servo/tests/wpt/metadata/webgl/webgl1-idlharness.any.js.ini

2451 lines
84 KiB
INI

[webgl1-idlharness.any.worker.html]
[WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_ENABLED on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_Y on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant UNSIGNED_SHORT_5_5_5_1 on interface prototype object]
expected: FAIL
[WebGLObject interface: existence and properties of interface object]
expected: FAIL
[WebGLRenderingContext interface: constant CONTEXT_LOST_WEBGL on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant ONE_MINUS_SRC_COLOR on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant DEPTH_RANGE on interface prototype object]
expected: FAIL
[WebGLContextEvent interface: existence and properties of interface prototype object's @@unscopables property]
expected: FAIL
[WebGLRenderingContext interface: constant FLOAT_MAT3 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE12 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant NEAREST_MIPMAP_LINEAR on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant BLEND_SRC_ALPHA on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation flush()]
expected: FAIL
[WebGLRenderingContext interface: constant REPLACE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant VENDOR on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant SCISSOR_TEST on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE5 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant GENERATE_MIPMAP_HINT on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation detachShader(WebGLProgram, WebGLShader)]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_TEST on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant FUNC_REVERSE_SUBTRACT on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_TYPE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant CW on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation pixelStorei(GLenum, GLint)]
expected: FAIL
[WebGLRenderingContext interface: constant DONT_CARE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant RENDERBUFFER_WIDTH on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation uniform2iv(WebGLUniformLocation, Int32List)]
expected: FAIL
[WebGLRenderingContext interface: constant NONE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant BROWSER_DEFAULT_WEBGL on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant ELEMENT_ARRAY_BUFFER_BINDING on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant MEDIUM_FLOAT on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant CURRENT_PROGRAM on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant VALIDATE_STATUS on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_OBJECT_NAME on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_BACK_WRITEMASK on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant BLEND_DST_ALPHA on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant CULL_FACE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE31 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant BLEND_EQUATION_ALPHA on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation generateMipmap(GLenum)]
expected: FAIL
[WebGLRenderingContext interface: constant DYNAMIC_DRAW on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant CULL_FACE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant CULL_FACE_MODE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant DEPTH_STENCIL on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant VERTEX_SHADER on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant RGB5_A1 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant CURRENT_PROGRAM on interface object]
expected: FAIL
[WebGLProgram interface: existence and properties of interface object]
expected: FAIL
[WebGLRenderingContext interface: constant FLOAT_VEC3 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE_2D on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE20 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant DECR_WRAP on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant COLOR_WRITEMASK on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation getTexParameter(GLenum, GLenum)]
expected: FAIL
[WebGLRenderbuffer interface object length]
expected: FAIL
[WebGLRenderingContext interface: constant UNSIGNED_SHORT_5_6_5 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant RGBA4 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant LINK_STATUS on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation getActiveAttrib(WebGLProgram, GLuint)]
expected: FAIL
[WebGLProgram interface object name]
expected: FAIL
[WebGLRenderingContext interface: constant ALIASED_POINT_SIZE_RANGE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE24 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant BLEND on interface prototype object]
expected: FAIL
[WebGLRenderbuffer interface: existence and properties of interface prototype object's @@unscopables property]
expected: FAIL
[WebGLRenderingContext interface: operation deleteProgram(WebGLProgram)]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_BACK_PASS_DEPTH_PASS on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant BLEND_EQUATION_ALPHA on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant FRAMEBUFFER on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant BACK on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_ATTACHMENT on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE_BINDING_2D on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_BACK_FUNC on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation createShader(GLenum)]
expected: FAIL
[WebGLRenderingContext interface: constant ACTIVE_ATTRIBUTES on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant FRONT on interface prototype object]
expected: FAIL
[WebGLShaderPrecisionFormat interface: existence and properties of interface prototype object]
expected: FAIL
[WebGLObject interface: existence and properties of interface prototype object's @@unscopables property]
expected: FAIL
[WebGLRenderingContext interface: constant MAX_TEXTURE_SIZE on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation clearColor(GLclampf, GLclampf, GLclampf, GLclampf)]
expected: FAIL
[WebGLRenderingContext interface: constant MAX_RENDERBUFFER_SIZE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant MAX_VARYING_VECTORS on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation drawArrays(GLenum, GLint, GLsizei)]
expected: FAIL
[WebGLShaderPrecisionFormat interface: attribute precision]
expected: FAIL
[WebGLRenderingContext interface: operation useProgram(WebGLProgram)]
expected: FAIL
[WebGLRenderingContext interface: constant LINE_LOOP on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant DEPTH_COMPONENT on interface prototype object]
expected: FAIL
[WebGLShader interface: existence and properties of interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE11 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant UNPACK_FLIP_Y_WEBGL on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE0 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant UNSIGNED_SHORT_5_6_5 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant SRC_ALPHA on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE27 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant MAX_CUBE_MAP_TEXTURE_SIZE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_X on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant GEQUAL on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant RENDERBUFFER_BINDING on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation colorMask(GLboolean, GLboolean, GLboolean, GLboolean)]
expected: FAIL
[WebGLRenderingContext interface: constant SAMPLE_BUFFERS on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_INDEX8 on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation getProgramParameter(WebGLProgram, GLenum)]
