servo/components/style/animation.rs

901 lines
38 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use app_units::Au;
use cssparser::{Color, RGBA};
use euclid::point::Point2D;
use properties::ComputedValues;
use properties::longhands::background_position::computed_value::T as BackgroundPosition;
use properties::longhands::border_spacing::computed_value::T as BorderSpacing;
use properties::longhands::clip::computed_value::ClipRect;
use properties::longhands::font_weight::computed_value::T as FontWeight;
use properties::longhands::line_height::computed_value::T as LineHeight;
use properties::longhands::text_shadow::computed_value::T as TextShadowList;
use properties::longhands::text_shadow::computed_value::TextShadow;
use properties::longhands::transform::computed_value::ComputedMatrix;
use properties::longhands::transform::computed_value::ComputedOperation as TransformOperation;
use properties::longhands::transform::computed_value::T as TransformList;
use properties::longhands::transition_property;
use properties::longhands::transition_property::computed_value::TransitionProperty;
use properties::longhands::transition_timing_function::computed_value::{StartEnd};
use properties::longhands::transition_timing_function::computed_value::{TransitionTimingFunction};
use properties::longhands::vertical_align::computed_value::T as VerticalAlign;
use properties::longhands::visibility::computed_value::T as Visibility;
use properties::longhands::z_index::computed_value::T as ZIndex;
use std::cmp::Ordering;
use std::iter::repeat;
use util::bezier::Bezier;
use values::CSSFloat;
use values::computed::{Angle, LengthOrPercentageOrAuto, LengthOrPercentageOrNone};
use values::computed::{CalcLengthOrPercentage, Length, LengthOrPercentage, Time};
#[derive(Clone, Debug)]
pub struct PropertyAnimation {
property: AnimatedProperty,
timing_function: TransitionTimingFunction,
duration: Time,
}
impl PropertyAnimation {
/// Creates a new property animation for the given transition index and old and new styles.
/// Any number of animations may be returned, from zero (if the property did not animate) to
/// one (for a single transition property) to arbitrarily many (for `all`).
pub fn from_transition(transition_index: usize,
old_style: &ComputedValues,
new_style: &mut ComputedValues)
-> Vec<PropertyAnimation> {
let mut result = Vec::new();
let transition_property =
new_style.get_animation().transition_property.0[transition_index];
if transition_property != TransitionProperty::All {
if let Some(property_animation) =
PropertyAnimation::from_transition_property(transition_property,
transition_index,
old_style,
new_style) {
result.push(property_animation)
}
return result
}
for transition_property in
transition_property::computed_value::ALL_TRANSITION_PROPERTIES.iter() {
if let Some(property_animation) =
PropertyAnimation::from_transition_property(*transition_property,
transition_index,
old_style,
new_style) {
result.push(property_animation)
}
}
result
}
fn from_transition_property(transition_property: TransitionProperty,
transition_index: usize,
old_style: &ComputedValues,
new_style: &mut ComputedValues)
-> Option<PropertyAnimation> {
let animation_style = new_style.get_animation();
macro_rules! match_transition {
( $( [$name:ident; $structname:ident; $field:ident] ),* ) => {
match transition_property {
TransitionProperty::All => {
panic!("Don't use `TransitionProperty::All` with \
`PropertyAnimation::from_transition_property`!")
