servo/components/style/context.rs
Hiroyuki Ikezoe 6bba9d4dab Add a new sequential task flag for display propery changes from 'none'
Unlike CSS animations/transitions, script animations keep alive on display:none
elements, so once the display property was changed to others in normal
styling, we need to do styling for the script animations in the second
animation traversal.  Otherwise, the styling for the script animations will
be deferred to the next frame.
2018-02-22 06:00:07 +09:00

789 lines
30 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! The context within which style is calculated.
#[cfg(feature = "servo")] use animation::Animation;
use app_units::Au;
use bloom::StyleBloom;
use data::{EagerPseudoStyles, ElementData};
use dom::{TElement, SendElement};
#[cfg(feature = "servo")] use dom::OpaqueNode;
use euclid::Size2D;
use euclid::TypedScale;
use fnv::FnvHashMap;
use font_metrics::FontMetricsProvider;
#[cfg(feature = "gecko")] use gecko_bindings::structs;
use parallel::{STACK_SAFETY_MARGIN_KB, STYLE_THREAD_STACK_SIZE_KB};
#[cfg(feature = "servo")] use parking_lot::RwLock;
use properties::ComputedValues;
#[cfg(feature = "servo")] use properties::PropertyId;
use rule_cache::RuleCache;
use rule_tree::StrongRuleNode;
use selector_parser::{EAGER_PSEUDO_COUNT, SnapshotMap};
use selectors::NthIndexCache;
use selectors::matching::ElementSelectorFlags;
use servo_arc::Arc;
#[cfg(feature = "servo")] use servo_atoms::Atom;
use shared_lock::StylesheetGuards;
use sharing::StyleSharingCache;
use std::fmt;
use std::ops;
#[cfg(feature = "servo")] use std::sync::Mutex;
#[cfg(feature = "servo")] use std::sync::mpsc::Sender;
use style_traits::CSSPixel;
use style_traits::DevicePixel;
#[cfg(feature = "servo")] use style_traits::SpeculativePainter;
use stylist::Stylist;
use thread_state::{self, ThreadState};
use time;
use timer::Timer;
use traversal::DomTraversal;
use traversal_flags::TraversalFlags;
use uluru::{Entry, LRUCache};
pub use selectors::matching::QuirksMode;
/// This structure is used to create a local style context from a shared one.
#[cfg(feature = "servo")]
pub struct ThreadLocalStyleContextCreationInfo {
new_animations_sender: Sender<Animation>,
}
#[cfg(feature = "servo")]
impl ThreadLocalStyleContextCreationInfo {
/// Trivially constructs a `ThreadLocalStyleContextCreationInfo`.
pub fn new(animations_sender: Sender<Animation>) -> Self {
ThreadLocalStyleContextCreationInfo {
new_animations_sender: animations_sender,
}
}
}
/// A global options structure for the style system. We use this instead of
/// opts to abstract across Gecko and Servo.
#[derive(Clone)]
pub struct StyleSystemOptions {
/// Whether the style sharing cache is disabled.
pub disable_style_sharing_cache: bool,
/// Whether we should dump statistics about the style system.
pub dump_style_statistics: bool,
/// The minimum number of elements that must be traversed to trigger a dump
/// of style statistics.
pub style_statistics_threshold: usize,
}
#[cfg(feature = "gecko")]
fn get_env_bool(name: &str) -> bool {
use std::env;
match env::var(name) {
Ok(s) => !s.is_empty(),
Err(_) => false,
}
}
const DEFAULT_STATISTICS_THRESHOLD: usize = 50;
#[cfg(feature = "gecko")]
fn get_env_usize(name: &str) -> Option<usize> {
use std::env;
env::var(name).ok().map(|s| {
s.parse::<usize>().expect("Couldn't parse environmental variable as usize")
})
}
impl Default for StyleSystemOptions {
#[cfg(feature = "servo")]
fn default() -> Self {
use servo_config::opts;
StyleSystemOptions {
disable_style_sharing_cache: opts::get().disable_share_style_cache,
dump_style_statistics: opts::get().style_sharing_stats,
style_statistics_threshold: DEFAULT_STATISTICS_THRESHOLD,
}
}
#[cfg(feature = "gecko")]
fn default() -> Self {
StyleSystemOptions {
disable_style_sharing_cache: get_env_bool("DISABLE_STYLE_SHARING_CACHE"),
dump_style_statistics: get_env_bool("DUMP_STYLE_STATISTICS"),
style_statistics_threshold: get_env_usize("STYLE_STATISTICS_THRESHOLD")
.unwrap_or(DEFAULT_STATISTICS_THRESHOLD),
}
}
}
impl StyleSystemOptions {
#[cfg(feature = "servo")]
/// On Gecko's nightly build?
pub fn is_nightly(&self) -> bool {
false
}
#[cfg(feature = "gecko")]
/// On Gecko's nightly build?
