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After #36320, `script` only depends on `webgpu` for its type aliases to `wgpu_core` and `wgpu_types`. This change removes the dependency on `webgpu` in favor of depending directly on the upstream crates. This makes it so that you can change `webgpu` without recompiling `script`. Testing: This change is covered by existing WebGPU tests and is mainly just changing the way dependencies are accessed. Signed-off-by: Martin Robinson <mrobinson@igalia.com> Signed-off-by: Martin Robinson <mrobinson@igalia.com>
317 lines
13 KiB
Rust
317 lines
13 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use GPUSupportedLimits_Binding::GPUSupportedLimitsMethods;
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use dom_struct::dom_struct;
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use num_traits::bounds::UpperBounded;
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use wgpu_types::Limits;
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use crate::dom::bindings::codegen::Bindings::WebGPUBinding::GPUSupportedLimits_Binding;
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use crate::dom::bindings::reflector::{Reflector, reflect_dom_object};
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use crate::dom::bindings::root::DomRoot;
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use crate::dom::globalscope::GlobalScope;
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use crate::script_runtime::CanGc;
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#[dom_struct]
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pub(crate) struct GPUSupportedLimits {
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reflector_: Reflector,
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#[ignore_malloc_size_of = "defined in wgpu-types"]
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#[no_trace]
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limits: Limits,
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}
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impl GPUSupportedLimits {
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fn new_inherited(limits: Limits) -> Self {
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Self {
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reflector_: Reflector::new(),
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limits,
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}
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}
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pub(crate) fn new(global: &GlobalScope, limits: Limits, can_gc: CanGc) -> DomRoot<Self> {
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reflect_dom_object(Box::new(Self::new_inherited(limits)), global, can_gc)
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}
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}
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impl GPUSupportedLimitsMethods<crate::DomTypeHolder> for GPUSupportedLimits {
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxtexturedimension1d>
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fn MaxTextureDimension1D(&self) -> u32 {
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self.limits.max_texture_dimension_1d
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxtexturedimension2d>
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fn MaxTextureDimension2D(&self) -> u32 {
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self.limits.max_texture_dimension_2d
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxtexturedimension3d>
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fn MaxTextureDimension3D(&self) -> u32 {
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self.limits.max_texture_dimension_3d
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxtexturearraylayers>
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fn MaxTextureArrayLayers(&self) -> u32 {
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self.limits.max_texture_array_layers
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxbindgroups>
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fn MaxBindGroups(&self) -> u32 {
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self.limits.max_bind_groups
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxbindingsperbindgroup>
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fn MaxBindingsPerBindGroup(&self) -> u32 {
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self.limits.max_bindings_per_bind_group
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxdynamicuniformbuffersperpipelinelayout>
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fn MaxDynamicUniformBuffersPerPipelineLayout(&self) -> u32 {
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self.limits.max_dynamic_uniform_buffers_per_pipeline_layout
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxdynamicstoragebuffersperpipelinelayout>
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fn MaxDynamicStorageBuffersPerPipelineLayout(&self) -> u32 {
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self.limits.max_dynamic_storage_buffers_per_pipeline_layout
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxsampledtexturespershaderstage>
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fn MaxSampledTexturesPerShaderStage(&self) -> u32 {
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self.limits.max_sampled_textures_per_shader_stage
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxsamplerspershaderstage>
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fn MaxSamplersPerShaderStage(&self) -> u32 {
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self.limits.max_samplers_per_shader_stage
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxstoragebufferspershaderstage>
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fn MaxStorageBuffersPerShaderStage(&self) -> u32 {
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self.limits.max_storage_buffers_per_shader_stage
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxstoragetexturespershaderstage>
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fn MaxStorageTexturesPerShaderStage(&self) -> u32 {
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self.limits.max_storage_textures_per_shader_stage
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxuniformbufferspershaderstage>
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fn MaxUniformBuffersPerShaderStage(&self) -> u32 {
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self.limits.max_uniform_buffers_per_shader_stage
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxuniformbufferbindingsize>
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fn MaxUniformBufferBindingSize(&self) -> u64 {
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self.limits.max_uniform_buffer_binding_size as u64
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxstoragebufferbindingsize>
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fn MaxStorageBufferBindingSize(&self) -> u64 {
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self.limits.max_storage_buffer_binding_size as u64
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-minuniformbufferoffsetalignment>
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fn MinUniformBufferOffsetAlignment(&self) -> u32 {
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self.limits.min_uniform_buffer_offset_alignment
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-minstoragebufferoffsetalignment>
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fn MinStorageBufferOffsetAlignment(&self) -> u32 {
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self.limits.min_storage_buffer_offset_alignment
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxvertexbuffers>
