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* Update rust-azure to 0.21.0 * Mark the following test case as fail: tests/wpt/mozilla/tests/mozilla/css-paint-api/background-image-tiled.html * Make the ellipse test case pass. BUG: https://github.com/servo/servo/issues/17598
272 lines
11 KiB
Text
272 lines
11 KiB
Text
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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enum CanvasFillRule { "nonzero", "evenodd" };
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// https://html.spec.whatwg.org/multipage/#2dcontext
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typedef (HTMLImageElement or
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/* HTMLVideoElement or */
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HTMLCanvasElement or
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CanvasRenderingContext2D or
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/* ImageBitmap or */
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// This should probably be a CSSImageValue
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// https://github.com/w3c/css-houdini-drafts/issues/416
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CSSStyleValue) CanvasImageSource;
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//[Constructor(optional unsigned long width, unsigned long height)]
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interface CanvasRenderingContext2D {
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// back-reference to the canvas
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readonly attribute HTMLCanvasElement canvas;
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// canvas dimensions
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// attribute unsigned long width;
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// attribute unsigned long height;
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// for contexts that aren't directly fixed to a specific canvas
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//void commit(); // push the image to the output bitmap
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};
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CanvasRenderingContext2D implements CanvasState;
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CanvasRenderingContext2D implements CanvasTransform;
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CanvasRenderingContext2D implements CanvasCompositing;
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CanvasRenderingContext2D implements CanvasImageSmoothing;
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CanvasRenderingContext2D implements CanvasFillStrokeStyles;
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CanvasRenderingContext2D implements CanvasShadowStyles;
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CanvasRenderingContext2D implements CanvasRect;
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CanvasRenderingContext2D implements CanvasDrawPath;
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CanvasRenderingContext2D implements CanvasUserInterface;
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CanvasRenderingContext2D implements CanvasText;
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CanvasRenderingContext2D implements CanvasDrawImage;
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CanvasRenderingContext2D implements CanvasHitRegion;
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CanvasRenderingContext2D implements CanvasImageData;
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CanvasRenderingContext2D implements CanvasPathDrawingStyles;
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CanvasRenderingContext2D implements CanvasTextDrawingStyles;
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CanvasRenderingContext2D implements CanvasPath;
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[NoInterfaceObject, Exposed=(Window, PaintWorklet)]
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interface CanvasState {
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// state
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void save(); // push state on state stack
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void restore(); // pop state stack and restore state
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};
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[NoInterfaceObject, Exposed=(Window, PaintWorklet)]
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interface CanvasTransform {
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// transformations (default transform is the identity matrix)
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void scale(unrestricted double x, unrestricted double y);
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void rotate(unrestricted double angle);
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void translate(unrestricted double x, unrestricted double y);
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void transform(unrestricted double a,
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unrestricted double b,
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unrestricted double c,
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unrestricted double d,
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unrestricted double e,
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unrestricted double f);
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// [NewObject] DOMMatrix getTransform();
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void setTransform(unrestricted double a,
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unrestricted double b,
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unrestricted double c,
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unrestricted double d,
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unrestricted double e,
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unrestricted double f);
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// void setTransform(optional DOMMatrixInit matrix);
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void resetTransform();
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};
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[NoInterfaceObject, Exposed=(Window, PaintWorklet)]
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interface CanvasCompositing {
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// compositing
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attribute unrestricted double globalAlpha; // (default 1.0)
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attribute DOMString globalCompositeOperation; // (default source-over)
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};
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[NoInterfaceObject, Exposed=(Window, PaintWorklet)]
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interface CanvasImageSmoothing {
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// image smoothing
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attribute boolean imageSmoothingEnabled; // (default true)
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// attribute ImageSmoothingQuality imageSmoothingQuality; // (default low)
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};
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[NoInterfaceObject, Exposed=(Window, PaintWorklet)]
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interface CanvasFillStrokeStyles {
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// colours and styles (see also the CanvasDrawingStyles interface)
