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* Use 2024 style edition Signed-off-by: Simon Wülker <simon.wuelker@arcor.de> * Reformat all code Signed-off-by: Simon Wülker <simon.wuelker@arcor.de> --------- Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
330 lines
11 KiB
Rust
330 lines
11 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use dom_struct::dom_struct;
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use webgpu::wgc::command as wgpu_com;
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use webgpu::{
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WebGPU, WebGPUCommandBuffer, WebGPUCommandEncoder, WebGPUComputePass, WebGPUDevice,
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WebGPURenderPass, WebGPURequest, wgt,
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};
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use crate::conversions::{Convert, TryConvert};
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use crate::dom::bindings::cell::DomRefCell;
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use crate::dom::bindings::codegen::Bindings::WebGPUBinding::{
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GPUCommandBufferDescriptor, GPUCommandEncoderDescriptor, GPUCommandEncoderMethods,
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GPUComputePassDescriptor, GPUExtent3D, GPUImageCopyBuffer, GPUImageCopyTexture,
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GPURenderPassDescriptor, GPUSize64,
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};
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use crate::dom::bindings::error::Fallible;
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use crate::dom::bindings::reflector::{DomGlobal, Reflector, reflect_dom_object};
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use crate::dom::bindings::root::{Dom, DomRoot};
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use crate::dom::bindings::str::USVString;
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use crate::dom::globalscope::GlobalScope;
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use crate::dom::gpuconvert::convert_load_op;
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use crate::dom::webgpu::gpubuffer::GPUBuffer;
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use crate::dom::webgpu::gpucommandbuffer::GPUCommandBuffer;
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use crate::dom::webgpu::gpucomputepassencoder::GPUComputePassEncoder;
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use crate::dom::webgpu::gpudevice::GPUDevice;
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use crate::dom::webgpu::gpurenderpassencoder::GPURenderPassEncoder;
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use crate::script_runtime::CanGc;
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#[dom_struct]
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pub(crate) struct GPUCommandEncoder {
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reflector_: Reflector,
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#[ignore_malloc_size_of = "defined in webgpu"]
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#[no_trace]
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channel: WebGPU,
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label: DomRefCell<USVString>,
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#[no_trace]
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encoder: WebGPUCommandEncoder,
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device: Dom<GPUDevice>,
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}
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impl GPUCommandEncoder {
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pub(crate) fn new_inherited(
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channel: WebGPU,
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device: &GPUDevice,
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encoder: WebGPUCommandEncoder,
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label: USVString,
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) -> Self {
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Self {
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channel,
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reflector_: Reflector::new(),
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label: DomRefCell::new(label),
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device: Dom::from_ref(device),
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encoder,
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}
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}
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pub(crate) fn new(
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global: &GlobalScope,
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channel: WebGPU,
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device: &GPUDevice,
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encoder: WebGPUCommandEncoder,
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label: USVString,
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can_gc: CanGc,
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) -> DomRoot<Self> {
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reflect_dom_object(
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Box::new(GPUCommandEncoder::new_inherited(
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channel, device, encoder, label,
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)),
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global,
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can_gc,
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)
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}
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}
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impl GPUCommandEncoder {
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pub(crate) fn id(&self) -> WebGPUCommandEncoder {
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self.encoder
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}
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pub(crate) fn device_id(&self) -> WebGPUDevice {
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self.device.id()
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpudevice-createcommandencoder>
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pub(crate) fn create(
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device: &GPUDevice,
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descriptor: &GPUCommandEncoderDescriptor,
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can_gc: CanGc,
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) -> DomRoot<GPUCommandEncoder> {
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let command_encoder_id = device.global().wgpu_id_hub().create_command_encoder_id();
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device
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.channel()
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.0
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.send(WebGPURequest::CreateCommandEncoder {
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device_id: device.id().0,
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command_encoder_id,
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desc: wgt::CommandEncoderDescriptor {
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label: (&descriptor.parent).convert(),
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},
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})
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.expect("Failed to create WebGPU command encoder");
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let encoder = WebGPUCommandEncoder(command_encoder_id);
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GPUCommandEncoder::new(
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&device.global(),
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device.channel().clone(),
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device,
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encoder,
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descriptor.parent.label.clone(),
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can_gc,
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)
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}
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}
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impl GPUCommandEncoderMethods<crate::DomTypeHolder> for GPUCommandEncoder {
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/// <https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label>
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fn Label(&self) -> USVString {
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self.label.borrow().clone()
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label>
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fn SetLabel(&self, value: USVString) {
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*self.label.borrow_mut() = value;
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-begincomputepass>
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fn BeginComputePass(
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&self,
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descriptor: &GPUComputePassDescriptor,
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) -> DomRoot<GPUComputePassEncoder> {
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let compute_pass_id = self.global().wgpu_id_hub().create_compute_pass_id();
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if let Err(e) = self.channel.0.send(WebGPURequest::BeginComputePass {
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command_encoder_id: self.id().0,
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compute_pass_id,
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label: (&descriptor.parent).convert(),
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device_id: self.device.id().0,
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}) {
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warn!("Failed to send WebGPURequest::BeginComputePass {e:?}");
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}
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GPUComputePassEncoder::new(
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&self.global(),
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self.channel.clone(),
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self,
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WebGPUComputePass(compute_pass_id),
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descriptor.parent.label.clone(),
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CanGc::note(),
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)
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-beginrenderpass>
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fn BeginRenderPass(
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&self,
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descriptor: &GPURenderPassDescriptor,
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) -> Fallible<DomRoot<GPURenderPassEncoder>> {
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let depth_stencil_attachment = descriptor.depthStencilAttachment.as_ref().map(|ds| {
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wgpu_com::RenderPassDepthStencilAttachment {
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depth: wgpu_com::PassChannel {
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load_op: ds
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.depthLoadOp
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.as_ref()
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.map(|l| convert_load_op(l, ds.depthClearValue.map(|v| *v))),
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store_op: ds.depthStoreOp.as_ref().map(Convert::convert),
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read_only: ds.depthReadOnly,
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},
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stencil: wgpu_com::PassChannel {
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load_op: ds
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.stencilLoadOp
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.as_ref()
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.map(|l| convert_load_op(l, Some(ds.stencilClearValue))),
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store_op: ds.stencilStoreOp.as_ref().map(Convert::convert),
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read_only: ds.stencilReadOnly,
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},
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view: ds.view.id().0,
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}
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});
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let color_attachments = descriptor
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.colorAttachments
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.iter()
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.map(|color| -> Fallible<_> {
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Ok(Some(wgpu_com::RenderPassColorAttachment {
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resolve_target: color.resolveTarget.as_ref().map(|t| t.id().0),
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load_op: convert_load_op(
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&color.loadOp,
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color
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.clearValue
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.as_ref()
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.map(|color| (color).try_convert())
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.transpose()?
