servo/components/compositing
Glenn Watson cbe7f09f81 Update WR (pixel snapping improvements).
This includes a WR update that improves pixel snapping. Specifically,
the non-transform shader now snaps to device pixels in world space,
rather than local space.

This makes 31 new tests pass, and adds 4 new failures.

Of the new failures:
 - The three background size tests appear to be an OSMesa accuracy
   issue. Near the bottom of the image, a small number of pixels
   are different from the reference by a value of 1.0 / 255.0. I've
   confirmed on 3 real GPUs and also on llvmpipe that the tests
   match on those devices. This would be a good case for fuzzy test
   support in WPT.
 - The other failing test appears to have unreasonable accuracy
   requirements as it also fails on Gecko and Chromium in the same
   way that the test now fails on WR.
2017-02-13 23:46:28 +01:00
..
Cargo.toml Update rustc to 1.16.0-nightly (7821a9b99 2017-01-23). 2017-01-24 11:02:51 +01:00
compositor.rs Update WR (pixel snapping improvements). 2017-02-13 23:46:28 +01:00
compositor_thread.rs Add support for fullscreen #10102 2016-12-09 11:45:50 +01:00
delayed_composition.rs Move util::time::duration_from_nanoseconds to its only caller 2016-06-29 18:00:21 +02:00
lib.rs Update rustc to 1.16.0-nightly (7821a9b99 2017-01-23). 2017-01-24 11:02:51 +01:00
touch.rs Move DevicePixel to script_traits. 2017-01-11 15:27:14 +01:00
windowing.rs Implement home end key scroll. 2017-01-23 13:38:10 +00:00