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attribute (DOMString or CanvasGradient or CanvasPattern) strokeStyle; // (default black)
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attribute (DOMString or CanvasGradient or CanvasPattern) fillStyle; // (default black)
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CanvasGradient createLinearGradient(double x0, double y0, double x1, double y1);
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[Throws]
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CanvasGradient createRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1);
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[Throws]
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CanvasPattern createPattern(CanvasImageSource image, [TreatNullAs=EmptyString] DOMString repetition);
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};
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[NoInterfaceObject, Exposed=(Window, PaintWorklet)]
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interface CanvasShadowStyles {
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// shadows
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attribute unrestricted double shadowOffsetX; // (default 0)
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attribute unrestricted double shadowOffsetY; // (default 0)
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attribute unrestricted double shadowBlur; // (default 0)
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attribute DOMString shadowColor; // (default transparent black)
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};
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[NoInterfaceObject, Exposed=(Window, PaintWorklet)]
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interface CanvasRect {
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// rects
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//[LenientFloat]
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void clearRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h);
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//[LenientFloat]
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void fillRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h);
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//[LenientFloat]
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void strokeRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h);
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};
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[NoInterfaceObject, Exposed=(Window, PaintWorklet)]
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interface CanvasDrawPath {
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// path API (see also CanvasPathMethods)
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void beginPath();
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void fill(optional CanvasFillRule fillRule = "nonzero");
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//void fill(Path2D path, optional CanvasFillRule fillRule = "nonzero");
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void stroke();
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//void stroke(Path2D path);
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//void drawFocusIfNeeded(Element element);
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//void drawFocusIfNeeded(Path2D path, Element element);
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//void scrollPathIntoView();
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//void scrollPathIntoView(Path2D path);
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void clip(optional CanvasFillRule fillRule = "nonzero");
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//void clip(Path2D path, optional CanvasFillRule fillRule = "nonzero");
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//void resetClip();
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boolean isPointInPath(unrestricted double x, unrestricted double y,
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optional CanvasFillRule fillRule = "nonzero");
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//boolean isPointInPath(Path2D path, unrestricted double x, unrestricted double y,
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// optional CanvasFillRule fillRule = "nonzero");
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//boolean isPointInStroke(unrestricted double x, unrestricted double y);
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//boolean isPointInStroke(Path2D path, unrestricted double x, unrestricted double y);
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};
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[NoInterfaceObject]
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interface CanvasUserInterface {
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// TODO?
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};
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[NoInterfaceObject]
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interface CanvasText {
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// text (see also the CanvasDrawingStyles interface)
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[Pref="dom.canvas-text.enabled"]
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void fillText(DOMString text, unrestricted double x, unrestricted double y,
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optional unrestricted double maxWidth);
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//void strokeText(DOMString text, unrestricted double x, unrestricted double y,
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// optional unrestricted double maxWidth);
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//TextMetrics measureText(DOMString text);
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};
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[NoInterfaceObject, Exposed=(Window, PaintWorklet)]
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interface CanvasDrawImage {
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// drawing images
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[Throws]
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void drawImage(CanvasImageSource image, unrestricted double dx, unrestricted double dy);
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[Throws]
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void drawImage(CanvasImageSource image, unrestricted double dx, unrestricted double dy,
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unrestricted double dw, unrestricted double dh);
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[Throws]
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void drawImage(CanvasImageSource image, unrestricted double sx, unrestricted double sy,
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unrestricted double sw, unrestricted double sh,
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unrestricted double dx, unrestricted double dy,
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unrestricted double dw, unrestricted double dh);
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};
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[NoInterfaceObject]
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interface CanvasHitRegion {
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// hit regions
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//void addHitRegion(optional HitRegionOptions options);
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//void removeHitRegion(DOMString id);
