mirror of
https://github.com/servo/servo.git
synced 2025-06-06 16:45:39 +00:00
96 lines
2.3 KiB
C++
96 lines
2.3 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include <lumin/LandscapeApp.h>
|
|
#include <lumin/Prism.h>
|
|
#include <lumin/event/ServerEvent.h>
|
|
#include <lumin/resource/PlanarResource.h>
|
|
#include <SceneDescriptor.h>
|
|
|
|
typedef void* ServoInstance;
|
|
|
|
/**
|
|
* Servo2D Landscape Application
|
|
*/
|
|
class Servo2D : public lumin::LandscapeApp {
|
|
public:
|
|
/**
|
|
* Constructs the Landscape Application.
|
|
*/
|
|
Servo2D();
|
|
|
|
/**
|
|
* Destroys the Landscape Application.
|
|
*/
|
|
virtual ~Servo2D();
|
|
|
|
/**
|
|
* Disallows the copy constructor.
|
|
*/
|
|
Servo2D(const Servo2D&) = delete;
|
|
|
|
/**
|
|
* Disallows the move constructor.
|
|
*/
|
|
Servo2D(Servo2D&&) = delete;
|
|
|
|
/**
|
|
* Disallows the copy assignment operator.
|
|
*/
|
|
Servo2D& operator=(const Servo2D&) = delete;
|
|
|
|
/**
|
|
* Disallows the move assignment operator.
|
|
*/
|
|
Servo2D& operator=(Servo2D&&) = delete;
|
|
|
|
protected:
|
|
/**
|
|
* Initializes the Landscape Application.
|
|
* @return - 0 on success, error code on failure.
|
|
*/
|
|
int init() override;
|
|
|
|
/**
|
|
* Deinitializes the Landscape Application.
|
|
* @return - 0 on success, error code on failure.
|
|
*/
|
|
int deInit() override;
|
|
|
|
/**
|
|
* Returns the size of the Prism, default = +/- (1.0f, 1.0f, 1.0f) meters.
|
|
* Used in createPrism().
|
|
*/
|
|
const glm::vec3 getInitialPrismExtents() const;
|
|
|
|
/**
|
|
* Creates the prism, updates the private variable prism_ with the created prism.
|
|
*/
|
|
int createInitialPrism();
|
|
|
|
/**
|
|
* Initializes and creates the scene of all scenes marked as initially instanced
|
|
*/
|
|
void instanceInitialScenes();
|
|
|
|
/**
|
|
* Initializes and creates the scene of the scene and instances it into the prism
|
|
*/
|
|
lumin::Node* instanceScene(const SceneDescriptor & sceneToInit);
|
|
|
|
/**
|
|
* Run application login
|
|
*/
|
|
virtual bool updateLoop(float fDelta) override;
|
|
|
|
/**
|
|
* Handle events from the server
|
|
*/
|
|
virtual bool eventListener(lumin::ServerEvent* event) override;
|
|
|
|
private:
|
|
lumin::Prism* prism_ = nullptr; // represents the bounded space where the App renders.
|
|
lumin::PlanarResource* plane_ = nullptr; // the plane we're rendering into
|
|
ServoInstance servo_ = nullptr; // the servo instance we're embedding
|
|
};
|