#[inline]
pub fn is_nightly(&self) -> bool {
structs::GECKO_IS_NIGHTLY
}
}
/// A shared style context.
///
/// There's exactly one of these during a given restyle traversal, and it's
/// shared among the worker threads.
pub struct SharedStyleContext<'a> {
/// The CSS selector stylist.
pub stylist: &'a Stylist,
/// Whether visited styles are enabled.
///
/// They may be disabled when Gecko's pref layout.css.visited_links_enabled
/// is false, or when in private browsing mode.
pub visited_styles_enabled: bool,
/// Configuration options.
pub options: StyleSystemOptions,
/// Guards for pre-acquired locks
pub guards: StylesheetGuards<'a>,
/// The current timer for transitions and animations. This is needed to test
/// them.
pub timer: Timer,
/// Flags controlling how we traverse the tree.
pub traversal_flags: TraversalFlags,
/// A map with our snapshots in order to handle restyle hints.
pub snapshot_map: &'a SnapshotMap,
/// The animations that are currently running.
#[cfg(feature = "servo")]
pub running_animations: Arc<RwLock<FnvHashMap<OpaqueNode, Vec<Animation>>>>,
/// The list of animations that have expired since the last style recalculation.
#[cfg(feature = "servo")]
pub expired_animations: Arc<RwLock<FnvHashMap<OpaqueNode, Vec<Animation>>>>,
/// Paint worklets
#[cfg(feature = "servo")]
pub registered_speculative_painters: &'a RegisteredSpeculativePainters,
/// Data needed to create the thread-local style context from the shared one.
#[cfg(feature = "servo")]
pub local_context_creation_data: Mutex<ThreadLocalStyleContextCreationInfo>,
}
impl<'a> SharedStyleContext<'a> {
/// Return a suitable viewport size in order to be used for viewport units.
pub fn viewport_size(&self) -> Size2D<Au> {
self.stylist.device().au_viewport_size()
}
/// The device pixel ratio
pub fn device_pixel_ratio(&self) -> TypedScale<f32, CSSPixel, DevicePixel> {
self.stylist.device().device_pixel_ratio()
}
/// The quirks mode of the document.
pub fn quirks_mode(&self) -> QuirksMode {
self.stylist.quirks_mode()
}
}
/// The structure holds various intermediate inputs that are eventually used by
/// by the cascade.
///
/// The matching and cascading process stores them in this format temporarily
/// within the `CurrentElementInfo`. At the end of the cascade, they are folded
/// down into the main `ComputedValues` to reduce memory usage per element while
/// still remaining accessible.
#[derive(Clone, Debug, Default)]
pub struct CascadeInputs {
/// The rule node representing the ordered list of rules matched for this
/// node.
pub rules: Option<StrongRuleNode>,
/// The rule node representing the ordered list of rules matched for this
/// node if visited, only computed if there's a relevant link for this
/// element. A element's "relevant link" is the element being matched if it
/// is a link or the nearest ancestor link.
pub visited_rules: Option<StrongRuleNode>,
}
impl CascadeInputs {
/// Construct inputs from previous cascade results, if any.
pub fn new_from_style(style: &ComputedValues) -> Self {
CascadeInputs {
rules: style.rules.clone(),
visited_rules: style.visited_style().and_then(|v| v.rules.clone()),
}
}
}
/// A list of cascade inputs for eagerly-cascaded pseudo-elements.
/// The list is stored inline.
