mirror of
https://github.com/servo/servo.git
synced 2025-06-26 10:04:33 +01:00
259 lines
7.2 KiB
HTML
259 lines
7.2 KiB
HTML
<!doctype html>
|
|
<meta charset=utf-8>
|
|
<title>Pausing a CSSAnimation</title>
|
|
<link rel="help"
|
|
href="https://drafts.csswg.org/css-animations-2/#animation-play-state">
|
|
<script src="/resources/testharness.js"></script>
|
|
<script src="/resources/testharnessreport.js"></script>
|
|
<script src="support/testcommon.js"></script>
|
|
<style>
|
|
@keyframes anim {
|
|
0% { margin-left: 0px }
|
|
100% { margin-left: 10000px }
|
|
}
|
|
</style>
|
|
<div id="log"></div>
|
|
<script>
|
|
'use strict';
|
|
|
|
promise_test(async t => {
|
|
const div = addDiv(t);
|
|
div.style.animation = 'anim 1000s paused';
|
|
|
|
const animation = div.getAnimations()[0];
|
|
animation.play();
|
|
|
|
await animation.ready;
|
|
await waitForNextFrame();
|
|
|
|
assert_equals(
|
|
animation.playState,
|
|
'running',
|
|
'Play state is running after calling play()'
|
|
);
|
|
|
|
// Flip the animation-play-state back and forth to check it has no effect
|
|
|
|
div.style.animationPlayState = 'running';
|
|
getComputedStyle(div).animationPlayState;
|
|
div.style.animationPlayState = 'paused';
|
|
getComputedStyle(div).animationPlayState;
|
|
|
|
assert_equals(
|
|
animation.playState,
|
|
'running',
|
|
'Should still be running even after flipping the animation-play-state'
|
|
);
|
|
}, 'play() overrides animation-play-state');
|
|
|
|
promise_test(async t => {
|
|
const div = addDiv(t);
|
|
div.style.animation = 'anim 100s infinite paused';
|
|
|
|
const animation = div.getAnimations()[0];
|
|
animation.playbackRate = -1;
|
|
animation.currentTime = -1;
|
|
|
|
assert_throws_dom('InvalidStateError', () => {
|
|
animation.play();
|
|
}, 'Trying to play a reversed infinite animation should throw');
|
|
|
|
assert_equals(
|
|
animation.playState,
|
|
'paused',
|
|
'Animation should still be paused'
|
|
);
|
|
|
|
animation.playbackRate = 1;
|
|
div.style.animationPlayState = 'running';
|
|
|
|
assert_equals(
|
|
animation.playState,
|
|
'running',
|
|
'Changing the animation-play-state should play the animation'
|
|
);
|
|
}, 'play() does NOT override the animation-play-state if there was an error');
|
|
|
|
promise_test(async t => {
|
|
const div = addDiv(t);
|
|
div.style.animation = 'anim 1000s paused';
|
|
|
|
const animation = div.getAnimations()[0];
|
|
animation.pause();
|
|
|
|
div.style.animationPlayState = 'running';
|
|
getComputedStyle(div).animationPlayState;
|
|
|
|
await animation.ready;
|
|
await waitForNextFrame();
|
|
|
|
assert_equals(animation.playState, 'paused', 'playState is paused ');
|
|
|
|
// Flip the animation-play-state back and forth to check it has no effect
|
|
|
|
div.style.animationPlayState = 'paused';
|
|
getComputedStyle(div).animationPlayState;
|
|
div.style.animationPlayState = 'running';
|
|
getComputedStyle(div).animationPlayState;
|
|
|
|
assert_equals(
|
|
animation.playState,
|
|
'paused',
|
|
'Should still be paused even after flipping the animation-play-state'
|
|
);
|
|
}, 'pause() overrides animation-play-state');
|
|
|
|
promise_test(async t => {
|
|
const div = addDiv(t);
|
|
div.style.animation = 'anim 100s paused';
|
|
|
|
const animation = div.getAnimations()[0];
|
|
animation.reverse();
|
|
|
|
assert_equals(
|
|
animation.playState,
|
|
'running',
|
|
'Play state is running after calling reverse()'
|
|
);
|
|
|
|
// Flip the animation-play-state back and forth to check it has no effect
|
|
|
|
div.style.animationPlayState = 'running';
|
|
getComputedStyle(div).animationPlayState;
|
|
div.style.animationPlayState = 'paused';
|
|
getComputedStyle(div).animationPlayState;
|
|
|
|
assert_equals(
|
|
animation.playState,
|
|
'running',
|
|
'Should still be running even after flipping the animation-play-state'
|
|
);
|
|
}, 'reverse() overrides animation-play-state when it starts playing the'
|
|
+ ' animation');
|
|
|
|
promise_test(async t => {
|
|
