mirror of
https://github.com/servo/servo.git
synced 2025-06-06 16:45:39 +00:00
1067 lines
44 KiB
Rust
1067 lines
44 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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use azure::azure::AzFloat;
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use azure::azure_hl::{AntialiasMode, CapStyle, CompositionOp, JoinStyle};
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use azure::azure_hl::{BackendType, DrawOptions, DrawTarget, Pattern, StrokeOptions, SurfaceFormat};
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use azure::azure_hl::{Color, ColorPattern, DrawSurfaceOptions, Filter, PathBuilder};
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use azure::azure_hl::{ExtendMode, GradientStop, LinearGradientPattern, RadialGradientPattern};
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use azure::azure_hl::SurfacePattern;
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use canvas_traits::*;
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use cssparser::RGBA;
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use euclid::{Transform2D, Point2D, Vector2D, Rect, Size2D};
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use ipc_channel::ipc::{self, IpcSender};
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use num_traits::ToPrimitive;
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use std::borrow::ToOwned;
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use std::mem;
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use std::sync::Arc;
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use std::thread;
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use webrender_api;
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impl<'a> CanvasPaintThread<'a> {
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/// It reads image data from the canvas
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/// canvas_size: The size of the canvas we're reading from
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/// read_rect: The area of the canvas we want to read from
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fn read_pixels(&self, read_rect: Rect<i32>, canvas_size: Size2D<f64>) -> Vec<u8>{
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let canvas_size = canvas_size.to_i32();
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let canvas_rect = Rect::new(Point2D::new(0i32, 0i32), canvas_size);
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let src_read_rect = canvas_rect.intersection(&read_rect).unwrap_or(Rect::zero());
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let mut image_data = vec![];
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if src_read_rect.is_empty() || canvas_size.width <= 0 && canvas_size.height <= 0 {
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return image_data;
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}
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let data_surface = self.drawtarget.snapshot().get_data_surface();
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let mut src_data = Vec::new();
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data_surface.with_data(|element| { src_data = element.to_vec(); });
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let stride = data_surface.stride();
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//start offset of the copyable rectangle
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let mut src = (src_read_rect.origin.y * stride + src_read_rect.origin.x * 4) as usize;
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//copy the data to the destination vector
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for _ in 0..src_read_rect.size.height {
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let row = &src_data[src .. src + (4 * src_read_rect.size.width) as usize];
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image_data.extend_from_slice(row);
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src += stride as usize;
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}
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image_data
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}
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}
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pub struct CanvasPaintThread<'a> {
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drawtarget: DrawTarget,
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/// TODO(pcwalton): Support multiple paths.
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path_builder: PathBuilder,
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state: CanvasPaintState<'a>,
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saved_states: Vec<CanvasPaintState<'a>>,
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webrender_api: webrender_api::RenderApi,
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image_key: Option<webrender_api::ImageKey>,
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/// An old webrender image key that can be deleted when the next epoch ends.
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old_image_key: Option<webrender_api::ImageKey>,
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/// An old webrender image key that can be deleted when the current epoch ends.
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very_old_image_key: Option<webrender_api::ImageKey>,
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}
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#[derive(Clone)]
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struct CanvasPaintState<'a> {
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draw_options: DrawOptions,
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fill_style: Pattern,
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stroke_style: Pattern,
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stroke_opts: StrokeOptions<'a>,
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/// The current 2D transform matrix.
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transform: Transform2D<f32>,
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shadow_offset_x: f64,
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shadow_offset_y: f64,
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shadow_blur: f64,
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shadow_color: Color,
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}
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impl<'a> CanvasPaintState<'a> {
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fn new(antialias: AntialiasMode) -> CanvasPaintState<'a> {
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CanvasPaintState {
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draw_options: DrawOptions::new(1.0, CompositionOp::Over, antialias),
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fill_style: Pattern::Color(ColorPattern::new(Color::black())),
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stroke_style: Pattern::Color(ColorPattern::new(Color::black())),
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stroke_opts: StrokeOptions::new(1.0, JoinStyle::MiterOrBevel, CapStyle::Butt, 10.0, &[]),
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transform: Transform2D::identity(),
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shadow_offset_x: 0.0,
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shadow_offset_y: 0.0,
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shadow_blur: 0.0,
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shadow_color: Color::transparent(),
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}
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}
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}
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impl<'a> CanvasPaintThread<'a> {
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fn new(size: Size2D<i32>,
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webrender_api_sender: webrender_api::RenderApiSender,
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antialias: AntialiasMode) -> CanvasPaintThread<'a> {
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let draw_target = CanvasPaintThread::create(size);
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let path_builder = draw_target.create_path_builder();
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let webrender_api = webrender_api_sender.create_api();
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CanvasPaintThread {
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drawtarget: draw_target,
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path_builder: path_builder,
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state: CanvasPaintState::new(antialias),
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saved_states: vec![],
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webrender_api: webrender_api,
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image_key: None,
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old_image_key: None,
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very_old_image_key: None,
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}
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}
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/// Creates a new `CanvasPaintThread` and returns an `IpcSender` to
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/// communicate with it.
