servo/components/script_traits/lib.rs
2016-04-25 12:18:28 -05:00

500 lines
20 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! This module contains traits in script used generically in the rest of Servo.
//! The traits are here instead of in script so that these modules won't have
//! to depend on script.
#![feature(custom_derive, plugin)]
#![plugin(heapsize_plugin, plugins, serde_macros)]
#![deny(missing_docs)]
#![deny(unsafe_code)]
extern crate app_units;
extern crate canvas_traits;
extern crate devtools_traits;
extern crate euclid;
extern crate gfx_traits;
extern crate heapsize;
extern crate ipc_channel;
extern crate libc;
extern crate msg;
extern crate net_traits;
extern crate offscreen_gl_context;
extern crate profile_traits;
extern crate serde;
extern crate style_traits;
extern crate time;
extern crate url;
extern crate util;
mod script_msg;
use app_units::Au;
use devtools_traits::ScriptToDevtoolsControlMsg;
use euclid::Size2D;
use euclid::length::Length;
use euclid::point::Point2D;
use euclid::rect::Rect;
use gfx_traits::Epoch;
use gfx_traits::LayerId;
use ipc_channel::ipc::{IpcReceiver, IpcSender};
use libc::c_void;
use msg::constellation_msg::{ConstellationChan, PanicMsg, PipelineId, WindowSizeData, WindowSizeType};
use msg::constellation_msg::{Key, KeyModifiers, KeyState, LoadData};
use msg::constellation_msg::{PipelineNamespaceId, SubpageId};
use msg::webdriver_msg::WebDriverScriptCommand;
use net_traits::ResourceThread;
use net_traits::image_cache_thread::ImageCacheThread;
use net_traits::response::HttpsState;
use net_traits::storage_thread::StorageThread;
use profile_traits::mem;
use std::any::Any;
use url::Url;
use util::ipc::OptionalOpaqueIpcSender;
pub use script_msg::{LayoutMsg, ScriptMsg};
/// The address of a node. Layout sends these back. They must be validated via
/// `from_untrusted_node_address` before they can be used, because we do not trust layout.
#[derive(Copy, Clone, Debug)]
pub struct UntrustedNodeAddress(pub *const c_void);
#[allow(unsafe_code)]
unsafe impl Send for UntrustedNodeAddress {}
/// Messages sent to the layout thread from the constellation and/or compositor.
#[derive(Deserialize, Serialize)]
pub enum LayoutControlMsg {
/// Requests that this layout thread exit.
ExitNow,
/// Requests the current epoch (layout counter) from this layout.
GetCurrentEpoch(IpcSender<Epoch>),
/// Asks layout to run another step in its animation.
TickAnimations,
/// Informs layout as to which regions of the page are visible.
SetVisibleRects(Vec<(LayerId, Rect<Au>)>),
/// Requests the current load state of Web fonts. `true` is returned if fonts are still loading
/// and `false` is returned if all fonts have loaded.
GetWebFontLoadState(IpcSender<bool>),
}
/// The initial data associated with a newly-created framed pipeline.
#[derive(Deserialize, Serialize)]
pub struct NewLayoutInfo {
/// Id of the parent of this new pipeline.
pub containing_pipeline_id: PipelineId,
/// Id of the newly-created pipeline.
pub new_pipeline_id: PipelineId,
/// Id of the new frame associated with this pipeline.
pub subpage_id: SubpageId,
/// Network request data which will be initiated by the script thread.
pub load_data: LoadData,
/// The paint channel, cast to `OptionalOpaqueIpcSender`. This is really an
/// `Sender<LayoutToPaintMsg>`.
pub paint_chan: OptionalOpaqueIpcSender,
/// A port on which layout can receive messages from the pipeline.
pub pipeline_port: IpcReceiver<LayoutControlMsg>,
/// A channel for sending panics on
pub panic_chan: ConstellationChan<PanicMsg>,
/// A shutdown channel so that layout can notify others when it's done.
pub layout_shutdown_chan: IpcSender<()>,
/// A shutdown channel so that layout can tell the content process to shut down when it's done.
pub content_process_shutdown_chan: IpcSender<()>,
}
/// Messages sent from the constellation or layout to the script thread.
