servo/components/layout/display_list/background.rs
Martin Robinson 6be99241c6
Fix warnings after latest rust upgrade (#33043)
This fixes various unused code warnings after the recent rust upgrade.
Some of the dead code is maintained, as it is quite likely that it will
be used in future changes.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
2024-08-14 07:00:16 +00:00

341 lines
12 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use app_units::Au;
use euclid::default::{Point2D, Rect, SideOffsets2D, Size2D};
use style::computed_values::background_attachment::single_value::T as BackgroundAttachment;
use style::computed_values::background_clip::single_value::T as BackgroundClip;
use style::computed_values::background_origin::single_value::T as BackgroundOrigin;
use style::properties::style_structs::Background;
use style::values::computed::{BackgroundSize, NonNegativeLengthPercentageOrAuto};
use style::values::specified::background::BackgroundRepeatKeyword;
use webrender_api::BorderRadius;
use crate::display_list::border;
/// Placment information for both image and gradient backgrounds.
#[derive(Clone, Copy, Debug)]
pub struct BackgroundPlacement {
/// Rendering bounds. The background will start in the uppper-left corner
/// and fill the whole area.
pub bounds: Rect<Au>,
/// Background tile size. Some backgrounds are repeated. These are the
/// dimensions of a single image of the background.
pub tile_size: Size2D<Au>,
/// Spacing between tiles. Some backgrounds are not repeated seamless
/// but have seams between them like tiles in real life.
pub tile_spacing: Size2D<Au>,
/// A clip area. While the background is rendered according to all the
/// measures above it is only shown within these bounds.
pub clip_rect: Rect<Au>,
/// Rounded corners for the clip_rect.
pub clip_radii: BorderRadius,
}
/// Access element at index modulo the array length.
///
/// Obviously it does not work with empty arrays.
///
/// This is used for multiple layered background images.
/// See: <https://drafts.csswg.org/css-backgrounds-3/#layering>
pub fn get_cyclic<T>(arr: &[T], index: usize) -> &T {
&arr[index % arr.len()]
}
/// For a given area and an image compute how big the
/// image should be displayed on the background.
fn compute_background_image_size(
bg_size: &BackgroundSize,
bounds_size: Size2D<Au>,
intrinsic_size: Option<Size2D<Au>>,
) -> Size2D<Au> {
match intrinsic_size {
None => match bg_size {
BackgroundSize::Cover | BackgroundSize::Contain => bounds_size,
BackgroundSize::ExplicitSize { width, height } => Size2D::new(
width
.to_used_value(bounds_size.width)
.unwrap_or(bounds_size.width),
height
.to_used_value(bounds_size.height)
.unwrap_or(bounds_size.height),
),
},
Some(own_size) => {
// If `image_aspect_ratio` < `bounds_aspect_ratio`, the image is tall; otherwise, it is
// wide.
let image_aspect_ratio = own_size.width.to_f32_px() / own_size.height.to_f32_px();
let bounds_aspect_ratio =
bounds_size.width.to_f32_px() / bounds_size.height.to_f32_px();
match (bg_size, image_aspect_ratio < bounds_aspect_ratio) {
(BackgroundSize::Contain, false) | (BackgroundSize::Cover, true) => Size2D::new(
bounds_size.width,
bounds_size.width.scale_by(image_aspect_ratio.recip()),
),
(BackgroundSize::Contain, true) | (BackgroundSize::Cover, false) => Size2D::new(
bounds_size.height.scale_by(image_aspect_ratio),
bounds_size.height,
),
(
BackgroundSize::ExplicitSize {
width,
height: NonNegativeLengthPercentageOrAuto::Auto,
},
_,
) => {
let width = width
.to_used_value(bounds_size.width)
.unwrap_or(own_size.width);
Size2D::new(width, width.scale_by(image_aspect_ratio.recip()))
},
(
BackgroundSize::ExplicitSize {
width: NonNegativeLengthPercentageOrAuto::Auto,
height,
},
_,
) => {
let height = height
.to_used_value(bounds_size.height)
.unwrap_or(own_size.height);
Size2D::new(height.scale_by(image_aspect_ratio), height)
},
(BackgroundSize::ExplicitSize { width, height }, _) => Size2D::new(
width
.to_used_value(bounds_size.width)
.unwrap_or(own_size.width),
height
.to_used_value(bounds_size.height)
.unwrap_or(own_size.height),
),
}
},
}
}
/// Compute a rounded clip rect for the background.