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pub fn start(size: Size2D<i32>,
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webrender_api_sender: webrender_api::RenderApiSender,
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antialias: bool)
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-> IpcSender<CanvasMsg> {
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let (sender, receiver) = ipc::channel::<CanvasMsg>().unwrap();
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let antialias = if antialias {
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AntialiasMode::Default
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} else {
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AntialiasMode::None
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};
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thread::Builder::new().name("CanvasThread".to_owned()).spawn(move || {
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let mut painter = CanvasPaintThread::new(size, webrender_api_sender, antialias);
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loop {
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let msg = receiver.recv();
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match msg.unwrap() {
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CanvasMsg::Canvas2d(message) => {
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match message {
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Canvas2dMsg::FillRect(ref rect) => painter.fill_rect(rect),
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Canvas2dMsg::StrokeRect(ref rect) => painter.stroke_rect(rect),
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Canvas2dMsg::ClearRect(ref rect) => painter.clear_rect(rect),
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Canvas2dMsg::BeginPath => painter.begin_path(),
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Canvas2dMsg::ClosePath => painter.close_path(),
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Canvas2dMsg::Fill => painter.fill(),
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Canvas2dMsg::Stroke => painter.stroke(),
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Canvas2dMsg::Clip => painter.clip(),
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Canvas2dMsg::IsPointInPath(x, y, fill_rule, chan) => {
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painter.is_point_in_path(x, y, fill_rule, chan)
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},
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Canvas2dMsg::DrawImage(imagedata, image_size, dest_rect, source_rect,
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smoothing_enabled) => {
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painter.draw_image(imagedata, image_size, dest_rect, source_rect, smoothing_enabled)
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}
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Canvas2dMsg::DrawImageSelf(image_size, dest_rect, source_rect, smoothing_enabled) => {
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painter.draw_image_self(image_size, dest_rect, source_rect, smoothing_enabled)
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}
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Canvas2dMsg::DrawImageInOther(
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renderer, image_size, dest_rect, source_rect, smoothing, sender
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) => {
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painter.draw_image_in_other(
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renderer, image_size, dest_rect, source_rect, smoothing, sender)
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}
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Canvas2dMsg::MoveTo(ref point) => painter.move_to(point),
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Canvas2dMsg::LineTo(ref point) => painter.line_to(point),
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Canvas2dMsg::Rect(ref rect) => painter.rect(rect),
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Canvas2dMsg::QuadraticCurveTo(ref cp, ref pt) => {
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painter.quadratic_curve_to(cp, pt)
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}
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Canvas2dMsg::BezierCurveTo(ref cp1, ref cp2, ref pt) => {
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painter.bezier_curve_to(cp1, cp2, pt)
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}
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Canvas2dMsg::Arc(ref center, radius, start, end, ccw) => {
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painter.arc(center, radius, start, end, ccw)
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}
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Canvas2dMsg::ArcTo(ref cp1, ref cp2, radius) => {
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painter.arc_to(cp1, cp2, radius)
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}
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Canvas2dMsg::RestoreContext => painter.restore_context_state(),
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Canvas2dMsg::SaveContext => painter.save_context_state(),
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Canvas2dMsg::SetFillStyle(style) => painter.set_fill_style(style),
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Canvas2dMsg::SetStrokeStyle(style) => painter.set_stroke_style(style),
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Canvas2dMsg::SetLineWidth(width) => painter.set_line_width(width),
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Canvas2dMsg::SetLineCap(cap) => painter.set_line_cap(cap),
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Canvas2dMsg::SetLineJoin(join) => painter.set_line_join(join),
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Canvas2dMsg::SetMiterLimit(limit) => painter.set_miter_limit(limit),
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Canvas2dMsg::SetTransform(ref matrix) => painter.set_transform(matrix),
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Canvas2dMsg::SetGlobalAlpha(alpha) => painter.set_global_alpha(alpha),
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Canvas2dMsg::SetGlobalComposition(op) => painter.set_global_composition(op),
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Canvas2dMsg::GetImageData(dest_rect, canvas_size, chan)
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=> painter.image_data(dest_rect, canvas_size, chan),
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Canvas2dMsg::PutImageData(imagedata, offset, image_data_size, dirty_rect)
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=> painter.put_image_data(imagedata, offset, image_data_size, dirty_rect),
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Canvas2dMsg::SetShadowOffsetX(value) => painter.set_shadow_offset_x(value),
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Canvas2dMsg::SetShadowOffsetY(value) => painter.set_shadow_offset_y(value),
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Canvas2dMsg::SetShadowBlur(value) => painter.set_shadow_blur(value),
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Canvas2dMsg::SetShadowColor(ref color) => painter.set_shadow_color(color.to_azure_style()),
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}
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},
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CanvasMsg::Common(message) => {
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match message {
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CanvasCommonMsg::Close => break,
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CanvasCommonMsg::Recreate(size) => painter.recreate(size),
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}
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},
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CanvasMsg::FromScript(message) => {
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match message {
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FromScriptMsg::SendPixels(chan) => {
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painter.send_pixels(chan)
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}
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}
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}
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CanvasMsg::FromLayout(message) => {
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match message {
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FromLayoutMsg::SendData(chan) => {
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painter.send_data(chan)
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}
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}
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}
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CanvasMsg::WebGL(_) => panic!("Wrong WebGL message sent to Canvas2D thread"),
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CanvasMsg::WebVR(_) => panic!("Wrong WebVR message sent to Canvas2D thread"),
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}
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}
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}).expect("Thread spawning failed");
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sender
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}
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fn save_context_state(&mut self) {
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self.saved_states.push(self.state.clone());
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}
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fn restore_context_state(&mut self) {
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if let Some(state) = self.saved_states.pop() {
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mem::replace(&mut self.state, state);
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self.drawtarget.set_transform(&self.state.transform);
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self.drawtarget.pop_clip();
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}
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}
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fn fill_rect(&self, rect: &Rect<f32>) {
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if is_zero_size_gradient(&self.state.fill_style) {
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return; // Paint nothing if gradient size is zero.
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}
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let draw_rect = Rect::new(rect.origin,
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match self.state.fill_style {
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Pattern::Surface(ref surface) => {
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let surface_size = surface.size();
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match (surface.repeat_x, surface.repeat_y) {
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(true, true) => rect.size,
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(true, false) => Size2D::new(rect.size.width, surface_size.height as f32),
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(false, true) => Size2D::new(surface_size.width as f32, rect.size.height),
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(false, false) => Size2D::new(surface_size.width as f32, surface_size.height as f32),
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}
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},
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_ => rect.size,
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}
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);
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if self.need_to_draw_shadow() {
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self.draw_with_shadow(&draw_rect, |new_draw_target: &DrawTarget| {
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new_draw_target.fill_rect(&draw_rect, self.state.fill_style.to_pattern_ref(),
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Some(&self.state.draw_options));
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});
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} else {
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self.drawtarget.fill_rect(&draw_rect, self.state.fill_style.to_pattern_ref(),
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Some(&self.state.draw_options));
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}
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}
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fn clear_rect(&self, rect: &Rect<f32>) {
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self.drawtarget.clear_rect(rect);
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}
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fn stroke_rect(&self, rect: &Rect<f32>) {
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if is_zero_size_gradient(&self.state.stroke_style) {
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return; // Paint nothing if gradient size is zero.
