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* Create embedder event to send to constellation * Handle gamepad message in constellation, send to script thread * Handle GamepadEvent in script thread and dispatch event to document * Add missing Clones, fix event * Add gamepad task source * Adjust GamepadIndex type, remove unused imports * Add internal getter for gamepads list * Update gamepad new methods * Handle gamepad connect and disconnect events * Proto will be none, no need for HandleObject * Initialize buttons and axes to standard mapping * Adjust update type index types * Update GamepadButton update function * Adjust Gamepad mapping comments to match spec, add update logic * Amend comment * Update button and axis inputs on Updated event * Add GilRs as gamepad backend in servoshell * Add spec links, queue gamepad updates on task source * ./mach fmt * Fix comment length * Split out button init, update spec comments * Move gamepad event handling from document to global * Map and normalize axes/button values * Use std::time for gamepad timestamp * Adjust gamepad handling in event loop * Move button press/touch check into map+normalize function - Small change but is more in line with spec * ./mach fmt * Update comment spec links and warning messages * Doc comments -> regular comments * Add window event handlers for gamepad connect/disconnect * Adjust gamepad disconnect behavior * Add missing TODO's, adjust gamepad/gamepadbutton list methods and formatting * Update button handling from gilrs, add comments * Enable gamepad pref during WPT tests and update expectations * Update WPT expectations in meta-legacy-layout
47 lines
1.4 KiB
Rust
47 lines
1.4 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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use std::fmt;
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use std::result::Result;
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use msg::constellation_msg::PipelineId;
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use crate::script_runtime::{CommonScriptMsg, ScriptChan, ScriptThreadEventCategory};
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use crate::task::{TaskCanceller, TaskOnce};
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use crate::task_source::{TaskSource, TaskSourceName};
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#[derive(JSTraceable)]
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pub struct GamepadTaskSource(
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pub Box<dyn ScriptChan + Send + 'static>,
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#[no_trace] pub PipelineId,
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);
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impl Clone for GamepadTaskSource {
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fn clone(&self) -> GamepadTaskSource {
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GamepadTaskSource(self.0.clone(), self.1.clone())
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}
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}
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impl fmt::Debug for GamepadTaskSource {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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write!(f, "GamepadTaskSource(...)")
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}
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}
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impl TaskSource for GamepadTaskSource {
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const NAME: TaskSourceName = TaskSourceName::Gamepad;
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fn queue_with_canceller<T>(&self, task: T, canceller: &TaskCanceller) -> Result<(), ()>
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where
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T: TaskOnce + 'static,
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{
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let msg = CommonScriptMsg::Task(
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ScriptThreadEventCategory::InputEvent,
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Box::new(canceller.wrap_task(task)),
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Some(self.1),
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GamepadTaskSource::NAME,
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);
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self.0.send(msg).map_err(|_| ())
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}
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}
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