servo/components/script/dom/xrrigidtransform.rs
2019-04-03 23:55:33 -07:00

102 lines
3.8 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use crate::dom::bindings::codegen::Bindings::DOMPointBinding::DOMPointInit;
use crate::dom::bindings::codegen::Bindings::XRRigidTransformBinding;
use crate::dom::bindings::codegen::Bindings::XRRigidTransformBinding::XRRigidTransformMethods;
use crate::dom::bindings::error::Error;
use crate::dom::bindings::error::Fallible;
use crate::dom::bindings::reflector::DomObject;
use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
use crate::dom::bindings::root::{DomRoot, MutNullableDom};
use crate::dom::dompointreadonly::DOMPointReadOnly;
use crate::dom::window::Window;
use dom_struct::dom_struct;
use euclid::{RigidTransform3D, Rotation3D, Vector3D};
#[dom_struct]
pub struct XRRigidTransform {
reflector_: Reflector,
position: MutNullableDom<DOMPointReadOnly>,
orientation: MutNullableDom<DOMPointReadOnly>,
#[ignore_malloc_size_of = "defined in euclid"]
transform: RigidTransform3D<f64>,
}
impl XRRigidTransform {
fn new_inherited(transform: RigidTransform3D<f64>) -> XRRigidTransform {
XRRigidTransform {
reflector_: Reflector::new(),
position: MutNullableDom::default(),
orientation: MutNullableDom::default(),
transform,
}
}
pub fn new(global: &Window, transform: RigidTransform3D<f64>) -> DomRoot<XRRigidTransform> {
reflect_dom_object(
Box::new(XRRigidTransform::new_inherited(transform)),
global,
XRRigidTransformBinding::Wrap,
)
}
pub fn identity(window: &Window) -> DomRoot<XRRigidTransform> {
let transform = RigidTransform3D::identity();
XRRigidTransform::new(window, transform)
}
// https://immersive-web.github.io/webxr/#dom-xrrigidtransform-xrrigidtransform
pub fn Constructor(
window: &Window,
position: &DOMPointInit,
orientation: &DOMPointInit,
) -> Fallible<DomRoot<Self>> {
if position.w != 1.0 {
return Err(Error::Type(format!(
"XRRigidTransform must be constructed with a position that has a w value of of 1.0, not {}",
position.w
)));
}
let translate = Vector3D::new(position.x as f64, position.y as f64, position.z as f64);
let rotate = Rotation3D::unit_quaternion(
orientation.x as f64,
orientation.y as f64,
orientation.z as f64,
orientation.w as f64,
);
let transform = RigidTransform3D::new(rotate, translate);
Ok(XRRigidTransform::new(window, transform))
}
}
impl XRRigidTransformMethods for XRRigidTransform {
// https://immersive-web.github.io/webxr/#dom-xrrigidtransform-position
fn Position(&self) -> DomRoot<DOMPointReadOnly> {
self.position.or_init(|| {
let t = &self.transform.translation;
DOMPointReadOnly::new(&self.global(), t.x, t.y, t.z, 1.0)
})
}
// https://immersive-web.github.io/webxr/#dom-xrrigidtransform-orientation
fn Orientation(&self) -> DomRoot<DOMPointReadOnly> {
self.position.or_init(|| {
let r = &self.transform.rotation;
DOMPointReadOnly::new(&self.global(), r.i, r.j, r.k, r.r)
})
}
// https://immersive-web.github.io/webxr/#dom-xrrigidtransform-inverse
fn Inverse(&self) -> DomRoot<XRRigidTransform> {
let global = self.global();
XRRigidTransform::new(global.as_window(), self.transform.inverse())
}
}
impl XRRigidTransform {
/// https://immersive-web.github.io/webxr/#dom-xrpose-transform
pub fn transform(&self) -> RigidTransform3D<f64> {
self.transform
}
}