pub fn clip(
bg_clip: BackgroundClip,
absolute_bounds: Rect<Au>,
border: SideOffsets2D<Au>,
border_padding: SideOffsets2D<Au>,
border_radii: BorderRadius,
) -> (Rect<Au>, BorderRadius) {
match bg_clip {
BackgroundClip::BorderBox => (absolute_bounds, border_radii),
BackgroundClip::PaddingBox => (
absolute_bounds.inner_rect(border),
border::inner_radii(border_radii, border),
),
BackgroundClip::ContentBox => (
absolute_bounds.inner_rect(border_padding),
border::inner_radii(border_radii, border_padding),
),
}
}
/// Determines where to place an element background image or gradient.
///
/// Images have their resolution as intrinsic size while gradients have
/// no intrinsic size.
///
/// Return `None` if the background size is zero, otherwise a [`BackgroundPlacement`].
#[allow(clippy::too_many_arguments)]
pub fn placement(
bg: &Background,
viewport_size: Size2D<Au>,
absolute_bounds: Rect<Au>,
intrinsic_size: Option<Size2D<Au>>,
border: SideOffsets2D<Au>,
border_padding: SideOffsets2D<Au>,
border_radii: BorderRadius,
index: usize,
) -> Option<BackgroundPlacement> {
let bg_attachment = *get_cyclic(&bg.background_attachment.0, index);
let bg_clip = *get_cyclic(&bg.background_clip.0, index);
let bg_origin = *get_cyclic(&bg.background_origin.0, index);
let bg_position_x = get_cyclic(&bg.background_position_x.0, index);
let bg_position_y = get_cyclic(&bg.background_position_y.0, index);
let bg_repeat = get_cyclic(&bg.background_repeat.0, index);
let bg_size = get_cyclic(&bg.background_size.0, index);
let (clip_rect, clip_radii) = clip(
bg_clip,
absolute_bounds,
border,
border_padding,
border_radii,
);
let mut bounds = match bg_attachment {
BackgroundAttachment::Scroll => match bg_origin {
BackgroundOrigin::BorderBox => absolute_bounds,
BackgroundOrigin::PaddingBox => absolute_bounds.inner_rect(border),
BackgroundOrigin::ContentBox => absolute_bounds.inner_rect(border_padding),
},
BackgroundAttachment::Fixed => Rect::new(Point2D::origin(), viewport_size),
};
let mut tile_size = compute_background_image_size(bg_size, bounds.size, intrinsic_size);
if tile_size.is_empty() {
return None;
}
let mut tile_spacing = Size2D::zero();
let own_position = bounds.size - tile_size;
let pos_x = bg_position_x.to_used_value(own_position.width);
let pos_y = bg_position_y.to_used_value(own_position.height);
tile_image_axis(
bg_repeat.0,
&mut bounds.origin.x,
&mut bounds.size.width,
&mut tile_size.width,
&mut tile_spacing.width,
pos_x,
clip_rect.origin.x,
clip_rect.size.width,
);
tile_image_axis(
bg_repeat.1,
&mut bounds.origin.y,
&mut bounds.size.height,
&mut tile_size.height,
&mut tile_spacing.height,
pos_y,
clip_rect.origin.y,
clip_rect.size.height,
);
if tile_size.is_empty() {
return None;
}
Some(BackgroundPlacement {
bounds,
tile_size,
tile_spacing,
clip_rect,
clip_radii,
})
}
fn tile_image_round(
position: &mut Au,
size: &mut Au,
absolute_anchor_origin: Au,
image_size: &mut Au,
) {
if *size == Au(0) || *image_size == Au(0) {
*position = Au(0);
*size = Au(0);
return;
}
let number_of_tiles = (size.to_f32_px() / image_size.to_f32_px()).round().max(1.0);
*image_size = *size / (number_of_tiles as i32);
tile_image(position, size, absolute_anchor_origin, *image_size);
}
fn tile_image_spaced(
position: &mut Au,
size: &mut Au,
tile_spacing: &mut Au,
absolute_anchor_origin: Au,
image_size: Au,
) {
if *size == Au(0) || image_size == Au(0) {
*position = Au(0);
*size = Au(0);
*tile_spacing = Au(0);
return;
}
// Per the spec, if the space available is not enough for two images, just tile as
// normal but only display a single tile.
