servo/src/components/script/script_task.rs
Keegan McAllister dc9f7560b0 Reflow and redisplay after script timers fire
We don't know what the script changed.  This will be less painful with
incremental layout.

Fixes a crash from calling reflow() with self.damage = None.
2013-07-24 16:52:48 -07:00

637 lines
23 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/// The script task is the task that owns the DOM in memory, runs JavaScript, and spawns parsing
/// and layout tasks.
use servo_msg::compositor_msg::{ScriptListener, Loading, PerformingLayout};
use servo_msg::compositor_msg::FinishedLoading;
use dom::bindings::utils::GlobalStaticData;
use dom::document::Document;
use dom::element::Element;
use dom::event::{Event, ResizeEvent, ReflowEvent, ClickEvent, MouseDownEvent, MouseUpEvent};
use dom::node::{AbstractNode, ScriptView, define_bindings};
use dom::window::Window;
use layout_interface::{AddStylesheetMsg, DocumentDamage};
use layout_interface::{DocumentDamageLevel, HitTestQuery, HitTestResponse, LayoutQuery};
use layout_interface::{LayoutChan, MatchSelectorsDocumentDamage, QueryMsg, Reflow};
use layout_interface::{ReflowDocumentDamage, ReflowForDisplay, ReflowGoal};
use layout_interface::ReflowMsg;
use layout_interface;
use servo_msg::constellation_msg::{ConstellationChan, LoadUrlMsg, NavigationDirection};
use servo_msg::constellation_msg::{RendererReadyMsg, ResizedWindowBroadcast};
use servo_msg::constellation_msg;
use std::cast::transmute;
use std::cell::Cell;
use std::comm;
use std::comm::{Port, SharedChan};
use std::io::read_whole_file;
use std::local_data;
use std::ptr::null;
use std::task::{SingleThreaded, task};
use std::util::replace;
use dom::window::TimerData;
use geom::size::Size2D;
use html::hubbub_html_parser;
use js::JSVAL_NULL;
use js::global::{global_class, debug_fns};
use js::glue::RUST_JSVAL_TO_OBJECT;
use js::jsapi::JSContext;
use js::jsapi::{JS_CallFunctionValue, JS_GetContextPrivate};
use js::rust::{Compartment, Cx};
use js;
use servo_net::image_cache_task::ImageCacheTask;
use servo_net::resource_task::ResourceTask;
use servo_util::tree::TreeNodeRef;
use servo_util::url::make_url;
use extra::net::url::Url;
use extra::net::url;
/// Messages used to control the script task.
pub enum ScriptMsg {
/// Loads a new URL.
LoadMsg(Url),
/// Executes a standalone script.
ExecuteMsg(Url),
/// Instructs the script task to send a navigate message to the constellation.
NavigateMsg(NavigationDirection),
/// Sends a DOM event.
SendEventMsg(Event),
/// Fires a JavaScript timeout.
FireTimerMsg(~TimerData),
/// Notifies script that reflow is finished.
ReflowCompleteMsg,
/// Notifies script that window has been resized but to not take immediate action.
ResizeInactiveMsg(Size2D<uint>),
/// Exits the constellation.
ExitMsg,
}
/// Encapsulates external communication with the script task.
#[deriving(Clone)]
pub struct ScriptChan {
/// The channel used to send messages to the script task.
chan: SharedChan<ScriptMsg>,
}
impl ScriptChan {
/// Creates a new script task.
pub fn new(chan: Chan<ScriptMsg>) -> ScriptChan {
ScriptChan {
chan: SharedChan::new(chan)
}
}
pub fn send(&self, msg: ScriptMsg) {
self.chan.send(msg);
}
}
/// Information for one frame in the browsing context.
pub struct Frame {
document: @mut Document,
window: @mut Window,
url: Url,
}
/// Information for an entire page. Pages are top-level browsing contexts and can contain multiple
/// frames.
///
/// FIXME: Rename to `Page`, following WebKit?
pub struct ScriptTask {
/// A unique identifier to the script's pipeline
id: uint,
/// A handle to the layout task.
layout_chan: LayoutChan,
/// A handle to the image cache task.
image_cache_task: ImageCacheTask,
/// A handle to the resource task.
resource_task: ResourceTask,
/// The port that we will use to join layout. If this is `None`, then layout is not currently
/// running.
layout_join_port: Option<Port<()>>,
/// The port on which we receive messages (load URL, exit, etc.)
script_port: Port<ScriptMsg>,
/// A channel for us to hand out when we want some other task to be able to send us script
/// messages.
script_chan: ScriptChan,
/// For communicating load url messages to the constellation
constellation_chan: ConstellationChan,
/// For permission to communicate ready state messages to the compositor
compositor: @ScriptListener,
/// The JavaScript runtime.
js_runtime: js::rust::rt,
/// The JavaScript context.