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}
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if self.need_to_draw_shadow() {
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self.draw_with_shadow(&rect, |new_draw_target: &DrawTarget| {
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new_draw_target.stroke_rect(rect, self.state.stroke_style.to_pattern_ref(),
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&self.state.stroke_opts, &self.state.draw_options);
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});
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} else if rect.size.width == 0. || rect.size.height == 0. {
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let cap = match self.state.stroke_opts.line_join {
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JoinStyle::Round => CapStyle::Round,
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_ => CapStyle::Butt
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};
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let stroke_opts =
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StrokeOptions::new(self.state.stroke_opts.line_width,
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self.state.stroke_opts.line_join,
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cap,
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self.state.stroke_opts.miter_limit,
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self.state.stroke_opts.mDashPattern);
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self.drawtarget.stroke_line(rect.origin, rect.bottom_right(),
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self.state.stroke_style.to_pattern_ref(),
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&stroke_opts, &self.state.draw_options);
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} else {
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self.drawtarget.stroke_rect(rect, self.state.stroke_style.to_pattern_ref(),
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&self.state.stroke_opts, &self.state.draw_options);
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}
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}
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fn begin_path(&mut self) {
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self.path_builder = self.drawtarget.create_path_builder()
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}
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fn close_path(&self) {
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self.path_builder.close()
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}
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fn fill(&self) {
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if is_zero_size_gradient(&self.state.fill_style) {
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return; // Paint nothing if gradient size is zero.
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}
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self.drawtarget.fill(&self.path_builder.finish(),
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self.state.fill_style.to_pattern_ref(),
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&self.state.draw_options);
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}
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fn stroke(&self) {
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if is_zero_size_gradient(&self.state.stroke_style) {
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return; // Paint nothing if gradient size is zero.
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}
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self.drawtarget.stroke(&self.path_builder.finish(),
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self.state.stroke_style.to_pattern_ref(),
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&self.state.stroke_opts,
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&self.state.draw_options);
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}
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fn clip(&self) {
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self.drawtarget.push_clip(&self.path_builder.finish());
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}
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fn is_point_in_path(&mut self, x: f64, y: f64,
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_fill_rule: FillRule, chan: IpcSender<bool>) {
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let path = self.path_builder.finish();
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let result = path.contains_point(x, y, &self.state.transform);
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self.path_builder = path.copy_to_builder();
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chan.send(result).unwrap();
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}
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fn draw_image(&self, image_data: Vec<u8>, image_size: Size2D<f64>,
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dest_rect: Rect<f64>, source_rect: Rect<f64>, smoothing_enabled: bool) {
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// We round up the floating pixel values to draw the pixels
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let source_rect = source_rect.ceil();
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// It discards the extra pixels (if any) that won't be painted
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let image_data = crop_image(image_data, image_size, source_rect);
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if self.need_to_draw_shadow() {
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let rect = Rect::new(Point2D::new(dest_rect.origin.x as f32, dest_rect.origin.y as f32),
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Size2D::new(dest_rect.size.width as f32, dest_rect.size.height as f32));
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self.draw_with_shadow(&rect, |new_draw_target: &DrawTarget| {
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write_image(&new_draw_target, image_data, source_rect.size, dest_rect,
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smoothing_enabled, self.state.draw_options.composition,
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self.state.draw_options.alpha);
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});
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} else {
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write_image(&self.drawtarget, image_data, source_rect.size, dest_rect,
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smoothing_enabled, self.state.draw_options.composition,
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self.state.draw_options.alpha);
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}
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}
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fn draw_image_self(&self, image_size: Size2D<f64>,
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dest_rect: Rect<f64>, source_rect: Rect<f64>,
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smoothing_enabled: bool) {
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// Reads pixels from source image
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// In this case source and target are the same canvas
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let image_data = self.read_pixels(source_rect.to_i32(), image_size);
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if self.need_to_draw_shadow() {
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let rect = Rect::new(Point2D::new(dest_rect.origin.x as f32, dest_rect.origin.y as f32),
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Size2D::new(dest_rect.size.width as f32, dest_rect.size.height as f32));
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self.draw_with_shadow(&rect, |new_draw_target: &DrawTarget| {
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write_image(&new_draw_target, image_data, source_rect.size, dest_rect,
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smoothing_enabled, self.state.draw_options.composition,
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self.state.draw_options.alpha);
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});
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} else {
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// Writes on target canvas
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write_image(&self.drawtarget, image_data, image_size, dest_rect,
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smoothing_enabled, self.state.draw_options.composition,
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self.state.draw_options.alpha);
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}
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}
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fn draw_image_in_other(&self,
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renderer: IpcSender<CanvasMsg>,
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image_size: Size2D<f64>,
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dest_rect: Rect<f64>,
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source_rect: Rect<f64>,
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smoothing_enabled: bool,
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sender: IpcSender<()>) {
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let mut image_data = self.read_pixels(source_rect.to_i32(), image_size);
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// TODO: avoid double byte_swap.
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byte_swap(&mut image_data);
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let msg = CanvasMsg::Canvas2d(Canvas2dMsg::DrawImage(
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image_data, source_rect.size, dest_rect, source_rect, smoothing_enabled));
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renderer.send(msg).unwrap();
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// We acknowledge to the caller here that the data was sent to the
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// other canvas so that if JS immediately afterwards try to get the
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// pixels of the other one, it won't retrieve the other values.
