servo/components/script/dom/webgltexture.rs
ecoal95 9f94d39c9e Implement new WebGL interfaces and methods
This commit implements:
* WebGLFramebuffer
* WebGLRenderbuffer
* WebGLTexture

And adds the following methods to `WebGLRenderingContext`:
* create{Texture,Framebuffer,Renderbuffer}
* bind{Texture,Framebuffer,Renderbuffer}
* destroy{Buffer,Texture,Framebuffer,Renderbuffer}

Fixes:
* WebGLUniform location shouldn't inherit from WebGLObject.

Known Issues:
* WebGL objects have to be destroyed on drop, we may want to keep a reference to the context, or maybe a clone of the renderer to achieve this

Also refactors a huge part of the current implementation, to allow
failing on creation of different WebGL objects.

Blocked on https://github.com/servo/gleam/pull/22

A reftest for most of the added functionality is not doable right now,
we need a few more functions in order to upload a texture, for example.
2015-06-06 12:14:01 +02:00

39 lines
1.1 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
use dom::bindings::codegen::Bindings::WebGLTextureBinding;
use dom::bindings::global::GlobalRef;
use dom::bindings::js::{Temporary, JSRef};
use dom::bindings::utils::reflect_dom_object;
use dom::webglobject::WebGLObject;
#[dom_struct]
pub struct WebGLTexture {
webgl_object: WebGLObject,
id: u32,
}
impl WebGLTexture {
fn new_inherited(id: u32) -> WebGLTexture {
WebGLTexture {
webgl_object: WebGLObject::new_inherited(),
id: id,
}
}
pub fn new(global: GlobalRef, id: u32) -> Temporary<WebGLTexture> {
reflect_dom_object(box WebGLTexture::new_inherited(id), global, WebGLTextureBinding::Wrap)
}
}
pub trait WebGLTextureHelpers {
fn get_id(&self) -> u32;
}
impl<'a> WebGLTextureHelpers for JSRef<'a, WebGLTexture> {
fn get_id(&self) -> u32 {
self.id
}
}