expected: FAIL
[WebGLRenderingContext interface: operation deleteRenderbuffer(WebGLRenderbuffer)]
expected: FAIL
[WebGLRenderingContext interface: operation viewport(GLint, GLint, GLsizei, GLsizei)]
expected: FAIL
[WebGLRenderingContext interface: constant REPEAT on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant BUFFER_USAGE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation deleteTexture(WebGLTexture)]
expected: FAIL
[WebGLRenderingContext interface: operation vertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)]
expected: FAIL
[WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_BUFFER_BINDING on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation getParameter(GLenum)]
expected: FAIL
[WebGLRenderingContext interface: constant BLEND_DST_RGB on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant FLOAT_MAT4 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant ACTIVE_UNIFORMS on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation texSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, ArrayBufferView)]
expected: FAIL
[WebGLRenderingContext interface: existence and properties of interface prototype object's "constructor" property]
expected: FAIL
[WebGLRenderingContext interface: constant UNPACK_ALIGNMENT on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_CLEAR_VALUE on interface object]
expected: FAIL
[WebGLContextEvent interface: existence and properties of interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant ONE_MINUS_SRC_COLOR on interface prototype object]
expected: FAIL
[WebGLTexture interface: existence and properties of interface prototype object's "constructor" property]
expected: FAIL
[WebGLRenderingContext interface: constant FLOAT on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant VENDOR on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant BUFFER_SIZE on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation depthFunc(GLenum)]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE31 on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation uniform3fv(WebGLUniformLocation, Float32List)]
expected: FAIL
[WebGLShaderPrecisionFormat interface: existence and properties of interface prototype object's @@unscopables property]
expected: FAIL
[WebGLRenderingContext interface: constant BOOL_VEC2 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant LESS on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant BLEND_COLOR on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant UNSIGNED_INT on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation createProgram()]
expected: FAIL
[WebGLRenderingContext interface: operation getVertexAttrib(GLuint, GLenum)]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_Z on interface prototype object]
expected: FAIL
[WebGLShader interface: existence and properties of interface prototype object's "constructor" property]
expected: FAIL
[WebGLRenderingContext interface: constant RENDERER on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant COMPRESSED_TEXTURE_FORMATS on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant NEAREST on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant LINEAR_MIPMAP_NEAREST on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant CONSTANT_ALPHA on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation getUniformLocation(WebGLProgram, DOMString)]
expected: FAIL
[WebGLRenderingContext interface: operation uniform4fv(WebGLUniformLocation, Float32List)]
expected: FAIL
[WebGLActiveInfo interface: attribute name]
expected: FAIL
[WebGLRenderingContext interface: constant UNSIGNED_BYTE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant DEPTH_COMPONENT on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant RENDERBUFFER_HEIGHT on interface prototype object]
expected: FAIL
[WebGLBuffer interface: existence and properties of interface object]
expected: FAIL
[WebGLRenderingContext interface: constant NICEST on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation texSubImage2D(GLenum, GLint, GLint, GLint, GLenum, GLenum, TexImageSource)]
expected: FAIL
[WebGLRenderingContext interface: constant RENDERBUFFER on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation uniform2fv(WebGLUniformLocation, Float32List)]
expected: FAIL
[WebGLRenderingContext interface: operation enableVertexAttribArray(GLuint)]
expected: FAIL
[WebGLRenderingContext interface: constant DEPTH_CLEAR_VALUE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant MAX_TEXTURE_IMAGE_UNITS on interface object]
expected: FAIL
[WebGLBuffer interface: existence and properties of interface prototype object's "constructor" property]
expected: FAIL
[WebGLRenderingContext interface: constant UNPACK_PREMULTIPLY_ALPHA_WEBGL on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE_BINDING_CUBE_MAP on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE1 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant SAMPLE_COVERAGE_VALUE on interface object]
expected: FAIL
[WebGLTexture interface object name]
expected: FAIL
[WebGLRenderingContext interface: constant UNSIGNED_BYTE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_STRIDE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant SAMPLES on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant ALWAYS on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation getShaderPrecisionFormat(GLenum, GLenum)]
expected: FAIL
[WebGLRenderingContext interface: constant FUNC_SUBTRACT on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE11 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant STREAM_DRAW on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation enable(GLenum)]
expected: FAIL
[WebGLRenderingContext interface: constant RGBA on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation vertexAttrib3fv(GLuint, Float32List)]
expected: FAIL
[WebGLRenderingContext interface: operation bindTexture(GLenum, WebGLTexture)]
expected: FAIL
[WebGLRenderingContext interface: constant BUFFER_USAGE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_BACK_PASS_DEPTH_FAIL on interface prototype object]
expected: FAIL
[WebGLFramebuffer interface object length]
expected: FAIL
[WebGLRenderingContext interface: operation getAttribLocation(WebGLProgram, DOMString)]
expected: FAIL
[WebGLRenderingContext interface: constant MEDIUM_FLOAT on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE16 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE13 on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation isBuffer(WebGLBuffer)]
expected: FAIL
[WebGLRenderingContext interface: constant BLUE_BITS on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE22 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation getShaderSource(WebGLShader)]
expected: FAIL
[WebGLRenderingContext interface: constant STATIC_DRAW on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant SAMPLE_BUFFERS on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation getExtension(DOMString)]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE20 on interface prototype object]
expected: FAIL
[WebGLRenderbuffer interface: existence and properties of interface prototype object's "constructor" property]
expected: FAIL
[WebGLRenderingContext interface: constant GREEN_BITS on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant ATTACHED_SHADERS on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant ALIASED_LINE_WIDTH_RANGE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant ALPHA on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: existence and properties of interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation renderbufferStorage(GLenum, GLenum, GLsizei, GLsizei)]
expected: FAIL
[WebGLRenderingContext interface: constant MEDIUM_INT on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant COLOR_BUFFER_BIT on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation uniform3iv(WebGLUniformLocation, Int32List)]