#[derive(Deserialize, Serialize)]
pub enum ConstellationControlMsg {
/// Gives a channel and ID to a layout thread, as well as the ID of that layout's parent
AttachLayout(NewLayoutInfo),
/// Window resized. Sends a DOM event eventually, but first we combine events.
Resize(PipelineId, WindowSizeData, WindowSizeType),
/// Notifies script that window has been resized but to not take immediate action.
ResizeInactive(PipelineId, WindowSizeData),
/// Notifies the script that a pipeline should be closed.
ExitPipeline(PipelineId),
/// Sends a DOM event.
SendEvent(PipelineId, CompositorEvent),
/// Notifies script of the viewport.
Viewport(PipelineId, Rect<f32>),
/// Requests that the script thread immediately send the constellation the title of a pipeline.
GetTitle(PipelineId),
/// Notifies script thread to suspend all its timers
Freeze(PipelineId),
/// Notifies script thread to resume all its timers
Thaw(PipelineId),
/// Notifies script thread that a url should be loaded in this iframe.
Navigate(PipelineId, SubpageId, LoadData),
/// Requests the script thread forward a mozbrowser event to an iframe it owns
MozBrowserEvent(PipelineId, SubpageId, MozBrowserEvent),
/// Updates the current subpage id of a given iframe
UpdateSubpageId(PipelineId, SubpageId, SubpageId),
/// Set an iframe to be focused. Used when an element in an iframe gains focus.
FocusIFrame(PipelineId, SubpageId),
/// Passes a webdriver command to the script thread for execution
WebDriverScriptCommand(PipelineId, WebDriverScriptCommand),
/// Notifies script thread that all animations are done
TickAllAnimations(PipelineId),
/// Notifies the script thread that a new Web font has been loaded, and thus the page should be
/// reflowed.
WebFontLoaded(PipelineId),
/// Cause a `load` event to be dispatched at the appropriate frame element.
DispatchFrameLoadEvent {
/// The pipeline that has been marked as loaded.
target: PipelineId,
/// The pipeline that contains a frame loading the target pipeline.
parent: PipelineId,
},
/// Notifies a parent frame that one of its child frames is now active.
FramedContentChanged(PipelineId, SubpageId),
/// Report an error from a CSS parser for the given pipeline
ReportCSSError(PipelineId, String, usize, usize, String),
}
/// Used to determine if a script has any pending asynchronous activity.
#[derive(Copy, Clone, Debug, PartialEq, Deserialize, Serialize)]
pub enum DocumentState {
/// The document has been loaded and is idle.
Idle,
/// The document is either loading or waiting on an event.
Pending,
}
/// For a given pipeline, whether any animations are currently running
/// and any animation callbacks are queued
#[derive(Clone, Eq, PartialEq, Deserialize, Serialize, Debug)]
pub enum AnimationState {
/// Animations are active but no callbacks are queued
AnimationsPresent,
/// Animations are active and callbacks are queued
AnimationCallbacksPresent,
/// No animations are active and no callbacks are queued
NoAnimationsPresent,
/// No animations are active but callbacks are queued
NoAnimationCallbacksPresent,
}
/// The type of input represented by a multi-touch event.
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub enum TouchEventType {
/// A new touch point came in contact with the screen.
Down,
/// An existing touch point changed location.
Move,
/// A touch point was removed from the screen.
Up,
/// The system stopped tracking a touch point.
Cancel,
}
/// An opaque identifier for a touch point.
///
/// http://w3c.github.io/touch-events/#widl-Touch-identifier
#[derive(Clone, Copy, Debug, Eq, PartialEq, Deserialize, Serialize)]
pub struct TouchId(pub i32);
/// The mouse button involved in the event.
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub enum MouseButton {
/// The left mouse button.
Left,
/// The middle mouse button.
Middle,
/// The right mouse button.
Right,
}
/// The types of mouse events
#[derive(Deserialize, HeapSizeOf, Serialize)]
pub enum MouseEventType {
/// Mouse button clicked
Click,
/// Mouse button down
MouseDown,
/// Mouse button up
MouseUp,
}
/// Events from the compositor that the script thread needs to know about
#[derive(Deserialize, Serialize)]
pub enum CompositorEvent {
/// The window was resized.
