servo/components/style/matching.rs

836 lines
34 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! High-level interface to CSS selector matching.
#![allow(unsafe_code)]
#![deny(missing_docs)]
use context::{ElementCascadeInputs, SelectorFlagsMap, SharedStyleContext, StyleContext};
use data::{ElementData, ElementStyles, RestyleData};
use dom::TElement;
use invalidation::element::restyle_hints::{RESTYLE_CSS_ANIMATIONS, RESTYLE_CSS_TRANSITIONS};
use invalidation::element::restyle_hints::{RESTYLE_SMIL, RESTYLE_STYLE_ATTRIBUTE};
use invalidation::element::restyle_hints::RestyleHint;
use properties::ComputedValues;
use rule_tree::{CascadeLevel, StrongRuleNode};
use selector_parser::{PseudoElement, RestyleDamage};
use selectors::matching::ElementSelectorFlags;
use servo_arc::{Arc, ArcBorrow};
use traversal_flags;
/// Represents the result of comparing an element's old and new style.
pub struct StyleDifference {
/// The resulting damage.
pub damage: RestyleDamage,
/// Whether any styles changed.
pub change: StyleChange,
}
impl StyleDifference {
/// Creates a new `StyleDifference`.
pub fn new(damage: RestyleDamage, change: StyleChange) -> Self {
StyleDifference {
change: change,
damage: damage,
}
}
}
/// Represents whether or not the style of an element has changed.
#[derive(Clone, Copy)]
pub enum StyleChange {
/// The style hasn't changed.
Unchanged,
/// The style has changed.
Changed,
}
/// Whether or not newly computed values for an element need to be cascade
/// to children.
#[derive(Clone, Copy, Debug, Eq, Ord, PartialEq, PartialOrd)]
pub enum ChildCascadeRequirement {
/// Old and new computed values were the same, or we otherwise know that
/// we won't bother recomputing style for children, so we can skip cascading
/// the new values into child elements.
CanSkipCascade = 0,
/// Old and new computed values were different, so we must cascade the
/// new values to children.
///
/// FIXME(heycam) Although this is "must" cascade, in the future we should
/// track whether child elements rely specifically on inheriting particular
/// property values. When we do that, we can treat `MustCascadeChildren` as
/// "must cascade unless we know that changes to these properties can be
/// ignored".
MustCascadeChildren = 1,
/// The same as `MustCascadeChildren`, but for the entire subtree. This is
/// used to handle root font-size updates needing to recascade the whole
/// document.
MustCascadeDescendants = 2,
}
bitflags! {
/// Flags that represent the result of replace_rules.
pub flags RulesChanged: u8 {
/// Normal rules are changed.
const NORMAL_RULES_CHANGED = 0x01,
/// Important rules are changed.
const IMPORTANT_RULES_CHANGED = 0x02,
}
}
impl RulesChanged {
/// Return true if there are any normal rules changed.
#[inline]
pub fn normal_rules_changed(&self) -> bool {
self.contains(NORMAL_RULES_CHANGED)
}
/// Return true if there are any important rules changed.
#[inline]
pub fn important_rules_changed(&self) -> bool {
self.contains(IMPORTANT_RULES_CHANGED)
}
}
/// Determines which styles are being cascaded currently.
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub enum CascadeVisitedMode {
/// Cascade the regular, unvisited styles.
Unvisited,
/// Cascade the styles used when an element's relevant link is visited. A
/// "relevant link" is the element being matched if it is a link or the
/// nearest ancestor link.
Visited,
}
impl CascadeVisitedMode {
/// Returns whether the cascade should filter to only visited dependent
/// properties based on the cascade mode.
pub fn visited_dependent_only(&self) -> bool {
*self == CascadeVisitedMode::Visited
}
}
trait PrivateMatchMethods: TElement {
/// If there is no transition rule in the ComputedValues, it returns None.