expected: FAIL
[WebGLBuffer interface: existence and properties of interface prototype object's @@unscopables property]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE26 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant COMPRESSED_TEXTURE_FORMATS on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant BOOL_VEC4 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant EQUAL on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant DST_ALPHA on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant ONE_MINUS_SRC_ALPHA on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant RENDERBUFFER_ALPHA_SIZE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant MAX_COMBINED_TEXTURE_IMAGE_UNITS on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant FUNC_REVERSE_SUBTRACT on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant MAX_VERTEX_TEXTURE_IMAGE_UNITS on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant CCW on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant MEDIUM_INT on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant RENDERBUFFER_GREEN_SIZE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE23 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant HIGH_INT on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE21 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant LINES on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation createBuffer()]
expected: FAIL
[WebGLContextEvent interface object length]
expected: FAIL
[WebGLRenderingContext interface: constant SHORT on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant RENDERBUFFER_ALPHA_SIZE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant CCW on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant ONE_MINUS_DST_ALPHA on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE9 on interface object]
expected: FAIL
[WebGLShader interface: existence and properties of interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant OUT_OF_MEMORY on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant VALIDATE_STATUS on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant POINTS on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE28 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation getUniform(WebGLProgram, WebGLUniformLocation)]
expected: FAIL
[WebGLRenderingContext interface: operation blendFunc(GLenum, GLenum)]
expected: FAIL
[WebGLRenderingContext interface: constant ALPHA_BITS on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_DIMENSIONS on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE29 on interface object]
expected: FAIL
[WebGLUniformLocation interface: existence and properties of interface object]
expected: FAIL
[WebGLRenderingContext interface: constant FRAMEBUFFER on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant RGBA4 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant RENDERBUFFER on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE7 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation isContextLost()]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE3 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE2 on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation vertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat)]
expected: FAIL
[WebGLRenderingContext interface: constant STREAM_DRAW on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_X on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation blendColor(GLclampf, GLclampf, GLclampf, GLclampf)]
expected: FAIL
[WebGLRenderingContext interface: constant DEPTH_FUNC on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_ATTACHMENT on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant RED_BITS on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant INT_VEC2 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant FLOAT_MAT2 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant DEPTH_FUNC on interface object]
expected: FAIL
[WebGLRenderbuffer interface object name]
expected: FAIL
[WebGLRenderingContext interface: constant COLOR_WRITEMASK on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant LESS on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant SCISSOR_BOX on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant GEQUAL on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_FUNC on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant FLOAT_VEC2 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation depthMask(GLboolean)]
expected: FAIL
[WebGLRenderingContext interface: operation drawElements(GLenum, GLsizei, GLenum, GLintptr)]
expected: FAIL
[WebGLShader interface object length]
expected: FAIL
[WebGLRenderingContext interface: constant UNPACK_PREMULTIPLY_ALPHA_WEBGL on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TRIANGLE_STRIP on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation linkProgram(WebGLProgram)]
expected: FAIL
[WebGLRenderingContext interface: constant BOOL_VEC3 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_BACK_PASS_DEPTH_PASS on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant RENDERBUFFER_HEIGHT on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant BROWSER_DEFAULT_WEBGL on interface object]
expected: FAIL
[WebGLShader interface object name]
expected: FAIL
[WebGLRenderingContext interface: operation getVertexAttribOffset(GLuint, GLenum)]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_BITS on interface object]
expected: FAIL
[WebGLFramebuffer interface: existence and properties of interface object]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_BACK_REF on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant MAX_VERTEX_TEXTURE_IMAGE_UNITS on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant UNPACK_COLORSPACE_CONVERSION_WEBGL on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant BOOL_VEC3 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant INVALID_ENUM on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant BLEND_SRC_RGB on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: attribute drawingBufferWidth]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE18 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant DECR on interface prototype object]
expected: FAIL
[WebGLProgram interface: existence and properties of interface prototype object's @@unscopables property]
expected: FAIL
[WebGLRenderingContext interface: constant ONE_MINUS_DST_ALPHA on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_X on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant PACK_ALIGNMENT on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant LOW_FLOAT on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: member canvas]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_PASS_DEPTH_FAIL on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation deleteShader(WebGLShader)]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_PASS_DEPTH_PASS on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE28 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant DECR on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant INVALID_FRAMEBUFFER_OPERATION on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant MAX_RENDERBUFFER_SIZE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant LINE_STRIP on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant SAMPLE_COVERAGE_INVERT on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant ELEMENT_ARRAY_BUFFER_BINDING on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant SHADER_TYPE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant COMPILE_STATUS on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_NORMALIZED on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant MAX_VIEWPORT_DIMS on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation getAttachedShaders(WebGLProgram)]
expected: FAIL
[WebGLRenderingContext interface: operation compileShader(WebGLShader)]