}
$(
TransitionProperty::$name => {
AnimatedProperty::$name(old_style.$structname().$field,
new_style.$structname().$field)
}
)*
TransitionProperty::Clip => {
AnimatedProperty::Clip(old_style.get_effects().clip.0,
new_style.get_effects().clip.0)
}
TransitionProperty::LetterSpacing => {
AnimatedProperty::LetterSpacing(old_style.get_inheritedtext().letter_spacing.0,
new_style.get_inheritedtext().letter_spacing.0)
}
TransitionProperty::TextShadow => {
AnimatedProperty::TextShadow(old_style.get_effects().text_shadow.clone(),
new_style.get_effects().text_shadow.clone())
}
TransitionProperty::Transform => {
AnimatedProperty::Transform(old_style.get_effects().transform.clone(),
new_style.get_effects().transform.clone())
}
TransitionProperty::WordSpacing => {
AnimatedProperty::WordSpacing(old_style.get_inheritedtext().word_spacing.0,
new_style.get_inheritedtext().word_spacing.0)
}
}
}
}
let animated_property = match_transition!(
[BackgroundColor; get_background; background_color],
[BackgroundPosition; get_background; background_position],
[BorderBottomColor; get_border; border_bottom_color],
[BorderBottomWidth; get_border; border_bottom_width],
[BorderLeftColor; get_border; border_left_color],
[BorderLeftWidth; get_border; border_left_width],
[BorderRightColor; get_border; border_right_color],
[BorderRightWidth; get_border; border_right_width],
[BorderSpacing; get_inheritedtable; border_spacing],
[BorderTopColor; get_border; border_top_color],
[BorderTopWidth; get_border; border_top_width],
[Bottom; get_positionoffsets; bottom],
[Color; get_color; color],
[FontSize; get_font; font_size],
[FontWeight; get_font; font_weight],
[Height; get_box; height],
[Left; get_positionoffsets; left],
[LineHeight; get_inheritedbox; line_height],
[MarginBottom; get_margin; margin_bottom],
[MarginLeft; get_margin; margin_left],
[MarginRight; get_margin; margin_right],
[MarginTop; get_margin; margin_top],
[MaxHeight; get_box; max_height],
[MaxWidth; get_box; max_width],
[MinHeight; get_box; min_height],
[MinWidth; get_box; min_width],
[Opacity; get_effects; opacity],
[OutlineColor; get_outline; outline_color],
[OutlineWidth; get_outline; outline_width],
[PaddingBottom; get_padding; padding_bottom],
[PaddingLeft; get_padding; padding_left],
[PaddingRight; get_padding; padding_right],
[PaddingTop; get_padding; padding_top],
[Right; get_positionoffsets; right],
[TextIndent; get_inheritedtext; text_indent],
[Top; get_positionoffsets; top],
[VerticalAlign; get_box; vertical_align],
[Visibility; get_inheritedbox; visibility],
[Width; get_box; width],
[ZIndex; get_box; z_index]);
let property_animation = PropertyAnimation {
property: animated_property,
timing_function:
*animation_style.transition_timing_function.0.get_mod(transition_index),
duration: *animation_style.transition_duration.0.get_mod(transition_index),
};
if property_animation.does_not_animate() {
None
} else {
Some(property_animation)
}
}
pub fn update(&self, style: &mut ComputedValues, time: f64) {
let progress = match self.timing_function {
TransitionTimingFunction::CubicBezier(p1, p2) => {
// See `WebCore::AnimationBase::solveEpsilon(double)` in WebKit.
let epsilon = 1.0 / (200.0 * (self.duration.seconds() as f64));
Bezier::new(Point2D::new(p1.x as f64, p1.y as f64),
Point2D::new(p2.x as f64, p2.y as f64)).solve(time, epsilon)
}
TransitionTimingFunction::Steps(steps, StartEnd::Start) => {
(time * (steps as f64)).ceil() / (steps as f64)
}
TransitionTimingFunction::Steps(steps, StartEnd::End) => {
(time * (steps as f64)).floor() / (steps as f64)
}
};
macro_rules! match_property(
( $( [$name:ident; $structname:ident; $field:ident] ),* ) => {
match self.property {
$(
AnimatedProperty::$name(ref start, ref end) => {
if let Some(value) = start.interpolate(end, progress) {
style.$structname().$field = value
}
}
)*
AnimatedProperty::Clip(ref start, ref end) => {
if let Some(value) = start.interpolate(end, progress) {