#[cfg(feature = "gecko")]
fn get_after_change_style(
&self,
context: &mut StyleContext<Self>,
primary_style: &Arc<ComputedValues>
) -> Option<Arc<ComputedValues>> {
use context::CascadeInputs;
use style_resolver::{PseudoElementResolution, StyleResolverForElement};
use stylist::RuleInclusion;
let rule_node = primary_style.rules();
let without_transition_rules =
context.shared.stylist.rule_tree().remove_transition_rule_if_applicable(rule_node);
if without_transition_rules == *rule_node {
// We don't have transition rule in this case, so return None to let
// the caller use the original ComputedValues.
return None;
}
// FIXME(bug 868975): We probably need to transition visited style as
// well.
let inputs =
CascadeInputs {
rules: Some(without_transition_rules),
visited_rules: primary_style.get_visited_style().and_then(|s| s.rules.clone()),
};
// Actually `PseudoElementResolution` doesn't really matter.
let style =
StyleResolverForElement::new(*self, context, RuleInclusion::All, PseudoElementResolution::IfApplicable)
.cascade_style_and_visited_with_default_parents(inputs);
Some(style)
}
#[cfg(feature = "gecko")]
fn needs_animations_update(
&self,
context: &mut StyleContext<Self>,
old_values: Option<&Arc<ComputedValues>>,
new_values: &ComputedValues,
) -> bool {
use properties::longhands::display::computed_value as display;
let new_box_style = new_values.get_box();
let has_new_animation_style = new_box_style.specifies_animations();
let has_animations = self.has_css_animations();
old_values.map_or(has_new_animation_style, |old| {
let old_box_style = old.get_box();
let old_display_style = old_box_style.clone_display();
let new_display_style = new_box_style.clone_display();
// If the traverse is triggered by CSS rule changes, we need to
// try to update all CSS animations on the element if the element
// has or will have CSS animation style regardless of whether the
// animation is running or not.
// TODO: We should check which @keyframes changed/added/deleted
// and update only animations corresponding to those @keyframes.
(context.shared.traversal_flags.contains(traversal_flags::ForCSSRuleChanges) &&
(has_new_animation_style || has_animations)) ||
!old_box_style.animations_equals(new_box_style) ||
(old_display_style == display::T::none &&
new_display_style != display::T::none &&
has_new_animation_style) ||
(old_display_style != display::T::none &&
new_display_style == display::T::none &&
has_animations)
})
}
/// Create a SequentialTask for resolving descendants in a SMIL display property
/// animation if the display property changed from none.
#[cfg(feature = "gecko")]
fn handle_display_change_for_smil_if_needed(
&self,
context: &mut StyleContext<Self>,
old_values: Option<&ComputedValues>,
new_values: &ComputedValues,
restyle_hints: RestyleHint
) {
use context::DISPLAY_CHANGED_FROM_NONE_FOR_SMIL;
use properties::longhands::display::computed_value as display;
let display_changed_from_none = old_values.map_or(false, |old| {
let old_display_style = old.get_box().clone_display();
let new_display_style = new_values.get_box().clone_display();
old_display_style == display::T::none &&
new_display_style != display::T::none
});
if display_changed_from_none {
// When display value is changed from none to other, we need
// to traverse descendant elements in a subsequent normal
// traversal (we can't traverse them in this animation-only
// restyle since we have no way to know whether the decendants
// need to be traversed at the beginning of the animation-only
// restyle)
debug_assert!(restyle_hints.intersects(RESTYLE_SMIL),
"Display animation should only happen for SMIL");
let task = ::context::SequentialTask::process_post_animation(*self,
DISPLAY_CHANGED_FROM_NONE_FOR_SMIL);
context.thread_local.tasks.push(task);
}
}
#[cfg(feature = "gecko")]
fn process_animations(&self,
context: &mut StyleContext<Self>,
old_values: &mut Option<Arc<ComputedValues>>,
new_values: &mut Arc<ComputedValues>,
restyle_hint: RestyleHint,
important_rules_changed: bool) {
use context::{CASCADE_RESULTS, CSS_ANIMATIONS, CSS_TRANSITIONS, EFFECT_PROPERTIES};
use context::UpdateAnimationsTasks;
if context.shared.traversal_flags.for_animation_only() {
self.handle_display_change_for_smil_if_needed(context,
old_values.as_ref().map(|v| &**v),
new_values,
restyle_hint);
return;
}
// Bug 868975: These steps should examine and update the visited styles
// in addition to the unvisited styles.
let mut tasks = UpdateAnimationsTasks::empty();
if self.needs_animations_update(context, old_values.as_ref(), new_values) {
tasks.insert(CSS_ANIMATIONS);
}
let before_change_style = if self.might_need_transitions_update(old_values.as_ref().map(|s| &**s),
new_values) {
let after_change_style = if self.has_css_transitions() {
self.get_after_change_style(context, new_values)
} else {
None
};
// In order to avoid creating a SequentialTask for transitions which
// may not be updated, we check it per property to make sure Gecko
// side will really update transition.