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.unwrap_or_default(),
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),
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store_op: color.storeOp.convert(),
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view: color.view.id().0,
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}))
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})
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.collect::<Fallible<Vec<_>>>()?;
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let render_pass_id = self.global().wgpu_id_hub().create_render_pass_id();
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if let Err(e) = self.channel.0.send(WebGPURequest::BeginRenderPass {
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command_encoder_id: self.id().0,
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render_pass_id,
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label: (&descriptor.parent).convert(),
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depth_stencil_attachment,
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color_attachments,
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device_id: self.device.id().0,
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}) {
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warn!("Failed to send WebGPURequest::BeginRenderPass {e:?}");
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}
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Ok(GPURenderPassEncoder::new(
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&self.global(),
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self.channel.clone(),
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WebGPURenderPass(render_pass_id),
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self,
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descriptor.parent.label.clone(),
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CanGc::note(),
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))
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-copybuffertobuffer>
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fn CopyBufferToBuffer(
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&self,
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source: &GPUBuffer,
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source_offset: GPUSize64,
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destination: &GPUBuffer,
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destination_offset: GPUSize64,
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size: GPUSize64,
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) {
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self.channel
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.0
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.send(WebGPURequest::CopyBufferToBuffer {
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command_encoder_id: self.encoder.0,
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source_id: source.id().0,
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source_offset,
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destination_id: destination.id().0,
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destination_offset,
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size,
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})
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.expect("Failed to send CopyBufferToBuffer");
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-copybuffertotexture>
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fn CopyBufferToTexture(
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&self,
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source: &GPUImageCopyBuffer,
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destination: &GPUImageCopyTexture,
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copy_size: GPUExtent3D,
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) -> Fallible<()> {
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self.channel
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.0
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.send(WebGPURequest::CopyBufferToTexture {
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command_encoder_id: self.encoder.0,
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source: source.convert(),
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destination: destination.try_convert()?,
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copy_size: (©_size).try_convert()?,
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})
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.expect("Failed to send CopyBufferToTexture");
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Ok(())
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-copybuffertotexture>
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fn CopyTextureToBuffer(
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&self,
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source: &GPUImageCopyTexture,
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destination: &GPUImageCopyBuffer,
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copy_size: GPUExtent3D,
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) -> Fallible<()> {
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self.channel
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.0
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.send(WebGPURequest::CopyTextureToBuffer {
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command_encoder_id: self.encoder.0,
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source: source.try_convert()?,
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destination: destination.convert(),
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copy_size: (©_size).try_convert()?,
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})
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.expect("Failed to send CopyTextureToBuffer");
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Ok(())
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}
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/// <https://gpuweb.github.io/gpuweb/#GPUCommandEncoder-copyTextureToTexture>
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fn CopyTextureToTexture(
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&self,
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source: &GPUImageCopyTexture,
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destination: &GPUImageCopyTexture,
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copy_size: GPUExtent3D,
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) -> Fallible<()> {
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self.channel
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.0
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.send(WebGPURequest::CopyTextureToTexture {
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command_encoder_id: self.encoder.0,
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source: source.try_convert()?,
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destination: destination.try_convert()?,
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copy_size: (©_size).try_convert()?,
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})
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.expect("Failed to send CopyTextureToTexture");
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Ok(())
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-finish>
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fn Finish(&self, descriptor: &GPUCommandBufferDescriptor) -> DomRoot<GPUCommandBuffer> {
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self.channel
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.0
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.send(WebGPURequest::CommandEncoderFinish {
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command_encoder_id: self.encoder.0,
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device_id: self.device.id().0,
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desc: wgt::CommandBufferDescriptor {
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label: (&descriptor.parent).convert(),
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},
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})
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.expect("Failed to send Finish");
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let buffer = WebGPUCommandBuffer(self.encoder.0.into_command_buffer_id());
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GPUCommandBuffer::new(
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&self.global(),
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self.channel.clone(),
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buffer,
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descriptor.parent.label.clone(),
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CanGc::note(),
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)
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}
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}
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