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437 lines
13 KiB
HTML
437 lines
13 KiB
HTML
<!doctype html>
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<meta charset=utf-8>
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<title>Tests for CSS animation event dispatch</title>
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<meta name="timeout" content="long">
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<link rel="help" href="https://drafts.csswg.org/css-animations-2/#event-dispatch"/>
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="support/testcommon.js"></script>
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<style>
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@keyframes anim {
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from { margin-left: 0px; }
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to { margin-left: 100px; }
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}
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</style>
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<div id="log"></div>
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<script>
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'use strict';
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const setupAnimation = (t, animationStyle) => {
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const div = addDiv(t, { style: 'animation: ' + animationStyle });
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const animation = div.getAnimations()[0];
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const timeoutPromise = armTimeoutWhenReady(animation, fastEventsTimeout);
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const watcher = new EventWatcher(t, div, [ 'animationstart',
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'animationiteration',
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'animationend',
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'animationcancel' ],
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timeoutPromise);
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return { animation, watcher, div };
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};
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promise_test(async t => {
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// Add 1ms delay to ensure that the delay is not included in the elapsedTime.
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const { animation, watcher } = setupAnimation(t, 'anim 100s 1ms');
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const evt = await watcher.wait_for('animationstart');
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assert_equals(evt.elapsedTime, 0.0);
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}, 'Idle -> Active');
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promise_test(async t => {
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const { animation, watcher } = setupAnimation(t, 'anim 100s');
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// Seek to After phase.
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animation.finish();
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const events = await watcher.wait_for(['animationstart', 'animationend'], {
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record: 'all',
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});
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assert_equals(events[0].elapsedTime, 0.0);
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assert_equals(events[1].elapsedTime, 100);
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}, 'Idle -> After');
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promise_test(async t => {
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const { animation, watcher } = setupAnimation(t, 'anim 100s 100s paused');
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await animation.ready;
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// Seek to Active phase.
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animation.currentTime = 100 * MS_PER_SEC;
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const evt = await watcher.wait_for('animationstart');
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assert_equals(evt.elapsedTime, 0.0);
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}, 'Before -> Active');
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promise_test(async t => {
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const { animation, watcher } = setupAnimation(t, 'anim 100s 100s paused');
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const allEvents = watcher.wait_for(['animationstart', 'animationend'], {
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record: 'all',
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});
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await animation.ready;
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// Seek to After phase.
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animation.finish();
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const events = await allEvents;
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assert_equals(events[0].elapsedTime, 0.0);
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assert_equals(events[1].elapsedTime, 100.0);
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}, 'Before -> After');
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promise_test(async t => {
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const { animation, watcher, div } = setupAnimation(t, 'anim 100s paused');
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await watcher.wait_for('animationstart');
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// Make idle
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div.style.display = 'none';
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const evt = await watcher.wait_for('animationcancel');
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assert_equals(evt.elapsedTime, 0.0);
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}, 'Active -> Idle, display: none');
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promise_test(async t => {
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const { animation, watcher, div } = setupAnimation(t, 'anim 100s paused');
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// Seek to After phase.
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animation.finish();
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await watcher.wait_for(['animationstart', 'animationend']);
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div.style.display = 'none';
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// Wait a couple of frames and check that no event was dispatched.
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await waitForAnimationFrames(2);
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}, 'After -> Idle, display: none');
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promise_test(async t => {
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const { animation, watcher } = setupAnimation(t, 'anim 100s');
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await watcher.wait_for('animationstart');
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animation.currentTime = 100.0;
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// Make idle
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animation.timeline = null;
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const evt = await watcher.wait_for('animationcancel');
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assert_time_equals_literal(evt.elapsedTime, 0.1);
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}, 'Active -> Idle, setting Animation.timeline = null');
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promise_test(async t => {
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// We should NOT pause animation since calling cancel synchronously.
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const { animation, watcher } = setupAnimation(t, 'anim 100s');
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await watcher.wait_for('animationstart');
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animation.currentTime = 50.0;
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animation.cancel();
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const evt = await watcher.wait_for('animationcancel');
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assert_time_equals_literal(evt.elapsedTime, 0.05);
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}, 'Active -> Idle, calling Animation.cancel()');
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promise_test(async t => {
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const { animation, watcher } = setupAnimation(t, 'anim 100s 100s paused');
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// Seek to Active phase.
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animation.currentTime = 100 * MS_PER_SEC;
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await watcher.wait_for('animationstart');
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// Seek to Before phase.
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animation.currentTime = 0;
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const evt = await watcher.wait_for('animationend');
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assert_equals(evt.elapsedTime, 0.0);
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}, 'Active -> Before');
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promise_test(async t => {
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const { animation, watcher } = setupAnimation(t, 'anim 100s paused');
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await watcher.wait_for('animationstart');
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// Seek to After phase.