let needs_transitions_update = {
// We borrow new_values here, so need to add a scope to make
// sure we release it before assigning a new value to it.
let after_change_style_ref =
after_change_style.as_ref().unwrap_or(&new_values);
self.needs_transitions_update(old_values.as_ref().unwrap(),
after_change_style_ref)
};
if needs_transitions_update {
if let Some(values_without_transitions) = after_change_style {
*new_values = values_without_transitions;
}
tasks.insert(CSS_TRANSITIONS);
// We need to clone old_values into SequentialTask, so we can use it later.
old_values.clone()
} else {
None
}
} else {
None
};
if self.has_animations() {
tasks.insert(EFFECT_PROPERTIES);
if important_rules_changed {
tasks.insert(CASCADE_RESULTS);
}
}
if !tasks.is_empty() {
let task = ::context::SequentialTask::update_animations(*self,
before_change_style,
tasks);
context.thread_local.tasks.push(task);
}
}
#[cfg(feature = "servo")]
fn process_animations(&self,
context: &mut StyleContext<Self>,
old_values: &mut Option<Arc<ComputedValues>>,
new_values: &mut Arc<ComputedValues>,
_restyle_hint: RestyleHint,
_important_rules_changed: bool) {
use animation;
use dom::TNode;
let possibly_expired_animations =
&mut context.thread_local.current_element_info.as_mut().unwrap()
.possibly_expired_animations;
let shared_context = context.shared;
if let Some(ref mut old) = *old_values {
self.update_animations_for_cascade(shared_context, old,
possibly_expired_animations,
&context.thread_local.font_metrics_provider);
}
let new_animations_sender = &context.thread_local.new_animations_sender;
let this_opaque = self.as_node().opaque();
// Trigger any present animations if necessary.
animation::maybe_start_animations(&shared_context,
new_animations_sender,
this_opaque, &new_values);
// Trigger transitions if necessary. This will reset `new_values` back
// to its old value if it did trigger a transition.
if let Some(ref values) = *old_values {
animation::start_transitions_if_applicable(
new_animations_sender,
this_opaque,
&**values,
new_values,
&shared_context.timer,
&possibly_expired_animations);
}
}
/// Computes and applies non-redundant damage.
#[cfg(feature = "gecko")]
fn accumulate_damage_for(&self,
shared_context: &SharedStyleContext,
restyle: &mut RestyleData,
old_values: &ComputedValues,
new_values: &ComputedValues,
pseudo: Option<&PseudoElement>)
-> ChildCascadeRequirement {
// Don't accumulate damage if we're in a forgetful traversal.
if shared_context.traversal_flags.contains(traversal_flags::Forgetful) {
return ChildCascadeRequirement::MustCascadeChildren;
}
// If an ancestor is already getting reconstructed by Gecko's top-down
// frame constructor, no need to apply damage. Similarly if we already
// have an explicitly stored ReconstructFrame hint.
//
// See https://bugzilla.mozilla.org/show_bug.cgi?id=1301258#c12
// for followup work to make the optimization here more optimal by considering
// each bit individually.
let skip_applying_damage =
restyle.reconstructed_self_or_ancestor();
let difference =
self.compute_style_difference(old_values, new_values, pseudo);
if !skip_applying_damage {
restyle.damage |= difference.damage;
}
// We need to cascade the children in order to ensure the correct
// propagation of computed value flags.
//
// FIXME(emilio): If we start optimizing changes to reset-only
// properties that aren't explicitly inherited, we'd need to add a flag
// to handle justify-items: auto correctly when there's a legacy
// justify-items.
if old_values.flags != new_values.flags {
return ChildCascadeRequirement::MustCascadeChildren;
}
match difference.change {
StyleChange::Unchanged => ChildCascadeRequirement::CanSkipCascade,
StyleChange::Changed => ChildCascadeRequirement::MustCascadeChildren,
}
}
/// Computes and applies restyle damage unless we've already maxed it out.