ResizeEvent(WindowSizeData, WindowSizeType),
/// A mouse button state changed.
MouseButtonEvent(MouseEventType, MouseButton, Point2D<f32>),
/// The mouse was moved over a point (or was moved out of the recognizable region).
MouseMoveEvent(Option<Point2D<f32>>),
/// A touch event was generated with a touch ID and location.
TouchEvent(TouchEventType, TouchId, Point2D<f32>),
/// Touchpad pressure event
TouchpadPressureEvent(Point2D<f32>, f32, TouchpadPressurePhase),
/// A key was pressed.
KeyEvent(Key, KeyState, KeyModifiers),
}
/// Touchpad pressure phase for TouchpadPressureEvent.
#[derive(Copy, Clone, HeapSizeOf, PartialEq, Deserialize, Serialize)]
pub enum TouchpadPressurePhase {
/// Pressure before a regular click.
BeforeClick,
/// Pressure after a regular click.
AfterFirstClick,
/// Pressure after a "forceTouch" click
AfterSecondClick,
}
/// An opaque wrapper around script<->layout channels to avoid leaking message types into
/// crates that don't need to know about them.
pub struct OpaqueScriptLayoutChannel(pub (Box<Any + Send>, Box<Any + Send>));
/// Requests a TimerEvent-Message be sent after the given duration.
#[derive(Deserialize, Serialize)]
pub struct TimerEventRequest(pub IpcSender<TimerEvent>,
pub TimerSource,
pub TimerEventId,
pub MsDuration);
/// Notifies the script thread to fire due timers.
/// TimerSource must be FromWindow when dispatched to ScriptThread and
/// must be FromWorker when dispatched to a DedicatedGlobalWorkerScope
#[derive(Deserialize, Serialize)]
pub struct TimerEvent(pub TimerSource, pub TimerEventId);
/// Describes the thread that requested the TimerEvent.
#[derive(Copy, Clone, HeapSizeOf, Deserialize, Serialize)]
pub enum TimerSource {
/// The event was requested from a window (ScriptThread).
FromWindow(PipelineId),
/// The event was requested from a worker (DedicatedGlobalWorkerScope).
FromWorker
}
/// The id to be used for a TimerEvent is defined by the corresponding TimerEventRequest.
#[derive(PartialEq, Eq, Copy, Clone, Debug, HeapSizeOf, Deserialize, Serialize)]
pub struct TimerEventId(pub u32);
/// Unit of measurement.
#[derive(Clone, Copy, HeapSizeOf)]
pub enum Milliseconds {}
/// Unit of measurement.
#[derive(Clone, Copy, HeapSizeOf)]
pub enum Nanoseconds {}
/// Amount of milliseconds.
pub type MsDuration = Length<Milliseconds, u64>;
/// Amount of nanoseconds.
pub type NsDuration = Length<Nanoseconds, u64>;
/// Returns the duration since an unspecified epoch measured in ms.
pub fn precise_time_ms() -> MsDuration {
Length::new(time::precise_time_ns() / (1000 * 1000))
}
/// Returns the duration since an unspecified epoch measured in ns.
pub fn precise_time_ns() -> NsDuration {
Length::new(time::precise_time_ns())
}
/// Data needed to construct a script thread.
///
/// NB: *DO NOT* add any Senders or Receivers here! pcwalton will have to rewrite your code if you
/// do! Use IPC senders and receivers instead.
pub struct InitialScriptState {
/// The ID of the pipeline with which this script thread is associated.
pub id: PipelineId,
/// The subpage ID of this pipeline to create in its pipeline parent.
