servo/components/script/dom/webgpu/gpusupportedlimits.rs
Martin Robinson 49d48b897a
script: Remove dependency on webgpu (#36332)
After #36320, `script` only depends on `webgpu` for its type aliases to
`wgpu_core` and `wgpu_types`. This change removes the dependency on
`webgpu` in favor of depending directly on the upstream crates. This
makes it so that you can change `webgpu` without recompiling `script`.

Testing: This change is covered by existing WebGPU tests and is mainly
just changing the way dependencies are accessed.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
2025-04-04 11:52:58 +00:00

317 lines
13 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use GPUSupportedLimits_Binding::GPUSupportedLimitsMethods;
use dom_struct::dom_struct;
use num_traits::bounds::UpperBounded;
use wgpu_types::Limits;
use crate::dom::bindings::codegen::Bindings::WebGPUBinding::GPUSupportedLimits_Binding;
use crate::dom::bindings::reflector::{Reflector, reflect_dom_object};
use crate::dom::bindings::root::DomRoot;
use crate::dom::globalscope::GlobalScope;
use crate::script_runtime::CanGc;
#[dom_struct]
pub(crate) struct GPUSupportedLimits {
reflector_: Reflector,
#[ignore_malloc_size_of = "defined in wgpu-types"]
#[no_trace]
limits: Limits,
}
impl GPUSupportedLimits {
fn new_inherited(limits: Limits) -> Self {
Self {
reflector_: Reflector::new(),
limits,
}
}
pub(crate) fn new(global: &GlobalScope, limits: Limits, can_gc: CanGc) -> DomRoot<Self> {
reflect_dom_object(Box::new(Self::new_inherited(limits)), global, can_gc)
}
}
impl GPUSupportedLimitsMethods<crate::DomTypeHolder> for GPUSupportedLimits {
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxtexturedimension1d>
fn MaxTextureDimension1D(&self) -> u32 {
self.limits.max_texture_dimension_1d
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxtexturedimension2d>
fn MaxTextureDimension2D(&self) -> u32 {
self.limits.max_texture_dimension_2d
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxtexturedimension3d>
fn MaxTextureDimension3D(&self) -> u32 {
self.limits.max_texture_dimension_3d
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxtexturearraylayers>
fn MaxTextureArrayLayers(&self) -> u32 {
self.limits.max_texture_array_layers
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxbindgroups>
fn MaxBindGroups(&self) -> u32 {
self.limits.max_bind_groups
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxbindingsperbindgroup>
fn MaxBindingsPerBindGroup(&self) -> u32 {
self.limits.max_bindings_per_bind_group
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxdynamicuniformbuffersperpipelinelayout>
fn MaxDynamicUniformBuffersPerPipelineLayout(&self) -> u32 {
self.limits.max_dynamic_uniform_buffers_per_pipeline_layout
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxdynamicstoragebuffersperpipelinelayout>
fn MaxDynamicStorageBuffersPerPipelineLayout(&self) -> u32 {
self.limits.max_dynamic_storage_buffers_per_pipeline_layout
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxsampledtexturespershaderstage>
fn MaxSampledTexturesPerShaderStage(&self) -> u32 {
self.limits.max_sampled_textures_per_shader_stage
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxsamplerspershaderstage>
fn MaxSamplersPerShaderStage(&self) -> u32 {
self.limits.max_samplers_per_shader_stage
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxstoragebufferspershaderstage>
fn MaxStorageBuffersPerShaderStage(&self) -> u32 {
self.limits.max_storage_buffers_per_shader_stage
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxstoragetexturespershaderstage>
fn MaxStorageTexturesPerShaderStage(&self) -> u32 {
self.limits.max_storage_textures_per_shader_stage
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxuniformbufferspershaderstage>
fn MaxUniformBuffersPerShaderStage(&self) -> u32 {
self.limits.max_uniform_buffers_per_shader_stage
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxuniformbufferbindingsize>
fn MaxUniformBufferBindingSize(&self) -> u64 {
self.limits.max_uniform_buffer_binding_size as u64
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxstoragebufferbindingsize>
fn MaxStorageBufferBindingSize(&self) -> u64 {
self.limits.max_storage_buffer_binding_size as u64