#[derive(Debug)]
pub struct EagerPseudoCascadeInputs(Option<[Option<CascadeInputs>; EAGER_PSEUDO_COUNT]>);
// Manually implement `Clone` here because the derived impl of `Clone` for
// array types assumes the value inside is `Copy`.
impl Clone for EagerPseudoCascadeInputs {
fn clone(&self) -> Self {
if self.0.is_none() {
return EagerPseudoCascadeInputs(None)
}
let self_inputs = self.0.as_ref().unwrap();
let mut inputs: [Option<CascadeInputs>; EAGER_PSEUDO_COUNT] = Default::default();
for i in 0..EAGER_PSEUDO_COUNT {
inputs[i] = self_inputs[i].clone();
}
EagerPseudoCascadeInputs(Some(inputs))
}
}
impl EagerPseudoCascadeInputs {
/// Construct inputs from previous cascade results, if any.
fn new_from_style(styles: &EagerPseudoStyles) -> Self {
EagerPseudoCascadeInputs(styles.as_optional_array().map(|styles| {
let mut inputs: [Option<CascadeInputs>; EAGER_PSEUDO_COUNT] = Default::default();
for i in 0..EAGER_PSEUDO_COUNT {
inputs[i] = styles[i].as_ref().map(|s| CascadeInputs::new_from_style(s));
}
inputs
}))
}
/// Returns the list of rules, if they exist.
pub fn into_array(self) -> Option<[Option<CascadeInputs>; EAGER_PSEUDO_COUNT]> {
self.0
}
}
/// The cascade inputs associated with a node, including those for any
/// pseudo-elements.
///
/// The matching and cascading process stores them in this format temporarily
/// within the `CurrentElementInfo`. At the end of the cascade, they are folded
/// down into the main `ComputedValues` to reduce memory usage per element while
/// still remaining accessible.
#[derive(Clone, Debug)]
pub struct ElementCascadeInputs {
/// The element's cascade inputs.
pub primary: CascadeInputs,
/// A list of the inputs for the element's eagerly-cascaded pseudo-elements.
pub pseudos: EagerPseudoCascadeInputs,
}
impl ElementCascadeInputs {
/// Construct inputs from previous cascade results, if any.
pub fn new_from_element_data(data: &ElementData) -> Self {
debug_assert!(data.has_styles());
ElementCascadeInputs {
primary: CascadeInputs::new_from_style(data.styles.primary()),
pseudos: EagerPseudoCascadeInputs::new_from_style(&data.styles.pseudos),
}
}
}
/// Statistics gathered during the traversal. We gather statistics on each
/// thread and then combine them after the threads join via the Add
/// implementation below.
#[derive(Default)]
pub struct TraversalStatistics {
/// The total number of elements traversed.
pub elements_traversed: u32,
/// The number of elements where has_styles() went from false to true.
pub elements_styled: u32,
/// The number of elements for which we performed selector matching.
pub elements_matched: u32,
/// The number of cache hits from the StyleSharingCache.
pub styles_shared: u32,
/// The number of styles reused via rule node comparison from the
/// StyleSharingCache.
pub styles_reused: u32,
/// The number of selectors in the stylist.
pub selectors: u32,
/// The number of revalidation selectors.
pub revalidation_selectors: u32,
/// The number of state/attr dependencies in the dependency set.
pub dependency_selectors: u32,
/// The number of declarations in the stylist.
pub declarations: u32,
/// The number of times the stylist was rebuilt.
pub stylist_rebuilds: u32,
/// Time spent in the traversal, in milliseconds.
pub traversal_time_ms: f64,
/// Whether this was a parallel traversal.
pub is_parallel: Option<bool>,
/// Whether this is a "large" traversal.
pub is_large: Option<bool>,
}
/// Implementation of Add to aggregate statistics across different threads.
impl<'a> ops::Add for &'a TraversalStatistics {
type Output = TraversalStatistics;
fn add(self, other: Self) -> TraversalStatistics {
debug_assert!(self.traversal_time_ms == 0.0 && other.traversal_time_ms == 0.0,
"traversal_time_ms should be set at the end by the caller");
debug_assert!(self.selectors == 0, "set at the end");
debug_assert!(self.revalidation_selectors == 0, "set at the end");
debug_assert!(self.dependency_selectors == 0, "set at the end");
debug_assert!(self.declarations == 0, "set at the end");
debug_assert!(self.stylist_rebuilds == 0, "set at the end");
TraversalStatistics {
elements_traversed: self.elements_traversed + other.elements_traversed,
elements_styled: self.elements_styled + other.elements_styled,
elements_matched: self.elements_matched + other.elements_matched,
styles_shared: self.styles_shared + other.styles_shared,
styles_reused: self.styles_reused + other.styles_reused,
selectors: 0,
revalidation_selectors: 0,
dependency_selectors: 0,
declarations: 0,
stylist_rebuilds: 0,
traversal_time_ms: 0.0,
is_parallel: None,
is_large: None,
}
}
}
/// Format the statistics in a way that the performance test harness understands.