/// If `None`, this is the root.
pub parent_info: Option<(PipelineId, SubpageId)>,
/// The compositor.
pub compositor: IpcSender<ScriptToCompositorMsg>,
/// A channel with which messages can be sent to us (the script thread).
pub control_chan: IpcSender<ConstellationControlMsg>,
/// A port on which messages sent by the constellation to script can be received.
pub control_port: IpcReceiver<ConstellationControlMsg>,
/// A channel on which messages can be sent to the constellation from script.
pub constellation_chan: ConstellationChan<ScriptMsg>,
/// A channel for the layout thread to send messages to the constellation.
pub layout_to_constellation_chan: ConstellationChan<LayoutMsg>,
/// A channel for sending panics to the constellation.
pub panic_chan: ConstellationChan<PanicMsg>,
/// A channel to schedule timer events.
pub scheduler_chan: IpcSender<TimerEventRequest>,
/// A channel to the resource manager thread.
pub resource_thread: ResourceThread,
/// A channel to the storage thread.
pub storage_thread: StorageThread,
/// A channel to the image cache thread.
pub image_cache_thread: ImageCacheThread,
/// A channel to the time profiler thread.
pub time_profiler_chan: profile_traits::time::ProfilerChan,
/// A channel to the memory profiler thread.
pub mem_profiler_chan: mem::ProfilerChan,
/// A channel to the developer tools, if applicable.
pub devtools_chan: Option<IpcSender<ScriptToDevtoolsControlMsg>>,
/// Information about the initial window size.
pub window_size: Option<WindowSizeData>,
/// The ID of the pipeline namespace for this script thread.
pub pipeline_namespace_id: PipelineNamespaceId,
/// A ping will be sent on this channel once the script thread shuts down.
pub content_process_shutdown_chan: IpcSender<()>,
}
/// Encapsulates external communication with the script thread.
#[derive(Clone, Deserialize, Serialize)]
pub struct ScriptControlChan(pub IpcSender<ConstellationControlMsg>);
/// This trait allows creating a `ScriptThread` without depending on the `script`
/// crate.
pub trait ScriptThreadFactory {
/// Create a `ScriptThread`.
fn create(_phantom: Option<&mut Self>,
state: InitialScriptState,
layout_chan: &OpaqueScriptLayoutChannel,
load_data: LoadData);
/// Create a script -> layout channel (`Sender`, `Receiver` pair).
fn create_layout_channel(_phantom: Option<&mut Self>) -> OpaqueScriptLayoutChannel;
/// Clone the `Sender` in `pair`.
fn clone_layout_channel(_phantom: Option<&mut Self>, pair: &OpaqueScriptLayoutChannel)
-> Box<Any + Send>;
}
/// Messages sent from the script thread to the compositor
#[derive(Deserialize, Serialize)]
pub enum ScriptToCompositorMsg {
/// Scroll a page in a window
ScrollFragmentPoint(PipelineId, LayerId, Point2D<f32>, bool),
/// Set title of current page
/// https://html.spec.whatwg.org/multipage/#document.title
SetTitle(PipelineId, Option<String>),
/// Send a key event
SendKeyEvent(Key, KeyState, KeyModifiers),
/// Get Window Informations size and position
GetClientWindow(IpcSender<(Size2D<u32>, Point2D<i32>)>),
/// Move the window to a point
MoveTo(Point2D<i32>),
/// Resize the window to size
ResizeTo(Size2D<u32>),
/// Script has handled a touch event, and either prevented or allowed default actions.
TouchEventProcessed(EventResult),
/// Get Scroll Offset
GetScrollOffset(PipelineId, LayerId, IpcSender<Point2D<f32>>),
/// Requests that the compositor shut down.
Exit,
/// Allow the compositor to free script-specific resources.
Exited,
}
/// Whether a DOM event was prevented by web content
#[derive(Deserialize, Serialize)]
pub enum EventResult {
/// Allowed by web content
DefaultAllowed,
/// Prevented by web content
DefaultPrevented,
}
/// Whether the sandbox attribute is present for an iframe element
#[derive(PartialEq, Eq, Copy, Clone, Debug, Deserialize, Serialize)]
pub enum IFrameSandboxState {
/// Sandbox attribute is present
IFrameSandboxed,
/// Sandbox attribute is not present
IFrameUnsandboxed
}
/// Specifies the information required to load a URL in an iframe.
