servo/support/hololens/ServoApp/pch.h
2020-08-05 11:41:10 +02:00

73 lines
2.4 KiB
C++

#pragma once
#include <functional>
#include <future>
#include <hstring.h>
#include <map>
#include <mutex>
#include <restrictederrorinfo.h>
#include <unknwn.h>
#include <vector>
#include <wincodec.h>
#include <array>
#include <d2d1_2.h>
#include <d3d11_4.h>
#include <DirectXColors.h>
#include <dwrite_2.h>
#include <sstream>
#include <Windows.Graphics.Directx.Direct3D11.Interop.h>
#include <windows.h>
#include <WindowsNumerics.h>
#include <wrl/client.h>
#define GL_GLEXT_PROTOTYPES
#include <angle_windowsstore.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <EGL/eglplatform.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <winrt/Windows.ApplicationModel.Activation.h>
#include <winrt/Windows.ApplicationModel.Core.h>
#include <winrt/Windows.ApplicationModel.Resources.h>
#include <winrt/Windows.ApplicationModel.Resources.Core.h>
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Foundation.Metadata.h>
#include <winrt/Windows.Gaming.Input.h>
#include <winrt/Windows.Graphics.Display.h>
#include <winrt/Windows.Graphics.Holographic.h>
#include <winrt/Windows.Networking.Sockets.h>
#include <winrt/Windows.Perception.People.h>
#include <winrt/Windows.Perception.Spatial.h>
#include <winrt/Windows.Storage.h>
#include <winrt/Windows.Storage.Streams.h>
#include <winrt/windows.system.h>
#include <winrt/Windows.UI.Core.h>
#include <winrt/Windows.UI.Input.Spatial.h>
#include <winrt/Windows.UI.Popups.h>
#include <winrt/Windows.UI.ViewManagement.h>
#include <winrt/Windows.UI.Xaml.Controls.h>
#include <winrt/Windows.UI.Xaml.Controls.Primitives.h>
#include <winrt/Windows.UI.Xaml.Data.h>
#include <winrt/Windows.UI.Xaml.h>
#include <winrt/Windows.UI.Xaml.Documents.h>
#include <winrt/Windows.UI.Xaml.Input.h>
#include <winrt/Windows.UI.Xaml.Interop.h>
#include <winrt/Windows.UI.Xaml.Media.h>
#include <winrt/Windows.UI.Xaml.Markup.h>
#include <winrt/Windows.UI.Xaml.Navigation.h>
#include <winrt/Windows.UI.Xaml.Shapes.h>
#include <winrt/Windows.UI.Notifications.h>
#include <winrt/Windows.UI.Text.h>
#include <winrt/Windows.UI.Text.Core.h>
#include <winrt/Windows.Data.Xml.Dom.h>
#include <winrt/Windows.Storage.Streams.h>
#include <winrt/Windows.Data.Json.h>
#include <winrt/Microsoft.UI.Xaml.Automation.Peers.h>
#include <winrt/Microsoft.UI.Xaml.Controls.h>
#include <winrt/Microsoft.UI.Xaml.Controls.Primitives.h>
#include <winrt/Microsoft.UI.Xaml.Media.h>
#include <winrt/Microsoft.UI.Xaml.XamlTypeInfo.h>