/// See https://bugzilla.mozilla.org/show_bug.cgi?id=1331856#c2
impl fmt::Display for TraversalStatistics {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
debug_assert!(self.traversal_time_ms != 0.0, "should have set traversal time");
writeln!(f, "[PERF] perf block start")?;
writeln!(f, "[PERF],traversal,{}", if self.is_parallel.unwrap() {
"parallel"
} else {
"sequential"
})?;
writeln!(f, "[PERF],elements_traversed,{}", self.elements_traversed)?;
writeln!(f, "[PERF],elements_styled,{}", self.elements_styled)?;
writeln!(f, "[PERF],elements_matched,{}", self.elements_matched)?;
writeln!(f, "[PERF],styles_shared,{}", self.styles_shared)?;
writeln!(f, "[PERF],styles_reused,{}", self.styles_reused)?;
writeln!(f, "[PERF],selectors,{}", self.selectors)?;
writeln!(f, "[PERF],revalidation_selectors,{}", self.revalidation_selectors)?;
writeln!(f, "[PERF],dependency_selectors,{}", self.dependency_selectors)?;
writeln!(f, "[PERF],declarations,{}", self.declarations)?;
writeln!(f, "[PERF],stylist_rebuilds,{}", self.stylist_rebuilds)?;
writeln!(f, "[PERF],traversal_time_ms,{}", self.traversal_time_ms)?;
writeln!(f, "[PERF] perf block end")
}
}
impl TraversalStatistics {
/// Computes the traversal time given the start time in seconds.
pub fn finish<E, D>(&mut self, traversal: &D, parallel: bool, start: f64)
where E: TElement,
D: DomTraversal<E>,
{
let threshold = traversal.shared_context().options.style_statistics_threshold;
let stylist = traversal.shared_context().stylist;
self.is_parallel = Some(parallel);
self.is_large = Some(self.elements_traversed as usize >= threshold);
self.traversal_time_ms = (time::precise_time_s() - start) * 1000.0;
self.selectors = stylist.num_selectors() as u32;
self.revalidation_selectors = stylist.num_revalidation_selectors() as u32;
self.dependency_selectors = stylist.num_invalidations() as u32;
self.declarations = stylist.num_declarations() as u32;
self.stylist_rebuilds = stylist.num_rebuilds() as u32;
}
/// Returns whether this traversal is 'large' in order to avoid console spam
/// from lots of tiny traversals.
pub fn is_large_traversal(&self) -> bool {
self.is_large.unwrap()
}
}
#[cfg(feature = "gecko")]
bitflags! {
/// Represents which tasks are performed in a SequentialTask of
/// UpdateAnimations which is a result of normal restyle.
pub struct UpdateAnimationsTasks: u8 {
/// Update CSS Animations.
const CSS_ANIMATIONS = structs::UpdateAnimationsTasks_CSSAnimations;
/// Update CSS Transitions.
const CSS_TRANSITIONS = structs::UpdateAnimationsTasks_CSSTransitions;
/// Update effect properties.
const EFFECT_PROPERTIES = structs::UpdateAnimationsTasks_EffectProperties;
/// Update animation cacade results for animations running on the compositor.
const CASCADE_RESULTS = structs::UpdateAnimationsTasks_CascadeResults;
/// Display property was changed from none.