js_context: @Cx,
/// The JavaScript compartment.
js_compartment: @mut Compartment,
/// Global static data related to the DOM.
dom_static: GlobalStaticData,
/// Whether the JS bindings have been initialized.
bindings_initialized: bool,
/// The outermost frame. This frame contains the document, window, and page URL.
root_frame: Option<Frame>,
/// The current size of the window, in pixels.
window_size: Size2D<uint>,
/// What parts of the document are dirty, if any.
damage: Option<DocumentDamage>,
/// Cached copy of the most recent url loaded by the script
/// TODO(tkuehn): this currently does not follow any particular caching policy
/// and simply caches pages forever (!). The bool indicates if reflow is required
last_loaded_url: Option<(Url, bool)>,
}
fn global_script_context_key(_: @ScriptTask) {}
/// Returns this task's script context singleton.
pub fn global_script_context() -> @ScriptTask {
unsafe {
local_data::local_data_get(global_script_context_key).get()
}
}
/// Returns the script task from the JS Context.
///
/// FIXME: Rename to `script_context_from_js_context`.
pub fn task_from_context(js_context: *JSContext) -> *mut ScriptTask {
unsafe {
JS_GetContextPrivate(js_context) as *mut ScriptTask
}
}
impl ScriptTask {
/// Creates a new script task.
pub fn new(id: uint,
compositor: @ScriptListener,
layout_chan: LayoutChan,
script_port: Port<ScriptMsg>,
script_chan: ScriptChan,
constellation_chan: ConstellationChan,
resource_task: ResourceTask,
img_cache_task: ImageCacheTask,
initial_size: Size2D<int>)
-> @mut ScriptTask {
let js_runtime = js::rust::rt();
let js_context = js_runtime.cx();
js_context.set_default_options_and_version();
js_context.set_logging_error_reporter();
let compartment = match js_context.new_compartment(global_class) {
Ok(c) => c,
Err(()) => fail!("Failed to create a compartment"),
};
let script_task = @mut ScriptTask {
id: id,
compositor: compositor,
layout_chan: layout_chan,
image_cache_task: img_cache_task,
resource_task: resource_task,
layout_join_port: None,
script_port: script_port,
script_chan: script_chan,
constellation_chan: constellation_chan,
js_runtime: js_runtime,
js_context: js_context,
js_compartment: compartment,
dom_static: GlobalStaticData(),
bindings_initialized: false,
root_frame: None,
window_size: Size2D(initial_size.width as uint, initial_size.height as uint),
damage: None,
last_loaded_url: None,
};
// Indirection for Rust Issue #6248, dynamic freeze scope artifically extended
let script_task_ptr = {
let borrowed_ctx= &mut *script_task;
borrowed_ctx as *mut ScriptTask
};
unsafe {
js_context.set_cx_private(script_task_ptr as *());
local_data::local_data_set(global_script_context_key, transmute(script_task))
}
script_task
}
/// Starts the script task. After calling this method, the script task will loop receiving
/// messages on its port.
pub fn start(&mut self) {
while self.handle_msg() {
// Go on...
}
}
pub fn create<C: ScriptListener + Send>(id: uint,
compositor: C,
layout_chan: LayoutChan,
script_port: Port<ScriptMsg>,
script_chan: ScriptChan,
constellation_chan: ConstellationChan,
resource_task: ResourceTask,
image_cache_task: ImageCacheTask,
initial_size: Size2D<int>) {
let compositor = Cell::new(compositor);
let script_port = Cell::new(script_port);
// FIXME: rust#6399
let mut the_task = task();
the_task.sched_mode(SingleThreaded);
do spawn {
let script_task = ScriptTask::new(id,
@compositor.take() as @ScriptListener,
layout_chan.clone(),
script_port.take(),
script_chan.clone(),
constellation_chan.clone(),
resource_task.clone(),
image_cache_task.clone(),
initial_size);
script_task.start();
}
}
/// Handles an incoming control message.
fn handle_msg(&mut self) -> bool {
match self.script_port.recv() {
LoadMsg(url) => self.load(url),
ExecuteMsg(url) => self.handle_execute_msg(url),
SendEventMsg(event) => self.handle_event(event),
FireTimerMsg(timer_data) => self.handle_fire_timer_msg(timer_data),
NavigateMsg(direction) => self.handle_navigate_msg(direction),
ReflowCompleteMsg => self.handle_reflow_complete_msg(),
ResizeInactiveMsg(new_size) => self.handle_resize_inactive_msg(new_size),
ExitMsg => {
self.handle_exit_msg();
return false
}
}
true
}
/// Handles a request to execute a script.
