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85 lines
2.9 KiB
HTML
85 lines
2.9 KiB
HTML
<!doctype html>
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<meta charset=utf-8>
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<title>CSSAnimation.finished</title>
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<!-- TODO: Add a more specific link for this once it is specified. -->
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<link rel="help" href="https://drafts.csswg.org/css-animations-2/#cssanimation">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="support/testcommon.js"></script>
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<style>
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@keyframes abc {
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to { transform: translate(10px) }
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}
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@keyframes def {}
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</style>
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<div id="log"></div>
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<script>
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'use strict';
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const ANIM_PROP_VAL = 'abc 100s';
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const ANIM_DURATION = 100 * MS_PER_SEC;
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promise_test(async t => {
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const div = addDiv(t);
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// Set up pending animation
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div.style.animation = ANIM_PROP_VAL;
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const animation = div.getAnimations()[0];
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const originalFinishedPromise = animation.finished;
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// Cancel the animation and flush styles
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div.style.animation = '';
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getComputedStyle(div).animation;
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await promise_rejects_dom(t, 'AbortError', originalFinishedPromise,
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'finished promise is rejected with AbortError');
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assert_not_equals(animation.finished, originalFinishedPromise,
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'Finished promise should change after the original is ' +
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'rejected');
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}, 'finished promise is rejected when an animation is canceled by resetting ' +
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'the animation property');
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promise_test(async t => {
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const div = addDiv(t);
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// As before, but this time instead of removing all animations, simply update
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// the list of animations. At least for Firefox, updating is a different
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// code path.
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// Set up pending animation
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div.style.animation = ANIM_PROP_VAL;
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const animation = div.getAnimations()[0];
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const originalFinishedPromise = animation.finished;
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// Update the animation and flush styles
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div.style.animation = 'def 100s';
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getComputedStyle(div).animation;
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await promise_rejects_dom(t, 'AbortError', originalFinishedPromise,
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'finished promise is rejected with AbortError');
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assert_not_equals(animation.finished, originalFinishedPromise,
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'Finished promise should change after the original is ' +
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'rejected');
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}, 'finished promise is rejected when an animation is canceled by changing ' +
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'the animation property');
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promise_test(async t => {
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const div = addDiv(t);
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div.style.animation = ANIM_PROP_VAL;
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const animation = div.getAnimations()[0];
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const originalFinishedPromise = animation.finished;
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animation.currentTime = ANIM_DURATION;
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await animation.finished;
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div.style.animationPlayState = 'running';
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await waitForAnimationFrames(2);
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assert_equals(animation.finished, originalFinishedPromise,
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'The finished promise should NOT be reset');
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assert_equals(animation.currentTime, ANIM_DURATION,
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'Sanity check: the current time should not change');
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}, 'finished promise is not reset when animationPlayState is set to running');
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</script>
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