servo/components/script/dom/webglshader.rs
2015-05-04 02:06:20 +02:00

40 lines
1.1 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
use dom::bindings::codegen::Bindings::WebGLShaderBinding;
use dom::bindings::global::GlobalRef;
use dom::bindings::js::{Temporary, JSRef};
use dom::bindings::utils::reflect_dom_object;
use dom::webglobject::WebGLObject;
#[dom_struct]
pub struct WebGLShader {
webgl_object: WebGLObject,
id: u32,
}
impl WebGLShader {
fn new_inherited(id: u32) -> WebGLShader {
WebGLShader {
webgl_object: WebGLObject::new_inherited(),
id: id,
}
}
pub fn new(global: GlobalRef, id: u32) -> Temporary<WebGLShader> {
reflect_dom_object(box WebGLShader::new_inherited(id), global, WebGLShaderBinding::Wrap)
}
}
pub trait WebGLShaderHelpers {
fn get_id(&self) -> u32;
}
impl<'a> WebGLShaderHelpers for JSRef<'a, WebGLShader> {
fn get_id(&self) -> u32 {
self.id
}
}