fn handle_execute_msg(&self, url: Url) {
debug!("script: Received url `%s` to execute", url::to_str(&url));
match read_whole_file(&Path(url.path)) {
Err(msg) => println(fmt!("Error opening %s: %s", url::to_str(&url), msg)),
Ok(bytes) => {
self.js_compartment.define_functions(debug_fns);
let _ = self.js_context.evaluate_script(self.js_compartment.global_obj,
bytes,
copy url.path,
1);
}
}
}
/// Handles a timer that fired.
fn handle_fire_timer_msg(&mut self, timer_data: ~TimerData) {
unsafe {
let this_value = if timer_data.args.len() > 0 {
RUST_JSVAL_TO_OBJECT(timer_data.args[0])
} else {
self.js_compartment.global_obj.ptr
};
// TODO: Support extra arguments. This requires passing a `*JSVal` array as `argv`.
let rval = JSVAL_NULL;
JS_CallFunctionValue(self.js_context.ptr,
this_value,
timer_data.funval,
0,
null(),
&rval);
// We don't know what the script changed, so for now we will do a total redisplay.
self.reflow_all(ReflowForDisplay)
}
}
/// Handles a notification that reflow completed.
fn handle_reflow_complete_msg(&mut self) {
self.layout_join_port = None;
self.constellation_chan.send(RendererReadyMsg(self.id));
self.compositor.set_ready_state(FinishedLoading);
}
/// Handles a navigate forward or backward message.
fn handle_navigate_msg(&self, direction: NavigationDirection) {
self.constellation_chan.send(constellation_msg::NavigateMsg(direction));
}
/// Window was resized, but this script was not active, so don't reflow yet
fn handle_resize_inactive_msg(&mut self, new_size: Size2D<uint>) {
self.window_size = new_size;
let last_loaded_url = replace(&mut self.last_loaded_url, None);
for last_loaded_url.iter().advance |last_loaded_url| {
self.last_loaded_url = Some((last_loaded_url.first(), true));
}
}
/// Handles a request to exit the script task and shut down layout.
fn handle_exit_msg(&mut self) {
self.join_layout();
for self.root_frame.iter().advance |frame| {
frame.document.teardown();
}
self.layout_chan.send(layout_interface::ExitMsg);
unsafe {
let _ = local_data::local_data_pop(global_script_context_key);
}
}
/// The entry point to document loading. Defines bindings, sets up the window and document
/// objects, parses HTML and CSS, and kicks off initial layout.
fn load(&mut self, url: Url) {
let last_loaded_url = replace(&mut self.last_loaded_url, None);
for last_loaded_url.iter().advance |last_loaded_url| {
let (ref last_loaded_url, needs_reflow) = *last_loaded_url;
if *last_loaded_url == url {
if needs_reflow {
self.reflow_all(ReflowForDisplay);
self.last_loaded_url = Some((last_loaded_url.clone(), false));
}
return;
}
}
// Define the script DOM bindings.
//
// FIXME: Can this be done earlier, to save the flag?
if !self.bindings_initialized {
define_bindings(self.js_compartment);
self.bindings_initialized = true
}
self.compositor.set_ready_state(Loading);
// Parse HTML.
//
// Note: We can parse the next document in parallel with any previous documents.
let html_parsing_result = hubbub_html_parser::parse_html(url.clone(),
self.resource_task.clone(),
self.image_cache_task.clone());
let root_node = html_parsing_result.root;
// Send style sheets over to layout.
//
// FIXME: These should be streamed to layout as they're parsed. We don't need to stop here
// in the script task.
loop {
match html_parsing_result.style_port.recv() {
Some(sheet) => self.layout_chan.send(AddStylesheetMsg(sheet)),
None => break,
}
}
// Receive the JavaScript scripts.
let js_scripts = html_parsing_result.js_port.recv();
debug!("js_scripts: %?", js_scripts);
// Create the window and document objects.
let window = Window::new(self.script_chan.clone(), &mut *self);
let document = Document(root_node, Some(window));
// Tie the root into the document.
do root_node.with_mut_base |base| {
base.add_to_doc(document)
}
// Create the root frame.
self.root_frame = Some(Frame {
document: document,
window: window,
url: url.clone(),
});
// Perform the initial reflow.
self.damage = Some(DocumentDamage {
root: root_node,
level: MatchSelectorsDocumentDamage,
});
self.reflow(ReflowForDisplay);
// Define debug functions.
self.js_compartment.define_functions(debug_fns);
// Evaluate every script in the document.
for js_scripts.iter().advance |bytes| {
let _ = self.js_context.evaluate_script(self.js_compartment.global_obj,
bytes.clone(),
~"???",
1);
}
self.last_loaded_url = Some((url, false));
}
/// Sends a ping to layout and waits for the response. The response will arrive when the
/// layout task has finished any pending request messages.
fn join_layout(&mut self) {
if self.layout_join_port.is_some() {
let join_port = replace(&mut self.layout_join_port, None);
match join_port {
Some(ref join_port) => {
if !join_port.peek() {
info!("script: waiting on layout");
}
join_port.recv();
debug!("script: layout joined")
}
None => fail!(~"reader forked but no join port?"),
}
}
}
/// This method will wait until the layout task has completed its current action, join the
/// layout task, and then request a new layout run. It won't wait for the new layout
/// computation to finish.
