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* Codegen support multiple interfaces in single webidl file * Merge GPU*.webidl into WebGPU.webidl * Update gpu files to use WebGPUBinding module file
69 lines
1.9 KiB
Rust
69 lines
1.9 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use std::rc::Rc;
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use dom_struct::dom_struct;
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use webgpu::WebGPUShaderModule;
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use super::bindings::error::Fallible;
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use super::promise::Promise;
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use crate::dom::bindings::cell::DomRefCell;
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use crate::dom::bindings::codegen::Bindings::WebGPUBinding::GPUShaderModuleMethods;
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use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
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use crate::dom::bindings::root::DomRoot;
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use crate::dom::bindings::str::USVString;
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use crate::dom::globalscope::GlobalScope;
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#[dom_struct]
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pub struct GPUShaderModule {
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reflector_: Reflector,
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label: DomRefCell<USVString>,
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#[no_trace]
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shader_module: WebGPUShaderModule,
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}
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impl GPUShaderModule {
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fn new_inherited(shader_module: WebGPUShaderModule, label: USVString) -> Self {
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Self {
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reflector_: Reflector::new(),
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label: DomRefCell::new(label),
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shader_module,
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}
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}
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pub fn new(
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global: &GlobalScope,
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shader_module: WebGPUShaderModule,
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label: USVString,
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) -> DomRoot<Self> {
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reflect_dom_object(
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Box::new(GPUShaderModule::new_inherited(shader_module, label)),
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global,
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)
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}
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}
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impl GPUShaderModule {
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pub fn id(&self) -> WebGPUShaderModule {
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self.shader_module
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}
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}
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impl GPUShaderModuleMethods for GPUShaderModule {
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/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
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fn Label(&self) -> USVString {
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self.label.borrow().clone()
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
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fn SetLabel(&self, value: USVString) {
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*self.label.borrow_mut() = value;
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpushadermodule-getcompilationinfo
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fn CompilationInfo(&self) -> Fallible<Rc<Promise>> {
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todo!()
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}
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}
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