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sender.send(()).unwrap();
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}
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fn move_to(&self, point: &Point2D<AzFloat>) {
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self.path_builder.move_to(*point)
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}
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fn line_to(&self, point: &Point2D<AzFloat>) {
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self.path_builder.line_to(*point)
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}
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fn rect(&self, rect: &Rect<f32>) {
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self.path_builder.move_to(Point2D::new(rect.origin.x, rect.origin.y));
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self.path_builder.line_to(Point2D::new(rect.origin.x + rect.size.width, rect.origin.y));
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self.path_builder.line_to(Point2D::new(rect.origin.x + rect.size.width,
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rect.origin.y + rect.size.height));
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self.path_builder.line_to(Point2D::new(rect.origin.x, rect.origin.y + rect.size.height));
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self.path_builder.close();
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}
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fn quadratic_curve_to(&self,
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cp: &Point2D<AzFloat>,
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endpoint: &Point2D<AzFloat>) {
|
|
self.path_builder.quadratic_curve_to(cp, endpoint)
|
|
}
|
|
|
|
fn bezier_curve_to(&self,
|
|
cp1: &Point2D<AzFloat>,
|
|
cp2: &Point2D<AzFloat>,
|
|
endpoint: &Point2D<AzFloat>) {
|
|
self.path_builder.bezier_curve_to(cp1, cp2, endpoint)
|
|
}
|
|
|
|
fn arc(&self,
|
|
center: &Point2D<AzFloat>,
|
|
radius: AzFloat,
|
|
start_angle: AzFloat,
|
|
end_angle: AzFloat,
|
|
ccw: bool) {
|
|
self.path_builder.arc(*center, radius, start_angle, end_angle, ccw)
|
|
}
|
|
|
|
fn arc_to(&self,
|
|
cp1: &Point2D<AzFloat>,
|
|
cp2: &Point2D<AzFloat>,
|
|
radius: AzFloat) {
|
|
let cp0 = self.path_builder.get_current_point();
|
|
let cp1 = *cp1;
|
|
let cp2 = *cp2;
|
|
|
|
if (cp0.x == cp1.x && cp0.y == cp1.y) || cp1 == cp2 || radius == 0.0 {
|
|
self.line_to(&cp1);
|
|
return;
|
|
}
|
|
|
|
// if all three control points lie on a single straight line,
|
|
// connect the first two by a straight line
|
|
let direction = (cp2.x - cp1.x) * (cp0.y - cp1.y) + (cp2.y - cp1.y) * (cp1.x - cp0.x);
|
|
if direction == 0.0 {
|
|
self.line_to(&cp1);
|
|
return;
|
|
}
|
|
|
|
// otherwise, draw the Arc
|
|
let a2 = (cp0.x - cp1.x).powi(2) + (cp0.y - cp1.y).powi(2);
|
|
let b2 = (cp1.x - cp2.x).powi(2) + (cp1.y - cp2.y).powi(2);
|
|
let d = {
|
|
let c2 = (cp0.x - cp2.x).powi(2) + (cp0.y - cp2.y).powi(2);
|
|
let cosx = (a2 + b2 - c2) / (2.0 * (a2 * b2).sqrt());
|
|
let sinx = (1.0 - cosx.powi(2)).sqrt();
|
|
radius / ((1.0 - cosx) / sinx)
|
|
};
|
|
|
|
// first tangent point
|
|
let anx = (cp1.x - cp0.x) / a2.sqrt();
|
|
let any = (cp1.y - cp0.y) / a2.sqrt();
|
|
let tp1 = Point2D::new(cp1.x - anx * d, cp1.y - any * d);
|
|
|
|
// second tangent point
|
|
let bnx = (cp1.x - cp2.x) / b2.sqrt();
|
|
let bny = (cp1.y - cp2.y) / b2.sqrt();
|
|
let tp2 = Point2D::new(cp1.x - bnx * d, cp1.y - bny * d);
|
|
|
|
// arc center and angles
|
|
let anticlockwise = direction < 0.0;
|
|
let cx = tp1.x + any * radius * if anticlockwise { 1.0 } else { -1.0 };
|
|
let cy = tp1.y - anx * radius * if anticlockwise { 1.0 } else { -1.0 };
|
|
let angle_start = (tp1.y - cy).atan2(tp1.x - cx);
|
|
let angle_end = (tp2.y - cy).atan2(tp2.x - cx);
|
|
|
|
self.line_to(&tp1);
|
|
if [cx, cy, angle_start, angle_end].iter().all(|x| x.is_finite()) {
|
|
self.arc(&Point2D::new(cx, cy), radius,
|
|
angle_start, angle_end, anticlockwise);
|
|
}
|
|
}
|
|
|
|
fn set_fill_style(&mut self, style: FillOrStrokeStyle) {
|
|
if let Some(pattern) = style.to_azure_pattern(&self.drawtarget) {
|
|
self.state.fill_style = pattern
|
|
}
|
|
}
|
|
|
|
fn set_stroke_style(&mut self, style: FillOrStrokeStyle) {
|
|
if let Some(pattern) = style.to_azure_pattern(&self.drawtarget) {
|
|
self.state.stroke_style = pattern
|
|
}
|
|
}
|
|
|
|
fn set_line_width(&mut self, width: f32) {
|
|
self.state.stroke_opts.line_width = width;
|
|
}
|
|
|
|
fn set_line_cap(&mut self, cap: LineCapStyle) {
|
|
self.state.stroke_opts.line_cap = cap.to_azure_style();
|
|
}
|
|
|
|
fn set_line_join(&mut self, join: LineJoinStyle) {
|
|
self.state.stroke_opts.line_join = join.to_azure_style();
|
|
}
|
|
|
|
fn set_miter_limit(&mut self, limit: f32) {
|
|
self.state.stroke_opts.miter_limit = limit;
|
|
}
|
|
|
|
fn set_transform(&mut self, transform: &Transform2D<f32>) {
|
|
self.state.transform = transform.clone();
|
|
self.drawtarget.set_transform(transform)
|
|
}
|
|
|
|
fn set_global_alpha(&mut self, alpha: f32) {
|
|
self.state.draw_options.alpha = alpha;
|
|
}
|
|
|
|
fn set_global_composition(&mut self, op: CompositionOrBlending) {
|
|
self.state.draw_options.set_composition_op(op.to_azure_style());
|
|
}
|
|
|
|
fn create(size: Size2D<i32>) -> DrawTarget {
|
|
DrawTarget::new(BackendType::Skia, size, SurfaceFormat::B8G8R8A8)
|
|
}
|
|
|
|
fn recreate(&mut self, size: Size2D<i32>) {
|
|
// TODO: clear the thread state. https://github.com/servo/servo/issues/17533
|
|
self.drawtarget = CanvasPaintThread::create(size);
|
|
self.state = CanvasPaintState::new(self.state.draw_options.antialias);
|
|
self.saved_states.clear();
|
|
// Webrender doesn't let images change size, so we clear the webrender image key.