/// Script animations keep alive on display:none elements, so we need to trigger
/// the second animation restyles for the script animations in the case where
/// the display property was changed from 'none' to others.
const DISPLAY_CHANGED_FROM_NONE = structs::UpdateAnimationsTasks_DisplayChangedFromNone;
}
}
#[cfg(feature = "gecko")]
bitflags! {
/// Represents which tasks are performed in a SequentialTask as a result of
/// animation-only restyle.
pub struct PostAnimationTasks: u8 {
/// Display property was changed from none in animation-only restyle so
/// that we need to resolve styles for descendants in a subsequent
/// normal restyle.
const DISPLAY_CHANGED_FROM_NONE_FOR_SMIL = 0x01;
}
}
/// A task to be run in sequential mode on the parent (non-worker) thread. This
/// is used by the style system to queue up work which is not safe to do during
/// the parallel traversal.
pub enum SequentialTask<E: TElement> {
/// Entry to avoid an unused type parameter error on servo.
Unused(SendElement<E>),
/// Performs one of a number of possible tasks related to updating animations based on the
/// |tasks| field. These include updating CSS animations/transitions that changed as part
/// of the non-animation style traversal, and updating the computed effect properties.
#[cfg(feature = "gecko")]
UpdateAnimations {
/// The target element or pseudo-element.
el: SendElement<E>,
/// The before-change style for transitions. We use before-change style as the initial
/// value of its Keyframe. Required if |tasks| includes CSSTransitions.
before_change_style: Option<Arc<ComputedValues>>,
/// The tasks which are performed in this SequentialTask.
tasks: UpdateAnimationsTasks
},
/// Performs one of a number of possible tasks as a result of animation-only restyle.
/// Currently we do only process for resolving descendant elements that were display:none
/// subtree for SMIL animation.
#[cfg(feature = "gecko")]
PostAnimation {
/// The target element.
el: SendElement<E>,
/// The tasks which are performed in this SequentialTask.
tasks: PostAnimationTasks
},
}
impl<E: TElement> SequentialTask<E> {
/// Executes this task.
pub fn execute(self) {
use self::SequentialTask::*;
debug_assert_eq!(thread_state::get(), ThreadState::LAYOUT);
match self {
Unused(_) => unreachable!(),
#[cfg(feature = "gecko")]
UpdateAnimations { el, before_change_style, tasks } => {
el.update_animations(before_change_style, tasks);
}
#[cfg(feature = "gecko")]
PostAnimation { el, tasks } => {
el.process_post_animation(tasks);
}
}
}
/// Creates a task to update various animation-related state on
/// a given (pseudo-)element.
#[cfg(feature = "gecko")]
pub fn update_animations(el: E,
before_change_style: Option<Arc<ComputedValues>>,
tasks: UpdateAnimationsTasks) -> Self {
use self::SequentialTask::*;
UpdateAnimations {
el: unsafe { SendElement::new(el) },
before_change_style: before_change_style,
tasks: tasks,
}
}
/// Creates a task to do post-process for a given element as a result of
/// animation-only restyle.
#[cfg(feature = "gecko")]
pub fn process_post_animation(el: E, tasks: PostAnimationTasks) -> Self {
use self::SequentialTask::*;
PostAnimation {
el: unsafe { SendElement::new(el) },
tasks: tasks,
}
}
}
type CacheItem<E> = (SendElement<E>, ElementSelectorFlags);
/// Map from Elements to ElementSelectorFlags. Used to defer applying selector
/// flags until after the traversal.
pub struct SelectorFlagsMap<E: TElement> {
/// The hashmap storing the flags to apply.
map: FnvHashMap<SendElement<E>, ElementSelectorFlags>,
/// An LRU cache to avoid hashmap lookups, which can be slow if the map
/// gets big.
cache: LRUCache<[Entry<CacheItem<E>>; 4 + 1]>,
}
#[cfg(debug_assertions)]
impl<E: TElement> Drop for SelectorFlagsMap<E> {
fn drop(&mut self) {
debug_assert!(self.map.is_empty());
}
}
impl<E: TElement> SelectorFlagsMap<E> {
/// Creates a new empty SelectorFlagsMap.
pub fn new() -> Self {
SelectorFlagsMap {
map: FnvHashMap::default(),
cache: LRUCache::default(),
}
}
/// Inserts some flags into the map for a given element.
pub fn insert_flags(&mut self, element: E, flags: ElementSelectorFlags) {
let el = unsafe { SendElement::new(element) };
// Check the cache. If the flags have already been noted, we're done.
