mirror of
https://github.com/servo/servo.git
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The alias is left there temporarilly and will be removed completely in a later commit where also components/style/gecko/generated/structs_{debug|release}.rs are re-generated (they still use the old alias).
359 lines
12 KiB
Rust
359 lines
12 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! Per-node data used in style calculation.
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use context::SharedStyleContext;
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use dom::TElement;
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use invalidation::element::restyle_hints::RestyleHint;
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use properties::ComputedValues;
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use properties::longhands::display::computed_value as display;
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use rule_tree::StrongRuleNode;
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use selector_parser::{EAGER_PSEUDO_COUNT, PseudoElement, RestyleDamage};
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use servo_arc::Arc;
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use shared_lock::StylesheetGuards;
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use std::ops::{Deref, DerefMut};
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bitflags! {
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flags RestyleFlags: u8 {
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/// Whether the styles changed for this restyle.
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const WAS_RESTYLED = 1 << 0,
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/// Whether we reframed/reconstructed any ancestor or self.
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const ANCESTOR_WAS_RECONSTRUCTED = 1 << 1,
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}
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}
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/// Transient data used by the restyle algorithm. This structure is instantiated
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/// either before or during restyle traversal, and is cleared at the end of node
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/// processing.
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#[derive(Debug)]
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pub struct RestyleData {
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/// The restyle hint, which indicates whether selectors need to be rematched
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/// for this element, its children, and its descendants.
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pub hint: RestyleHint,
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/// A few flags to have in mind.
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flags: RestyleFlags,
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/// The restyle damage, indicating what kind of layout changes are required
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/// afte restyling.
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pub damage: RestyleDamage,
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}
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impl Default for RestyleData {
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fn default() -> Self {
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Self::new()
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}
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}
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impl RestyleData {
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fn new() -> Self {
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Self {
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hint: RestyleHint::empty(),
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flags: RestyleFlags::empty(),
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damage: RestyleDamage::empty(),
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}
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}
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/// Clear all the restyle state associated with this element.
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fn clear(&mut self) {
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*self = Self::new();
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}
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/// Clear restyle flags and damage.
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fn clear_flags_and_damage(&mut self) {
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self.damage = RestyleDamage::empty();
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self.flags = RestyleFlags::empty();
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}
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/// Returns whether this element or any ancestor is going to be
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/// reconstructed.
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pub fn reconstructed_self_or_ancestor(&self) -> bool {
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self.reconstructed_ancestor() || self.reconstructed_self()
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}
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/// Returns whether this element is going to be reconstructed.
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pub fn reconstructed_self(&self) -> bool {
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self.damage.contains(RestyleDamage::reconstruct())
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}
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/// Returns whether any ancestor of this element is going to be
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/// reconstructed.
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fn reconstructed_ancestor(&self) -> bool {
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self.flags.contains(ANCESTOR_WAS_RECONSTRUCTED)
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}
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/// Sets the flag that tells us whether we've reconstructed an ancestor.
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pub fn set_reconstructed_ancestor(&mut self) {
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// If it weren't for animation-only traversals, we could assert
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// `!self.reconstructed_ancestor()` here.
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self.flags.insert(ANCESTOR_WAS_RECONSTRUCTED);
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}
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/// Mark this element as restyled, which is useful to know whether we need
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/// to do a post-traversal.
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pub fn set_restyled(&mut self) {
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self.flags.insert(WAS_RESTYLED);
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}
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/// Mark this element as restyled, which is useful to know whether we need
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/// to do a post-traversal.
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pub fn is_restyle(&self) -> bool {
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self.flags.contains(WAS_RESTYLED)
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}
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/// Returns whether this element has been part of a restyle.
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pub fn contains_restyle_data(&self) -> bool {
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self.is_restyle() || !self.hint.is_empty() || !self.damage.is_empty()
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}
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}
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/// A lazily-allocated list of styles for eagerly-cascaded pseudo-elements.
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///
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/// We use an Arc so that sharing these styles via the style sharing cache does
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/// not require duplicate allocations. We leverage the copy-on-write semantics of
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/// Arc::make_mut(), which is free (i.e. does not require atomic RMU operations)
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/// in servo_arc.
