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We need to pass these two types into the compositor, so we need a better way to serialize these rust types. We use serde and bincode to serialize/deserialize them, and use ByteBuf to pass the &[u8] data through IPC. We define StyleVecU8 for FFI usage only. Differential Revision: https://phabricator.services.mozilla.com/D50688
101 lines
2.5 KiB
Rust
101 lines
2.5 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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//! Computed angles.
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use crate::values::distance::{ComputeSquaredDistance, SquaredDistance};
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use crate::values::CSSFloat;
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use crate::Zero;
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use std::f64::consts::PI;
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use std::fmt::{self, Write};
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use std::{f32, f64};
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use style_traits::{CssWriter, ToCss};
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/// A computed angle in degrees.
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#[derive(
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Add,
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Animate,
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Clone,
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Copy,
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Debug,
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Deserialize,
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MallocSizeOf,
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PartialEq,
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PartialOrd,
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Serialize,
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ToAnimatedZero,
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ToResolvedValue,
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)]
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#[repr(C)]
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pub struct Angle(CSSFloat);
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impl ToCss for Angle {
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fn to_css<W>(&self, dest: &mut CssWriter<W>) -> fmt::Result
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where
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W: Write,
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{
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self.degrees().to_css(dest)?;
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dest.write_str("deg")
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}
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}
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const RAD_PER_DEG: f64 = PI / 180.0;
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impl Angle {
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/// Creates a computed `Angle` value from a radian amount.
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pub fn from_radians(radians: CSSFloat) -> Self {
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Angle(radians / RAD_PER_DEG as f32)
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}
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/// Creates a computed `Angle` value from a degrees amount.
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#[inline]
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pub fn from_degrees(degrees: CSSFloat) -> Self {
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Angle(degrees)
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}
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/// Returns the amount of radians this angle represents.
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#[inline]
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pub fn radians(&self) -> CSSFloat {
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self.radians64().min(f32::MAX as f64).max(f32::MIN as f64) as f32
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}
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/// Returns the amount of radians this angle represents as a `f64`.
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///
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/// Gecko stores angles as singles, but does this computation using doubles.
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///
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/// This is significant enough to mess up rounding to the nearest
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/// quarter-turn for 225 degrees, for example.
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#[inline]
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pub fn radians64(&self) -> f64 {
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self.0 as f64 * RAD_PER_DEG
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}
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/// Return the value in degrees.
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#[inline]
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pub fn degrees(&self) -> CSSFloat {
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self.0
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}
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}
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impl Zero for Angle {
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#[inline]
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fn zero() -> Self {
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Angle(0.0)
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}
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#[inline]
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fn is_zero(&self) -> bool {
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self.0 == 0.
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}
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}
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impl ComputeSquaredDistance for Angle {
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#[inline]
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fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
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// Use the formula for calculating the distance between angles defined in SVG:
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// https://www.w3.org/TR/SVG/animate.html#complexDistances
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self.radians64()
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.compute_squared_distance(&other.radians64())
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}
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}
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