servo/components/style/data.rs
Michael Partheil b07ebbae6b Replace all uses of the style::stylearc alias with servo_arc.
The alias is left there temporarilly and will be removed completely in a later commit where
also components/style/gecko/generated/structs_{debug|release}.rs are re-generated (they still
use the old alias).
2017-07-19 09:29:05 +02:00

359 lines
12 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! Per-node data used in style calculation.
use context::SharedStyleContext;
use dom::TElement;
use invalidation::element::restyle_hints::RestyleHint;
use properties::ComputedValues;
use properties::longhands::display::computed_value as display;
use rule_tree::StrongRuleNode;
use selector_parser::{EAGER_PSEUDO_COUNT, PseudoElement, RestyleDamage};
use servo_arc::Arc;
use shared_lock::StylesheetGuards;
use std::ops::{Deref, DerefMut};
bitflags! {
flags RestyleFlags: u8 {
/// Whether the styles changed for this restyle.
const WAS_RESTYLED = 1 << 0,
/// Whether we reframed/reconstructed any ancestor or self.
const ANCESTOR_WAS_RECONSTRUCTED = 1 << 1,
}
}
/// Transient data used by the restyle algorithm. This structure is instantiated
/// either before or during restyle traversal, and is cleared at the end of node
/// processing.
#[derive(Debug)]
pub struct RestyleData {
/// The restyle hint, which indicates whether selectors need to be rematched
/// for this element, its children, and its descendants.
pub hint: RestyleHint,
/// A few flags to have in mind.
flags: RestyleFlags,
/// The restyle damage, indicating what kind of layout changes are required
/// afte restyling.
pub damage: RestyleDamage,
}
impl Default for RestyleData {
fn default() -> Self {
Self::new()
}
}
impl RestyleData {
fn new() -> Self {
Self {
hint: RestyleHint::empty(),
flags: RestyleFlags::empty(),
damage: RestyleDamage::empty(),
}
}
/// Clear all the restyle state associated with this element.
fn clear(&mut self) {
*self = Self::new();
}
/// Clear restyle flags and damage.
fn clear_flags_and_damage(&mut self) {
self.damage = RestyleDamage::empty();
self.flags = RestyleFlags::empty();
}
/// Returns whether this element or any ancestor is going to be
/// reconstructed.
pub fn reconstructed_self_or_ancestor(&self) -> bool {
self.reconstructed_ancestor() || self.reconstructed_self()
}
/// Returns whether this element is going to be reconstructed.
pub fn reconstructed_self(&self) -> bool {
self.damage.contains(RestyleDamage::reconstruct())
}
/// Returns whether any ancestor of this element is going to be
/// reconstructed.
fn reconstructed_ancestor(&self) -> bool {
self.flags.contains(ANCESTOR_WAS_RECONSTRUCTED)
}
/// Sets the flag that tells us whether we've reconstructed an ancestor.
pub fn set_reconstructed_ancestor(&mut self) {
// If it weren't for animation-only traversals, we could assert
// `!self.reconstructed_ancestor()` here.
self.flags.insert(ANCESTOR_WAS_RECONSTRUCTED);
}
/// Mark this element as restyled, which is useful to know whether we need
/// to do a post-traversal.
pub fn set_restyled(&mut self) {
self.flags.insert(WAS_RESTYLED);
}
/// Mark this element as restyled, which is useful to know whether we need
/// to do a post-traversal.
pub fn is_restyle(&self) -> bool {
self.flags.contains(WAS_RESTYLED)
}
/// Returns whether this element has been part of a restyle.
pub fn contains_restyle_data(&self) -> bool {
self.is_restyle() || !self.hint.is_empty() || !self.damage.is_empty()
}
}
/// A lazily-allocated list of styles for eagerly-cascaded pseudo-elements.
///
/// We use an Arc so that sharing these styles via the style sharing cache does
/// not require duplicate allocations. We leverage the copy-on-write semantics of
/// Arc::make_mut(), which is free (i.e. does not require atomic RMU operations)
/// in servo_arc.
