mirror of
https://github.com/servo/servo.git
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173 lines
5.8 KiB
Rust
173 lines
5.8 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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//! Global style data
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use crate::context::StyleSystemOptions;
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#[cfg(feature = "gecko")]
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use crate::gecko_bindings::bindings;
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use crate::parallel::STYLE_THREAD_STACK_SIZE_KB;
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use crate::shared_lock::SharedRwLock;
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use crate::thread_state;
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#[cfg(feature = "gecko")]
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use gecko_profiler;
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use parking_lot::{Mutex, RwLock, RwLockReadGuard};
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use rayon;
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use std::{io, thread};
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/// Global style data
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pub struct GlobalStyleData {
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/// Shared RWLock for CSSOM objects
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pub shared_lock: SharedRwLock,
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/// Global style system options determined by env vars.
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pub options: StyleSystemOptions,
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}
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/// Global thread pool.
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pub struct StyleThreadPool {
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/// How many threads parallel styling can use. If not using a thread pool, this is set to `None`.
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pub num_threads: Option<usize>,
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/// The parallel styling thread pool.
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///
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/// For leak-checking purposes, we want to terminate the thread-pool, which
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/// waits for all the async jobs to complete. Thus the RwLock.
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style_thread_pool: RwLock<Option<rayon::ThreadPool>>,
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}
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fn thread_name(index: usize) -> String {
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format!("Style#{}", index)
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}
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lazy_static! {
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/// JoinHandles for spawned style threads. These will be joined during
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/// StyleThreadPool::shutdown() after exiting the thread pool.
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///
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/// This would be quite inefficient if rayon destroyed and re-created
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/// threads regularly during threadpool operation in response to demand,
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/// however rayon actually never destroys its threads until the entire
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/// thread pool is shut-down, so the size of this list is bounded.
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static ref STYLE_THREAD_JOIN_HANDLES: Mutex<Vec<thread::JoinHandle<()>>> =
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Mutex::new(Vec::new());
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}
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fn thread_spawn(options: rayon::ThreadBuilder) -> io::Result<()> {
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let mut b = thread::Builder::new();
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if let Some(name) = options.name() {
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b = b.name(name.to_owned());
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}
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if let Some(stack_size) = options.stack_size() {
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b = b.stack_size(stack_size);
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}
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let join_handle = b.spawn(|| options.run())?;
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STYLE_THREAD_JOIN_HANDLES.lock().push(join_handle);
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Ok(())
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}
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fn thread_startup(_index: usize) {
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thread_state::initialize_layout_worker_thread();
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#[cfg(feature = "gecko")]
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unsafe {
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bindings::Gecko_SetJemallocThreadLocalArena(true);
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let name = thread_name(_index);
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gecko_profiler::register_thread(&name);
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}
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}
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fn thread_shutdown(_: usize) {
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#[cfg(feature = "gecko")]
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unsafe {
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gecko_profiler::unregister_thread();
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bindings::Gecko_SetJemallocThreadLocalArena(false);
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}
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}
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impl StyleThreadPool {
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/// Shuts down the thread pool, waiting for all work to complete.
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pub fn shutdown() {
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if STYLE_THREAD_JOIN_HANDLES.lock().is_empty() {
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return;
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}
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{
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// Drop the pool.
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let _ = STYLE_THREAD_POOL.lock().unwrap().style_thread_pool.write().take();
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}
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// Join spawned threads until all of the threads have been joined. This
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// will usually be pretty fast, as on shutdown there should be basically
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// no threads left running.
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while let Some(join_handle) = STYLE_THREAD_JOIN_HANDLES.lock().pop() {
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let _ = join_handle.join();
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}
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}
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/// Returns a reference to the thread pool.
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///
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/// We only really want to give read-only access to the pool, except
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/// for shutdown().
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pub fn pool(&self) -> RwLockReadGuard<Option<rayon::ThreadPool>> {
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self.style_thread_pool.read()
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}
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}
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#[cfg(feature = "servo")]
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fn stylo_threads_pref() -> i32 {
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use servo_config::pref;
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pref!(layout.threads) as i32
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}
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#[cfg(feature = "gecko")]
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fn stylo_threads_pref() -> i32 {
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static_prefs::pref!("layout.css.stylo-threads")
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}
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lazy_static! {
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/// Global thread pool
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pub static ref STYLE_THREAD_POOL: std::sync::Mutex<StyleThreadPool> = {
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// We always set this pref on startup, before layout or script have had a chance of
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// accessing (and thus creating) the thread-pool.
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let threads_pref: i32 = stylo_threads_pref();
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let num_threads = if threads_pref >= 0 {
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threads_pref as usize
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} else {
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use num_cpus;
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use std::cmp;
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// The default heuristic is num_virtual_cores * .75. This gives us three threads on a
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// hyper-threaded dual core, and six threads on a hyper-threaded quad core.
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//
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// The performance benefit of additional threads seems to level off at around six, so
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// we cap it there on many-core machines (see bug 1431285 comment 14).
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let threads = cmp::min(cmp::max(num_cpus::get() * 3 / 4, 1), 6);
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// There's no point in creating a thread pool if there's one thread.
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if threads == 1 { 0 } else { threads }
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};
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let (pool, num_threads) = if num_threads < 1 {
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(None, None)
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} else {
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let workers = rayon::ThreadPoolBuilder::new()
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.spawn_handler(thread_spawn)
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.num_threads(num_threads)
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.thread_name(thread_name)
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.start_handler(thread_startup)
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.exit_handler(thread_shutdown)
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.stack_size(STYLE_THREAD_STACK_SIZE_KB * 1024)
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.build();
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(workers.ok(), Some(num_threads))
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};
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std::sync::Mutex::new(StyleThreadPool {
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num_threads,
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style_thread_pool: RwLock::new(pool),
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})
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};
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/// Global style data
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pub static ref GLOBAL_STYLE_DATA: GlobalStyleData = GlobalStyleData {
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shared_lock: SharedRwLock::new_leaked(),
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options: StyleSystemOptions::default(),
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};
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}
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