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79 lines
2.4 KiB
HTML
79 lines
2.4 KiB
HTML
<!DOCTYPE html>
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<html class="reftest-wait">
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<link rel="help" href="https://drafts.css-houdini.org/css-paint-api/">
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<link rel="match" href="two-element-one-custom-property-animation-ref.html">
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<style>
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#footainer1 {
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width: 200px;
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height: 200px;
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}
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.fooanimate1 {
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background-image: paint(foo);
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/* Use long animations that start at 50% progress where the slope of the
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selected timing function is zero. By setting up the animations in this way,
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we accommodate lengthy delays in running the test without a potential drift
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in the animated properties values. This is important for avoiding flakes,
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especially on debug builds. The screenshots are taken as soon as the
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animations are ready, thus the long animation duration has no bearing on
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the actual duration of the test. */
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animation: anim1 1000000s cubic-bezier(0,1,1,0);
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animation-delay: -500000s;
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}
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#footainer2 {
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width: 200px;
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height: 200px;
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}
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.fooanimate2 {
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background-image: paint(foo);
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animation: anim2 1000000s cubic-bezier(0,1,1,0);
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animation-delay: -500000s;
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}
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@keyframes anim1 {
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0% { --foo: rgb(200, 0, 0); }
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100% { --foo: rgb(0, 0, 200); }
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}
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@keyframes anim2 {
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0% { --foo: rgb(200, 0, 0); }
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100% { --foo: rgb(0, 200, 0); }
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}
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</style>
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<script src="/common/reftest-wait.js"></script>
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<script src="/common/worklet-reftest.js"></script>
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<body>
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<div id="footainer1"></div>
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<div id="footainer2"></div>
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<script id="code" type="text/worklet">
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registerPaint('foo', class {
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static get inputProperties() { return ['--foo']; }
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paint(ctx, geom, properties) {
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ctx.fillStyle = properties.get('--foo').toString();
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ctx.fillRect(0, 0, 200, 200);
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}
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});
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</script>
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<script type="text/javascript">
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CSS.registerProperty({
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name: '--foo',
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syntax: '<color>',
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initialValue: 'rgb(0, 0, 0)',
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inherits: false
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});
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</script>
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<script>
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var code = document.getElementById('code').textContent;
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var blob = new Blob([code], {type: 'text/javascript'});
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CSS.paintWorklet.addModule(URL.createObjectURL(blob)).then(function() {
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document.getElementById('footainer1').classList.add('fooanimate1');
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document.getElementById('footainer2').classList.add('fooanimate2');
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const animations = document.getAnimations();
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// Wait for all animations to start before completing the test.
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Promise.all([animations[0].ready, animations[1].ready]).then(() => {
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takeScreenshot();
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});
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});
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</script>
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</body>
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</html>
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