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54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
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//
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// THE CONTENTS OF THIS FILE IS GENERATED BY CODE AND
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// ANY MODIFICATIONS WILL BE OVERWRITTEN
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//
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// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
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// %BANNER_BEGIN%
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// ---------------------------------------------------------------------
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// %COPYRIGHT_BEGIN%
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//
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// Copyright (c) 2018 Magic Leap, Inc. All Rights Reserved.
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// Use of this file is governed by the Creator Agreement, located
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// here: https://id.magicleap.com/creator-terms
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//
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// %COPYRIGHT_END%
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// ---------------------------------------------------------------------
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// %BANNER_END%
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#include <SceneDescriptor.h>
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SceneDescriptor::SceneDescriptor(const char * exportedName, const char * id, const char * sceneGraphPath, const char * resourceModelPath, const ExportedNodeReferences& exportedNodeReferences, bool initiallyInstanced)
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:
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exportedName_(exportedName),
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id_(id),
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sceneGraphPath_(sceneGraphPath),
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resourceModelPath_(resourceModelPath),
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exportedNodeReferences_(exportedNodeReferences),
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initiallyInstanced_(initiallyInstanced) {
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}
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const std::string & SceneDescriptor::getExportedName() const {
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return exportedName_;
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}
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const std::string & SceneDescriptor::getId() const {
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return id_;
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}
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const std::string & SceneDescriptor::getSceneGraphPath() const {
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return sceneGraphPath_;
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}
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const std::string & SceneDescriptor::getResourceModelPath() const {
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return resourceModelPath_;
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}
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const SceneDescriptor::ExportedNodeReferences & SceneDescriptor::getExportedNodeReferences() const {
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return exportedNodeReferences_;
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}
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bool SceneDescriptor::getInitiallyInstanced() const {
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return initiallyInstanced_;
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}
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