|
|
// TODO: there is an annying race condition here: the display list builder
|
|
// might still be using the old image key. Really, we should be scheduling the image
|
|
// for later deletion, not deleting it immediately.
|
|
// https://github.com/servo/servo/issues/17534
|
|
if let Some(image_key) = self.image_key.take() {
|
|
// If this executes, then we are in a new epoch since we last recreated the canvas,
|
|
// so `old_image_key` must be `None`.
|
|
debug_assert!(self.old_image_key.is_none());
|
|
self.old_image_key = Some(image_key);
|
|
}
|
|
}
|
|
|
|
fn send_pixels(&mut self, chan: IpcSender<Option<Vec<u8>>>) {
|
|
self.drawtarget.snapshot().get_data_surface().with_data(|element| {
|
|
chan.send(Some(element.into())).unwrap();
|
|
})
|
|
}
|
|
|
|
fn send_data(&mut self, chan: IpcSender<CanvasData>) {
|
|
self.drawtarget.snapshot().get_data_surface().with_data(|element| {
|
|
let size = self.drawtarget.get_size();
|
|
|
|
let descriptor = webrender_api::ImageDescriptor {
|
|
width: size.width as u32,
|
|
height: size.height as u32,
|
|
stride: None,
|
|
format: webrender_api::ImageFormat::BGRA8,
|
|
offset: 0,
|
|
is_opaque: false,
|
|
};
|
|
let data = webrender_api::ImageData::Raw(Arc::new(element.into()));
|
|
|
|
match self.image_key {
|
|
Some(image_key) => {
|
|
debug!("Updating image {:?}.", image_key);
|
|
self.webrender_api.update_image(image_key,
|
|
descriptor,
|
|
data,
|
|
None);
|
|
}
|
|
None => {
|
|
self.image_key = Some(self.webrender_api.generate_image_key());
|
|
debug!("New image {:?}.", self.image_key);
|
|
self.webrender_api.add_image(self.image_key.unwrap(),
|
|
descriptor,
|
|
data,
|
|
None);
|
|
}
|
|
}
|
|
|
|
if let Some(image_key) = mem::replace(&mut self.very_old_image_key, self.old_image_key.take()) {
|
|
self.webrender_api.delete_image(image_key);
|
|
}
|
|
|
|
let data = CanvasImageData {
|
|
image_key: self.image_key.unwrap(),
|
|
};
|
|
chan.send(CanvasData::Image(data)).unwrap();
|
|
})
|
|
}
|
|
|
|
fn image_data(&self, dest_rect: Rect<i32>, canvas_size: Size2D<f64>, chan: IpcSender<Vec<u8>>) {
|
|
let mut dest_data = self.read_pixels(dest_rect, canvas_size);
|
|
|
|
// bgra -> rgba
|
|
byte_swap(&mut dest_data);
|
|
chan.send(dest_data).unwrap();
|
|
}
|
|
|
|
// https://html.spec.whatwg.org/multipage/#dom-context-2d-putimagedata
|
|
fn put_image_data(&mut self, imagedata: Vec<u8>,
|
|
offset: Vector2D<f64>,
|
|
image_data_size: Size2D<f64>,
|
|
mut dirty_rect: Rect<f64>) {
|
|
if image_data_size.width <= 0.0 || image_data_size.height <= 0.0 {
|
|
return
|
|
}
|
|
|
|
assert!(image_data_size.width * image_data_size.height * 4.0 == imagedata.len() as f64);
|
|
|
|
// Step 1. TODO (neutered data)
|
|
|
|
// Step 2.
|
|
if dirty_rect.size.width < 0.0f64 {
|
|
dirty_rect.origin.x += dirty_rect.size.width;
|
|
dirty_rect.size.width = -dirty_rect.size.width;
|
|
}
|
|
|
|
if dirty_rect.size.height < 0.0f64 {
|
|
dirty_rect.origin.y += dirty_rect.size.height;
|
|
dirty_rect.size.height = -dirty_rect.size.height;
|
|
}
|
|
|
|
// Step 3.
|
|
if dirty_rect.origin.x < 0.0f64 {
|
|
dirty_rect.size.width += dirty_rect.origin.x;
|
|
dirty_rect.origin.x = 0.0f64;
|
|
}
|
|
|
|
if dirty_rect.origin.y < 0.0f64 {
|
|
dirty_rect.size.height += dirty_rect.origin.y;
|
|
dirty_rect.origin.y = 0.0f64;
|
|
}
|
|
|
|
// Step 4.
|
|
if dirty_rect.max_x() > image_data_size.width {
|
|
dirty_rect.size.width = image_data_size.width - dirty_rect.origin.x;
|
|
}
|
|
|
|
if dirty_rect.max_y() > image_data_size.height {
|
|
dirty_rect.size.height = image_data_size.height - dirty_rect.origin.y;
|
|
}
|
|
|
|
// 5) If either dirtyWidth or dirtyHeight is negative or zero,
|
|
// stop without affecting any bitmaps
|
|
if dirty_rect.size.width <= 0.0 || dirty_rect.size.height <= 0.0 {
|
|
return
|
|
}
|
|
|
|
// Step 6.