#[cfg(feature = "servo")]
fn accumulate_damage_for(&self,
_shared_context: &SharedStyleContext,
restyle: &mut RestyleData,
old_values: &ComputedValues,
new_values: &ComputedValues,
pseudo: Option<&PseudoElement>)
-> ChildCascadeRequirement {
let difference = self.compute_style_difference(old_values, new_values, pseudo);
restyle.damage |= difference.damage;
match difference.change {
StyleChange::Changed => ChildCascadeRequirement::MustCascadeChildren,
StyleChange::Unchanged => ChildCascadeRequirement::CanSkipCascade,
}
}
#[cfg(feature = "servo")]
fn update_animations_for_cascade(&self,
context: &SharedStyleContext,
style: &mut Arc<ComputedValues>,
possibly_expired_animations: &mut Vec<::animation::PropertyAnimation>,
font_metrics: &::font_metrics::FontMetricsProvider) {
use animation::{self, Animation};
use dom::TNode;
// Finish any expired transitions.
let this_opaque = self.as_node().opaque();
animation::complete_expired_transitions(this_opaque, style, context);
// Merge any running transitions into the current style, and cancel them.
let had_running_animations = context.running_animations
.read()
.get(&this_opaque)
.is_some();
if had_running_animations {
let mut all_running_animations = context.running_animations.write();
for running_animation in all_running_animations.get_mut(&this_opaque).unwrap() {
// This shouldn't happen frequently, but under some
// circumstances mainly huge load or debug builds, the
// constellation might be delayed in sending the
// `TickAllAnimations` message to layout.
//
// Thus, we can't assume all the animations have been already
// updated by layout, because other restyle due to script might
// be triggered by layout before the animation tick.
//
// See #12171 and the associated PR for an example where this
// happened while debugging other release panic.
if !running_animation.is_expired() {
animation::update_style_for_animation(context,
running_animation,
style,
font_metrics);
if let Animation::Transition(_, _, ref frame, _) = *running_animation {
possibly_expired_animations.push(frame.property_animation.clone())
}
}
}
}
}
}
impl<E: TElement> PrivateMatchMethods for E {}
/// The public API that elements expose for selector matching.
pub trait MatchMethods : TElement {
/// Returns the closest parent element that doesn't have a display: contents
/// style (and thus generates a box).
///
/// This is needed to correctly handle blockification of flex and grid
/// items.
///
/// Returns itself if the element has no parent. In practice this doesn't
/// happen because the root element is blockified per spec, but it could
/// happen if we decide to not blockify for roots of disconnected subtrees,
/// which is a kind of dubious beahavior.
fn layout_parent(&self) -> Self {
let mut current = self.clone();
loop {
current = match current.traversal_parent() {
Some(el) => el,
None => return current,
};
let is_display_contents =
current.borrow_data().unwrap().styles.primary().is_display_contents();
if !is_display_contents {
return current;
}
}
}
/// Updates the styles with the new ones, diffs them, and stores the restyle
/// damage.
fn finish_restyle(
&self,
context: &mut StyleContext<Self>,
data: &mut ElementData,
mut new_styles: ElementStyles,
important_rules_changed: bool,
) -> ChildCascadeRequirement {
use dom::TNode;
use std::cmp;
use std::mem;
debug_assert!(new_styles.primary.is_some(), "How did that happen?");
self.process_animations(
context,
&mut data.styles.primary,
&mut new_styles.primary.as_mut().unwrap(),
data.restyle.hint,
important_rules_changed,
);
// First of all, update the styles.
let old_styles = mem::replace(&mut data.styles, new_styles);
// Propagate the "can be fragmented" bit. It would be nice to
// encapsulate this better.
//
// Note that this is technically not needed for pseudos since we already
// do that when we resolve the non-pseudo style, but it doesn't hurt
// anyway.
if cfg!(feature = "servo") {
let layout_parent =
self.inheritance_parent().map(|e| e.layout_parent());
let layout_parent_data =
layout_parent.as_ref().and_then(|e| e.borrow_data());
let layout_parent_style =
layout_parent_data.as_ref().map(|d| d.styles.primary());
if let Some(ref p) = layout_parent_style {
let can_be_fragmented =
p.is_multicol() ||
layout_parent.as_ref().unwrap().as_node().can_be_fragmented();
unsafe { self.as_node().set_can_be_fragmented(can_be_fragmented); }
}
}
let new_primary_style = data.styles.primary.as_ref().unwrap();
let mut cascade_requirement = ChildCascadeRequirement::CanSkipCascade;
if self.is_root() && !self.is_native_anonymous() {
let device = context.shared.stylist.device();
let new_font_size = new_primary_style.get_font().clone_font_size();
if old_styles.primary.as_ref().map_or(true, |s| s.get_font().clone_font_size() != new_font_size) {
debug_assert!(self.owner_doc_matches_for_testing(device));
device.set_root_font_size(new_font_size.0);
// If the root font-size changed since last time, and something
// in the document did use rem units, ensure we recascade the
// entire tree.