#[derive(Clone, Debug, Default)]
pub struct EagerPseudoStyles(Option<Arc<EagerPseudoArray>>);
#[derive(Debug, Default)]
struct EagerPseudoArray(EagerPseudoArrayInner);
type EagerPseudoArrayInner = [Option<Arc<ComputedValues>>; EAGER_PSEUDO_COUNT];
impl Deref for EagerPseudoArray {
type Target = EagerPseudoArrayInner;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl DerefMut for EagerPseudoArray {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.0
}
}
// Manually implement `Clone` here because the derived impl of `Clone` for
// array types assumes the value inside is `Copy`.
impl Clone for EagerPseudoArray {
fn clone(&self) -> Self {
let mut clone = Self::default();
for i in 0..EAGER_PSEUDO_COUNT {
clone[i] = self.0[i].clone();
}
clone
}
}
impl EagerPseudoStyles {
/// Returns whether there are any pseudo styles.
pub fn is_empty(&self) -> bool {
self.0.is_none()
}
/// Grabs a reference to the list of styles, if they exist.
pub fn as_array(&self) -> Option<&EagerPseudoArrayInner> {
match self.0 {
None => None,
Some(ref x) => Some(&x.0),
}
}
/// Returns a reference to the style for a given eager pseudo, if it exists.
pub fn get(&self, pseudo: &PseudoElement) -> Option<&Arc<ComputedValues>> {
debug_assert!(pseudo.is_eager());
self.0.as_ref().and_then(|p| p[pseudo.eager_index()].as_ref())
}
/// Sets the style for the eager pseudo.
pub fn set(&mut self, pseudo: &PseudoElement, value: Arc<ComputedValues>) {
if self.0.is_none() {
self.0 = Some(Arc::new(Default::default()));
}
let arr = Arc::make_mut(self.0.as_mut().unwrap());
arr[pseudo.eager_index()] = Some(value);
}
}
/// The styles associated with a node, including the styles for any
/// pseudo-elements.
#[derive(Clone, Debug, Default)]
pub struct ElementStyles {
/// The element's style.
pub primary: Option<Arc<ComputedValues>>,
/// A list of the styles for the element's eagerly-cascaded pseudo-elements.
pub pseudos: EagerPseudoStyles,
}
impl ElementStyles {
/// Returns the primary style.
pub fn get_primary(&self) -> Option<&Arc<ComputedValues>> {
self.primary.as_ref()
}
/// Returns the primary style. Panic if no style available.
pub fn primary(&self) -> &Arc<ComputedValues> {
self.primary.as_ref().unwrap()
}
/// Whether this element `display` value is `none`.
pub fn is_display_none(&self) -> bool {
self.primary().get_box().clone_display() == display::T::none
}
}
/// Style system data associated with an Element.
///
/// In Gecko, this hangs directly off the Element. Servo, this is embedded
/// inside of layout data, which itself hangs directly off the Element. In
/// both cases, it is wrapped inside an AtomicRefCell to ensure thread safety.
#[derive(Debug, Default)]
pub struct ElementData {
/// The styles for the element and its pseudo-elements.
pub styles: ElementStyles,
/// Restyle state.
pub restyle: RestyleData,
}
/// The kind of restyle that a single element should do.
#[derive(Debug)]
pub enum RestyleKind {
/// We need to run selector matching plus re-cascade, that is, a full
/// restyle.
MatchAndCascade,
/// We need to recascade with some replacement rule, such as the style
/// attribute, or animation rules.
CascadeWithReplacements(RestyleHint),
/// We only need to recascade, for example, because only inherited
/// properties in the parent changed.
