servo/components/compositing/compositor.rs
bors-servo 91398cf559
Auto merge of #20320 - kwonoj:feat-wr-revision, r=jdm
feat(capture_webrender): write webrender revision into text

<!-- Please describe your changes on the following line: -->
Relates to https://github.com/servo/servo/pull/20315#issuecomment-373819735.

This PR try to generate `wr.txt` when trigger webrender capture. By reading gecko's implementation at [here](3b8e63c66a/gfx/doc/README.webrender (L53)), it seems gecko's build script generates txt file for containing revision of webrender and read it each time trigger capturing.

In this PR tries to similar in cruxwise with small differences:
- `cargo build` reads `cargo.lock`, export it into `${OUT_DIR}/`, included via macro in build time.
- when capturing triggered, those revision will be written as `wr.txt`.

Probably point of discussion & need to be updated in PR if necessary:
~- Is it acceptable `mach` generates module file on build bootstrapping? Should there be other recommendation?~ Now cargo build takes care of generation.

---
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- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix #20295 (github issue number if applicable).

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- [ ] There are tests for these changes OR
- [ ] These changes do not require tests because _____

- This PR manually verified on local mac OS machine.

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2018-03-23 02:30:49 -04:00

1594 lines
63 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use CompositionPipeline;
use SendableFrameTree;
use compositor_thread::{CompositorProxy, CompositorReceiver};
use compositor_thread::{InitialCompositorState, Msg};
use euclid::{TypedPoint2D, TypedVector2D, TypedScale};
use gfx_traits::Epoch;
use gleam::gl;
use image::{DynamicImage, ImageFormat, RgbImage};
use ipc_channel::ipc::{self, IpcSharedMemory};
use libc::c_void;
use msg::constellation_msg::{PipelineId, PipelineIndex, PipelineNamespaceId};
use net_traits::image::base::{Image, PixelFormat};
use nonzero::NonZero;
use profile_traits::time::{self, ProfilerCategory, profile};
use script_traits::{AnimationState, AnimationTickType, ConstellationMsg, LayoutControlMsg};
use script_traits::{MouseButton, MouseEventType, ScrollState, TouchEventType, TouchId};
use script_traits::{UntrustedNodeAddress, WindowSizeData, WindowSizeType};
use script_traits::CompositorEvent::{MouseMoveEvent, MouseButtonEvent, TouchEvent};
use servo_config::opts;
use servo_geometry::{DeviceIndependentPixel, DeviceUintLength};
use std::collections::HashMap;
use std::env;
use std::fs::{File, create_dir_all};
use std::io::Write;
use std::rc::Rc;
use std::sync::mpsc::Sender;
use std::time::{Duration, Instant};
use style_traits::{CSSPixel, DevicePixel, PinchZoomFactor};
use style_traits::cursor::CursorKind;
use style_traits::viewport::ViewportConstraints;
use time::{now, precise_time_ns, precise_time_s};
use touch::{TouchHandler, TouchAction};
use webrender;
use webrender_api::{self, DeviceIntPoint, DevicePoint, HitTestFlags, HitTestResult};
use webrender_api::{LayoutVector2D, ScrollEventPhase, ScrollLocation};
use windowing::{self, EmbedderCoordinates, MouseWindowEvent, WebRenderDebugOption, WindowMethods};
#[derive(Debug, PartialEq)]
enum UnableToComposite {
WindowUnprepared,
NotReadyToPaintImage(NotReadyToPaint),
}
#[derive(Debug, PartialEq)]
enum NotReadyToPaint {
AnimationsActive,
JustNotifiedConstellation,
WaitingOnConstellation,
}
// Default viewport constraints
const MAX_ZOOM: f32 = 8.0;
const MIN_ZOOM: f32 = 0.1;
trait ConvertPipelineIdFromWebRender {
fn from_webrender(&self) -> PipelineId;
}
impl ConvertPipelineIdFromWebRender for webrender_api::PipelineId {
fn from_webrender(&self) -> PipelineId {
PipelineId {
namespace_id: PipelineNamespaceId(self.0),
index: PipelineIndex(NonZero::new(self.1).expect("Webrender pipeline zero?")),
}
}
}
/// Holds the state when running reftests that determines when it is
/// safe to save the output image.
#[derive(Clone, Copy, Debug, PartialEq)]
enum ReadyState {
Unknown,
WaitingForConstellationReply,
ReadyToSaveImage,
}
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
struct FrameTreeId(u32);
impl FrameTreeId {
pub fn next(&mut self) {
self.0 += 1;
}
}
/// One pixel in layer coordinate space.
///
/// This unit corresponds to a "pixel" in layer coordinate space, which after scaling and
/// transformation becomes a device pixel.
#[derive(Clone, Copy, Debug)]
enum LayerPixel {}
/// NB: Never block on the constellation, because sometimes the constellation blocks on us.
pub struct IOCompositor<Window: WindowMethods> {
/// The application window.
pub window: Rc<Window>,
/// The port on which we receive messages.
port: CompositorReceiver,
/// The root pipeline.
root_pipeline: Option<CompositionPipeline>,
/// Tracks details about each active pipeline that the compositor knows about.
pipeline_details: HashMap<PipelineId, PipelineDetails>,
/// The scene scale, to allow for zooming and high-resolution painting.
scale: TypedScale<f32, LayerPixel, DevicePixel>,
/// "Mobile-style" zoom that does not reflow the page.
viewport_zoom: PinchZoomFactor,
/// Viewport zoom constraints provided by @viewport.
min_viewport_zoom: Option<PinchZoomFactor>,
max_viewport_zoom: Option<PinchZoomFactor>,
/// "Desktop-style" zoom that resizes the viewport to fit the window.
page_zoom: TypedScale<f32, CSSPixel, DeviceIndependentPixel>,
/// The type of composition to perform
composite_target: CompositeTarget,
/// Tracks whether we should composite this frame.
composition_request: CompositionRequest,
/// Tracks whether we are in the process of shutting down, or have shut down and should close
/// the compositor.
pub shutdown_state: ShutdownState,
/// Tracks the last composite time.
last_composite_time: u64,
/// Tracks whether the zoom action has happened recently.
zoom_action: bool,
/// The time of the last zoom action has started.
zoom_time: f64,
/// The current frame tree ID (used to reject old paint buffers)
frame_tree_id: FrameTreeId,
/// The channel on which messages can be sent to the constellation.
constellation_chan: Sender<ConstellationMsg>,
/// The channel on which messages can be sent to the time profiler.
time_profiler_chan: time::ProfilerChan,
/// Touch input state machine
touch_handler: TouchHandler,
/// Pending scroll/zoom events.
pending_scroll_zoom_events: Vec<ScrollZoomEvent>,
/// Whether we're waiting on a recomposite after dispatching a scroll.
waiting_for_results_of_scroll: bool,
/// Used by the logic that determines when it is safe to output an
/// image for the reftest framework.
ready_to_save_state: ReadyState,
/// Whether a scroll is in progress; i.e. whether the user's fingers are down.
scroll_in_progress: bool,
in_scroll_transaction: Option<Instant>,
/// The webrender renderer.
webrender: webrender::Renderer,
/// The active webrender document.
webrender_document: webrender_api::DocumentId,
/// The webrender interface, if enabled.
webrender_api: webrender_api::RenderApi,
/// GL functions interface (may be GL or GLES)
gl: Rc<gl::Gl>,
/// Map of the pending paint metrics per layout thread.