if device.used_root_font_size() {
cascade_requirement = ChildCascadeRequirement::MustCascadeDescendants;
}
}
}
// Don't accumulate damage if we're in a forgetful traversal.
if context.shared.traversal_flags.contains(traversal_flags::Forgetful) {
return ChildCascadeRequirement::MustCascadeChildren;
}
// Also, don't do anything if there was no style.
let old_primary_style = match old_styles.primary {
Some(s) => s,
None => return ChildCascadeRequirement::MustCascadeChildren,
};
cascade_requirement = cmp::max(
cascade_requirement,
self.accumulate_damage_for(
context.shared,
&mut data.restyle,
&old_primary_style,
new_primary_style,
None,
)
);
if data.styles.pseudos.is_empty() && old_styles.pseudos.is_empty() {
// This is the common case; no need to examine pseudos here.
return cascade_requirement;
}
let pseudo_styles =
old_styles.pseudos.as_array().iter().zip(
data.styles.pseudos.as_array().iter());
for (i, (old, new)) in pseudo_styles.enumerate() {
match (old, new) {
(&Some(ref old), &Some(ref new)) => {
self.accumulate_damage_for(
context.shared,
&mut data.restyle,
old,
new,
Some(&PseudoElement::from_eager_index(i)),
);
}
(&None, &None) => {},
_ => {
// It's possible that we're switching from not having
// ::before/::after at all to having styles for them but not
// actually having a useful pseudo-element. Check for that
// case.
let pseudo = PseudoElement::from_eager_index(i);
let new_pseudo_should_exist =
new.as_ref().map_or(false,
|s| pseudo.should_exist(s));
let old_pseudo_should_exist =
old.as_ref().map_or(false,
|s| pseudo.should_exist(s));
if new_pseudo_should_exist != old_pseudo_should_exist {
data.restyle.damage |= RestyleDamage::reconstruct();
return cascade_requirement;
}
}
}
}
cascade_requirement
}
/// Applies selector flags to an element, deferring mutations of the parent
/// until after the traversal.
///
/// TODO(emilio): This is somewhat inefficient, because it doesn't take
/// advantage of us knowing that the traversal is sequential.
fn apply_selector_flags(&self,
map: &mut SelectorFlagsMap<Self>,
element: &Self,
flags: ElementSelectorFlags) {
// Handle flags that apply to the element.
let self_flags = flags.for_self();
if !self_flags.is_empty() {
if element == self {
// If this is the element we're styling, we have exclusive
// access to the element, and thus it's fine inserting them,
// even from the worker.
unsafe { element.set_selector_flags(self_flags); }
} else {
// Otherwise, this element is an ancestor of the current element
// we're styling, and thus multiple children could write to it
// if we did from here.
//
// Instead, we can read them, and post them if necessary as a
// sequential task in order for them to be processed later.
if !element.has_selector_flags(self_flags) {
map.insert_flags(*element, self_flags);
}
}
}
// Handle flags that apply to the parent.
let parent_flags = flags.for_parent();
if !parent_flags.is_empty() {
if let Some(p) = element.parent_element() {
if !p.has_selector_flags(parent_flags) {
map.insert_flags(p, parent_flags);
}
}
}
}
/// Computes and applies restyle damage.
fn accumulate_damage(&self,
shared_context: &SharedStyleContext,
restyle: &mut RestyleData,
old_values: Option<&ComputedValues>,
new_values: &ComputedValues,
pseudo: Option<&PseudoElement>)
-> ChildCascadeRequirement {
let old_values = match old_values {
Some(v) => v,
None => return ChildCascadeRequirement::MustCascadeChildren,
};
// ::before and ::after are element-backed in Gecko, so they do the
// damage calculation for themselves, when there's an actual pseudo.
let is_existing_before_or_after =
cfg!(feature = "gecko") &&
pseudo.map_or(false, |p| {
(p.is_before() && self.before_pseudo_element().is_some()) ||
(p.is_after() && self.after_pseudo_element().is_some())
});
if is_existing_before_or_after {
return ChildCascadeRequirement::CanSkipCascade;
}
self.accumulate_damage_for(
shared_context,
restyle,
old_values,
new_values,
pseudo
)
}
/// Updates the rule nodes without re-running selector matching, using just
/// the rule tree.