expected: FAIL
[WebGLRenderingContext interface: constant FRAGMENT_SHADER on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant STATIC_DRAW on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_Y on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation vertexAttrib4fv(GLuint, Float32List)]
expected: FAIL
[WebGLRenderingContext interface: constant RENDERBUFFER_RED_SIZE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant RGB5_A1 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant VERSION on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_BACK_VALUE_MASK on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation uniform3f(WebGLUniformLocation, GLfloat, GLfloat, GLfloat)]
expected: FAIL
[WebGLRenderingContext interface: constant SAMPLE_COVERAGE_INVERT on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant VIEWPORT on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant INVALID_VALUE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant FRONT on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation hint(GLenum, GLenum)]
expected: FAIL
[WebGLActiveInfo interface: attribute type]
expected: FAIL
[WebGLRenderingContext interface: operation uniformMatrix3fv(WebGLUniformLocation, GLboolean, Float32List)]
expected: FAIL
[WebGLRenderingContext interface: operation disable(GLenum)]
expected: FAIL
[WebGLRenderingContext interface: constant UNSIGNED_SHORT_4_4_4_4 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant LINEAR on interface prototype object]
expected: FAIL
[WebGLUniformLocation interface: existence and properties of interface prototype object's "constructor" property]
expected: FAIL
[WebGLRenderingContext interface: constant LINEAR_MIPMAP_NEAREST on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant RENDERBUFFER_BINDING on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant BOOL_VEC4 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE_MIN_FILTER on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation uniform1fv(WebGLUniformLocation, Float32List)]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_PASS_DEPTH_PASS on interface object]
expected: FAIL
[WebGLActiveInfo interface: attribute size]
expected: FAIL
[WebGLRenderingContext interface: constant UNSIGNED_SHORT_4_4_4_4 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE7 on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation stencilOpSeparate(GLenum, GLenum, GLenum, GLenum)]
expected: FAIL
[WebGLRenderingContext interface: constant POLYGON_OFFSET_UNITS on interface prototype object]
expected: FAIL
[WebGLBuffer interface object length]
expected: FAIL
[WebGLRenderingContext interface: constant COLOR_ATTACHMENT0 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation getSupportedExtensions()]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE_MIN_FILTER on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant ONE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation depthRange(GLclampf, GLclampf)]
expected: FAIL
[WebGLRenderingContext interface: constant COLOR_CLEAR_VALUE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation isFramebuffer(WebGLFramebuffer)]
expected: FAIL
[WebGLObject interface object length]
expected: FAIL
[WebGLRenderingContext interface: constant ARRAY_BUFFER_BINDING on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE23 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant LUMINANCE_ALPHA on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant FRAMEBUFFER_BINDING on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant MAX_CUBE_MAP_TEXTURE_SIZE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant LINES on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation vertexAttrib1fv(GLuint, Float32List)]
expected: FAIL
[WebGLUniformLocation interface: existence and properties of interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation texParameteri(GLenum, GLenum, GLint)]
expected: FAIL
[WebGLRenderingContext interface: constant INVALID_OPERATION on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant REPLACE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE5 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant LUMINANCE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant DEPTH_STENCIL_ATTACHMENT on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation scissor(GLint, GLint, GLsizei, GLsizei)]
expected: FAIL
[WebGLRenderingContext interface: operation stencilMask(GLuint)]
expected: FAIL
[WebGLRenderingContext interface: operation frontFace(GLenum)]
expected: FAIL
[WebGLObject interface: existence and properties of interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE26 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant DEPTH_WRITEMASK on interface prototype object]
expected: FAIL
[WebGLFramebuffer interface: existence and properties of interface prototype object's "constructor" property]
expected: FAIL
[WebGLRenderingContext interface: constant IMPLEMENTATION_COLOR_READ_FORMAT on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant ARRAY_BUFFER on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant SRC_COLOR on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant ZERO on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_FAIL on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation stencilFunc(GLenum, GLint, GLuint)]
expected: FAIL
[WebGLRenderingContext interface: operation isTexture(WebGLTexture)]
expected: FAIL
[WebGLRenderingContext interface: constant INCR on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_Y on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant CONTEXT_LOST_WEBGL on interface prototype object]
expected: FAIL
[WebGLShaderPrecisionFormat interface: existence and properties of interface prototype object's "constructor" property]
expected: FAIL
[WebGLRenderingContext interface: constant DEPTH_BUFFER_BIT on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation getError()]
expected: FAIL
[WebGLRenderingContext interface: constant POLYGON_OFFSET_FILL on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant INT_VEC2 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant ELEMENT_ARRAY_BUFFER on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant RENDERBUFFER_RED_SIZE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant FUNC_ADD on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant GREATER on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant FRONT_FACE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant NO_ERROR on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation texParameterf(GLenum, GLenum, GLfloat)]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE19 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant RENDERBUFFER_STENCIL_SIZE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant HIGH_INT on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant ONE_MINUS_CONSTANT_ALPHA on interface object]
expected: FAIL
[WebGLProgram interface: existence and properties of interface prototype object's "constructor" property]
expected: FAIL
[WebGLRenderingContext interface: constant UNPACK_COLORSPACE_CONVERSION_WEBGL on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant BLUE_BITS on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant VIEWPORT on interface object]
expected: FAIL
[WebGLBuffer interface: existence and properties of interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation checkFramebufferStatus(GLenum)]
expected: FAIL
[WebGLRenderingContext interface: constant INVERT on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant SAMPLER_2D on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant MAX_VERTEX_ATTRIBS on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant INCR_WRAP on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant DELETE_STATUS on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_SIZE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation createFramebuffer()]