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-minuniformbufferoffsetalignment>
fn MinUniformBufferOffsetAlignment(&self) -> u32 {
self.limits.min_uniform_buffer_offset_alignment
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-minstoragebufferoffsetalignment>
fn MinStorageBufferOffsetAlignment(&self) -> u32 {
self.limits.min_storage_buffer_offset_alignment
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxvertexbuffers>
fn MaxVertexBuffers(&self) -> u32 {
self.limits.max_vertex_buffers
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxbuffersize>
fn MaxBufferSize(&self) -> u64 {
self.limits.max_buffer_size
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxvertexattributes>
fn MaxVertexAttributes(&self) -> u32 {
self.limits.max_vertex_attributes
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxvertexbufferarraystride>
fn MaxVertexBufferArrayStride(&self) -> u32 {
self.limits.max_vertex_buffer_array_stride
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxinterstageshadercomponents>
fn MaxInterStageShaderComponents(&self) -> u32 {
self.limits.max_inter_stage_shader_components
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcomputeworkgroupstoragesize>
fn MaxComputeWorkgroupStorageSize(&self) -> u32 {
self.limits.max_compute_workgroup_storage_size
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcomputeinvocationsperworkgroup>
fn MaxComputeInvocationsPerWorkgroup(&self) -> u32 {
self.limits.max_compute_invocations_per_workgroup
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcomputeworkgroupsizex>
fn MaxComputeWorkgroupSizeX(&self) -> u32 {
self.limits.max_compute_workgroup_size_x
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcomputeworkgroupsizey>
fn MaxComputeWorkgroupSizeY(&self) -> u32 {
self.limits.max_compute_workgroup_size_y
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcomputeworkgroupsizez>
fn MaxComputeWorkgroupSizeZ(&self) -> u32 {
self.limits.max_compute_workgroup_size_z
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcomputeworkgroupsperdimension>
fn MaxComputeWorkgroupsPerDimension(&self) -> u32 {
self.limits.max_compute_workgroups_per_dimension
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxbindgroupsplusvertexbuffers>
fn MaxBindGroupsPlusVertexBuffers(&self) -> u32 {
// Not on wgpu yet, so we craft it manually
self.limits.max_bind_groups + self.limits.max_vertex_buffers
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxinterstageshadervariables>
fn MaxInterStageShaderVariables(&self) -> u32 {
// Not in wgpu yet, so we use default value from spec
16
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcolorattachments>
fn MaxColorAttachments(&self) -> u32 {
self.limits.max_color_attachments
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcolorattachmentbytespersample>
fn MaxColorAttachmentBytesPerSample(&self) -> u32 {
self.limits.max_color_attachment_bytes_per_sample
}
}
/// Returns false if unknown limit or other value error
pub(crate) fn set_limit(limits: &mut Limits, limit: &str, value: u64) -> bool {
/// per spec defaults are lower bounds for values
///
/// <https://www.w3.org/TR/webgpu/#limit-class-maximum>
fn set_maximum<T>(limit: &mut T, value: u64) -> bool
where
T: Ord + Copy + TryFrom<u64> + UpperBounded,
{
if let Ok(value) = T::try_from(value) {
*limit = value.max(*limit);
true
} else {
false
}
}
/// per spec defaults are higher bounds for values
///
/// <https://www.w3.org/TR/webgpu/#limit-class-alignment>
fn set_alignment<T>(limit: &mut T, value: u64) -> bool
where
T: Ord + Copy + TryFrom<u64> + UpperBounded,
{
if !value.is_power_of_two() {
return false;
}
if let Ok(value) = T::try_from(value) {
*limit = value.min(*limit);
true
} else {
false
}
}
match limit {
"maxTextureDimension1D" => set_maximum(&mut limits.max_texture_dimension_1d, value),
"maxTextureDimension2D" => set_maximum(&mut limits.max_texture_dimension_2d, value),
"maxTextureDimension3D" => set_maximum(&mut limits.max_texture_dimension_3d, value),
"maxTextureArrayLayers" => set_maximum(&mut limits.max_texture_array_layers, value),
"maxBindGroups" => set_maximum(&mut limits.max_bind_groups, value),
"maxBindGroupsPlusVertexBuffers" => {
// not in wgpu but we're allowed to give back better limits than requested.