/// The layout thread for each specific pipeline expects the compositor to
/// paint frames with specific given IDs (epoch). Once the compositor paints
/// these frames, it records the paint time for each of them and sends the
/// metric to the corresponding layout thread.
pending_paint_metrics: HashMap<PipelineId, Epoch>,
/// The coordinates of the native window, its view and the screen.
embedder_coordinates: EmbedderCoordinates,
}
#[derive(Clone, Copy)]
struct ScrollZoomEvent {
/// Change the pinch zoom level by this factor
magnification: f32,
/// Scroll by this offset, or to Start or End
scroll_location: ScrollLocation,
/// Apply changes to the frame at this location
cursor: DeviceIntPoint,
/// The scroll event phase.
phase: ScrollEventPhase,
/// The number of OS events that have been coalesced together into this one event.
event_count: u32,
}
#[derive(Debug, PartialEq)]
enum CompositionRequest {
NoCompositingNecessary,
CompositeNow(CompositingReason),
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum ShutdownState {
NotShuttingDown,
ShuttingDown,
FinishedShuttingDown,
}
struct PipelineDetails {
/// The pipeline associated with this PipelineDetails object.
pipeline: Option<CompositionPipeline>,
/// Whether animations are running
animations_running: bool,
/// Whether there are animation callbacks
animation_callbacks_running: bool,
/// Whether this pipeline is visible
visible: bool,
}
impl PipelineDetails {
fn new() -> PipelineDetails {
PipelineDetails {
pipeline: None,
animations_running: false,
animation_callbacks_running: false,
visible: true,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq)]
enum CompositeTarget {
/// Normal composition to a window
Window,
/// Compose as normal, but also return a PNG of the composed output
WindowAndPng,
/// Compose to a PNG, write it to disk, and then exit the browser (used for reftests)
PngFile
}
struct RenderTargetInfo {
framebuffer_ids: Vec<gl::GLuint>,
renderbuffer_ids: Vec<gl::GLuint>,
texture_ids: Vec<gl::GLuint>,
}
impl RenderTargetInfo {
fn empty() -> RenderTargetInfo {
RenderTargetInfo {
framebuffer_ids: Vec::new(),
renderbuffer_ids: Vec::new(),
texture_ids: Vec::new(),
}
}
}
fn initialize_png(gl: &gl::Gl, width: DeviceUintLength, height: DeviceUintLength) -> RenderTargetInfo {
let framebuffer_ids = gl.gen_framebuffers(1);
gl.bind_framebuffer(gl::FRAMEBUFFER, framebuffer_ids[0]);
let texture_ids = gl.gen_textures(1);
gl.bind_texture(gl::TEXTURE_2D, texture_ids[0]);
gl.tex_image_2d(gl::TEXTURE_2D, 0, gl::RGB as gl::GLint, width.get() as gl::GLsizei,
height.get() as gl::GLsizei, 0, gl::RGB, gl::UNSIGNED_BYTE, None);
gl.tex_parameter_i(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::NEAREST as gl::GLint);
gl.tex_parameter_i(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::NEAREST as gl::GLint);
gl.framebuffer_texture_2d(gl::FRAMEBUFFER, gl::COLOR_ATTACHMENT0, gl::TEXTURE_2D,
texture_ids[0], 0);
gl.bind_texture(gl::TEXTURE_2D, 0);
let renderbuffer_ids = gl.gen_renderbuffers(1);
let depth_rb = renderbuffer_ids[0];
gl.bind_renderbuffer(gl::RENDERBUFFER, depth_rb);
gl.renderbuffer_storage(gl::RENDERBUFFER,
gl::DEPTH_COMPONENT24,
width.get() as gl::GLsizei,
height.get() as gl::GLsizei);
gl.framebuffer_renderbuffer(gl::FRAMEBUFFER,
gl::DEPTH_ATTACHMENT,
gl::RENDERBUFFER,
depth_rb);
RenderTargetInfo {
framebuffer_ids: framebuffer_ids,
renderbuffer_ids: renderbuffer_ids,
texture_ids: texture_ids,
}
}
#[derive(Clone)]
pub struct RenderNotifier {
compositor_proxy: CompositorProxy,
}
impl RenderNotifier {
pub fn new(compositor_proxy: CompositorProxy) -> RenderNotifier {
RenderNotifier {
compositor_proxy: compositor_proxy,
}
}
}
impl webrender_api::RenderNotifier for RenderNotifier {
fn clone(&self) -> Box<webrender_api::RenderNotifier> {
Box::new(RenderNotifier::new(self.compositor_proxy.clone()))
}
fn wake_up(&self) {
self.compositor_proxy.recomposite(CompositingReason::NewWebRenderFrame);
}
fn new_document_ready(
&self,
_document_id: webrender_api::DocumentId,
scrolled: bool,
composite_needed: bool,
) {
if scrolled {
self.compositor_proxy.send(Msg::NewScrollFrameReady(composite_needed));
} else {
self.wake_up();
}
}
}
impl<Window: WindowMethods> IOCompositor<Window> {
fn new(window: Rc<Window>, state: InitialCompositorState)
-> IOCompositor<Window> {
let composite_target = match opts::get().output_file {
Some(_) => CompositeTarget::PngFile,
None => CompositeTarget::Window
};
IOCompositor {
gl: window.gl(),
embedder_coordinates: window.get_coordinates(),
window: window,
port: state.receiver,
root_pipeline: None,
pipeline_details: HashMap::new(),
scale: TypedScale::new(1.0),
composition_request: CompositionRequest::NoCompositingNecessary,
touch_handler: TouchHandler::new(),
pending_scroll_zoom_events: Vec::new(),
waiting_for_results_of_scroll: false,
composite_target: composite_target,
shutdown_state: ShutdownState::NotShuttingDown,
page_zoom: TypedScale::new(1.0),
viewport_zoom: PinchZoomFactor::new(1.0),
min_viewport_zoom: None,
max_viewport_zoom: None,
zoom_action: false,
zoom_time: 0f64,
frame_tree_id: FrameTreeId(0),
constellation_chan: state.constellation_chan,
time_profiler_chan: state.time_profiler_chan,
last_composite_time: 0,
ready_to_save_state: ReadyState::Unknown,
scroll_in_progress: false,
in_scroll_transaction: None,
webrender: state.webrender,
webrender_document: state.webrender_document,
webrender_api: state.webrender_api,
pending_paint_metrics: HashMap::new(),
}
}
pub fn create(window: Rc<Window>, state: InitialCompositorState) -> IOCompositor<Window> {
let mut compositor = IOCompositor::new(window, state);
// Set the size of the root layer.