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fn MaxVertexBuffers(&self) -> u32 {
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self.limits.max_vertex_buffers
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxbuffersize>
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fn MaxBufferSize(&self) -> u64 {
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self.limits.max_buffer_size
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxvertexattributes>
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fn MaxVertexAttributes(&self) -> u32 {
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self.limits.max_vertex_attributes
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxvertexbufferarraystride>
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fn MaxVertexBufferArrayStride(&self) -> u32 {
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self.limits.max_vertex_buffer_array_stride
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxinterstageshadercomponents>
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fn MaxInterStageShaderComponents(&self) -> u32 {
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self.limits.max_inter_stage_shader_components
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcomputeworkgroupstoragesize>
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fn MaxComputeWorkgroupStorageSize(&self) -> u32 {
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self.limits.max_compute_workgroup_storage_size
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcomputeinvocationsperworkgroup>
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fn MaxComputeInvocationsPerWorkgroup(&self) -> u32 {
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self.limits.max_compute_invocations_per_workgroup
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcomputeworkgroupsizex>
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fn MaxComputeWorkgroupSizeX(&self) -> u32 {
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self.limits.max_compute_workgroup_size_x
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcomputeworkgroupsizey>
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fn MaxComputeWorkgroupSizeY(&self) -> u32 {
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self.limits.max_compute_workgroup_size_y
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcomputeworkgroupsizez>
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fn MaxComputeWorkgroupSizeZ(&self) -> u32 {
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self.limits.max_compute_workgroup_size_z
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcomputeworkgroupsperdimension>
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fn MaxComputeWorkgroupsPerDimension(&self) -> u32 {
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self.limits.max_compute_workgroups_per_dimension
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxbindgroupsplusvertexbuffers>
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fn MaxBindGroupsPlusVertexBuffers(&self) -> u32 {
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// Not on wgpu yet, so we craft it manually
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self.limits.max_bind_groups + self.limits.max_vertex_buffers
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxinterstageshadervariables>
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fn MaxInterStageShaderVariables(&self) -> u32 {
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// Not in wgpu yet, so we use default value from spec
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16
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcolorattachments>
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fn MaxColorAttachments(&self) -> u32 {
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self.limits.max_color_attachments
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcolorattachmentbytespersample>
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fn MaxColorAttachmentBytesPerSample(&self) -> u32 {
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self.limits.max_color_attachment_bytes_per_sample
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}
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}
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/// Returns false if unknown limit or other value error
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pub(crate) fn set_limit(limits: &mut Limits, limit: &str, value: u64) -> bool {
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/// per spec defaults are lower bounds for values
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///
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/// <https://www.w3.org/TR/webgpu/#limit-class-maximum>
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fn set_maximum<T>(limit: &mut T, value: u64) -> bool
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where
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T: Ord + Copy + TryFrom<u64> + UpperBounded,
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{
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if let Ok(value) = T::try_from(value) {
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*limit = value.max(*limit);
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true
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} else {
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false
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}
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}
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/// per spec defaults are higher bounds for values
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///
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/// <https://www.w3.org/TR/webgpu/#limit-class-alignment>
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fn set_alignment<T>(limit: &mut T, value: u64) -> bool
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where
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T: Ord + Copy + TryFrom<u64> + UpperBounded,
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{
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if !value.is_power_of_two() {
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return false;
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}
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if let Ok(value) = T::try_from(value) {
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*limit = value.min(*limit);
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true
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} else {
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false
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}
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}
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match limit {
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"maxTextureDimension1D" => set_maximum(&mut limits.max_texture_dimension_1d, value),
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"maxTextureDimension2D" => set_maximum(&mut limits.max_texture_dimension_2d, value),
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"maxTextureDimension3D" => set_maximum(&mut limits.max_texture_dimension_3d, value),
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"maxTextureArrayLayers" => set_maximum(&mut limits.max_texture_array_layers, value),
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"maxBindGroups" => set_maximum(&mut limits.max_bind_groups, value),
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"maxBindGroupsPlusVertexBuffers" => {
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// not in wgpu but we're allowed to give back better limits than requested.