if let Some(item) = self.cache.find(|x| x.0 == el) {
if !item.1.contains(flags) {
item.1.insert(flags);
self.map.get_mut(&el).unwrap().insert(flags);
}
return;
}
let f = self.map.entry(el).or_insert(ElementSelectorFlags::empty());
*f |= flags;
self.cache.insert((unsafe { SendElement::new(element) }, *f))
}
/// Applies the flags. Must be called on the main thread.
fn apply_flags(&mut self) {
debug_assert_eq!(thread_state::get(), ThreadState::LAYOUT);
self.cache.evict_all();
for (el, flags) in self.map.drain() {
unsafe { el.set_selector_flags(flags); }
}
}
}
/// A list of SequentialTasks that get executed on Drop.
pub struct SequentialTaskList<E>(Vec<SequentialTask<E>>)
where
E: TElement;
impl<E> ops::Deref for SequentialTaskList<E>
where
E: TElement,
{
type Target = Vec<SequentialTask<E>>;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl<E> ops::DerefMut for SequentialTaskList<E>
where
E: TElement,
{
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.0
}
}
impl<E> Drop for SequentialTaskList<E>
where
E: TElement,
{
fn drop(&mut self) {
debug_assert_eq!(thread_state::get(), ThreadState::LAYOUT);
for task in self.0.drain(..) {
task.execute()
}
}
}
/// A helper type for stack limit checking. This assumes that stacks grow
/// down, which is true for all non-ancient CPU architectures.
pub struct StackLimitChecker {
lower_limit: usize
}
impl StackLimitChecker {
/// Create a new limit checker, for this thread, allowing further use
/// of up to |stack_size| bytes beyond (below) the current stack pointer.
#[inline(never)]
pub fn new(stack_size_limit: usize) -> Self {
StackLimitChecker {
lower_limit: StackLimitChecker::get_sp() - stack_size_limit
}
}
/// Checks whether the previously stored stack limit has now been exceeded.
#[inline(never)]
pub fn limit_exceeded(&self) -> bool {
let curr_sp = StackLimitChecker::get_sp();
// Do some sanity-checking to ensure that our invariants hold, even in
// the case where we've exceeded the soft limit.
//
// The correctness of depends on the assumption that no stack wraps
// around the end of the address space.
if cfg!(debug_assertions) {
// Compute the actual bottom of the stack by subtracting our safety
// margin from our soft limit. Note that this will be slightly below
// the actual bottom of the stack, because there are a few initial
// frames on the stack before we do the measurement that computes
// the limit.
let stack_bottom = self.lower_limit - STACK_SAFETY_MARGIN_KB * 1024;
// The bottom of the stack should be below the current sp. If it
// isn't, that means we've either waited too long to check the limit
// and burned through our safety margin (in which case we probably
// would have segfaulted by now), or we're using a limit computed for
// a different thread.
debug_assert!(stack_bottom < curr_sp);
// Compute the distance between the current sp and the bottom of
// the stack, and compare it against the current stack. It should be
// no further from us than the total stack size. We allow some slop
// to handle the fact that stack_bottom is a bit further than the
// bottom of the stack, as discussed above.
let distance_to_stack_bottom = curr_sp - stack_bottom;
let max_allowable_distance = (STYLE_THREAD_STACK_SIZE_KB + 10) * 1024;
debug_assert!(distance_to_stack_bottom <= max_allowable_distance);
}
// The actual bounds check.
curr_sp <= self.lower_limit
}
// Technically, rustc can optimize this away, but shouldn't for now.
// We should fix this once black_box is stable.
#[inline(always)]
fn get_sp() -> usize {
let mut foo: usize = 42;
(&mut foo as *mut usize) as usize
}
}
/// A thread-local style context.
///
/// This context contains data that needs to be used during restyling, but is
/// not required to be unique among worker threads, so we create one per worker
/// thread in order to be able to mutate it without locking.
pub struct ThreadLocalStyleContext<E: TElement> {
/// A cache to share style among siblings.
pub sharing_cache: StyleSharingCache<E>,
/// A cache from matched properties to elements that match those.
pub rule_cache: RuleCache,
/// The bloom filter used to fast-reject selector-matching.
pub bloom_filter: StyleBloom<E>,
/// A channel on which new animations that have been triggered by style
/// recalculation can be sent.