compositor.update_zoom_transform();
// Tell the constellation about the initial window size.
compositor.send_window_size(WindowSizeType::Initial);
compositor
}
pub fn deinit(self) {
self.webrender.deinit();
}
pub fn maybe_start_shutting_down(&mut self) {
if self.shutdown_state == ShutdownState::NotShuttingDown {
debug!("Shutting down the constellation for WindowEvent::Quit");
self.start_shutting_down();
}
}
fn start_shutting_down(&mut self) {
debug!("Compositor sending Exit message to Constellation");
if let Err(e) = self.constellation_chan.send(ConstellationMsg::Exit) {
warn!("Sending exit message to constellation failed ({}).", e);
}
self.shutdown_state = ShutdownState::ShuttingDown;
}
fn finish_shutting_down(&mut self) {
debug!("Compositor received message that constellation shutdown is complete");
// Drain compositor port, sometimes messages contain channels that are blocking
// another thread from finishing (i.e. SetFrameTree).
while self.port.try_recv_compositor_msg().is_some() {}
// Tell the profiler, memory profiler, and scrolling timer to shut down.
if let Ok((sender, receiver)) = ipc::channel() {
self.time_profiler_chan.send(time::ProfilerMsg::Exit(sender));
let _ = receiver.recv();
}
self.shutdown_state = ShutdownState::FinishedShuttingDown;
}
fn handle_browser_message(&mut self, msg: Msg) -> bool {
match (msg, self.shutdown_state) {
(_, ShutdownState::FinishedShuttingDown) => {
error!("compositor shouldn't be handling messages after shutting down");
return false
}
(Msg::Exit, _) => {
self.start_shutting_down();
}
(Msg::ShutdownComplete, _) => {
self.finish_shutting_down();
return false;
}
(Msg::ChangeRunningAnimationsState(pipeline_id, animation_state),
ShutdownState::NotShuttingDown) => {
self.change_running_animations_state(pipeline_id, animation_state);
}
(Msg::SetFrameTree(frame_tree),
ShutdownState::NotShuttingDown) => {
self.set_frame_tree(&frame_tree);
self.send_viewport_rects();
}
(Msg::Recomposite(reason), ShutdownState::NotShuttingDown) => {
self.composition_request = CompositionRequest::CompositeNow(reason)
}
(Msg::TouchEventProcessed(result), ShutdownState::NotShuttingDown) => {
self.touch_handler.on_event_processed(result);
}
(Msg::CreatePng(reply), ShutdownState::NotShuttingDown) => {
let res = self.composite_specific_target(CompositeTarget::WindowAndPng);
if let Err(ref e) = res {
info!("Error retrieving PNG: {:?}", e);
}
let img = res.unwrap_or(None);
if let Err(e) = reply.send(img) {
warn!("Sending reply to create png failed ({}).", e);
}
}
(Msg::ViewportConstrained(pipeline_id, constraints),
ShutdownState::NotShuttingDown) => {
self.constrain_viewport(pipeline_id, constraints);
}
(Msg::IsReadyToSaveImageReply(is_ready), ShutdownState::NotShuttingDown) => {
assert_eq!(self.ready_to_save_state, ReadyState::WaitingForConstellationReply);
if is_ready {
self.ready_to_save_state = ReadyState::ReadyToSaveImage;
if opts::get().is_running_problem_test {
println!("ready to save image!");
}
} else {
self.ready_to_save_state = ReadyState::Unknown;
if opts::get().is_running_problem_test {
println!("resetting ready_to_save_state!");
}
}
self.composite_if_necessary(CompositingReason::Headless);
}
(Msg::PipelineVisibilityChanged(pipeline_id, visible), ShutdownState::NotShuttingDown) => {
self.pipeline_details(pipeline_id).visible = visible;
if visible {
self.process_animations();
}
}
(Msg::PipelineExited(pipeline_id, sender), _) => {
debug!("Compositor got pipeline exited: {:?}", pipeline_id);
self.remove_pipeline_root_layer(pipeline_id);
let _ = sender.send(());
}
(Msg::NewScrollFrameReady(recomposite_needed), ShutdownState::NotShuttingDown) => {
self.waiting_for_results_of_scroll = false;
if recomposite_needed {
self.composition_request = CompositionRequest::CompositeNow(
CompositingReason::NewWebRenderScrollFrame);
}
}
(Msg::Dispatch(func), ShutdownState::NotShuttingDown) => {
// The functions sent here right now are really dumb, so they can't panic.
// But if we start running more complex code here, we should really catch panic here.
func();
}
(Msg::LoadComplete(_), ShutdownState::NotShuttingDown) => {
// If we're painting in headless mode, schedule a recomposite.
if opts::get().output_file.is_some() || opts::get().exit_after_load {
self.composite_if_necessary(CompositingReason::Headless);
}
},
(Msg::PendingPaintMetric(pipeline_id, epoch), _) => {
self.pending_paint_metrics.insert(pipeline_id, epoch);
}
(Msg::GetClientWindow(req), ShutdownState::NotShuttingDown) => {
if let Err(e) = req.send(self.embedder_coordinates.window) {
warn!("Sending response to get client window failed ({}).", e);
}
}
(Msg::GetScreenSize(req), ShutdownState::NotShuttingDown) => {
if let Err(e) = req.send(self.embedder_coordinates.screen) {
warn!("Sending response to get screen size failed ({}).", e);
}
}
(Msg::GetScreenAvailSize(req), ShutdownState::NotShuttingDown) => {
if let Err(e) = req.send(self.embedder_coordinates.screen_avail) {
warn!("Sending response to get screen avail size failed ({}).", e);
}
}
// When we are shutting_down, we need to avoid performing operations
// such as Paint that may crash because we have begun tearing down
// the rest of our resources.
(_, ShutdownState::ShuttingDown) => {}
}
true
}
/// Sets or unsets the animations-running flag for the given pipeline, and schedules a
/// recomposite if necessary.
fn change_running_animations_state(&mut self,
pipeline_id: PipelineId,
animation_state: AnimationState) {
match animation_state {
AnimationState::AnimationsPresent => {
let visible = self.pipeline_details(pipeline_id).visible;
self.pipeline_details(pipeline_id).animations_running = true;
if visible {
self.composite_if_necessary(CompositingReason::Animation);
}
}
AnimationState::AnimationCallbacksPresent => {
let visible = self.pipeline_details(pipeline_id).visible;
self.pipeline_details(pipeline_id).animation_callbacks_running = true;
if visible {
self.tick_animations_for_pipeline(pipeline_id);
}
}
AnimationState::NoAnimationsPresent => {
self.pipeline_details(pipeline_id).animations_running = false;
}
AnimationState::NoAnimationCallbacksPresent => {
self.pipeline_details(pipeline_id).animation_callbacks_running = false;
}
}
}
fn pipeline_details(&mut self, pipeline_id: PipelineId) -> &mut PipelineDetails {
if !self.pipeline_details.contains_key(&pipeline_id) {
self.pipeline_details.insert(pipeline_id, PipelineDetails::new());
}
self.pipeline_details.get_mut(&pipeline_id).expect("Insert then get failed!")