// we use dummy value to still produce value verification
let mut v: u32 = 0;
set_maximum(&mut v, value)
},
"maxBindingsPerBindGroup" => set_maximum(&mut limits.max_bindings_per_bind_group, value),
"maxDynamicUniformBuffersPerPipelineLayout" => set_maximum(
&mut limits.max_dynamic_uniform_buffers_per_pipeline_layout,
value,
),
"maxDynamicStorageBuffersPerPipelineLayout" => set_maximum(
&mut limits.max_dynamic_storage_buffers_per_pipeline_layout,
value,
),
"maxSampledTexturesPerShaderStage" => {
set_maximum(&mut limits.max_sampled_textures_per_shader_stage, value)
},
"maxSamplersPerShaderStage" => {
set_maximum(&mut limits.max_samplers_per_shader_stage, value)
},
"maxStorageBuffersPerShaderStage" => {
set_maximum(&mut limits.max_storage_buffers_per_shader_stage, value)
},
"maxStorageTexturesPerShaderStage" => {
set_maximum(&mut limits.max_storage_textures_per_shader_stage, value)
},
"maxUniformBuffersPerShaderStage" => {
set_maximum(&mut limits.max_uniform_buffers_per_shader_stage, value)
},
"maxUniformBufferBindingSize" => {
set_maximum(&mut limits.max_uniform_buffer_binding_size, value)
},
"maxStorageBufferBindingSize" => {
set_maximum(&mut limits.max_storage_buffer_binding_size, value)
},
"minUniformBufferOffsetAlignment" => {
set_alignment(&mut limits.min_uniform_buffer_offset_alignment, value)
},
"minStorageBufferOffsetAlignment" => {
set_alignment(&mut limits.min_storage_buffer_offset_alignment, value)
},
"maxVertexBuffers" => set_maximum(&mut limits.max_vertex_buffers, value),
"maxBufferSize" => set_maximum(&mut limits.max_buffer_size, value),
"maxVertexAttributes" => set_maximum(&mut limits.max_vertex_attributes, value),
"maxVertexBufferArrayStride" => {
set_maximum(&mut limits.max_vertex_buffer_array_stride, value)
},
"maxInterStageShaderComponents" => {
set_maximum(&mut limits.max_inter_stage_shader_components, value)
},
"maxInterStageShaderVariables" => {
// not in wgpu but we're allowed to give back better limits than requested.
// we use dummy value to still produce value verification
let mut v: u32 = 0;
set_maximum(&mut v, value)
},
"maxColorAttachments" => set_maximum(&mut limits.max_color_attachments, value),
"maxColorAttachmentBytesPerSample" => {
set_maximum(&mut limits.max_color_attachment_bytes_per_sample, value)
},
"maxComputeWorkgroupStorageSize" => {
set_maximum(&mut limits.max_compute_workgroup_storage_size, value)
},
"maxComputeInvocationsPerWorkgroup" => {
set_maximum(&mut limits.max_compute_invocations_per_workgroup, value)
},
"maxComputeWorkgroupSizeX" => set_maximum(&mut limits.max_compute_workgroup_size_x, value),
"maxComputeWorkgroupSizeY" => set_maximum(&mut limits.max_compute_workgroup_size_y, value),
"maxComputeWorkgroupSizeZ" => set_maximum(&mut limits.max_compute_workgroup_size_z, value),
"maxComputeWorkgroupsPerDimension" => {
set_maximum(&mut limits.max_compute_workgroups_per_dimension, value)
},
_ => false,
}
}