///
/// This function fails if there is no root frame.
fn reflow(&mut self, goal: ReflowGoal) {
debug!("script: performing reflow for goal %?", goal);
// Now, join the layout so that they will see the latest changes we have made.
self.join_layout();
// Tell the user that we're performing layout.
self.compositor.set_ready_state(PerformingLayout);
// Layout will let us know when it's done.
let (join_port, join_chan) = comm::stream();
self.layout_join_port = Some(join_port);
match self.root_frame {
None => fail!(~"Tried to relayout with no root frame!"),
Some(ref root_frame) => {
// Send new document and relevant styles to layout.
let reflow = ~Reflow {
document_root: root_frame.document.root,
url: copy root_frame.url,
goal: goal,
window_size: self.window_size,
script_chan: self.script_chan.clone(),
script_join_chan: join_chan,
damage: replace(&mut self.damage, None).unwrap(),
};
self.layout_chan.send(ReflowMsg(reflow))
}
}
debug!("script: layout forked")
}
/// Reflows the entire document.
///
/// FIXME: This should basically never be used.
pub fn reflow_all(&mut self, goal: ReflowGoal) {
for self.root_frame.iter().advance |root_frame| {
ScriptTask::damage(&mut self.damage,
root_frame.document.root,
MatchSelectorsDocumentDamage)
}
self.reflow(goal)
}
/// Sends the given query to layout.
pub fn query_layout<T: Send>(&mut self, query: LayoutQuery, response_port: Port<Result<T, ()>>) -> Result<T,()> {
self.join_layout();
self.layout_chan.send(QueryMsg(query));
response_port.recv()
}
/// Adds the given damage.
fn damage(damage: &mut Option<DocumentDamage>,
root: AbstractNode<ScriptView>,
level: DocumentDamageLevel) {
match *damage {
None => {}
Some(ref mut damage) => {
// FIXME(pcwalton): This is wrong. We should trace up to the nearest ancestor.
damage.root = root;
damage.level.add(level);
return
}
}
*damage = Some(DocumentDamage {
root: root,
level: level,
})
}
/// This is the main entry point for receiving and dispatching DOM events.
///
/// TODO: Actually perform DOM event dispatch.
fn handle_event(&mut self, event: Event) {
match event {
ResizeEvent(new_width, new_height) => {
debug!("script got resize event: %u, %u", new_width, new_height);
self.window_size = Size2D(new_width, new_height);
for self.root_frame.iter().advance |root_frame| {
ScriptTask::damage(&mut self.damage,
root_frame.document.root,
ReflowDocumentDamage);
}
if self.root_frame.is_some() {
self.reflow(ReflowForDisplay)
}
self.constellation_chan.send(ResizedWindowBroadcast(self.window_size));
}
// FIXME(pcwalton): This reflows the entire document and is not incremental-y.
ReflowEvent => {
debug!("script got reflow event");
for self.root_frame.iter().advance |root_frame| {
ScriptTask::damage(&mut self.damage,
root_frame.document.root,
MatchSelectorsDocumentDamage);
}
if self.root_frame.is_some() {
self.reflow(ReflowForDisplay)
}
}
ClickEvent(_button, point) => {
debug!("ClickEvent: clicked at %?", point);
let root = match self.root_frame {
Some(ref frame) => frame.document.root,
None => fail!("root frame is None")
};
let (port, chan) = comm::stream();
match self.query_layout(HitTestQuery(root, point, chan), port) {
Ok(node) => match node {
HitTestResponse(node) => {
debug!("clicked on %s", node.debug_str());
let mut node = node;
// traverse node generations until a node that is an element is found
while !node.is_element() {
match node.parent_node() {
Some(parent) => {
node = parent;
}
None => break
}
}
if node.is_element() {
do node.with_imm_element |element| {
if "a" == element.tag_name {
self.load_url_from_element(element)
}
}
}
}
},
Err(()) => {
debug!(fmt!("layout query error"));
}
}
}
MouseDownEvent(*) => {}
MouseUpEvent(*) => {}
}
}
priv fn load_url_from_element(&self, element: &Element) {
// if the node's element is "a," load url from href attr
let href = element.get_attr("href");
for href.iter().advance |href| {
debug!("clicked on link to %s", *href);
let current_url = do self.root_frame.map |frame| {
frame.url.clone()
};
let url = make_url(href.to_owned(), current_url);
self.constellation_chan.send(LoadUrlMsg(url));
}
}
}