}
pub fn pipeline(&self, pipeline_id: PipelineId) -> Option<&CompositionPipeline> {
match self.pipeline_details.get(&pipeline_id) {
Some(ref details) => details.pipeline.as_ref(),
None => {
warn!("Compositor layer has an unknown pipeline ({:?}).", pipeline_id);
None
}
}
}
fn set_frame_tree(&mut self, frame_tree: &SendableFrameTree) {
debug!("Setting the frame tree for pipeline {}", frame_tree.pipeline.id);
self.root_pipeline = Some(frame_tree.pipeline.clone());
let pipeline_id = frame_tree.pipeline.id.to_webrender();
let mut txn = webrender_api::Transaction::new();
txn.set_root_pipeline(pipeline_id);
txn.generate_frame();
self.webrender_api.send_transaction(self.webrender_document, txn);
self.create_pipeline_details_for_frame_tree(&frame_tree);
self.send_window_size(WindowSizeType::Initial);
self.frame_tree_id.next();
}
fn create_pipeline_details_for_frame_tree(&mut self, frame_tree: &SendableFrameTree) {
self.pipeline_details(frame_tree.pipeline.id).pipeline = Some(frame_tree.pipeline.clone());
for kid in &frame_tree.children {
self.create_pipeline_details_for_frame_tree(kid);
}
}
fn remove_pipeline_root_layer(&mut self, pipeline_id: PipelineId) {
self.pipeline_details.remove(&pipeline_id);
}
fn send_window_size(&self, size_type: WindowSizeType) {
let dppx = self.page_zoom * self.embedder_coordinates.hidpi_factor;
self.webrender_api.set_window_parameters(self.webrender_document,
self.embedder_coordinates.framebuffer,
self.embedder_coordinates.viewport,
self.embedder_coordinates.hidpi_factor.get());
let initial_viewport = self.embedder_coordinates.viewport.size.to_f32() / dppx;
let data = WindowSizeData {
device_pixel_ratio: dppx,
initial_viewport: initial_viewport,
};
let top_level_browsing_context_id = self.root_pipeline.as_ref().map(|pipeline| {
pipeline.top_level_browsing_context_id
});
let msg = ConstellationMsg::WindowSize(top_level_browsing_context_id, data, size_type);
if let Err(e) = self.constellation_chan.send(msg) {
warn!("Sending window resize to constellation failed ({}).", e);
}
}
pub fn on_resize_window_event(&mut self) {
debug!("compositor resize requested");
let old_coords = self.embedder_coordinates;
self.embedder_coordinates = self.window.get_coordinates();
// A size change could also mean a resolution change.
if self.embedder_coordinates.hidpi_factor != old_coords.hidpi_factor {
self.update_zoom_transform();
}
if self.embedder_coordinates.viewport == old_coords.viewport &&
self.embedder_coordinates.framebuffer == old_coords.framebuffer {
return;
}
self.send_window_size(WindowSizeType::Resize);
}
pub fn on_mouse_window_event_class(&mut self, mouse_window_event: MouseWindowEvent) {
if opts::get().convert_mouse_to_touch {
match mouse_window_event {
MouseWindowEvent::Click(_, _) => {}
MouseWindowEvent::MouseDown(_, p) => self.on_touch_down(TouchId(0), p),
MouseWindowEvent::MouseUp(_, p) => self.on_touch_up(TouchId(0), p),
}
return
}
self.dispatch_mouse_window_event_class(mouse_window_event);
}
fn dispatch_mouse_window_event_class(&mut self, mouse_window_event: MouseWindowEvent) {
let point = match mouse_window_event {
MouseWindowEvent::Click(_, p) => p,
MouseWindowEvent::MouseDown(_, p) => p,
MouseWindowEvent::MouseUp(_, p) => p,
};
let results = self.hit_test_at_point(point);
let result = match results.items.first() {
Some(result) => result,
None => return,
};
let (button, event_type) = match mouse_window_event {
MouseWindowEvent::Click(button, _) => (button, MouseEventType::Click),
MouseWindowEvent::MouseDown(button, _) => (button, MouseEventType::MouseDown),
MouseWindowEvent::MouseUp(button, _) => (button, MouseEventType::MouseUp),
};
let event_to_send = MouseButtonEvent(
event_type,
button,
result.point_in_viewport.to_untyped(),
Some(UntrustedNodeAddress(result.tag.0 as *const c_void)),
Some(result.point_relative_to_item.to_untyped()),
);
let pipeline_id = PipelineId::from_webrender(result.pipeline);
let msg = ConstellationMsg::ForwardEvent(pipeline_id, event_to_send);
if let Err(e) = self.constellation_chan.send(msg) {
warn!("Sending event to constellation failed ({}).", e);
}
}
fn hit_test_at_point(&self, point: DevicePoint) -> HitTestResult {
let dppx = self.page_zoom * self.hidpi_factor();
let scaled_point = (point / dppx).to_untyped();
let world_cursor = webrender_api::WorldPoint::from_untyped(&scaled_point);
self.webrender_api.hit_test(
self.webrender_document,
None,
world_cursor,
HitTestFlags::empty()
)
}
pub fn on_mouse_window_move_event_class(&mut self, cursor: DevicePoint) {
if opts::get().convert_mouse_to_touch {
self.on_touch_move(TouchId(0), cursor);
return
}
self.dispatch_mouse_window_move_event_class(cursor);
}
fn dispatch_mouse_window_move_event_class(&mut self, cursor: DevicePoint) {
let root_pipeline_id = match self.get_root_pipeline_id() {
Some(root_pipeline_id) => root_pipeline_id,
None => return,
};
if self.pipeline(root_pipeline_id).is_none() {
return;
}
let results = self.hit_test_at_point(cursor);
if let Some(item) = results.items.first() {
let node_address = Some(UntrustedNodeAddress(item.tag.0 as *const c_void));
let event = MouseMoveEvent(Some(item.point_in_viewport.to_untyped()), node_address);
let pipeline_id = PipelineId::from_webrender(item.pipeline);
let msg = ConstellationMsg::ForwardEvent(pipeline_id, event);
if let Err(e) = self.constellation_chan.send(msg) {
warn!("Sending event to constellation failed ({}).", e);
}
if let Some(cursor) = CursorKind::from_u8(item.tag.1 as _).ok() {
let msg = ConstellationMsg::SetCursor(cursor);
if let Err(e) = self.constellation_chan.send(msg) {
warn!("Sending event to constellation failed ({}).", e);
}
}
}
}
fn send_touch_event(
&self,
event_type: TouchEventType,
identifier: TouchId,
point: DevicePoint)
{
let results = self.hit_test_at_point(point);
if let Some(item) = results.items.first() {
let event = TouchEvent(
event_type,
identifier,
item.point_in_viewport.to_untyped(),
Some(UntrustedNodeAddress(item.tag.0 as *const c_void)),
);
let pipeline_id = PipelineId::from_webrender(item.pipeline);
let msg = ConstellationMsg::ForwardEvent(pipeline_id, event);
if let Err(e) = self.constellation_chan.send(msg) {
warn!("Sending event to constellation failed ({}).", e);
}
}
}
pub fn on_touch_event(&mut self,
event_type: TouchEventType,
identifier: TouchId,
location: DevicePoint) {
match event_type {
TouchEventType::Down => self.on_touch_down(identifier, location),
TouchEventType::Move => self.on_touch_move(identifier, location),
TouchEventType::Up => self.on_touch_up(identifier, location),
TouchEventType::Cancel => self.on_touch_cancel(identifier, location),
}
}
fn on_touch_down(&mut self, identifier: TouchId, point: DevicePoint) {
self.touch_handler.on_touch_down(identifier, point);
self.send_touch_event(TouchEventType::Down, identifier, point);
}
fn on_touch_move(&mut self, identifier: TouchId, point: DevicePoint) {
match self.touch_handler.on_touch_move(identifier, point) {
TouchAction::Scroll(delta) => {
match point.cast() {
Some(point) => self.on_scroll_window_event(
ScrollLocation::Delta(
LayoutVector2D::from_untyped(&delta.to_untyped())
),
point
),
None => error!("Point cast failed."),
}
}
TouchAction::Zoom(magnification, scroll_delta) => {
let cursor = TypedPoint2D::new(-1, -1); // Make sure this hits the base layer.