#[cfg(feature = "servo")]
pub new_animations_sender: Sender<Animation>,
/// A set of tasks to be run (on the parent thread) in sequential mode after
/// the rest of the styling is complete. This is useful for
/// infrequently-needed non-threadsafe operations.
///
/// It's important that goes after the style sharing cache and the bloom
/// filter, to ensure they're dropped before we execute the tasks, which
/// could create another ThreadLocalStyleContext for style computation.
pub tasks: SequentialTaskList<E>,
/// ElementSelectorFlags that need to be applied after the traversal is
/// complete. This map is used in cases where the matching algorithm needs
/// to set flags on elements it doesn't have exclusive access to (i.e. other
/// than the current element).
pub selector_flags: SelectorFlagsMap<E>,
/// Statistics about the traversal.
pub statistics: TraversalStatistics,
/// The struct used to compute and cache font metrics from style
/// for evaluation of the font-relative em/ch units and font-size
pub font_metrics_provider: E::FontMetricsProvider,
/// A checker used to ensure that parallel.rs does not recurse indefinitely
/// even on arbitrarily deep trees. See Gecko bug 1376883.
pub stack_limit_checker: StackLimitChecker,
/// A cache for nth-index-like selectors.
pub nth_index_cache: NthIndexCache,
}
impl<E: TElement> ThreadLocalStyleContext<E> {
/// Creates a new `ThreadLocalStyleContext` from a shared one.
#[cfg(feature = "servo")]
pub fn new(shared: &SharedStyleContext) -> Self {
ThreadLocalStyleContext {
sharing_cache: StyleSharingCache::new(),
rule_cache: RuleCache::new(),
bloom_filter: StyleBloom::new(),
new_animations_sender: shared.local_context_creation_data.lock().unwrap().new_animations_sender.clone(),
tasks: SequentialTaskList(Vec::new()),
selector_flags: SelectorFlagsMap::new(),
statistics: TraversalStatistics::default(),
font_metrics_provider: E::FontMetricsProvider::create_from(shared),
stack_limit_checker: StackLimitChecker::new(
(STYLE_THREAD_STACK_SIZE_KB - STACK_SAFETY_MARGIN_KB) * 1024),
nth_index_cache: NthIndexCache::default(),
}
}
#[cfg(feature = "gecko")]
/// Creates a new `ThreadLocalStyleContext` from a shared one.
pub fn new(shared: &SharedStyleContext) -> Self {
ThreadLocalStyleContext {
sharing_cache: StyleSharingCache::new(),
rule_cache: RuleCache::new(),
bloom_filter: StyleBloom::new(),
tasks: SequentialTaskList(Vec::new()),
selector_flags: SelectorFlagsMap::new(),
statistics: TraversalStatistics::default(),
font_metrics_provider: E::FontMetricsProvider::create_from(shared),
stack_limit_checker: StackLimitChecker::new(
(STYLE_THREAD_STACK_SIZE_KB - STACK_SAFETY_MARGIN_KB) * 1024),
nth_index_cache: NthIndexCache::default(),
}
}
}
impl<E: TElement> Drop for ThreadLocalStyleContext<E> {
fn drop(&mut self) {
debug_assert_eq!(thread_state::get(), ThreadState::LAYOUT);
// Apply any slow selector flags that need to be set on parents.
self.selector_flags.apply_flags();
}
}
/// A `StyleContext` is just a simple container for a immutable reference to a
/// shared style context, and a mutable reference to a local one.
pub struct StyleContext<'a, E: TElement + 'a> {
/// The shared style context reference.
pub shared: &'a SharedStyleContext<'a>,
/// The thread-local style context (mutable) reference.
pub thread_local: &'a mut ThreadLocalStyleContext<E>,
}
/// A registered painter
#[cfg(feature = "servo")]
pub trait RegisteredSpeculativePainter: SpeculativePainter {
/// The name it was registered with
fn name(&self) -> Atom;
/// The properties it was registered with
fn properties(&self) -> &FnvHashMap<Atom, PropertyId>;
}
/// A set of registered painters
#[cfg(feature = "servo")]
pub trait RegisteredSpeculativePainters: Sync {
/// Look up a speculative painter
fn get(&self, name: &Atom) -> Option<&RegisteredSpeculativePainter>;
}