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https://github.com/servo/servo.git
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This allows us to get rid of a bunch of lifetimes and simplify a lot of code. It also lets us get rid of that nasty lifetime transmute, which is awesome. The situation with thread-local contexts is still suboptimal, but we fix that in subsequent patches.
193 lines
6.7 KiB
Rust
193 lines
6.7 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! Implements parallel traversal over the DOM tree.
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//!
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//! This code is highly unsafe. Keep this file small and easy to audit.
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use dom::{OpaqueNode, TElement, TNode, UnsafeNode};
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use rayon;
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use servo_config::opts;
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use std::borrow::Borrow;
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use std::sync::atomic::Ordering;
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use traversal::{DomTraversal, PerLevelTraversalData, PreTraverseToken};
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use traversal::{STYLE_SHARING_CACHE_HITS, STYLE_SHARING_CACHE_MISSES};
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pub const CHUNK_SIZE: usize = 64;
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pub fn traverse_dom<N, D>(traversal: &D,
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root: N::ConcreteElement,
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known_root_dom_depth: Option<usize>,
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token: PreTraverseToken,
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queue: &rayon::ThreadPool)
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where N: TNode,
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D: DomTraversal<N>
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{
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if opts::get().style_sharing_stats {
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STYLE_SHARING_CACHE_HITS.store(0, Ordering::SeqCst);
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STYLE_SHARING_CACHE_MISSES.store(0, Ordering::SeqCst);
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}
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// Handle Gecko's eager initial styling. We don't currently support it
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// in conjunction with bottom-up traversal. If we did, we'd need to put
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// it on the context to make it available to the bottom-up phase.
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let (nodes, depth) = if token.traverse_unstyled_children_only() {
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debug_assert!(!D::needs_postorder_traversal());
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let mut children = vec![];
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for kid in root.as_node().children() {
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if kid.as_element().map_or(false, |el| el.get_data().is_none()) {
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children.push(kid.to_unsafe());
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}
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}
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(children, known_root_dom_depth.map(|x| x + 1))
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} else {
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(vec![root.as_node().to_unsafe()], known_root_dom_depth)
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};
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let data = PerLevelTraversalData {
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current_dom_depth: depth,
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};
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let root = root.as_node().opaque();
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queue.install(|| {
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rayon::scope(|scope| {
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traverse_nodes(nodes, root, data, scope, traversal);
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});
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});
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if opts::get().style_sharing_stats {
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let hits = STYLE_SHARING_CACHE_HITS.load(Ordering::SeqCst);
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let misses = STYLE_SHARING_CACHE_MISSES.load(Ordering::SeqCst);
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println!("Style sharing stats:");
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println!(" * Hits: {}", hits);
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println!(" * Misses: {}", misses);
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}
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}
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/// A parallel top-down DOM traversal.
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#[inline(always)]
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#[allow(unsafe_code)]
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fn top_down_dom<'a, 'scope, N, D>(unsafe_nodes: &'a [UnsafeNode],
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root: OpaqueNode,
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mut data: PerLevelTraversalData,
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scope: &'a rayon::Scope<'scope>,
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traversal: &'scope D)
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where N: TNode,
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D: DomTraversal<N>,
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{
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let mut discovered_child_nodes = vec![];
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for unsafe_node in unsafe_nodes {
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// Get a real layout node.
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let node = unsafe { N::from_unsafe(&unsafe_node) };
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// Perform the appropriate traversal.
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let mut children_to_process = 0isize;
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traversal.process_preorder(node, &mut data);
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if let Some(el) = node.as_element() {
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D::traverse_children(el, |kid| {
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children_to_process += 1;
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discovered_child_nodes.push(kid.to_unsafe())
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});
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}
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// Reset the count of children if we need to do a bottom-up traversal
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// after the top up.
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if D::needs_postorder_traversal() {
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if children_to_process == 0 {
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// If there were no more children, start walking back up.
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bottom_up_dom(root, *unsafe_node, traversal)
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} else {
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// Otherwise record the number of children to process when the
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// time comes.
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node.as_element().unwrap().store_children_to_process(children_to_process);
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}
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}
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}
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// NB: In parallel traversal mode we have to purge the LRU cache in order to
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// be able to access it without races.
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let tlc = traversal.create_or_get_thread_local_context();
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(*tlc).borrow().style_sharing_candidate_cache.borrow_mut().clear();
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if let Some(ref mut depth) = data.current_dom_depth {
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*depth += 1;
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}
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traverse_nodes(discovered_child_nodes, root, data, scope, traversal);
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}
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fn traverse_nodes<'a, 'scope, N, D>(nodes: Vec<UnsafeNode>, root: OpaqueNode,
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data: PerLevelTraversalData,
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scope: &'a rayon::Scope<'scope>,
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traversal: &'scope D)
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where N: TNode,
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D: DomTraversal<N>,
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{
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if nodes.is_empty() {
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return;
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}
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// Optimization: traverse directly and avoid a heap-allocating spawn() call if
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// we're only pushing one work unit.
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if nodes.len() <= CHUNK_SIZE {
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let nodes = nodes.into_boxed_slice();
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top_down_dom(&nodes, root, data, scope, traversal);
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return;
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}
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// General case.
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for chunk in nodes.chunks(CHUNK_SIZE) {
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let nodes = chunk.iter().cloned().collect::<Vec<_>>().into_boxed_slice();
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let data = data.clone();
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scope.spawn(move |scope| {
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let nodes = nodes;
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top_down_dom(&nodes, root, data, scope, traversal)
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})
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}
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}
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/// Process current node and potentially traverse its ancestors.
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///
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/// If we are the last child that finished processing, recursively process
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/// our parent. Else, stop. Also, stop at the root.
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///
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/// Thus, if we start with all the leaves of a tree, we end up traversing
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/// the whole tree bottom-up because each parent will be processed exactly
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/// once (by the last child that finishes processing).
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///
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/// The only communication between siblings is that they both
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/// fetch-and-subtract the parent's children count.
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#[allow(unsafe_code)]
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fn bottom_up_dom<N, D>(root: OpaqueNode,
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unsafe_node: UnsafeNode,
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traversal: &D)
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where N: TNode,
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D: DomTraversal<N>
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{
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// Get a real layout node.
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let mut node = unsafe { N::from_unsafe(&unsafe_node) };
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loop {
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// Perform the appropriate operation.
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traversal.process_postorder(node);
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if node.opaque() == root {
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break;
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}
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let parent = match node.parent_element() {
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None => unreachable!("How can this happen after the break above?"),
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Some(parent) => parent,
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};
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let remaining = parent.did_process_child();
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if remaining != 0 {
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// Get out of here and find another node to work on.
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break
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}
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// We were the last child of our parent. Construct flows for our parent.
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node = parent.as_node();
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}
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}
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