self.pending_scroll_zoom_events.push(ScrollZoomEvent {
magnification: magnification,
scroll_location: ScrollLocation::Delta(webrender_api::LayoutVector2D::from_untyped(
&scroll_delta.to_untyped())),
cursor: cursor,
phase: ScrollEventPhase::Move(true),
event_count: 1,
});
}
TouchAction::DispatchEvent => {
self.send_touch_event(TouchEventType::Move, identifier, point);
}
_ => {}
}
}
fn on_touch_up(&mut self, identifier: TouchId, point: DevicePoint) {
self.send_touch_event(TouchEventType::Up, identifier, point);
if let TouchAction::Click = self.touch_handler.on_touch_up(identifier, point) {
self.simulate_mouse_click(point);
}
}
fn on_touch_cancel(&mut self, identifier: TouchId, point: DevicePoint) {
// Send the event to script.
self.touch_handler.on_touch_cancel(identifier, point);
self.send_touch_event(TouchEventType::Cancel, identifier, point);
}
/// <http://w3c.github.io/touch-events/#mouse-events>
fn simulate_mouse_click(&mut self, p: DevicePoint) {
let button = MouseButton::Left;
self.dispatch_mouse_window_move_event_class(p);
self.dispatch_mouse_window_event_class(MouseWindowEvent::MouseDown(button, p));
self.dispatch_mouse_window_event_class(MouseWindowEvent::MouseUp(button, p));
self.dispatch_mouse_window_event_class(MouseWindowEvent::Click(button, p));
}
pub fn on_scroll_event(&mut self,
delta: ScrollLocation,
cursor: DeviceIntPoint,
phase: TouchEventType) {
match phase {
TouchEventType::Move => self.on_scroll_window_event(delta, cursor),
TouchEventType::Up | TouchEventType::Cancel => {
self.on_scroll_end_window_event(delta, cursor);
}
TouchEventType::Down => {
self.on_scroll_start_window_event(delta, cursor);
}
}
}
fn on_scroll_window_event(&mut self,
scroll_location: ScrollLocation,
cursor: DeviceIntPoint) {
let event_phase = match (self.scroll_in_progress, self.in_scroll_transaction) {
(false, None) => ScrollEventPhase::Start,
(false, Some(last_scroll)) if last_scroll.elapsed() > Duration::from_millis(80) =>
ScrollEventPhase::Start,
(_, _) => ScrollEventPhase::Move(self.scroll_in_progress),
};
self.in_scroll_transaction = Some(Instant::now());
self.pending_scroll_zoom_events.push(ScrollZoomEvent {
magnification: 1.0,
scroll_location: scroll_location,
cursor: cursor,
phase: event_phase,
event_count: 1,
});
}
fn on_scroll_start_window_event(&mut self,
scroll_location: ScrollLocation,
cursor: DeviceIntPoint) {
self.scroll_in_progress = true;
self.pending_scroll_zoom_events.push(ScrollZoomEvent {
magnification: 1.0,
scroll_location: scroll_location,
cursor: cursor,
phase: ScrollEventPhase::Start,
event_count: 1,
});
}
fn on_scroll_end_window_event(&mut self,
scroll_location: ScrollLocation,
cursor: DeviceIntPoint) {
self.scroll_in_progress = false;
self.pending_scroll_zoom_events.push(ScrollZoomEvent {
magnification: 1.0,
scroll_location: scroll_location,
cursor: cursor,
phase: ScrollEventPhase::End,
event_count: 1,
});
}
fn process_pending_scroll_events(&mut self) {
let had_events = self.pending_scroll_zoom_events.len() > 0;
// Batch up all scroll events into one, or else we'll do way too much painting.
let mut last_combined_event: Option<ScrollZoomEvent> = None;
for scroll_event in self.pending_scroll_zoom_events.drain(..) {
let this_cursor = scroll_event.cursor;
let this_delta = match scroll_event.scroll_location {
ScrollLocation::Delta(delta) => delta,
ScrollLocation::Start | ScrollLocation::End => {
// If this is an event which is scrolling to the start or end of the page,
// disregard other pending events and exit the loop.
last_combined_event = Some(scroll_event);
break;
}
};
if let Some(combined_event) = last_combined_event {
if combined_event.phase != scroll_event.phase {
let combined_delta = match combined_event.scroll_location {
ScrollLocation::Delta(delta) => delta,
ScrollLocation::Start | ScrollLocation::End => {
// If this is an event which is scrolling to the start or end of the page,
// disregard other pending events and exit the loop.
last_combined_event = Some(scroll_event);
break;
}
};
// TODO: units don't match!
let delta = combined_delta / self.scale.get();
let cursor =
(combined_event.cursor.to_f32() / self.scale).to_untyped();
let location = webrender_api::ScrollLocation::Delta(delta);
let cursor = webrender_api::WorldPoint::from_untyped(&cursor);
let mut txn = webrender_api::Transaction::new();
txn.scroll(location, cursor, combined_event.phase);
self.webrender_api.send_transaction(self.webrender_document, txn);
last_combined_event = None
}
}
match (&mut last_combined_event, scroll_event.phase) {
(last_combined_event @ &mut None, _) => {
*last_combined_event = Some(ScrollZoomEvent {
magnification: scroll_event.magnification,
scroll_location: ScrollLocation::Delta(webrender_api::LayoutVector2D::from_untyped(
&this_delta.to_untyped())),
cursor: this_cursor,
phase: scroll_event.phase,
event_count: 1,
})
}
(&mut Some(ref mut last_combined_event),
ScrollEventPhase::Move(false)) => {
// Mac OS X sometimes delivers scroll events out of vsync during a
// fling. This causes events to get bunched up occasionally, causing
// nasty-looking "pops". To mitigate this, during a fling we average
// deltas instead of summing them.