|
|
let dest_rect = dirty_rect.translate(&offset).to_i32();
|
|
|
|
// azure_hl operates with integers. We need to cast the image size
|
|
let image_size = image_data_size.to_i32();
|
|
|
|
let first_pixel = dest_rect.origin - offset.to_i32();
|
|
let mut src_line = (first_pixel.y * (image_size.width * 4) + first_pixel.x * 4) as usize;
|
|
|
|
let mut dest =
|
|
Vec::with_capacity((dest_rect.size.width * dest_rect.size.height * 4) as usize);
|
|
|
|
for _ in 0 .. dest_rect.size.height {
|
|
let mut src_offset = src_line;
|
|
for _ in 0 .. dest_rect.size.width {
|
|
let alpha = imagedata[src_offset + 3] as u16;
|
|
// add 127 before dividing for more accurate rounding
|
|
let premultiply_channel = |channel: u8| (((channel as u16 * alpha) + 127) / 255) as u8;
|
|
dest.push(premultiply_channel(imagedata[src_offset + 2]));
|
|
dest.push(premultiply_channel(imagedata[src_offset + 1]));
|
|
dest.push(premultiply_channel(imagedata[src_offset + 0]));
|
|
dest.push(imagedata[src_offset + 3]);
|
|
src_offset += 4;
|
|
}
|
|
src_line += (image_size.width * 4) as usize;
|
|
}
|
|
|
|
if let Some(source_surface) = self.drawtarget.create_source_surface_from_data(
|
|
&dest,
|
|
dest_rect.size,
|
|
dest_rect.size.width * 4,
|
|
SurfaceFormat::B8G8R8A8) {
|
|
self.drawtarget.copy_surface(source_surface,
|
|
Rect::new(Point2D::new(0, 0), dest_rect.size),
|
|
dest_rect.origin);
|
|
}
|
|
}
|
|
|
|
fn set_shadow_offset_x(&mut self, value: f64) {
|
|
self.state.shadow_offset_x = value;
|
|
}
|
|
|
|
fn set_shadow_offset_y(&mut self, value: f64) {
|
|
self.state.shadow_offset_y = value;
|
|
}
|
|
|
|
fn set_shadow_blur(&mut self, value: f64) {
|
|
self.state.shadow_blur = value;
|
|
}
|
|
|
|
fn set_shadow_color(&mut self, value: Color) {
|
|
self.state.shadow_color = value;
|
|
}
|
|
|
|
// https://html.spec.whatwg.org/multipage/#when-shadows-are-drawn
|
|
fn need_to_draw_shadow(&self) -> bool {
|
|
self.state.shadow_color.a != 0.0f32 &&
|
|
(self.state.shadow_offset_x != 0.0f64 ||
|
|
self.state.shadow_offset_y != 0.0f64 ||
|
|
self.state.shadow_blur != 0.0f64)
|
|
}
|
|
|
|
fn create_draw_target_for_shadow(&self, source_rect: &Rect<f32>) -> DrawTarget {
|
|
let draw_target = self.drawtarget.create_similar_draw_target(&Size2D::new(source_rect.size.width as i32,
|
|
source_rect.size.height as i32),
|
|
self.drawtarget.get_format());
|
|
let matrix = Transform2D::identity()
|
|
.pre_translate(-source_rect.origin.to_vector().cast().unwrap())
|
|
.pre_mul(&self.state.transform);
|
|
draw_target.set_transform(&matrix);
|
|
draw_target
|
|
}
|
|
|
|
fn draw_with_shadow<F>(&self, rect: &Rect<f32>, draw_shadow_source: F)
|
|
where F: FnOnce(&DrawTarget)
|
|
{
|
|
let shadow_src_rect = self.state.transform.transform_rect(rect);
|
|
let new_draw_target = self.create_draw_target_for_shadow(&shadow_src_rect);
|
|
draw_shadow_source(&new_draw_target);
|
|
self.drawtarget.draw_surface_with_shadow(new_draw_target.snapshot(),
|
|
&Point2D::new(shadow_src_rect.origin.x as AzFloat,
|
|
shadow_src_rect.origin.y as AzFloat),
|
|
&self.state.shadow_color,
|
|
&Vector2D::new(self.state.shadow_offset_x as AzFloat,
|
|
self.state.shadow_offset_y as AzFloat),
|
|
(self.state.shadow_blur / 2.0f64) as AzFloat,
|
|
self.state.draw_options.composition);
|
|
}
|
|
}
|
|
|
|
impl<'a> Drop for CanvasPaintThread<'a> {
|
|
fn drop(&mut self) {
|
|
if let Some(image_key) = self.old_image_key.take() {
|
|
self.webrender_api.delete_image(image_key);
|
|
}
|
|
if let Some(image_key) = self.very_old_image_key.take() {
|
|
self.webrender_api.delete_image(image_key);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Used by drawImage to get rid of the extra pixels of the image data that
|
|
/// won't be copied to the canvas
|
|
/// image_data: Color pixel data of the image
|
|
/// image_size: Image dimensions
|
|
/// crop_rect: It determines the area of the image we want to keep
|
|
fn crop_image(image_data: Vec<u8>,
|
|
image_size: Size2D<f64>,
|
|
crop_rect: Rect<f64>) -> Vec<u8>{
|
|
// We're going to iterate over a pixel values array so we need integers
|
|
let crop_rect = crop_rect.to_i32();
|
|
let image_size = image_size.to_i32();
|
|
// Assuming 4 bytes per pixel and row-major order for storage
|
|
// (consecutive elements in a pixel row of the image are contiguous in memory)
|
|
let stride = image_size.width * 4;
|
|
let image_bytes_length = image_size.height * image_size.width * 4;
|
|
let crop_area_bytes_length = crop_rect.size.height * crop_rect.size.width * 4;
|
|
// If the image size is less or equal than the crop area we do nothing
|
|
if image_bytes_length <= crop_area_bytes_length {
|
|
return image_data;
|
|
}
|
|
|
|
let mut new_image_data = Vec::new();
|
|
let mut src = (crop_rect.origin.y * stride + crop_rect.origin.x * 4) as usize;
|
|
for _ in 0..crop_rect.size.height {
|
|
let row = &image_data[src .. src + (4 * crop_rect.size.width) as usize];
|
|
new_image_data.extend_from_slice(row);
|
|
src += stride as usize;
|
|
}
|
|
new_image_data
|
|
}
|
|
|
|
/// It writes an image to the destination target
|
|
/// draw_target: the destination target where the image_data will be copied
|
|
/// image_data: Pixel information of the image to be written. It takes RGBA8
|
|
/// image_size: The size of the image to be written
|
|
/// dest_rect: Area of the destination target where the pixels will be copied
|
|
/// smoothing_enabled: It determines if smoothing is applied to the image result
|
|
fn write_image(draw_target: &DrawTarget,
|
|
mut image_data: Vec<u8>,
|
|
image_size: Size2D<f64>,
|
|
dest_rect: Rect<f64>,
|
|
smoothing_enabled: bool,
|
|
composition_op: CompositionOp,
|
|
global_alpha: f32) {
|
|
if image_data.is_empty() {
|
|
return
|
|
}
|
|
let image_rect = Rect::new(Point2D::zero(), image_size);
|
|
// rgba -> bgra
|
|
byte_swap(&mut image_data);
|
|
|
|
// From spec https://html.spec.whatwg.org/multipage/#dom-context-2d-drawimage
|
|
// When scaling up, if the imageSmoothingEnabled attribute is set to true, the user agent should attempt
|
|
// to apply a smoothing algorithm to the image data when it is scaled.