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#[derive(Clone, Debug, Default)]
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pub struct EagerPseudoStyles(Option<Arc<EagerPseudoArray>>);
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#[derive(Debug, Default)]
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struct EagerPseudoArray(EagerPseudoArrayInner);
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type EagerPseudoArrayInner = [Option<Arc<ComputedValues>>; EAGER_PSEUDO_COUNT];
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impl Deref for EagerPseudoArray {
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type Target = EagerPseudoArrayInner;
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fn deref(&self) -> &Self::Target {
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&self.0
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}
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}
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impl DerefMut for EagerPseudoArray {
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fn deref_mut(&mut self) -> &mut Self::Target {
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&mut self.0
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}
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}
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// Manually implement `Clone` here because the derived impl of `Clone` for
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// array types assumes the value inside is `Copy`.
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impl Clone for EagerPseudoArray {
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fn clone(&self) -> Self {
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let mut clone = Self::default();
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for i in 0..EAGER_PSEUDO_COUNT {
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clone[i] = self.0[i].clone();
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}
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clone
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}
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}
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impl EagerPseudoStyles {
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/// Returns whether there are any pseudo styles.
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pub fn is_empty(&self) -> bool {
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self.0.is_none()
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}
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/// Grabs a reference to the list of styles, if they exist.
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pub fn as_array(&self) -> Option<&EagerPseudoArrayInner> {
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match self.0 {
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None => None,
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Some(ref x) => Some(&x.0),
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}
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}
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/// Returns a reference to the style for a given eager pseudo, if it exists.
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pub fn get(&self, pseudo: &PseudoElement) -> Option<&Arc<ComputedValues>> {
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debug_assert!(pseudo.is_eager());
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self.0.as_ref().and_then(|p| p[pseudo.eager_index()].as_ref())
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}
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/// Sets the style for the eager pseudo.
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pub fn set(&mut self, pseudo: &PseudoElement, value: Arc<ComputedValues>) {
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if self.0.is_none() {
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self.0 = Some(Arc::new(Default::default()));
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}
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let arr = Arc::make_mut(self.0.as_mut().unwrap());
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arr[pseudo.eager_index()] = Some(value);
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}
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}
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/// The styles associated with a node, including the styles for any
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/// pseudo-elements.
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#[derive(Clone, Debug, Default)]
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pub struct ElementStyles {
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/// The element's style.
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pub primary: Option<Arc<ComputedValues>>,
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/// A list of the styles for the element's eagerly-cascaded pseudo-elements.
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pub pseudos: EagerPseudoStyles,
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}
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impl ElementStyles {
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/// Returns the primary style.
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pub fn get_primary(&self) -> Option<&Arc<ComputedValues>> {
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self.primary.as_ref()
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}
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/// Returns the primary style. Panic if no style available.
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pub fn primary(&self) -> &Arc<ComputedValues> {
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self.primary.as_ref().unwrap()
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}
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/// Whether this element `display` value is `none`.
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pub fn is_display_none(&self) -> bool {
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self.primary().get_box().clone_display() == display::T::none
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}
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}
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/// Style system data associated with an Element.
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///
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/// In Gecko, this hangs directly off the Element. Servo, this is embedded
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/// inside of layout data, which itself hangs directly off the Element. In
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/// both cases, it is wrapped inside an AtomicRefCell to ensure thread safety.
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#[derive(Debug, Default)]
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pub struct ElementData {
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/// The styles for the element and its pseudo-elements.
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pub styles: ElementStyles,
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/// Restyle state.
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pub restyle: RestyleData,
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}
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/// The kind of restyle that a single element should do.
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#[derive(Debug)]
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pub enum RestyleKind {
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/// We need to run selector matching plus re-cascade, that is, a full
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/// restyle.
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MatchAndCascade,
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/// We need to recascade with some replacement rule, such as the style
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/// attribute, or animation rules.
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CascadeWithReplacements(RestyleHint),
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/// We only need to recascade, for example, because only inherited
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/// properties in the parent changed.
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CascadeOnly,
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}
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impl ElementData {
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/// Invalidates style for this element, its descendants, and later siblings,
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/// based on the snapshot of the element that we took when attributes or
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/// state changed.