if let ScrollLocation::Delta(delta) = last_combined_event.scroll_location {
let old_event_count =
TypedScale::new(last_combined_event.event_count as f32);
last_combined_event.event_count += 1;
let new_event_count =
TypedScale::new(last_combined_event.event_count as f32);
last_combined_event.scroll_location = ScrollLocation::Delta(
(delta * old_event_count + this_delta) /
new_event_count);
}
}
(&mut Some(ref mut last_combined_event), _) => {
if let ScrollLocation::Delta(delta) = last_combined_event.scroll_location {
last_combined_event.scroll_location = ScrollLocation::Delta(delta + this_delta);
last_combined_event.event_count += 1
}
}
}
}
if let Some(combined_event) = last_combined_event {
let scroll_location = match combined_event.scroll_location {
ScrollLocation::Delta(delta) => {
let scaled_delta = (TypedVector2D::from_untyped(&delta.to_untyped()) / self.scale)
.to_untyped();
let calculated_delta = webrender_api::LayoutVector2D::from_untyped(&scaled_delta);
ScrollLocation::Delta(calculated_delta)
},
// Leave ScrollLocation unchanged if it is Start or End location.
sl @ ScrollLocation::Start | sl @ ScrollLocation::End => sl,
};
let cursor = (combined_event.cursor.to_f32() / self.scale).to_untyped();
let cursor = webrender_api::WorldPoint::from_untyped(&cursor);
let mut txn = webrender_api::Transaction::new();
txn.scroll(scroll_location, cursor, combined_event.phase);
self.webrender_api.send_transaction(self.webrender_document, txn);
self.waiting_for_results_of_scroll = true
}
if had_events {
self.send_viewport_rects();
}
}
/// If there are any animations running, dispatches appropriate messages to the constellation.
fn process_animations(&mut self) {
let mut pipeline_ids = vec![];
for (pipeline_id, pipeline_details) in &self.pipeline_details {
if (pipeline_details.animations_running ||
pipeline_details.animation_callbacks_running) &&
pipeline_details.visible {
pipeline_ids.push(*pipeline_id);
}
}
let animation_state = if pipeline_ids.is_empty() {
windowing::AnimationState::Idle
} else {
windowing::AnimationState::Animating
};
self.window.set_animation_state(animation_state);
for pipeline_id in &pipeline_ids {
self.tick_animations_for_pipeline(*pipeline_id)
}
}
fn tick_animations_for_pipeline(&mut self, pipeline_id: PipelineId) {
let animation_callbacks_running = self.pipeline_details(pipeline_id).animation_callbacks_running;
if animation_callbacks_running {
let msg = ConstellationMsg::TickAnimation(pipeline_id, AnimationTickType::Script);
if let Err(e) = self.constellation_chan.send(msg) {
warn!("Sending tick to constellation failed ({}).", e);
}
}
// We may need to tick animations in layout. (See #12749.)
let animations_running = self.pipeline_details(pipeline_id).animations_running;
if animations_running {
let msg = ConstellationMsg::TickAnimation(pipeline_id, AnimationTickType::Layout);
if let Err(e) = self.constellation_chan.send(msg) {
warn!("Sending tick to constellation failed ({}).", e);
}
}
}
fn constrain_viewport(&mut self, pipeline_id: PipelineId, constraints: ViewportConstraints) {
let is_root = self.root_pipeline.as_ref().map_or(false, |root_pipeline| {
root_pipeline.id == pipeline_id
});
if is_root {
self.viewport_zoom = constraints.initial_zoom;
self.min_viewport_zoom = constraints.min_zoom;
self.max_viewport_zoom = constraints.max_zoom;
self.update_zoom_transform();
}
}
fn hidpi_factor(&self) -> TypedScale<f32, DeviceIndependentPixel, DevicePixel> {
match opts::get().device_pixels_per_px {
Some(device_pixels_per_px) => TypedScale::new(device_pixels_per_px),
None => match opts::get().output_file {
Some(_) => TypedScale::new(1.0),
None => self.embedder_coordinates.hidpi_factor,
}
}
}
fn device_pixels_per_page_px(&self) -> TypedScale<f32, CSSPixel, DevicePixel> {
self.page_zoom * self.hidpi_factor()
}
fn update_zoom_transform(&mut self) {
let scale = self.device_pixels_per_page_px();
self.scale = TypedScale::new(scale.get());
}
pub fn on_zoom_reset_window_event(&mut self) {
self.page_zoom = TypedScale::new(1.0);
self.update_zoom_transform();
self.send_window_size(WindowSizeType::Resize);
self.update_page_zoom_for_webrender();
}
pub fn on_zoom_window_event(&mut self, magnification: f32) {
self.page_zoom = TypedScale::new((self.page_zoom.get() * magnification)
.max(MIN_ZOOM).min(MAX_ZOOM));
self.update_zoom_transform();
self.send_window_size(WindowSizeType::Resize);
self.update_page_zoom_for_webrender();
}
fn update_page_zoom_for_webrender(&mut self) {
let page_zoom = webrender_api::ZoomFactor::new(self.page_zoom.get());
let mut txn = webrender_api::Transaction::new();
txn.set_page_zoom(page_zoom);
self.webrender_api.send_transaction(self.webrender_document, txn);
}
/// Simulate a pinch zoom
pub fn on_pinch_zoom_window_event(&mut self, magnification: f32) {
self.pending_scroll_zoom_events.push(ScrollZoomEvent {
magnification: magnification,
scroll_location: ScrollLocation::Delta(TypedVector2D::zero()), // TODO: Scroll to keep the center in view?
cursor: TypedPoint2D::new(-1, -1), // Make sure this hits the base layer.
phase: ScrollEventPhase::Move(true),
event_count: 1,
});
}
fn send_viewport_rects(&self) {
let mut scroll_states_per_pipeline = HashMap::new();
for scroll_layer_state in self.webrender_api.get_scroll_node_state(self.webrender_document) {
let scroll_state = ScrollState {
scroll_id: scroll_layer_state.id,
scroll_offset: scroll_layer_state.scroll_offset.to_untyped(),
};
scroll_states_per_pipeline
.entry(scroll_layer_state.id.pipeline_id())
.or_insert(vec![])
.push(scroll_state);
}
for (pipeline_id, scroll_states) in scroll_states_per_pipeline {
if let Some(pipeline) = self.pipeline(pipeline_id.from_webrender()) {
let msg = LayoutControlMsg::SetScrollStates(scroll_states);
let _ = pipeline.layout_chan.send(msg);
}
}
}
// Check if any pipelines currently have active animations or animation callbacks.
fn animations_active(&self) -> bool {
for (_, details) in &self.pipeline_details {
// If animations are currently running, then don't bother checking
// with the constellation if the output image is stable.
if details.animations_running {
return true;
}
if details.animation_callbacks_running {
return true;
}
}
false
}
/// Query the constellation to see if the current compositor
/// output matches the current frame tree output, and if the
/// associated script threads are idle.
fn is_ready_to_paint_image_output(&mut self) -> Result<(), NotReadyToPaint> {
match self.ready_to_save_state {
ReadyState::Unknown => {
// Unsure if the output image is stable.
