servo/components/devtools/actors/framerate.rs
Martin Robinson 3398fc017b
Move non-gfx things out of gfx_traits and create a base crate (#32296)
For a long time, `gfx_traits` has held a lot of things unrelated to graphics
and also unrelated to the `gfx` crate (which is mostly about fonts).
This is a cleanup which does a few things:

1. Move non `gfx` crate things out of `gfx_traits`. This is important in
   order to prevent dependency cycles with a different integration between
   layout, script, and fonts.
2. Rename the `msg` crate to `base`. It didn't really contain anything
   to do with messages and instead mostly holds ids, which are used
   across many different crates in Servo. This new crate will hold the
   *rare* data types that are widely used.

Details:

 - All BackgroundHangMonitor-related things from base to a new
   `background_hang_monitor_api` crate.
 - Moved `TraversalDirection` to `script_traits`
 - Moved `Epoch`-related things from `gfx_traits` to `base`.
 - Moved `PrintTree` to base. This should be widely useful in Servo.
 - Moved `WebrenderApi` from `base` to `webrender_traits` and renamed it
   to `WebRenderFontApi`.
2024-05-17 12:28:58 +00:00

100 lines
2.6 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use std::mem;
use std::net::TcpStream;
use base::id::PipelineId;
use devtools_traits::DevtoolScriptControlMsg;
use ipc_channel::ipc::IpcSender;
use serde_json::{Map, Value};
use crate::actor::{Actor, ActorMessageStatus, ActorRegistry};
use crate::actors::timeline::HighResolutionStamp;
use crate::StreamId;
pub struct FramerateActor {
name: String,
pipeline: PipelineId,
script_sender: IpcSender<DevtoolScriptControlMsg>,
is_recording: bool,
ticks: Vec<HighResolutionStamp>,
}
impl Actor for FramerateActor {
fn name(&self) -> String {
self.name.clone()
}
fn handle_message(
&self,
_registry: &ActorRegistry,
_msg_type: &str,
_msg: &Map<String, Value>,
_stream: &mut TcpStream,
_id: StreamId,
) -> Result<ActorMessageStatus, ()> {
Ok(ActorMessageStatus::Ignored)
}
}
impl FramerateActor {
/// return name of actor
pub fn create(
registry: &ActorRegistry,
pipeline_id: PipelineId,
script_sender: IpcSender<DevtoolScriptControlMsg>,
) -> String {
let actor_name = registry.new_name("framerate");
let mut actor = FramerateActor {
name: actor_name.clone(),
pipeline: pipeline_id,
script_sender,
is_recording: false,
ticks: Vec::new(),
};
actor.start_recording();
registry.register_later(Box::new(actor));
actor_name
}
pub fn add_tick(&mut self, tick: f64) {
self.ticks.push(HighResolutionStamp::wrap(tick));
if self.is_recording {
let msg = DevtoolScriptControlMsg::RequestAnimationFrame(self.pipeline, self.name());
self.script_sender.send(msg).unwrap();
}
}
pub fn take_pending_ticks(&mut self) -> Vec<HighResolutionStamp> {
mem::take(&mut self.ticks)
}
fn start_recording(&mut self) {
if self.is_recording {
return;
}
self.is_recording = true;
let msg = DevtoolScriptControlMsg::RequestAnimationFrame(self.pipeline, self.name());
self.script_sender.send(msg).unwrap();
}
fn stop_recording(&mut self) {
if !self.is_recording {
return;
}
self.is_recording = false;
}
}
impl Drop for FramerateActor {
fn drop(&mut self) {
self.stop_recording();
}
}