servo/components/script/task_source/gamepad.rs
Daniel Adams c999d4546c
Implement non-XR Gamepad discovery and input (#31200)
* Create embedder event to send to constellation

* Handle gamepad message in constellation, send to script thread

* Handle GamepadEvent in script thread and dispatch event to document

* Add missing Clones, fix event

* Add gamepad task source

* Adjust GamepadIndex type, remove unused imports

* Add internal getter for gamepads list

* Update gamepad new methods

* Handle gamepad connect and disconnect events

* Proto will be none, no need for HandleObject

* Initialize buttons and axes to standard mapping

* Adjust update type index types

* Update GamepadButton update function

* Adjust Gamepad mapping comments to match spec, add update logic

* Amend comment

* Update button and axis inputs on Updated event

* Add GilRs as gamepad backend in servoshell

* Add spec links, queue gamepad updates on task source

* ./mach fmt

* Fix comment length

* Split out button init, update spec comments

* Move gamepad event handling from document to global

* Map and normalize axes/button values

* Use std::time for gamepad timestamp

* Adjust gamepad handling in event loop

* Move button press/touch check into map+normalize function

- Small change but is more in line with spec

* ./mach fmt

* Update comment spec links and warning messages

* Doc comments -> regular comments

* Add window event handlers for gamepad connect/disconnect

* Adjust gamepad disconnect behavior

* Add missing TODO's, adjust gamepad/gamepadbutton list methods and formatting

* Update button handling from gilrs, add comments

* Enable gamepad pref during WPT tests and update expectations

* Update WPT expectations in meta-legacy-layout
2024-02-17 18:42:31 +00:00

47 lines
1.4 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use std::fmt;
use std::result::Result;
use msg::constellation_msg::PipelineId;
use crate::script_runtime::{CommonScriptMsg, ScriptChan, ScriptThreadEventCategory};
use crate::task::{TaskCanceller, TaskOnce};
use crate::task_source::{TaskSource, TaskSourceName};
#[derive(JSTraceable)]
pub struct GamepadTaskSource(
pub Box<dyn ScriptChan + Send + 'static>,
#[no_trace] pub PipelineId,
);
impl Clone for GamepadTaskSource {
fn clone(&self) -> GamepadTaskSource {
GamepadTaskSource(self.0.clone(), self.1.clone())
}
}
impl fmt::Debug for GamepadTaskSource {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "GamepadTaskSource(...)")
}
}
impl TaskSource for GamepadTaskSource {
const NAME: TaskSourceName = TaskSourceName::Gamepad;
fn queue_with_canceller<T>(&self, task: T, canceller: &TaskCanceller) -> Result<(), ()>
where
T: TaskOnce + 'static,
{
let msg = CommonScriptMsg::Task(
ScriptThreadEventCategory::InputEvent,
Box::new(canceller.wrap_task(task)),
Some(self.1),
GamepadTaskSource::NAME,
);
self.0.send(msg).map_err(|_| ())
}
}