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//void clearHitRegions();
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};
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[NoInterfaceObject]
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interface CanvasImageData {
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// pixel manipulation
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[Throws]
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ImageData createImageData(double sw, double sh);
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[Throws]
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ImageData createImageData(ImageData imagedata);
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[Throws]
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ImageData getImageData(double sx, double sy, double sw, double sh);
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void putImageData(ImageData imagedata, double dx, double dy);
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void putImageData(ImageData imagedata,
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double dx, double dy,
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double dirtyX, double dirtyY,
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double dirtyWidth, double dirtyHeight);
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};
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CanvasRenderingContext2D implements CanvasPathDrawingStyles;
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CanvasRenderingContext2D implements CanvasTextDrawingStyles;
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CanvasRenderingContext2D implements CanvasPath;
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enum CanvasLineCap { "butt", "round", "square" };
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enum CanvasLineJoin { "round", "bevel", "miter"};
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enum CanvasTextAlign { "start", "end", "left", "right", "center" };
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enum CanvasTextBaseline { "top", "hanging", "middle", "alphabetic", "ideographic", "bottom" };
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enum CanvasDirection { "ltr", "rtl", "inherit" };
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[NoInterfaceObject, Exposed=(Window, PaintWorklet)]
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interface CanvasPathDrawingStyles {
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// line caps/joins
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attribute unrestricted double lineWidth; // (default 1)
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attribute CanvasLineCap lineCap; // "butt", "round", "square" (default "butt")
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attribute CanvasLineJoin lineJoin; // "round", "bevel", "miter" (default "miter")
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attribute unrestricted double miterLimit; // (default 10)
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// dashed lines
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//void setLineDash(sequence<unrestricted double> segments); // default empty
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//sequence<unrestricted double> getLineDash();
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//attribute unrestricted double lineDashOffset;
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};
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[NoInterfaceObject]
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interface CanvasTextDrawingStyles {
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// text
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//attribute DOMString font; // (default 10px sans-serif)
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//attribute CanvasTextAlign textAlign; // "start", "end", "left", "right", "center" (default: "start")
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//attribute CanvasTextBaseline textBaseline; // "top", "hanging", "middle", "alphabetic",
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// "ideographic", "bottom" (default: "alphabetic")
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//attribute CanvasDirection direction; // "ltr", "rtl", "inherit" (default: "inherit")
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};
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[NoInterfaceObject, Exposed=(Window, Worker, PaintWorklet)]
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interface CanvasPath {
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// shared path API methods
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void closePath();
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void moveTo(unrestricted double x, unrestricted double y);
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void lineTo(unrestricted double x, unrestricted double y);
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void quadraticCurveTo(unrestricted double cpx, unrestricted double cpy,
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unrestricted double x, unrestricted double y);
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void bezierCurveTo(unrestricted double cp1x,
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unrestricted double cp1y,
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unrestricted double cp2x,
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unrestricted double cp2y,
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unrestricted double x,
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unrestricted double y);
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[Throws]
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void arcTo(unrestricted double x1, unrestricted double y1,
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unrestricted double x2, unrestricted double y2,
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unrestricted double radius);
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// [LenientFloat] void arcTo(double x1, double y1, double x2, double y2,
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// double radiusX, double radiusY, double rotation);
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void rect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h);
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[Throws]
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void arc(unrestricted double x, unrestricted double y, unrestricted double radius,
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unrestricted double startAngle, unrestricted double endAngle, optional boolean anticlockwise = false);
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// [LenientFloat] void ellipse(double x, double y, double radiusX, double radiusY,
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// double rotation, double startAngle, double endAngle,
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// boolean anticlockwise);
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[Throws]
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void ellipse(unrestricted double x, unrestricted double y, unrestricted double radius_x,
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unrestricted double radius_y, unrestricted double rotation, unrestricted double startAngle,
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unrestricted double endAngle, optional boolean anticlockwise = false);
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};
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