|
|
// Otherwise, the image must be rendered using nearest-neighbor interpolation.
|
|
let filter = if smoothing_enabled {
|
|
Filter::Linear
|
|
} else {
|
|
Filter::Point
|
|
};
|
|
// azure_hl operates with integers. We need to cast the image size
|
|
let image_size = image_size.to_i32();
|
|
|
|
if let Some(source_surface) =
|
|
draw_target.create_source_surface_from_data(&image_data,
|
|
image_size,
|
|
image_size.width * 4,
|
|
SurfaceFormat::B8G8R8A8) {
|
|
let draw_surface_options = DrawSurfaceOptions::new(filter, true);
|
|
let draw_options = DrawOptions::new(global_alpha, composition_op, AntialiasMode::None);
|
|
|
|
draw_target.draw_surface(source_surface,
|
|
dest_rect.to_azure_style(),
|
|
image_rect.to_azure_style(),
|
|
draw_surface_options,
|
|
draw_options);
|
|
}
|
|
}
|
|
|
|
fn is_zero_size_gradient(pattern: &Pattern) -> bool {
|
|
if let &Pattern::LinearGradient(ref gradient) = pattern {
|
|
if gradient.is_zero_size() {
|
|
return true;
|
|
}
|
|
}
|
|
false
|
|
}
|
|
|
|
pub trait PointToi32 {
|
|
fn to_i32(&self) -> Point2D<i32>;
|
|
}
|
|
|
|
impl PointToi32 for Point2D<f64> {
|
|
fn to_i32(&self) -> Point2D<i32> {
|
|
Point2D::new(self.x.to_i32().unwrap(),
|
|
self.y.to_i32().unwrap())
|
|
}
|
|
}
|
|
|
|
pub trait SizeToi32 {
|
|
fn to_i32(&self) -> Size2D<i32>;
|
|
}
|
|
|
|
impl SizeToi32 for Size2D<f64> {
|
|
fn to_i32(&self) -> Size2D<i32> {
|
|
Size2D::new(self.width.to_i32().unwrap(),
|
|
self.height.to_i32().unwrap())
|
|
}
|
|
}
|
|
|
|
pub trait RectToi32 {
|
|
fn to_i32(&self) -> Rect<i32>;
|
|
fn ceil(&self) -> Rect<f64>;
|
|
}
|
|
|
|
impl RectToi32 for Rect<f64> {
|
|
fn to_i32(&self) -> Rect<i32> {
|
|
Rect::new(Point2D::new(self.origin.x.to_i32().unwrap(),
|
|
self.origin.y.to_i32().unwrap()),
|
|
Size2D::new(self.size.width.to_i32().unwrap(),
|
|
self.size.height.to_i32().unwrap()))
|
|
}
|
|
|
|
fn ceil(&self) -> Rect<f64> {
|
|
Rect::new(Point2D::new(self.origin.x.ceil(),
|
|
self.origin.y.ceil()),
|
|
Size2D::new(self.size.width.ceil(),
|
|
self.size.height.ceil()))
|
|
}
|
|
|
|
}
|
|
|
|
pub trait ToAzureStyle {
|
|
type Target;
|
|
fn to_azure_style(self) -> Self::Target;
|
|
}
|
|
|
|
impl ToAzureStyle for Rect<f64> {
|
|
type Target = Rect<AzFloat>;
|
|
|
|
fn to_azure_style(self) -> Rect<AzFloat> {
|
|
Rect::new(Point2D::new(self.origin.x as AzFloat, self.origin.y as AzFloat),
|
|
Size2D::new(self.size.width as AzFloat, self.size.height as AzFloat))
|
|
}
|
|
}
|
|
|
|
|
|
impl ToAzureStyle for LineCapStyle {
|
|
type Target = CapStyle;
|
|
|
|
fn to_azure_style(self) -> CapStyle {
|
|
match self {
|
|
LineCapStyle::Butt => CapStyle::Butt,
|
|
LineCapStyle::Round => CapStyle::Round,
|
|
LineCapStyle::Square => CapStyle::Square,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl ToAzureStyle for LineJoinStyle {
|
|
type Target = JoinStyle;
|
|
|
|
fn to_azure_style(self) -> JoinStyle {
|
|
match self {
|
|
LineJoinStyle::Round => JoinStyle::Round,
|
|
LineJoinStyle::Bevel => JoinStyle::Bevel,
|
|
LineJoinStyle::Miter => JoinStyle::Miter,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl ToAzureStyle for CompositionStyle {
|
|
type Target = CompositionOp;
|
|
|
|
fn to_azure_style(self) -> CompositionOp {
|
|
match self {
|
|
CompositionStyle::SrcIn => CompositionOp::In,
|
|
CompositionStyle::SrcOut => CompositionOp::Out,
|
|
CompositionStyle::SrcOver => CompositionOp::Over,
|
|
CompositionStyle::SrcAtop => CompositionOp::Atop,
|
|
CompositionStyle::DestIn => CompositionOp::DestIn,
|
|
CompositionStyle::DestOut => CompositionOp::DestOut,
|
|
CompositionStyle::DestOver => CompositionOp::DestOver,
|
|
CompositionStyle::DestAtop => CompositionOp::DestAtop,
|
|
CompositionStyle::Copy => CompositionOp::Source,
|
|
CompositionStyle::Lighter => CompositionOp::Add,
|
|