#[derive(Deserialize, Serialize)]
pub struct IFrameLoadInfo {
/// Url to load
pub url: Option<Url>,
/// Pipeline ID of the parent of this iframe
pub containing_pipeline_id: PipelineId,
/// The new subpage ID for this load
pub new_subpage_id: SubpageId,
/// The old subpage ID for this iframe, if a page was previously loaded.
pub old_subpage_id: Option<SubpageId>,
/// The new pipeline ID that the iframe has generated.
pub new_pipeline_id: PipelineId,
/// Sandbox type of this iframe
pub sandbox: IFrameSandboxState,
/// Whether this iframe should be considered private
pub is_private: bool,
}
// https://developer.mozilla.org/en-US/docs/Web/API/Using_the_Browser_API#Events
/// The events fired in a Browser API context (`<iframe mozbrowser>`)
#[derive(Deserialize, Serialize)]
pub enum MozBrowserEvent {
/// Sent when the scroll position within a browser `<iframe>` changes.
AsyncScroll,
/// Sent when window.close() is called within a browser `<iframe>`.
Close,
/// Sent when a browser `<iframe>` tries to open a context menu. This allows
/// handling `<menuitem>` element available within the browser `<iframe>`'s content.
ContextMenu,
/// Sent when an error occurred while trying to load content within a browser `<iframe>`.
Error(MozBrowserErrorType, Option<String>, Option<String>),
/// Sent when the favicon of a browser `<iframe>` changes.
IconChange(String, String, String),
/// Sent when the browser `<iframe>` has reached the server.
Connected,
/// Sent when the browser `<iframe>` has finished loading all its assets.
LoadEnd,
/// Sent when the browser `<iframe>` starts to load a new page.
LoadStart,
/// Sent when a browser `<iframe>`'s location changes.
LocationChange(String, bool, bool),
/// Sent when window.open() is called within a browser `<iframe>`.
OpenWindow,
/// Sent when the SSL state changes within a browser `<iframe>`.
SecurityChange(HttpsState),
/// Sent when alert(), confirm(), or prompt() is called within a browser `<iframe>`.
ShowModalPrompt(String, String, String, String), // TODO(simartin): Handle unblock()
/// Sent when the document.title changes within a browser `<iframe>`.
TitleChange(String),
/// Sent when an HTTP authentification is requested.
UsernameAndPasswordRequired,
/// Sent when a link to a search engine is found.
OpenSearch,
}
impl MozBrowserEvent {
/// Get the name of the event as a `& str`
pub fn name(&self) -> &'static str {
match *self {
MozBrowserEvent::AsyncScroll => "mozbrowserasyncscroll",
MozBrowserEvent::Close => "mozbrowserclose",
MozBrowserEvent::Connected => "mozbrowserconnected",
MozBrowserEvent::ContextMenu => "mozbrowsercontextmenu",
MozBrowserEvent::Error(_, _, _) => "mozbrowsererror",
MozBrowserEvent::IconChange(_, _, _) => "mozbrowsericonchange",
MozBrowserEvent::LoadEnd => "mozbrowserloadend",
MozBrowserEvent::LoadStart => "mozbrowserloadstart",
MozBrowserEvent::LocationChange(_, _, _) => "mozbrowserlocationchange",
MozBrowserEvent::OpenWindow => "mozbrowseropenwindow",
MozBrowserEvent::SecurityChange(_) => "mozbrowsersecuritychange",
MozBrowserEvent::ShowModalPrompt(_, _, _, _) => "mozbrowsershowmodalprompt",
MozBrowserEvent::TitleChange(_) => "mozbrowsertitlechange",
MozBrowserEvent::UsernameAndPasswordRequired => "mozbrowserusernameandpasswordrequired",
MozBrowserEvent::OpenSearch => "mozbrowseropensearch"
}
}
}
// https://developer.mozilla.org/en-US/docs/Web/Events/mozbrowsererror
/// The different types of Browser error events
#[derive(Deserialize, Serialize)]
pub enum MozBrowserErrorType {
// For the moment, we are just reporting panics, using the "fatal" type.
/// A fatal error
Fatal,
}
impl MozBrowserErrorType {
/// Get the name of the error type as a `& str`
pub fn name(&self) -> &'static str {
match *self {
MozBrowserErrorType::Fatal => "fatal",
}
}
}