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pub fn invalidate_style_if_needed<'a, E: TElement>(
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&mut self,
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element: E,
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shared_context: &SharedStyleContext)
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{
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// In animation-only restyle we shouldn't touch snapshot at all.
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if shared_context.traversal_flags.for_animation_only() {
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return;
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}
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use invalidation::element::invalidator::TreeStyleInvalidator;
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debug!("invalidate_style_if_needed: {:?}, flags: {:?}, has_snapshot: {}, \
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handled_snapshot: {}, pseudo: {:?}",
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element,
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shared_context.traversal_flags,
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element.has_snapshot(),
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element.handled_snapshot(),
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element.implemented_pseudo_element());
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if element.has_snapshot() && !element.handled_snapshot() {
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let invalidator = TreeStyleInvalidator::new(
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element,
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Some(self),
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shared_context,
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);
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invalidator.invalidate();
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unsafe { element.set_handled_snapshot() }
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debug_assert!(element.handled_snapshot());
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}
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}
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/// Returns true if this element has styles.
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pub fn has_styles(&self) -> bool {
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self.styles.primary.is_some()
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}
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/// Returns whether we have any outstanding style invalidation.
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pub fn has_invalidations(&self) -> bool {
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self.restyle.hint.has_self_invalidations()
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}
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/// Returns the kind of restyling that we're going to need to do on this
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/// element, based of the stored restyle hint.
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pub fn restyle_kind(&self,
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shared_context: &SharedStyleContext)
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-> RestyleKind {
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if shared_context.traversal_flags.for_animation_only() {
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return self.restyle_kind_for_animation(shared_context);
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}
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debug_assert!(!self.has_styles() || self.has_invalidations(),
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"Should've stopped earlier");
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if !self.has_styles() {
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return RestyleKind::MatchAndCascade;
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}
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let hint = self.restyle.hint;
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if hint.match_self() {
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return RestyleKind::MatchAndCascade;
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}
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if hint.has_replacements() {
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debug_assert!(!hint.has_animation_hint(),
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"Animation only restyle hint should have already processed");
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return RestyleKind::CascadeWithReplacements(hint & RestyleHint::replacements());
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}
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debug_assert!(hint.has_recascade_self(),
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"We definitely need to do something!");
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return RestyleKind::CascadeOnly;
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}
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/// Returns the kind of restyling for animation-only restyle.
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pub fn restyle_kind_for_animation(&self,
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shared_context: &SharedStyleContext)
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-> RestyleKind {
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debug_assert!(shared_context.traversal_flags.for_animation_only());
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debug_assert!(self.has_styles(),
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"Unstyled element shouldn't be traversed during \
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animation-only traversal");
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// return either CascadeWithReplacements or CascadeOnly in case of
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// animation-only restyle. I.e. animation-only restyle never does
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// selector matching.
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let hint = self.restyle.hint;
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if hint.has_animation_hint() {
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return RestyleKind::CascadeWithReplacements(hint & RestyleHint::for_animations());
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}
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return RestyleKind::CascadeOnly;
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}
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/// Return true if important rules are different.
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/// We use this to make sure the cascade of off-main thread animations is correct.
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/// Note: Ignore custom properties for now because we only support opacity and transform
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/// properties for animations running on compositor. Actually, we only care about opacity
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/// and transform for now, but it's fine to compare all properties and let the user
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/// the check which properties do they want.
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/// If it costs too much, get_properties_overriding_animations() should return a set
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/// containing only opacity and transform properties.
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pub fn important_rules_are_different(&self,
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rules: &StrongRuleNode,
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guards: &StylesheetGuards) -> bool {
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debug_assert!(self.has_styles());
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let (important_rules, _custom) =
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self.styles.primary().rules().get_properties_overriding_animations(&guards);
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let (other_important_rules, _custom) = rules.get_properties_overriding_animations(&guards);
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important_rules != other_important_rules
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}
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/// Drops any restyle state from the element.
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pub fn clear_restyle_state(&mut self) {
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self.restyle.clear();
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}
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/// Drops restyle flags and damage from the element.
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pub fn clear_restyle_flags_and_damage(&mut self) {
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self.restyle.clear_flags_and_damage();
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}
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}
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