expected: FAIL
[WebGLRenderingContext interface: constant SRC_COLOR on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_WRITEMASK on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant SAMPLE_ALPHA_TO_COVERAGE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant BLEND on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant DEPTH_ATTACHMENT on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation getShaderInfoLog(WebGLShader)]
expected: FAIL
[WebGLTexture interface: existence and properties of interface object]
expected: FAIL
[WebGLRenderingContext interface: operation uniform4f(WebGLUniformLocation, GLfloat, GLfloat, GLfloat, GLfloat)]
expected: FAIL
[WebGLRenderingContext interface: constant SAMPLE_COVERAGE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation getActiveUniform(WebGLProgram, GLuint)]
expected: FAIL
[WebGLRenderingContext interface: operation activeTexture(GLenum)]
expected: FAIL
[WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_POINTER on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant INCR_WRAP on interface object]
expected: FAIL
[WebGLShaderPrecisionFormat interface object name]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_REF on interface object]
expected: FAIL
[WebGLBuffer interface object name]
expected: FAIL
[WebGLShaderPrecisionFormat interface: existence and properties of interface object]
expected: FAIL
[WebGLRenderingContext interface: constant BOOL on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation getBufferParameter(GLenum, GLenum)]
expected: FAIL
[WebGLRenderingContext interface: operation uniform1i(WebGLUniformLocation, GLint)]
expected: FAIL
[WebGLRenderingContext interface: constant GENERATE_MIPMAP_HINT on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant SRC_ALPHA_SATURATE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation texImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, ArrayBufferView)]
expected: FAIL
[WebGLUniformLocation interface object name]
expected: FAIL
[WebGLRenderingContext interface: constant POLYGON_OFFSET_UNITS on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE30 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant COLOR_CLEAR_VALUE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE8 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant INVALID_OPERATION on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant ALPHA on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant FRONT_FACE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant INCR on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant CURRENT_VERTEX_ATTRIB on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant BLEND_EQUATION_RGB on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant INVERT on interface object]
expected: FAIL
[WebGLActiveInfo interface object length]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE2 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant FRAMEBUFFER_UNSUPPORTED on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant DEPTH_COMPONENT16 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation clear(GLbitfield)]
expected: FAIL
[WebGLRenderingContext interface: existence and properties of interface prototype object's @@unscopables property]
expected: FAIL
[WebGLRenderingContext interface: constant DST_COLOR on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation bufferData(GLenum, BufferSource, GLenum)]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE1 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant BLEND_SRC_ALPHA on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE6 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant ONE_MINUS_CONSTANT_COLOR on interface object]
expected: FAIL
[WebGLShader interface: existence and properties of interface prototype object's @@unscopables property]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE22 on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation bindAttribLocation(WebGLProgram, GLuint, DOMString)]
expected: FAIL
[WebGLRenderingContext interface: operation clearStencil(GLint)]
expected: FAIL
[WebGLRenderingContext interface: operation uniform2i(WebGLUniformLocation, GLint, GLint)]
expected: FAIL
[WebGLRenderingContext interface: constant TRIANGLE_STRIP on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation uniform1iv(WebGLUniformLocation, Int32List)]
expected: FAIL
[WebGLRenderingContext interface: constant RENDERBUFFER_INTERNAL_FORMAT on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant MAX_COMBINED_TEXTURE_IMAGE_UNITS on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant RENDERBUFFER_STENCIL_SIZE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation blendEquationSeparate(GLenum, GLenum)]
expected: FAIL
[WebGLRenderingContext interface: constant LOW_INT on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant CLAMP_TO_EDGE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE3 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant LEQUAL on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant FLOAT_MAT2 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_CLEAR_VALUE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_Z on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant MAX_TEXTURE_IMAGE_UNITS on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant NEAREST_MIPMAP_NEAREST on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant LINE_STRIP on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant RENDERBUFFER_INTERNAL_FORMAT on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant FLOAT_MAT3 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant LUMINANCE on interface object]
expected: FAIL
[WebGLRenderingContext interface: attribute drawingBufferHeight]
expected: FAIL
[WebGLRenderingContext interface: constant NEVER on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant DEPTH_BUFFER_BIT on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant DEPTH_STENCIL_ATTACHMENT on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant MAX_VERTEX_UNIFORM_VECTORS on interface prototype object]
expected: FAIL
[WebGLActiveInfo interface: existence and properties of interface prototype object's "constructor" property]
expected: FAIL
[WebGLRenderingContext interface: operation stencilMaskSeparate(GLenum, GLuint)]
expected: FAIL
[WebGLRenderingContext interface: constant INT on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE24 on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation bufferSubData(GLenum, GLintptr, BufferSource)]
expected: FAIL
[WebGLRenderingContext interface: constant DITHER on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_INDEX8 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant ARRAY_BUFFER_BINDING on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant GREATER on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE6 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE_WRAP_T on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE9 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE25 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant FLOAT on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant BYTE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_VALUE_MASK on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant BOOL_VEC2 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation blendEquation(GLenum)]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_Z on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant BUFFER_SIZE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant SAMPLE_COVERAGE on interface object]
expected: FAIL
[WebGLFramebuffer interface: existence and properties of interface prototype object's @@unscopables property]
expected: FAIL