CascadeOnly,
}
impl ElementData {
/// Invalidates style for this element, its descendants, and later siblings,
/// based on the snapshot of the element that we took when attributes or
/// state changed.
pub fn invalidate_style_if_needed<'a, E: TElement>(
&mut self,
element: E,
shared_context: &SharedStyleContext)
{
// In animation-only restyle we shouldn't touch snapshot at all.
if shared_context.traversal_flags.for_animation_only() {
return;
}
use invalidation::element::invalidator::TreeStyleInvalidator;
debug!("invalidate_style_if_needed: {:?}, flags: {:?}, has_snapshot: {}, \
handled_snapshot: {}, pseudo: {:?}",
element,
shared_context.traversal_flags,
element.has_snapshot(),
element.handled_snapshot(),
element.implemented_pseudo_element());
if element.has_snapshot() && !element.handled_snapshot() {
let invalidator = TreeStyleInvalidator::new(
element,
Some(self),
shared_context,
);
invalidator.invalidate();
unsafe { element.set_handled_snapshot() }
debug_assert!(element.handled_snapshot());
}
}
/// Returns true if this element has styles.
pub fn has_styles(&self) -> bool {
self.styles.primary.is_some()
}
/// Returns whether we have any outstanding style invalidation.
pub fn has_invalidations(&self) -> bool {
self.restyle.hint.has_self_invalidations()
}
/// Returns the kind of restyling that we're going to need to do on this
/// element, based of the stored restyle hint.
pub fn restyle_kind(&self,
shared_context: &SharedStyleContext)
-> RestyleKind {
if shared_context.traversal_flags.for_animation_only() {
return self.restyle_kind_for_animation(shared_context);
}
debug_assert!(!self.has_styles() || self.has_invalidations(),
"Should've stopped earlier");
if !self.has_styles() {
return RestyleKind::MatchAndCascade;
}
let hint = self.restyle.hint;
if hint.match_self() {
return RestyleKind::MatchAndCascade;
}
if hint.has_replacements() {
debug_assert!(!hint.has_animation_hint(),
"Animation only restyle hint should have already processed");
return RestyleKind::CascadeWithReplacements(hint & RestyleHint::replacements());
}
debug_assert!(hint.has_recascade_self(),
"We definitely need to do something!");
return RestyleKind::CascadeOnly;
}
/// Returns the kind of restyling for animation-only restyle.
pub fn restyle_kind_for_animation(&self,
shared_context: &SharedStyleContext)
-> RestyleKind {
debug_assert!(shared_context.traversal_flags.for_animation_only());
debug_assert!(self.has_styles(),
"Unstyled element shouldn't be traversed during \
animation-only traversal");
// return either CascadeWithReplacements or CascadeOnly in case of
// animation-only restyle. I.e. animation-only restyle never does
// selector matching.
let hint = self.restyle.hint;
if hint.has_animation_hint() {
return RestyleKind::CascadeWithReplacements(hint & RestyleHint::for_animations());
}
return RestyleKind::CascadeOnly;
}
/// Return true if important rules are different.
/// We use this to make sure the cascade of off-main thread animations is correct.
/// Note: Ignore custom properties for now because we only support opacity and transform
/// properties for animations running on compositor. Actually, we only care about opacity
/// and transform for now, but it's fine to compare all properties and let the user
/// the check which properties do they want.
/// If it costs too much, get_properties_overriding_animations() should return a set
/// containing only opacity and transform properties.
pub fn important_rules_are_different(&self,
rules: &StrongRuleNode,
guards: &StylesheetGuards) -> bool {
debug_assert!(self.has_styles());
let (important_rules, _custom) =
self.styles.primary().rules().get_properties_overriding_animations(&guards);
let (other_important_rules, _custom) = rules.get_properties_overriding_animations(&guards);
important_rules != other_important_rules
}
/// Drops any restyle state from the element.
pub fn clear_restyle_state(&mut self) {
self.restyle.clear();
}
/// Drops restyle flags and damage from the element.
pub fn clear_restyle_flags_and_damage(&mut self) {
self.restyle.clear_flags_and_damage();
}
}