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// we use dummy value to still produce value verification
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let mut v: u32 = 0;
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set_maximum(&mut v, value)
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},
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"maxBindingsPerBindGroup" => set_maximum(&mut limits.max_bindings_per_bind_group, value),
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"maxDynamicUniformBuffersPerPipelineLayout" => set_maximum(
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&mut limits.max_dynamic_uniform_buffers_per_pipeline_layout,
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value,
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),
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"maxDynamicStorageBuffersPerPipelineLayout" => set_maximum(
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&mut limits.max_dynamic_storage_buffers_per_pipeline_layout,
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value,
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),
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"maxSampledTexturesPerShaderStage" => {
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set_maximum(&mut limits.max_sampled_textures_per_shader_stage, value)
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},
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"maxSamplersPerShaderStage" => {
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set_maximum(&mut limits.max_samplers_per_shader_stage, value)
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},
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"maxStorageBuffersPerShaderStage" => {
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set_maximum(&mut limits.max_storage_buffers_per_shader_stage, value)
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},
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"maxStorageTexturesPerShaderStage" => {
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set_maximum(&mut limits.max_storage_textures_per_shader_stage, value)
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},
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"maxUniformBuffersPerShaderStage" => {
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set_maximum(&mut limits.max_uniform_buffers_per_shader_stage, value)
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},
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"maxUniformBufferBindingSize" => {
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set_maximum(&mut limits.max_uniform_buffer_binding_size, value)
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},
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"maxStorageBufferBindingSize" => {
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set_maximum(&mut limits.max_storage_buffer_binding_size, value)
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},
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"minUniformBufferOffsetAlignment" => {
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set_alignment(&mut limits.min_uniform_buffer_offset_alignment, value)
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},
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"minStorageBufferOffsetAlignment" => {
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set_alignment(&mut limits.min_storage_buffer_offset_alignment, value)
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},
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"maxVertexBuffers" => set_maximum(&mut limits.max_vertex_buffers, value),
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"maxBufferSize" => set_maximum(&mut limits.max_buffer_size, value),
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"maxVertexAttributes" => set_maximum(&mut limits.max_vertex_attributes, value),
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"maxVertexBufferArrayStride" => {
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set_maximum(&mut limits.max_vertex_buffer_array_stride, value)
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},
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"maxInterStageShaderComponents" => {
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set_maximum(&mut limits.max_inter_stage_shader_components, value)
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},
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"maxInterStageShaderVariables" => {
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// not in wgpu but we're allowed to give back better limits than requested.
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// we use dummy value to still produce value verification
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let mut v: u32 = 0;
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set_maximum(&mut v, value)
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},
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"maxColorAttachments" => set_maximum(&mut limits.max_color_attachments, value),
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"maxColorAttachmentBytesPerSample" => {
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set_maximum(&mut limits.max_color_attachment_bytes_per_sample, value)
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},
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"maxComputeWorkgroupStorageSize" => {
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set_maximum(&mut limits.max_compute_workgroup_storage_size, value)
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},
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"maxComputeInvocationsPerWorkgroup" => {
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set_maximum(&mut limits.max_compute_invocations_per_workgroup, value)
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},
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"maxComputeWorkgroupSizeX" => set_maximum(&mut limits.max_compute_workgroup_size_x, value),
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"maxComputeWorkgroupSizeY" => set_maximum(&mut limits.max_compute_workgroup_size_y, value),
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"maxComputeWorkgroupSizeZ" => set_maximum(&mut limits.max_compute_workgroup_size_z, value),
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"maxComputeWorkgroupsPerDimension" => {
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set_maximum(&mut limits.max_compute_workgroups_per_dimension, value)
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},
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_ => false,
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}
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}
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