[WebGLRenderingContext interface: constant CURRENT_VERTEX_ATTRIB on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_BUFFER_BIT on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant FRONT_AND_BACK on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TRIANGLES on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE8 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE15 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant HIGH_FLOAT on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant FUNC_ADD on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE on interface prototype object]
expected: FAIL
[WebGLObject interface: existence and properties of interface prototype object's "constructor" property]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_FUNC on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_ATTACHMENT on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant ACTIVE_TEXTURE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant NEVER on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation vertexAttrib2fv(GLuint, Float32List)]
expected: FAIL
[WebGLRenderingContext interface: constant ONE_MINUS_DST_COLOR on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant RENDERBUFFER_DEPTH_SIZE on interface object]
expected: FAIL
[WebGLActiveInfo interface: existence and properties of interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant ONE_MINUS_CONSTANT_ALPHA on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant BLEND_EQUATION on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant DEPTH_RANGE on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation vertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr)]
expected: FAIL
[WebGLRenderingContext interface: constant VERTEX_SHADER on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant DITHER on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant FASTEST on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation vertexAttrib1f(GLuint, GLfloat)]
expected: FAIL
[WebGLRenderingContext interface: constant DST_ALPHA on interface prototype object]
expected: FAIL
[WebGLRenderbuffer interface: existence and properties of interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant EQUAL on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant HIGH_FLOAT on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant ATTACHED_SHADERS on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation uniform4i(WebGLUniformLocation, GLint, GLint, GLint, GLint)]
expected: FAIL
[WebGLRenderingContext interface: constant CULL_FACE_MODE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant SAMPLE_COVERAGE_VALUE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant ARRAY_BUFFER on interface object]
expected: FAIL
[WebGLUniformLocation interface: existence and properties of interface prototype object's @@unscopables property]
expected: FAIL
[WebGLRenderingContext interface: constant RGB on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation bindRenderbuffer(GLenum, WebGLRenderbuffer)]
expected: FAIL
[WebGLRenderingContext interface: constant LINEAR_MIPMAP_LINEAR on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant ALWAYS on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE12 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant FRAMEBUFFER_BINDING on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant SHADER_TYPE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant MIRRORED_REPEAT on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant INVALID_ENUM on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_SIZE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant DONT_CARE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant SCISSOR_BOX on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant MAX_VIEWPORT_DIMS on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE21 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant INVALID_FRAMEBUFFER_OPERATION on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant PACK_ALIGNMENT on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_POINTER on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant SHADING_LANGUAGE_VERSION on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TRIANGLE_FAN on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant FRAMEBUFFER_UNSUPPORTED on interface prototype object]
expected: FAIL
[WebGLTexture interface: existence and properties of interface prototype object's @@unscopables property]
expected: FAIL
[WebGLRenderingContext interface: constant SAMPLER_CUBE on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation bufferData(GLenum, GLsizeiptr, GLenum)]
expected: FAIL
[WebGLRenderingContext interface: constant ALIASED_POINT_SIZE_RANGE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE19 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant BLEND_DST_RGB on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant RGBA on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation attachShader(WebGLProgram, WebGLShader)]
expected: FAIL
[WebGLRenderingContext interface: constant FLOAT_MAT4 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant SAMPLES on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant RENDERBUFFER_BLUE_SIZE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant LEQUAL on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant RENDERBUFFER_GREEN_SIZE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_BACK_PASS_DEPTH_FAIL on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant FLOAT_VEC2 on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation uniform4iv(WebGLUniformLocation, Int32List)]
expected: FAIL
[WebGLRenderingContext interface: constant RENDERBUFFER_DEPTH_SIZE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant BLEND_EQUATION on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant COMPILE_STATUS on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation shaderSource(WebGLShader, DOMString)]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_Y on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation finish()]
expected: FAIL
[WebGLObject interface object name]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE16 on interface object]
expected: FAIL
[WebGLFramebuffer interface: existence and properties of interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant ELEMENT_ARRAY_BUFFER on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation polygonOffset(GLfloat, GLfloat)]
expected: FAIL
[WebGLRenderingContext interface: operation copyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)]
expected: FAIL
[WebGLRenderingContext interface: operation blendFuncSeparate(GLenum, GLenum, GLenum, GLenum)]
expected: FAIL
[WebGLRenderingContext interface: constant BYTE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant SHORT on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant ONE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant IMPLEMENTATION_COLOR_READ_TYPE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE4 on interface object]
expected: FAIL
[WebGLRenderingContext interface object name]
expected: FAIL
[WebGLActiveInfo interface: existence and properties of interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE_WRAP_T on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant LINE_LOOP on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE17 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant UNSIGNED_INT on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant DEPTH_ATTACHMENT on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant FRAMEBUFFER_COMPLETE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE_WRAP_S on interface object]
expected: FAIL
[WebGLRenderingContext interface: existence and properties of interface object]
expected: FAIL
[WebGLRenderingContext interface: constant NEAREST_MIPMAP_LINEAR on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation disableVertexAttribArray(GLuint)]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE4 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation createRenderbuffer()]
