servo/components/script/dom/webidls/Gamepad.webidl
Daniel Adams c999d4546c
Implement non-XR Gamepad discovery and input (#31200)
* Create embedder event to send to constellation

* Handle gamepad message in constellation, send to script thread

* Handle GamepadEvent in script thread and dispatch event to document

* Add missing Clones, fix event

* Add gamepad task source

* Adjust GamepadIndex type, remove unused imports

* Add internal getter for gamepads list

* Update gamepad new methods

* Handle gamepad connect and disconnect events

* Proto will be none, no need for HandleObject

* Initialize buttons and axes to standard mapping

* Adjust update type index types

* Update GamepadButton update function

* Adjust Gamepad mapping comments to match spec, add update logic

* Amend comment

* Update button and axis inputs on Updated event

* Add GilRs as gamepad backend in servoshell

* Add spec links, queue gamepad updates on task source

* ./mach fmt

* Fix comment length

* Split out button init, update spec comments

* Move gamepad event handling from document to global

* Map and normalize axes/button values

* Use std::time for gamepad timestamp

* Adjust gamepad handling in event loop

* Move button press/touch check into map+normalize function

- Small change but is more in line with spec

* ./mach fmt

* Update comment spec links and warning messages

* Doc comments -> regular comments

* Add window event handlers for gamepad connect/disconnect

* Adjust gamepad disconnect behavior

* Add missing TODO's, adjust gamepad/gamepadbutton list methods and formatting

* Update button handling from gilrs, add comments

* Enable gamepad pref during WPT tests and update expectations

* Update WPT expectations in meta-legacy-layout
2024-02-17 18:42:31 +00:00

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
// https://w3c.github.io/gamepad/#gamepad-interface
[Exposed=Window, Pref="dom.gamepad.enabled"]
interface Gamepad {
readonly attribute DOMString id;
readonly attribute long index;
readonly attribute boolean connected;
readonly attribute DOMHighResTimeStamp timestamp;
readonly attribute DOMString mapping;
readonly attribute Float64Array axes;
[SameObject] readonly attribute GamepadButtonList buttons;
};
// https://w3c.github.io/gamepad/extensions.html#partial-gamepad-interface
partial interface Gamepad {
readonly attribute GamepadHand hand;
// readonly attribute FrozenArray<GamepadHapticActuator> hapticActuators;
readonly attribute GamepadPose? pose;
};
// https://w3c.github.io/gamepad/extensions.html#gamepadhand-enum
enum GamepadHand {
"", /* unknown, both hands, or not applicable */
"left",
"right"
};
// https://www.w3.org/TR/gamepad/#extensions-to-the-windoweventhandlers-interface-mixin
partial interface mixin WindowEventHandlers {
attribute EventHandler ongamepadconnected;
attribute EventHandler ongamepaddisconnected;
};