CompositionStyle::Xor => CompositionOp::Xor,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl ToAzureStyle for BlendingStyle {
|
|
type Target = CompositionOp;
|
|
|
|
fn to_azure_style(self) -> CompositionOp {
|
|
match self {
|
|
BlendingStyle::Multiply => CompositionOp::Multiply,
|
|
BlendingStyle::Screen => CompositionOp::Screen,
|
|
BlendingStyle::Overlay => CompositionOp::Overlay,
|
|
BlendingStyle::Darken => CompositionOp::Darken,
|
|
BlendingStyle::Lighten => CompositionOp::Lighten,
|
|
BlendingStyle::ColorDodge => CompositionOp::ColorDodge,
|
|
BlendingStyle::ColorBurn => CompositionOp::ColorBurn,
|
|
BlendingStyle::HardLight => CompositionOp::HardLight,
|
|
BlendingStyle::SoftLight => CompositionOp::SoftLight,
|
|
BlendingStyle::Difference => CompositionOp::Difference,
|
|
BlendingStyle::Exclusion => CompositionOp::Exclusion,
|
|
BlendingStyle::Hue => CompositionOp::Hue,
|
|
BlendingStyle::Saturation => CompositionOp::Saturation,
|
|
BlendingStyle::Color => CompositionOp::Color,
|
|
BlendingStyle::Luminosity => CompositionOp::Luminosity,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl ToAzureStyle for CompositionOrBlending {
|
|
type Target = CompositionOp;
|
|
|
|
fn to_azure_style(self) -> CompositionOp {
|
|
match self {
|
|
CompositionOrBlending::Composition(op) => op.to_azure_style(),
|
|
CompositionOrBlending::Blending(op) => op.to_azure_style(),
|
|
}
|
|
}
|
|
}
|
|
|
|
pub trait ToAzurePattern {
|
|
fn to_azure_pattern(&self, drawtarget: &DrawTarget) -> Option<Pattern>;
|
|
}
|
|
|
|
impl ToAzurePattern for FillOrStrokeStyle {
|
|
fn to_azure_pattern(&self, drawtarget: &DrawTarget) -> Option<Pattern> {
|
|
match *self {
|
|
FillOrStrokeStyle::Color(ref color) => {
|
|
Some(Pattern::Color(ColorPattern::new(color.to_azure_style())))
|
|
},
|
|
FillOrStrokeStyle::LinearGradient(ref linear_gradient_style) => {
|
|
let gradient_stops: Vec<GradientStop> = linear_gradient_style.stops.iter().map(|s| {
|
|
GradientStop {
|
|
offset: s.offset as AzFloat,
|
|
color: s.color.to_azure_style()
|
|
}
|
|
}).collect();
|
|
|
|
Some(Pattern::LinearGradient(LinearGradientPattern::new(
|
|
&Point2D::new(linear_gradient_style.x0 as AzFloat, linear_gradient_style.y0 as AzFloat),
|
|
&Point2D::new(linear_gradient_style.x1 as AzFloat, linear_gradient_style.y1 as AzFloat),
|
|
drawtarget.create_gradient_stops(&gradient_stops, ExtendMode::Clamp),
|
|
&Transform2D::identity())))
|
|
},
|
|
FillOrStrokeStyle::RadialGradient(ref radial_gradient_style) => {
|
|
let gradient_stops: Vec<GradientStop> = radial_gradient_style.stops.iter().map(|s| {
|
|
GradientStop {
|
|
offset: s.offset as AzFloat,
|
|
color: s.color.to_azure_style()
|
|
}
|
|
}).collect();
|
|
|
|
Some(Pattern::RadialGradient(RadialGradientPattern::new(
|
|
&Point2D::new(radial_gradient_style.x0 as AzFloat, radial_gradient_style.y0 as AzFloat),
|
|
&Point2D::new(radial_gradient_style.x1 as AzFloat, radial_gradient_style.y1 as AzFloat),
|
|
radial_gradient_style.r0 as AzFloat, radial_gradient_style.r1 as AzFloat,
|
|
drawtarget.create_gradient_stops(&gradient_stops, ExtendMode::Clamp),
|
|
&Transform2D::identity())))
|
|
},
|
|
FillOrStrokeStyle::Surface(ref surface_style) => {
|
|
drawtarget.create_source_surface_from_data(&surface_style.surface_data,
|
|
surface_style.surface_size,
|
|
surface_style.surface_size.width * 4,
|
|
SurfaceFormat::B8G8R8A8)
|
|
.map(|source_surface| {
|
|
Pattern::Surface(SurfacePattern::new(
|
|
source_surface.azure_source_surface,
|
|
surface_style.repeat_x,
|
|
surface_style.repeat_y,
|
|
&Transform2D::identity()))
|
|
})
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
impl ToAzureStyle for RGBA {
|
|
type Target = Color;
|
|
|
|
fn to_azure_style(self) -> Color {
|
|
Color::rgba(self.red_f32() as AzFloat,
|
|
self.green_f32() as AzFloat,
|
|
self.blue_f32() as AzFloat,
|
|
self.alpha_f32() as AzFloat)
|
|
}
|
|
}
|