expected: FAIL
[WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_STRIDE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation deleteFramebuffer(WebGLFramebuffer)]
expected: FAIL
[WebGLRenderingContext interface: constant SAMPLER_2D on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant SCISSOR_TEST on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant LOW_FLOAT on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant INT_VEC3 on interface prototype object]
expected: FAIL
[WebGLContextEvent interface object name]
expected: FAIL
[WebGLRenderingContext interface: operation clearDepth(GLclampf)]
expected: FAIL
[WebGLRenderingContext interface: operation getRenderbufferParameter(GLenum, GLenum)]
expected: FAIL
[WebGLShaderPrecisionFormat interface: attribute rangeMin]
expected: FAIL
[WebGLRenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation copyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)]
expected: FAIL
[WebGLRenderingContext interface: operation cullFace(GLenum)]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE27 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant SAMPLE_ALPHA_TO_COVERAGE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_BUFFER_BIT on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_PASS_DEPTH_FAIL on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant FRAGMENT_SHADER on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE30 on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation isEnabled(GLenum)]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE15 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant MIRRORED_REPEAT on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation readPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, ArrayBufferView)]
expected: FAIL
[WebGLRenderingContext interface: constant RENDERBUFFER_BLUE_SIZE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_BACK_FAIL on interface object]
expected: FAIL
[WebGLContextEvent interface: existence and properties of interface prototype object's "constructor" property]
expected: FAIL
[WebGLRenderingContext interface: constant LUMINANCE_ALPHA on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE18 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation framebufferRenderbuffer(GLenum, GLenum, GLenum, WebGLRenderbuffer)]
expected: FAIL
[WebGLRenderingContext interface: constant UNSIGNED_SHORT on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant BACK on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TRIANGLE_FAN on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE0 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_OBJECT_NAME on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant DEPTH_TEST on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant DEPTH_BITS on interface object]
expected: FAIL
[WebGLContextEvent interface: existence and properties of interface object]
expected: FAIL
[WebGLRenderingContext interface: constant MAX_VERTEX_ATTRIBS on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant BOOL on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation uniform2f(WebGLUniformLocation, GLfloat, GLfloat)]
expected: FAIL
[WebGLRenderingContext interface: operation uniformMatrix4fv(WebGLUniformLocation, GLboolean, Float32List)]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_BACK_REF on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant INT on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant CLAMP_TO_EDGE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE25 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation uniformMatrix2fv(WebGLUniformLocation, GLboolean, Float32List)]
expected: FAIL
[WebGLRenderbuffer interface: existence and properties of interface object]
expected: FAIL
[WebGLProgram interface: existence and properties of interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant NOTEQUAL on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_X on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant DEPTH_COMPONENT16 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant NOTEQUAL on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation getProgramInfoLog(WebGLProgram)]
expected: FAIL
[WebGLRenderingContext interface: constant MAX_FRAGMENT_UNIFORM_VECTORS on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE_MAG_FILTER on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation getFramebufferAttachmentParameter(GLenum, GLenum, GLenum)]
expected: FAIL
[WebGLRenderingContext interface: constant RGB on interface prototype object]
expected: FAIL
[WebGLContextEvent interface: attribute statusMessage]
expected: FAIL
[WebGLRenderingContext interface: constant IMPLEMENTATION_COLOR_READ_TYPE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_TEST on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant NICEST on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE29 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant SHADING_LANGUAGE_VERSION on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant SAMPLER_CUBE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant LINEAR on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant INVALID_VALUE on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation deleteBuffer(WebGLBuffer)]
expected: FAIL
[WebGLRenderingContext interface: operation isProgram(WebGLProgram)]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_BACK_WRITEMASK on interface object]
expected: FAIL
[WebGLProgram interface object length]
expected: FAIL
[WebGLRenderingContext interface: constant UNPACK_ALIGNMENT on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant LINE_WIDTH on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant NONE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant ALPHA_BITS on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation uniform1f(WebGLUniformLocation, GLfloat)]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE_2D on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE13 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE14 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant ALIASED_LINE_WIDTH_RANGE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation vertexAttrib2f(GLuint, GLfloat, GLfloat)]
expected: FAIL
[WebGLRenderingContext interface: constant DEPTH_STENCIL on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant DST_COLOR on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant BLEND_EQUATION_RGB on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant SUBPIXEL_BITS on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant SRC_ALPHA on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant INT_VEC4 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant DEPTH_WRITEMASK on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant SRC_ALPHA_SATURATE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant DELETE_STATUS on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant SUBPIXEL_BITS on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant REPEAT on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant GREEN_BITS on interface prototype object]
expected: FAIL
[WebGLActiveInfo interface: existence and properties of interface prototype object's @@unscopables property]
expected: FAIL
[WebGLRenderingContext interface: constant BLEND_SRC_RGB on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation bindBuffer(GLenum, WebGLBuffer)]
expected: FAIL
[WebGLRenderingContext interface: constant FRONT_AND_BACK on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_FAIL on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant ONE_MINUS_DST_COLOR on interface prototype object]
expected: FAIL
[WebGLShaderPrecisionFormat interface object length]
expected: FAIL
[WebGLRenderingContext interface: operation sampleCoverage(GLclampf, GLboolean)]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_VALUE_MASK on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation createTexture()]