// Collect the currently painted epoch of each pipeline that is
// complete (i.e. has *all* layers painted to the requested epoch).
// This gets sent to the constellation for comparison with the current
// frame tree.
let mut pipeline_epochs = HashMap::new();
for (id, _) in &self.pipeline_details {
let webrender_pipeline_id = id.to_webrender();
if let Some(webrender_api::Epoch(epoch)) = self.webrender
.current_epoch(webrender_pipeline_id) {
let epoch = Epoch(epoch);
pipeline_epochs.insert(*id, epoch);
}
}
// Pass the pipeline/epoch states to the constellation and check
// if it's safe to output the image.
let msg = ConstellationMsg::IsReadyToSaveImage(pipeline_epochs);
if let Err(e) = self.constellation_chan.send(msg) {
warn!("Sending ready to save to constellation failed ({}).", e);
}
self.ready_to_save_state = ReadyState::WaitingForConstellationReply;
Err(NotReadyToPaint::JustNotifiedConstellation)
}
ReadyState::WaitingForConstellationReply => {
// If waiting on a reply from the constellation to the last
// query if the image is stable, then assume not ready yet.
Err(NotReadyToPaint::WaitingOnConstellation)
}
ReadyState::ReadyToSaveImage => {
// Constellation has replied at some point in the past
// that the current output image is stable and ready
// for saving.
// Reset the flag so that we check again in the future
// TODO: only reset this if we load a new document?
if opts::get().is_running_problem_test {
println!("was ready to save, resetting ready_to_save_state");
}
self.ready_to_save_state = ReadyState::Unknown;
Ok(())
}
}
}
pub fn composite(&mut self) {
let target = self.composite_target;
match self.composite_specific_target(target) {
Ok(_) => if opts::get().output_file.is_some() || opts::get().exit_after_load {
println!("Shutting down the Constellation after generating an output file or exit flag specified");
self.start_shutting_down();
},
Err(e) => if opts::get().is_running_problem_test {
if e != UnableToComposite::NotReadyToPaintImage(NotReadyToPaint::WaitingOnConstellation) {
println!("not ready to composite: {:?}", e);
}
},
}
}
/// Composite either to the screen or to a png image or both.
/// Returns Ok if composition was performed or Err if it was not possible to composite
/// for some reason. If CompositeTarget is Window or Png no image data is returned;
/// in the latter case the image is written directly to a file. If CompositeTarget
/// is WindowAndPng Ok(Some(png::Image)) is returned.
fn composite_specific_target(&mut self,
target: CompositeTarget)
-> Result<Option<Image>, UnableToComposite> {
let width = self.embedder_coordinates.framebuffer.width_typed();
let height = self.embedder_coordinates.framebuffer.height_typed();
if !self.window.prepare_for_composite(width, height) {
return Err(UnableToComposite::WindowUnprepared)
}
self.webrender.update();
let wait_for_stable_image = match target {
CompositeTarget::WindowAndPng | CompositeTarget::PngFile => true,
CompositeTarget::Window => opts::get().exit_after_load,
};
if wait_for_stable_image {
// The current image may be ready to output. However, if there are animations active,
// tick those instead and continue waiting for the image output to be stable AND
// all active animations to complete.
if self.animations_active() {
self.process_animations();
return Err(UnableToComposite::NotReadyToPaintImage(NotReadyToPaint::AnimationsActive));
}
if let Err(result) = self.is_ready_to_paint_image_output() {
return Err(UnableToComposite::NotReadyToPaintImage(result))
}
}
let render_target_info = match target {
CompositeTarget::Window => RenderTargetInfo::empty(),
_ => initialize_png(&*self.gl, width, height)
};
profile(ProfilerCategory::Compositing, None, self.time_profiler_chan.clone(), || {
debug!("compositor: compositing");
// Paint the scene.
// TODO(gw): Take notice of any errors the renderer returns!
self.webrender.render(self.embedder_coordinates.framebuffer).ok();
});
// If there are pending paint metrics, we check if any of the painted epochs is
// one of the ones that the paint metrics recorder is expecting . In that case,
// we get the current time, inform the layout thread about it and remove the
// pending metric from the list.
if !self.pending_paint_metrics.is_empty() {
let paint_time = precise_time_ns();
let mut to_remove = Vec::new();
// For each pending paint metrics pipeline id
for (id, pending_epoch) in &self.pending_paint_metrics {
// we get the last painted frame id from webrender
if let Some(webrender_api::Epoch(epoch)) = self.webrender.current_epoch(id.to_webrender()) {
// and check if it is the one the layout thread is expecting,
let epoch = Epoch(epoch);
if *pending_epoch != epoch {
continue;
}
// in which case, we remove it from the list of pending metrics,
to_remove.push(id.clone());
if let Some(pipeline) = self.pipeline(*id) {
// and inform the layout thread with the measured paint time.
let msg = LayoutControlMsg::PaintMetric(epoch, paint_time);
if let Err(e) = pipeline.layout_chan.send(msg) {
warn!("Sending PaintMetric message to layout failed ({}).", e);
}
}
}
}
for id in to_remove.iter() {
self.pending_paint_metrics.remove(id);
}
}
let rv = match target {
CompositeTarget::Window => None,
CompositeTarget::WindowAndPng => {
let img = self.draw_img(render_target_info,
width,
height);
Some(Image {
width: img.width(),
height: img.height(),
format: PixelFormat::RGB8,
bytes: IpcSharedMemory::from_bytes(&*img),
id: None,
})
}
CompositeTarget::PngFile => {
profile(ProfilerCategory::ImageSaving, None, self.time_profiler_chan.clone(), || {
match opts::get().output_file.as_ref() {
Some(path) => match File::create(path) {
Ok(mut file) => {
let img = self.draw_img(render_target_info, width, height);
let dynamic_image = DynamicImage::ImageRgb8(img);
if let Err(e) = dynamic_image.save(&mut file, ImageFormat::PNG) {
error!("Failed to save {} ({}).", path, e);
}
},
Err(e) => error!("Failed to create {} ({}).", path, e),
},
None => error!("No file specified."),
}
});
None
}
};
// Perform the page flip. This will likely block for a while.
self.window.present();
self.last_composite_time = precise_time_ns();
self.composition_request = CompositionRequest::NoCompositingNecessary;
self.process_animations();
self.start_scrolling_bounce_if_necessary();
self.waiting_for_results_of_scroll = false;
Ok(rv)
}
fn draw_img(&self,
render_target_info: RenderTargetInfo,
width: DeviceUintLength,
height: DeviceUintLength)
-> RgbImage {
let width = width.get() as usize;
let height = height.get() as usize;
// For some reason, OSMesa fails to render on the 3rd
// attempt in headless mode, under some conditions.
