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* Create embedder event to send to constellation * Handle gamepad message in constellation, send to script thread * Handle GamepadEvent in script thread and dispatch event to document * Add missing Clones, fix event * Add gamepad task source * Adjust GamepadIndex type, remove unused imports * Add internal getter for gamepads list * Update gamepad new methods * Handle gamepad connect and disconnect events * Proto will be none, no need for HandleObject * Initialize buttons and axes to standard mapping * Adjust update type index types * Update GamepadButton update function * Adjust Gamepad mapping comments to match spec, add update logic * Amend comment * Update button and axis inputs on Updated event * Add GilRs as gamepad backend in servoshell * Add spec links, queue gamepad updates on task source * ./mach fmt * Fix comment length * Split out button init, update spec comments * Move gamepad event handling from document to global * Map and normalize axes/button values * Use std::time for gamepad timestamp * Adjust gamepad handling in event loop * Move button press/touch check into map+normalize function - Small change but is more in line with spec * ./mach fmt * Update comment spec links and warning messages * Doc comments -> regular comments * Add window event handlers for gamepad connect/disconnect * Adjust gamepad disconnect behavior * Add missing TODO's, adjust gamepad/gamepadbutton list methods and formatting * Update button handling from gilrs, add comments * Enable gamepad pref during WPT tests and update expectations * Update WPT expectations in meta-legacy-layout
35 lines
1.3 KiB
Text
35 lines
1.3 KiB
Text
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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// https://w3c.github.io/gamepad/#gamepad-interface
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[Exposed=Window, Pref="dom.gamepad.enabled"]
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interface Gamepad {
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readonly attribute DOMString id;
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readonly attribute long index;
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readonly attribute boolean connected;
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readonly attribute DOMHighResTimeStamp timestamp;
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readonly attribute DOMString mapping;
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readonly attribute Float64Array axes;
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[SameObject] readonly attribute GamepadButtonList buttons;
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};
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// https://w3c.github.io/gamepad/extensions.html#partial-gamepad-interface
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partial interface Gamepad {
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readonly attribute GamepadHand hand;
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// readonly attribute FrozenArray<GamepadHapticActuator> hapticActuators;
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readonly attribute GamepadPose? pose;
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};
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// https://w3c.github.io/gamepad/extensions.html#gamepadhand-enum
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enum GamepadHand {
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"", /* unknown, both hands, or not applicable */
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"left",
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"right"
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};
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// https://www.w3.org/TR/gamepad/#extensions-to-the-windoweventhandlers-interface-mixin
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partial interface mixin WindowEventHandlers {
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attribute EventHandler ongamepadconnected;
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attribute EventHandler ongamepaddisconnected;
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};
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