expected: FAIL
[WebGLRenderingContext interface: constant MAX_VERTEX_UNIFORM_VECTORS on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TRIANGLES on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant MAX_VARYING_VECTORS on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant NO_ERROR on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_WRITEMASK on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant OUT_OF_MEMORY on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant ACTIVE_TEXTURE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation stencilOp(GLenum, GLenum, GLenum)]
expected: FAIL
[WebGLRenderingContext interface: operation texImage2D(GLenum, GLint, GLint, GLenum, GLenum, TexImageSource)]
expected: FAIL
[WebGLRenderingContext interface: constant RED_BITS on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_BUFFER_BINDING on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE17 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant DEPTH_TEST on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant LOW_INT on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE10 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant DECR_WRAP on interface object]
expected: FAIL
[WebGLShaderPrecisionFormat interface: attribute rangeMax]
expected: FAIL
[WebGLRenderingContext interface: operation framebufferTexture2D(GLenum, GLenum, GLenum, WebGLTexture, GLint)]
expected: FAIL
[WebGLRenderingContext interface: constant FLOAT_VEC3 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant DEPTH_BITS on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation validateProgram(WebGLProgram)]
expected: FAIL
[WebGLRenderingContext interface: constant UNPACK_FLIP_Y_WEBGL on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_ATTACHMENT on interface prototype object]
expected: FAIL
[WebGLTexture interface: existence and properties of interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant MAX_TEXTURE_SIZE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant KEEP on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant MAX_FRAGMENT_UNIFORM_VECTORS on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE_MAG_FILTER on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant POLYGON_OFFSET_FACTOR on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant RGB565 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_BACK_VALUE_MASK on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation compressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, ArrayBufferView)]
expected: FAIL
[WebGLRenderingContext interface: constant INT_VEC3 on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation getContextAttributes()]
expected: FAIL
[WebGLRenderingContext interface: operation isShader(WebGLShader)]
expected: FAIL
[WebGLFramebuffer interface object name]
expected: FAIL
[WebGLRenderingContext interface: constant DEPTH_CLEAR_VALUE on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant LINE_WIDTH on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_REF on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant VERSION on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant RGB565 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant DYNAMIC_DRAW on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant COLOR_ATTACHMENT0 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant FLOAT_VEC4 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant FLOAT_VEC4 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant POLYGON_OFFSET_FACTOR on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_BACK_FUNC on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant IMPLEMENTATION_COLOR_READ_FORMAT on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant ONE_MINUS_SRC_ALPHA on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant ACTIVE_UNIFORMS on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_BACK_FAIL on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation lineWidth(GLfloat)]
expected: FAIL
[WebGLRenderingContext interface: constant INT_VEC4 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant UNSIGNED_SHORT on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant BLEND_DST_ALPHA on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant KEEP on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation compressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, ArrayBufferView)]
expected: FAIL
[WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_TYPE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant LINK_STATUS on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant RENDERBUFFER_WIDTH on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant CONSTANT_COLOR on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant CW on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant CONSTANT_COLOR on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant NEAREST on interface object]
expected: FAIL
[WebGLActiveInfo interface object name]
expected: FAIL
[WebGLRenderingContext interface: operation stencilFuncSeparate(GLenum, GLenum, GLint, GLuint)]
expected: FAIL
[WebGLRenderingContext interface: constant COLOR_BUFFER_BIT on interface prototype object]
expected: FAIL
[WebGLUniformLocation interface object length]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE14 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation uniform3i(WebGLUniformLocation, GLint, GLint, GLint)]
expected: FAIL
[WebGLRenderingContext interface: operation getShaderParameter(WebGLShader, GLenum)]
expected: FAIL
[WebGLRenderingContext interface: constant POLYGON_OFFSET_FILL on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE_BINDING_CUBE_MAP on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant NEAREST_MIPMAP_NEAREST on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant FRAMEBUFFER_COMPLETE on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_ENABLED on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant ZERO on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant LINEAR_MIPMAP_LINEAR on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant ONE_MINUS_CONSTANT_COLOR on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant STENCIL_BITS on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant ACTIVE_ATTRIBUTES on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE_WRAP_S on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant FUNC_SUBTRACT on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant CONSTANT_ALPHA on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: operation bindFramebuffer(GLenum, WebGLFramebuffer)]
expected: FAIL
[WebGLRenderingContext interface: constant POINTS on interface object]
expected: FAIL
[WebGLRenderingContext interface: operation isRenderbuffer(WebGLRenderbuffer)]
expected: FAIL
[WebGLRenderingContext interface: constant BLEND_COLOR on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant UNSIGNED_SHORT_5_5_5_1 on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant RENDERER on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_Z on interface object]
expected: FAIL
[WebGLTexture interface object length]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE10 on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_DIMENSIONS on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_NORMALIZED on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface: constant FASTEST on interface object]
expected: FAIL
[WebGLRenderingContext interface: constant TEXTURE_BINDING_2D on interface prototype object]
expected: FAIL
[WebGLRenderingContext interface object length]
expected: FAIL
[WebGLRenderingContext interface: attribute canvas]
expected: FAIL
[webgl1-idlharness.any.html]
[WebGLRenderingContext interface: operation isContextLost()]
expected: FAIL
[WebGLRenderingContext interface: member canvas]
expected: FAIL