///
/// Returns true if an !important rule was replaced.
fn replace_rules(
&self,
replacements: RestyleHint,
context: &mut StyleContext<Self>,
cascade_inputs: &mut ElementCascadeInputs,
) -> bool {
let mut result = false;
result |= self.replace_rules_internal(
replacements,
context,
CascadeVisitedMode::Unvisited,
cascade_inputs,
);
result |= self.replace_rules_internal(
replacements,
context,
CascadeVisitedMode::Visited,
cascade_inputs
);
result
}
/// Updates the rule nodes without re-running selector matching, using just
/// the rule tree, for a specific visited mode.
///
/// Returns true if an !important rule was replaced.
fn replace_rules_internal(
&self,
replacements: RestyleHint,
context: &mut StyleContext<Self>,
cascade_visited: CascadeVisitedMode,
cascade_inputs: &mut ElementCascadeInputs,
) -> bool {
use properties::PropertyDeclarationBlock;
use shared_lock::Locked;
debug_assert!(replacements.intersects(RestyleHint::replacements()) &&
(replacements & !RestyleHint::replacements()).is_empty());
let stylist = &context.shared.stylist;
let guards = &context.shared.guards;
let primary_rules =
match cascade_visited {
CascadeVisitedMode::Unvisited => cascade_inputs.primary.rules.as_mut(),
CascadeVisitedMode::Visited => cascade_inputs.primary.visited_rules.as_mut(),
};
let primary_rules = match primary_rules {
Some(r) => r,
None => return false,
};
let replace_rule_node = |level: CascadeLevel,
pdb: Option<ArcBorrow<Locked<PropertyDeclarationBlock>>>,
path: &mut StrongRuleNode| -> bool {
let mut important_rules_changed = false;
let new_node = stylist.rule_tree()
.update_rule_at_level(level,
pdb,
path,
guards,
&mut important_rules_changed);
if let Some(n) = new_node {
*path = n;
}
important_rules_changed
};
if !context.shared.traversal_flags.for_animation_only() {
let mut result = false;
if replacements.contains(RESTYLE_STYLE_ATTRIBUTE) {
let style_attribute = self.style_attribute();
result |= replace_rule_node(CascadeLevel::StyleAttributeNormal,
style_attribute,
primary_rules);
result |= replace_rule_node(CascadeLevel::StyleAttributeImportant,
style_attribute,
primary_rules);
// FIXME(emilio): Still a hack!
self.unset_dirty_style_attribute();
}
return result;
}
// Animation restyle hints are processed prior to other restyle
// hints in the animation-only traversal.
//
// Non-animation restyle hints will be processed in a subsequent
// normal traversal.
if replacements.intersects(RestyleHint::for_animations()) {
debug_assert!(context.shared.traversal_flags.for_animation_only());
if replacements.contains(RESTYLE_SMIL) {
replace_rule_node(CascadeLevel::SMILOverride,
self.get_smil_override(),
primary_rules);
}
let replace_rule_node_for_animation = |level: CascadeLevel,
primary_rules: &mut StrongRuleNode| {
let animation_rule = self.get_animation_rule_by_cascade(level);
replace_rule_node(level,
animation_rule.as_ref().map(|a| a.borrow_arc()),
primary_rules);
};
// Apply Transition rules and Animation rules if the corresponding restyle hint
// is contained.
if replacements.contains(RESTYLE_CSS_TRANSITIONS) {
replace_rule_node_for_animation(CascadeLevel::Transitions,
primary_rules);
}
if replacements.contains(RESTYLE_CSS_ANIMATIONS) {
replace_rule_node_for_animation(CascadeLevel::Animations,
primary_rules);
}
}
false
}
/// Given the old and new style of this element, and whether it's a
/// pseudo-element, compute the restyle damage used to determine which
/// kind of layout or painting operations we'll need.
fn compute_style_difference(
&self,
old_values: &ComputedValues,
new_values: &ComputedValues,
pseudo: Option<&PseudoElement>
) -> StyleDifference {
debug_assert!(pseudo.map_or(true, |p| p.is_eager()));
RestyleDamage::compute_style_difference(old_values, new_values)
}
}
impl<E: TElement> MatchMethods for E {}