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animation.finish();
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const evt = await watcher.wait_for('animationend');
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assert_equals(evt.elapsedTime, 100.0);
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}, 'Active -> After');
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promise_test(async t => {
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const { animation, watcher } = setupAnimation(t, 'anim 100s 100s paused');
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// Seek to After phase.
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animation.finish();
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await watcher.wait_for([ 'animationstart', 'animationend' ]);
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// Seek to Before phase.
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animation.currentTime = 0;
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const events = await watcher.wait_for(['animationstart', 'animationend'], {
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record: 'all',
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});
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assert_equals(events[0].elapsedTime, 100.0);
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assert_equals(events[1].elapsedTime, 0.0);
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}, 'After -> Before');
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promise_test(async t => {
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const { animation, watcher } = setupAnimation(t, 'anim 100s 100s paused');
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// Seek to After phase.
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animation.finish();
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await watcher.wait_for([ 'animationstart', 'animationend' ]);
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// Seek to Active phase.
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animation.currentTime = 100 * MS_PER_SEC;
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const evt = await watcher.wait_for('animationstart');
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assert_equals(evt.elapsedTime, 100.0);
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}, 'After -> Active');
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promise_test(async t => {
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const { animation, watcher } = setupAnimation(t, 'anim 100s 100s 3 paused');
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await animation.ready;
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// Seek to iteration 0 (no animationiteration event should be dispatched)
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animation.currentTime = 100 * MS_PER_SEC;
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await watcher.wait_for('animationstart');
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// Seek to iteration 2
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animation.currentTime = 300 * MS_PER_SEC;
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let evt = await watcher.wait_for('animationiteration');
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assert_equals(evt.elapsedTime, 200);
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// Seek to After phase (no animationiteration event should be dispatched)
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animation.currentTime = 400 * MS_PER_SEC;
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evt = await watcher.wait_for('animationend');
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assert_equals(evt.elapsedTime, 300);
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}, 'Active -> Active (forwards)');
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promise_test(async t => {
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const { animation, watcher } = setupAnimation(t, 'anim 100s 100s 3');
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// Seek to After phase.
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animation.finish();
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await watcher.wait_for([ 'animationstart', 'animationend' ]);
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// Seek to iteration 2 (no animationiteration event should be dispatched)
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animation.pause();
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animation.currentTime = 300 * MS_PER_SEC;
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await watcher.wait_for('animationstart');
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// Seek to mid of iteration 0 phase.
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animation.currentTime = 200 * MS_PER_SEC;
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const evt = await watcher.wait_for('animationiteration');
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assert_equals(evt.elapsedTime, 200.0);
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// Seek to before phase (no animationiteration event should be dispatched)
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animation.currentTime = 0;
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await watcher.wait_for('animationend');
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}, 'Active -> Active (backwards)');
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promise_test(async t => {
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const { animation, watcher, div } = setupAnimation(t, 'anim 100s paused');
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await watcher.wait_for('animationstart');
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// Seek to Idle phase.
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div.style.display = 'none';
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flushComputedStyle(div);
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await watcher.wait_for('animationcancel');
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// Restart this animation.
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div.style.display = '';
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await watcher.wait_for('animationstart');
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}, 'Active -> Idle -> Active: animationstart is fired by restarting animation');
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promise_test(async t => {
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const { animation, watcher } = setupAnimation(t, 'anim 100s 100s 2 paused');
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// Make After.
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animation.finish();
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await watcher.wait_for([ 'animationstart', 'animationend' ]);
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animation.playbackRate = -1;
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let evt = await watcher.wait_for('animationstart');
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assert_equals(evt.elapsedTime, 200);
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// Seek to 1st iteration
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animation.currentTime = 200 * MS_PER_SEC - 1;
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evt = await watcher.wait_for('animationiteration');
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assert_equals(evt.elapsedTime, 100);
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// Seek to before
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animation.currentTime = 100 * MS_PER_SEC - 1;
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evt = await watcher.wait_for('animationend');
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assert_equals(evt.elapsedTime, 0);
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assert_equals(animation.playState, 'running'); // delay
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}, 'Negative playbackRate sanity test(Before -> Active -> Before)');
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promise_test(async t => {
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const { animation, watcher } = setupAnimation(t, 'anim 100s 100s');
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animation.currentTime = 150 * MS_PER_SEC;
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animation.currentTime = 50 * MS_PER_SEC;
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// Then wait a couple of frames and check that no event was dispatched.
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await waitForAnimationFrames(2);
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}, 'Redundant change, before -> active, then back');
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promise_test(async t => {
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const { animation, watcher } = setupAnimation(t, 'anim 100s 100s');
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animation.currentTime = 250 * MS_PER_SEC;
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animation.currentTime = 50 * MS_PER_SEC;
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// Then wait a couple of frames and check that no event was dispatched.
