servo/components/script/dom/screen.rs
Martin Robinson 9195344b75
compositor: Create a single cross-process compositor API (#33619) (#33660)
Instead of exposing many different kinds of messages to the compositor
that are routed through the constellation, expose a single message type
which can be sent across IPC channels. In addition, this IPC channel and
the route to the crossbeam channel with the compositor is created along
with the `CompositorProxy`, simplifying what needs to be passed around
during pipeline initialization.

Previously, some image updates (from video) were sent over IPC with a
special serialization routine and some were sent via crossbeam channels
(canvas). Now all updates go over the IPC channel `IpcSharedMemory` is
used to avoid serialization penalties. This should improve performance
and reduce copies for video, but add a memory copy overhead for canvas.
This will improve in the future when canvas renders directly into a
texture.

All-in-all this is a simplification which opens the path toward having a
standard compositor API and reduces the number of duplicate messages and
proxying that had to happen in libservo.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
2024-10-09 17:30:24 +00:00

93 lines
3 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use dom_struct::dom_struct;
use euclid::Size2D;
use profile_traits::ipc;
use style_traits::CSSPixel;
use webrender_api::units::DeviceIntSize;
use webrender_traits::CrossProcessCompositorMessage;
use crate::dom::bindings::codegen::Bindings::ScreenBinding::ScreenMethods;
use crate::dom::bindings::num::Finite;
use crate::dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector};
use crate::dom::bindings::root::{Dom, DomRoot};
use crate::dom::window::Window;
#[dom_struct]
pub struct Screen {
reflector_: Reflector,
window: Dom<Window>,
}
impl Screen {
fn new_inherited(window: &Window) -> Screen {
Screen {
reflector_: Reflector::new(),
window: Dom::from_ref(window),
}
}
pub fn new(window: &Window) -> DomRoot<Screen> {
reflect_dom_object(Box::new(Screen::new_inherited(window)), window)
}
fn screen_size(&self) -> Size2D<u32, CSSPixel> {
let (send, recv) =
ipc::channel::<DeviceIntSize>(self.global().time_profiler_chan().clone()).unwrap();
self.window
.compositor_api()
.sender()
.send(CrossProcessCompositorMessage::GetScreenSize(send))
.unwrap();
let dpr = self.window.device_pixel_ratio();
let screen = recv.recv().unwrap_or(Size2D::zero());
(screen.to_f32() / dpr).to_u32()
}
fn screen_avail_size(&self) -> Size2D<u32, CSSPixel> {
let (send, recv) =
ipc::channel::<DeviceIntSize>(self.global().time_profiler_chan().clone()).unwrap();
self.window
.compositor_api()
.sender()
.send(CrossProcessCompositorMessage::GetAvailableScreenSize(send))
.unwrap();
let dpr = self.window.device_pixel_ratio();
let screen = recv.recv().unwrap_or(Size2D::zero());
(screen.to_f32() / dpr).to_u32()
}
}
impl ScreenMethods for Screen {
// https://drafts.csswg.org/cssom-view/#dom-screen-availwidth
fn AvailWidth(&self) -> Finite<f64> {
Finite::wrap(self.screen_avail_size().width as f64)
}
// https://drafts.csswg.org/cssom-view/#dom-screen-availheight
fn AvailHeight(&self) -> Finite<f64> {
Finite::wrap(self.screen_avail_size().height as f64)
}
// https://drafts.csswg.org/cssom-view/#dom-screen-width
fn Width(&self) -> Finite<f64> {
Finite::wrap(self.screen_size().width as f64)
}
// https://drafts.csswg.org/cssom-view/#dom-screen-height
fn Height(&self) -> Finite<f64> {
Finite::wrap(self.screen_size().height as f64)
}
// https://drafts.csswg.org/cssom-view/#dom-screen-colordepth
fn ColorDepth(&self) -> u32 {
24
}
// https://drafts.csswg.org/cssom-view/#dom-screen-pixeldepth
fn PixelDepth(&self) -> u32 {
24
}
}