const div = addDiv(t);
|
|
div.style.animation = 'anim 100s';
|
|
|
|
const animation = div.getAnimations()[0];
|
|
animation.reverse();
|
|
|
|
assert_equals(
|
|
animation.playState,
|
|
'running',
|
|
'Play state is running after calling reverse()'
|
|
);
|
|
|
|
div.style.animationPlayState = 'paused';
|
|
getComputedStyle(div).animationPlayState;
|
|
|
|
assert_equals(
|
|
animation.playState,
|
|
'paused',
|
|
'Should be paused after changing the animation-play-state'
|
|
);
|
|
}, 'reverse() does NOT override animation-play-state if the animation is'
|
|
+ ' already running');
|
|
|
|
promise_test(async t => {
|
|
const div = addDiv(t);
|
|
div.style.animation = 'anim 100s';
|
|
|
|
const animation = div.getAnimations()[0];
|
|
animation.startTime = null;
|
|
|
|
assert_equals(
|
|
animation.playState,
|
|
'paused',
|
|
'Play state is paused after setting the start time to null'
|
|
);
|
|
|
|
// Flip the animation-play-state back and forth to check it has no effect
|
|
|
|
div.style.animationPlayState = 'paused';
|
|
getComputedStyle(div).animationPlayState;
|
|
div.style.animationPlayState = 'running';
|
|
getComputedStyle(div).animationPlayState;
|
|
|
|
assert_equals(
|
|
animation.playState,
|
|
'paused',
|
|
'Should still be paused even after flipping the animation-play-state'
|
|
);
|
|
}, 'Setting the startTime to null overrides animation-play-state if the'
|
|
+ ' animation is already running');
|
|
|
|
promise_test(async t => {
|
|
const div = addDiv(t);
|
|
div.style.animation = 'anim 100s paused';
|
|
|
|
const animation = div.getAnimations()[0];
|
|
animation.startTime = document.timeline.currentTime;
|
|
|
|
assert_equals(
|
|
animation.playState,
|
|
'running',
|
|
'Play state is running after setting the start time to non-null'
|
|
);
|
|
|
|
// Flip the animation-play-state back and forth to check it has no effect
|
|
|
|
div.style.animationPlayState = 'running';
|
|
getComputedStyle(div).animationPlayState;
|
|
div.style.animationPlayState = 'paused';
|
|
getComputedStyle(div).animationPlayState;
|
|
|
|
assert_equals(
|
|
animation.playState,
|
|
'running',
|
|
'Should still be running even after flipping the animation-play-state'
|
|
);
|
|
}, 'Setting the startTime to non-null overrides animation-play-state if the'
|
|
+ ' animation is paused');
|
|
|
|
promise_test(async t => {
|
|
const div = addDiv(t);
|
|
div.style.animation = 'anim 100s';
|
|
|
|
const animation = div.getAnimations()[0];
|
|
animation.startTime = document.timeline.currentTime;
|
|
|
|
div.style.animationPlayState = 'paused';
|
|
getComputedStyle(div).animationPlayState;
|
|
|
|
assert_equals(
|
|
animation.playState,
|
|
'paused',
|
|
'Should be paused after changing the animation-play-state'
|
|
);
|
|
}, 'Setting the startTime to non-null does NOT override the'
|
|
+ ' animation-play-state if the animation is already running');
|
|
|
|
promise_test(async t => {
|
|
const div = addDiv(t, { style: 'animation: anim 1000s' });
|
|
const animation = div.getAnimations()[0];
|
|
let readyPromiseRun = false;
|
|
|
|
await animation.ready;
|
|
|
|
div.style.animationPlayState = 'paused';
|
|
assert_true(animation.pending && animation.playState === 'paused',
|
|
'Animation is pause-pending');
|
|
|
|
// Set current time
|
|
animation.currentTime = 5 * MS_PER_SEC;
|
|
assert_equals(animation.playState, 'paused',
|
|
'Animation is paused immediately after setting currentTime');
|
|
assert_equals(animation.startTime, null,
|
|
'Animation startTime is unresolved immediately after ' +
|
|
'setting currentTime');
|
|
assert_equals(animation.currentTime, 5 * MS_PER_SEC,
|
|
'Animation currentTime does not change when forcing a ' +
|
|
'pause operation to complete');
|
|
|
|
// The ready promise should now be resolved. If it's not then test will
|
|
// probably time out before anything else happens that causes it to resolve.
|
|
await animation.ready;
|
|
}, 'Setting the current time completes a pending pause');
|
|
|
|
</script>
|