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await waitForAnimationFrames(2);
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}, 'Redundant change, before -> after, then back');
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promise_test(async t => {
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const { animation, watcher } = setupAnimation(t, 'anim 100s 100s');
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// Get us into the initial state:
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animation.currentTime = 150 * MS_PER_SEC;
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await watcher.wait_for('animationstart');
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animation.currentTime = 50 * MS_PER_SEC;
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animation.currentTime = 150 * MS_PER_SEC;
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// Then wait a couple of frames and check that no event was dispatched.
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await waitForAnimationFrames(2);
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}, 'Redundant change, active -> before, then back');
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promise_test(async t => {
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const { animation, watcher } = setupAnimation(t, 'anim 100s 100s');
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// Get us into the initial state:
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animation.currentTime = 150 * MS_PER_SEC;
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await watcher.wait_for('animationstart');
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animation.currentTime = 250 * MS_PER_SEC;
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animation.currentTime = 150 * MS_PER_SEC;
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// Then wait a couple of frames and check that no event was dispatched.
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await waitForAnimationFrames(2);
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}, 'Redundant change, active -> after, then back');
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promise_test(async t => {
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const { animation, watcher } = setupAnimation(t, 'anim 100s 100s');
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// Get us into the initial state:
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animation.currentTime = 250 * MS_PER_SEC;
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await watcher.wait_for(['animationstart', 'animationend']);
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animation.currentTime = 50 * MS_PER_SEC;
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animation.currentTime = 250 * MS_PER_SEC;
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// Then wait a couple of frames and check that no event was dispatched.
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await waitForAnimationFrames(2);
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}, 'Redundant change, after -> before, then back');
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promise_test(async t => {
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const { animation, watcher } = setupAnimation(t, 'anim 100s 100s');
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// Get us into the initial state:
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animation.currentTime = 250 * MS_PER_SEC;
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await watcher.wait_for(['animationstart', 'animationend']);
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animation.currentTime = 150 * MS_PER_SEC;
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animation.currentTime = 250 * MS_PER_SEC;
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// Then wait a couple of frames and check that no event was dispatched.
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await waitForAnimationFrames(2);
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}, 'Redundant change, after -> active, then back');
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promise_test(async t => {
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const { animation, watcher } = setupAnimation(t, 'anim 100s');
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await watcher.wait_for('animationstart');
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// Make idle
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animation.cancel();
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await watcher.wait_for('animationcancel');
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animation.cancel();
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// Then wait a couple of frames and check that no event was dispatched.
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await waitForAnimationFrames(2);
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}, 'Call Animation.cancel after canceling animation.');
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promise_test(async t => {
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const { animation, watcher } = setupAnimation(t, 'anim 100s');
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await watcher.wait_for('animationstart');
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// Make idle
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animation.cancel();
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animation.play();
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await watcher.wait_for([ 'animationcancel', 'animationstart' ]);
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}, 'Restart animation after canceling animation immediately.');
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promise_test(async t => {
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const { animation, watcher } = setupAnimation(t, 'anim 100s');
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await watcher.wait_for('animationstart');
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// Make idle
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animation.cancel();
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animation.play();
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animation.cancel();
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await watcher.wait_for('animationcancel');
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// Then wait a couple of frames and check that no event was dispatched.
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await waitForAnimationFrames(2);
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}, 'Call Animation.cancel after restarting animation immediately.');
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promise_test(async t => {
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const { animation, watcher } = setupAnimation(t, 'anim 100s');
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await watcher.wait_for('animationstart');
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// Make idle
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animation.timeline = null;
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await watcher.wait_for('animationcancel');
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animation.timeline = document.timeline;
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animation.play();
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await watcher.wait_for('animationstart');
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}, 'Set timeline and play transition after clearing the timeline.');
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promise_test(async t => {
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const { animation, watcher } = setupAnimation(t, 'anim 100s');
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await watcher.wait_for('animationstart');
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// Make idle
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animation.cancel();
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await watcher.wait_for('animationcancel');
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animation.effect = null;
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// Then wait a couple of frames and check that no event was dispatched.
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await waitForAnimationFrames(2);
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}, 'Set null target effect after canceling the animation.');
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promise_test(async t => {
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const { animation, watcher } = setupAnimation(t, 'anim 100s');
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await watcher.wait_for('animationstart');
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animation.effect = null;
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await watcher.wait_for('animationend');
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animation.cancel();
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// Then wait a couple of frames and check that no event was dispatched.
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await waitForAnimationFrames(2);
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}, 'Cancel the animation after clearing the target effect.');
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</script>
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