if image_size * 2 >= *size {
tile_image(position, size, absolute_anchor_origin, image_size);
*tile_spacing = Au(0);
*size = image_size;
return;
}
// Take the box size, remove room for two tiles on the edges, and then calculate how many
// other tiles fit in between them.
let size_remaining = *size - (image_size * 2);
let num_middle_tiles = (size_remaining.to_f32_px() / image_size.to_f32_px()).floor() as i32;
// Allocate the remaining space as padding between tiles. background-position is ignored
// as per the spec, so the position is just the box origin. We are also ignoring
// background-attachment here, which seems unspecced when combined with
// background-repeat: space.
let space_for_middle_tiles = image_size * num_middle_tiles;
*tile_spacing = (size_remaining - space_for_middle_tiles) / (num_middle_tiles + 1);
}
/// Tile an image
fn tile_image(position: &mut Au, size: &mut Au, absolute_anchor_origin: Au, image_size: Au) {
// Avoid division by zero below!
// Images with a zero width or height are not displayed.
// Therefore the positions do not matter and can be left unchanged.
// NOTE: A possible optimization is not to build
// display items in this case at all.
if image_size == Au(0) {
return;
}
let delta_pixels = absolute_anchor_origin - *position;
let image_size_px = image_size.to_f32_px();
let tile_count = ((delta_pixels.to_f32_px() + image_size_px - 1.0) / image_size_px).floor();
let offset = image_size * (tile_count as i32);
let new_position = absolute_anchor_origin - offset;
*size = *position - new_position + *size;
*position = new_position;
}
/// For either the x or the y axis adjust various values to account for tiling.
///
/// This is done separately for both axes because the repeat keywords may differ.
#[allow(clippy::too_many_arguments)]
fn tile_image_axis(
repeat: BackgroundRepeatKeyword,
position: &mut Au,
size: &mut Au,
tile_size: &mut Au,
tile_spacing: &mut Au,
offset: Au,
clip_origin: Au,
clip_size: Au,
) {
let absolute_anchor_origin = *position + offset;
match repeat {
BackgroundRepeatKeyword::NoRepeat => {
*position += offset;
*size = *tile_size;
},
BackgroundRepeatKeyword::Repeat => {
*position = clip_origin;
*size = clip_size;
tile_image(position, size, absolute_anchor_origin, *tile_size);
},
BackgroundRepeatKeyword::Space => {
tile_image_spaced(
position,
size,
tile_spacing,
absolute_anchor_origin,
*tile_size,
);
let combined_tile_size = *tile_size + *tile_spacing;
*position = clip_origin;
*size = clip_size;
tile_image(position, size, absolute_anchor_origin, combined_tile_size);
},
BackgroundRepeatKeyword::Round => {
tile_image_round(position, size, absolute_anchor_origin, tile_size);
*position = clip_origin;
*size = clip_size;
tile_image(position, size, absolute_anchor_origin, *tile_size);
},
}
}