// I think this can only be some kind of synchronization
// bug in OSMesa, but explicitly un-binding any vertex
// array here seems to work around that bug.
// See https://github.com/servo/servo/issues/18606.
self.gl.bind_vertex_array(0);
let mut pixels = self.gl.read_pixels(0, 0,
width as gl::GLsizei,
height as gl::GLsizei,
gl::RGB, gl::UNSIGNED_BYTE);
self.gl.bind_framebuffer(gl::FRAMEBUFFER, 0);
self.gl.delete_buffers(&render_target_info.texture_ids);
self.gl.delete_renderbuffers(&render_target_info.renderbuffer_ids);
self.gl.delete_framebuffers(&render_target_info.framebuffer_ids);
// flip image vertically (texture is upside down)
let orig_pixels = pixels.clone();
let stride = width * 3;
for y in 0..height {
let dst_start = y * stride;
let src_start = (height - y - 1) * stride;
let src_slice = &orig_pixels[src_start .. src_start + stride];
(&mut pixels[dst_start .. dst_start + stride]).clone_from_slice(&src_slice[..stride]);
}
RgbImage::from_raw(width as u32, height as u32, pixels).expect("Flipping image failed!")
}
fn composite_if_necessary(&mut self, reason: CompositingReason) {
if self.composition_request == CompositionRequest::NoCompositingNecessary {
if opts::get().is_running_problem_test {
println!("updating composition_request ({:?})", reason);
}
self.composition_request = CompositionRequest::CompositeNow(reason)
} else if opts::get().is_running_problem_test {
println!("composition_request is already {:?}", self.composition_request);
}
}
fn get_root_pipeline_id(&self) -> Option<PipelineId> {
self.root_pipeline.as_ref().map(|pipeline| pipeline.id)
}
fn start_scrolling_bounce_if_necessary(&mut self) {
if self.scroll_in_progress {
return
}
if self.webrender.layers_are_bouncing_back() {
let mut txn = webrender_api::Transaction::new();
txn.tick_scrolling_bounce_animations();
self.webrender_api.send_transaction(self.webrender_document, txn);
self.send_viewport_rects()
}
}
pub fn receive_messages(&mut self) -> bool {
// Check for new messages coming from the other threads in the system.
let mut compositor_messages = vec![];
let mut found_recomposite_msg = false;
while let Some(msg) = self.port.try_recv_compositor_msg() {
match msg {
Msg::Recomposite(_) if found_recomposite_msg => {}
Msg::Recomposite(_) => {
found_recomposite_msg = true;
compositor_messages.push(msg)
}
_ => compositor_messages.push(msg),
}
}
for msg in compositor_messages {
if !self.handle_browser_message(msg) {
return false
}
}
true
}
pub fn perform_updates(&mut self) -> bool {
if self.shutdown_state == ShutdownState::FinishedShuttingDown {
return false;
}
// If a pinch-zoom happened recently, ask for tiles at the new resolution
if self.zoom_action && precise_time_s() - self.zoom_time > 0.3 {
self.zoom_action = false;
}
match self.composition_request {
CompositionRequest::NoCompositingNecessary => {}
CompositionRequest::CompositeNow(_) => {
self.composite()
}
}
if !self.pending_scroll_zoom_events.is_empty() && !self.waiting_for_results_of_scroll {
self.process_pending_scroll_events()
}
self.shutdown_state != ShutdownState::FinishedShuttingDown
}
/// Repaints and recomposites synchronously. You must be careful when calling this, as if a
/// paint is not scheduled the compositor will hang forever.
///
/// This is used when resizing the window.
pub fn repaint_synchronously(&mut self) {
while self.shutdown_state != ShutdownState::ShuttingDown {
let msg = self.port.recv_compositor_msg();
let need_recomposite = match msg {
Msg::Recomposite(_) => true,
_ => false,
};
let keep_going = self.handle_browser_message(msg);
if need_recomposite {
self.composite();
break
}
if !keep_going {
break
}
}
}
pub fn pinch_zoom_level(&self) -> f32 {
// TODO(gw): Access via WR.
1.0
}
pub fn toggle_webrender_debug(&mut self, option: WebRenderDebugOption) {
let mut flags = self.webrender.get_debug_flags();
let flag = match option {
WebRenderDebugOption::Profiler => {
webrender::DebugFlags::PROFILER_DBG |
webrender::DebugFlags::GPU_TIME_QUERIES |
webrender::DebugFlags::GPU_SAMPLE_QUERIES
}
WebRenderDebugOption::TextureCacheDebug => {
webrender::DebugFlags::TEXTURE_CACHE_DBG
}
WebRenderDebugOption::RenderTargetDebug => {
webrender::DebugFlags::RENDER_TARGET_DBG
}
};
flags.toggle(flag);
self.webrender.set_debug_flags(flags);
let mut txn = webrender_api::Transaction::new();
txn.generate_frame();
self.webrender_api.send_transaction(self.webrender_document, txn);
}
pub fn capture_webrender(&mut self) {
match env::current_dir() {
Ok(current_dir) => {
let capture_id = now().to_timespec().sec.to_string();
let capture_path = current_dir.join("capture_webrender").join(capture_id);
let revision_file_path = capture_path.join("wr.txt");
if let Err(err) = create_dir_all(&capture_path) {
eprintln!("Unable to create path '{:?}' for capture: {:?}", capture_path, err);
return
}
self.webrender_api.save_capture(capture_path, webrender_api::CaptureBits::all());
match File::create(revision_file_path) {
Ok(mut file) => {
let revision = include!(concat!(env!("OUT_DIR"), "/webrender_revision.rs"));
if let Err(err) = write!(&mut file, "{}", revision) {
eprintln!("Unable to write webrender revision: {:?}", err)
}
}
Err(err) => eprintln!("Capture triggered, creating webrender revision info skipped: {:?}", err)
}
},
Err(err) => eprintln!("Unable to locate path to save captures: {:?}", err)
}
}
}
/// Why we performed a composite. This is used for debugging.
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum CompositingReason {
/// We hit the delayed composition timeout. (See `delayed_composition.rs`.)
DelayedCompositeTimeout,
/// The window has been scrolled and we're starting the first recomposite.
Scroll,
/// A scroll has continued and we need to recomposite again.
ContinueScroll,
/// We're performing the single composite in headless mode.
Headless,
/// We're performing a composite to run an animation.
Animation,
/// A new frame tree has been loaded.
NewFrameTree,
/// New painted buffers have been received.
NewPaintedBuffers,
/// The window has been zoomed.
Zoom,
/// A new WebRender frame has arrived.
NewWebRenderFrame,
/// WebRender has processed a scroll event and has generated a new frame.
NewWebRenderScrollFrame,
}