style.mutate_effects().clip.0 = value
}
}
AnimatedProperty::LetterSpacing(ref start, ref end) => {
if let Some(value) = start.interpolate(end, progress) {
style.mutate_inheritedtext().letter_spacing.0 = value
}
}
AnimatedProperty::WordSpacing(ref start, ref end) => {
if let Some(value) = start.interpolate(end, progress) {
style.mutate_inheritedtext().word_spacing.0 = value
}
}
}
});
match_property!(
[BackgroundColor; mutate_background; background_color],
[BackgroundPosition; mutate_background; background_position],
[BorderBottomColor; mutate_border; border_bottom_color],
[BorderBottomWidth; mutate_border; border_bottom_width],
[BorderLeftColor; mutate_border; border_left_color],
[BorderLeftWidth; mutate_border; border_left_width],
[BorderRightColor; mutate_border; border_right_color],
[BorderRightWidth; mutate_border; border_right_width],
[BorderSpacing; mutate_inheritedtable; border_spacing],
[BorderTopColor; mutate_border; border_top_color],
[BorderTopWidth; mutate_border; border_top_width],
[Bottom; mutate_positionoffsets; bottom],
[Color; mutate_color; color],
[FontSize; mutate_font; font_size],
[FontWeight; mutate_font; font_weight],
[Height; mutate_box; height],
[Left; mutate_positionoffsets; left],
[LineHeight; mutate_inheritedbox; line_height],
[MarginBottom; mutate_margin; margin_bottom],
[MarginLeft; mutate_margin; margin_left],
[MarginRight; mutate_margin; margin_right],
[MarginTop; mutate_margin; margin_top],
[MaxHeight; mutate_box; max_height],
[MaxWidth; mutate_box; max_width],
[MinHeight; mutate_box; min_height],
[MinWidth; mutate_box; min_width],
[Opacity; mutate_effects; opacity],
[OutlineColor; mutate_outline; outline_color],
[OutlineWidth; mutate_outline; outline_width],
[PaddingBottom; mutate_padding; padding_bottom],
[PaddingLeft; mutate_padding; padding_left],
[PaddingRight; mutate_padding; padding_right],
[PaddingTop; mutate_padding; padding_top],
[Right; mutate_positionoffsets; right],
[TextIndent; mutate_inheritedtext; text_indent],
[TextShadow; mutate_effects; text_shadow],
[Top; mutate_positionoffsets; top],
[Transform; mutate_effects; transform],
[VerticalAlign; mutate_box; vertical_align],
[Visibility; mutate_inheritedbox; visibility],
[Width; mutate_box; width],
[ZIndex; mutate_box; z_index]);
}
#[inline]
fn does_not_animate(&self) -> bool {
self.property.does_not_animate() || self.duration == Time(0.0)
}
}
#[derive(Clone, Debug)]
enum AnimatedProperty {
BackgroundColor(Color, Color),
BackgroundPosition(BackgroundPosition, BackgroundPosition),
BorderBottomColor(Color, Color),
BorderBottomWidth(Length, Length),
BorderLeftColor(Color, Color),
BorderLeftWidth(Length, Length),
BorderRightColor(Color, Color),
BorderRightWidth(Length, Length),
BorderSpacing(BorderSpacing, BorderSpacing),
BorderTopColor(Color, Color),
BorderTopWidth(Length, Length),
Bottom(LengthOrPercentageOrAuto, LengthOrPercentageOrAuto),
Color(RGBA, RGBA),
Clip(Option<ClipRect>, Option<ClipRect>),
FontSize(Length, Length),
FontWeight(FontWeight, FontWeight),
Height(LengthOrPercentageOrAuto, LengthOrPercentageOrAuto),
Left(LengthOrPercentageOrAuto, LengthOrPercentageOrAuto),
LetterSpacing(Option<Au>, Option<Au>),
LineHeight(LineHeight, LineHeight),
MarginBottom(LengthOrPercentageOrAuto, LengthOrPercentageOrAuto),
MarginLeft(LengthOrPercentageOrAuto, LengthOrPercentageOrAuto),
MarginRight(LengthOrPercentageOrAuto, LengthOrPercentageOrAuto),
MarginTop(LengthOrPercentageOrAuto, LengthOrPercentageOrAuto),
MaxHeight(LengthOrPercentageOrNone, LengthOrPercentageOrNone),
MaxWidth(LengthOrPercentageOrNone, LengthOrPercentageOrNone),
MinHeight(LengthOrPercentage, LengthOrPercentage),
MinWidth(LengthOrPercentage, LengthOrPercentage),
Opacity(CSSFloat, CSSFloat),
OutlineColor(Color, Color),
OutlineWidth(Length, Length),
PaddingBottom(LengthOrPercentage, LengthOrPercentage),
PaddingLeft(LengthOrPercentage, LengthOrPercentage),
PaddingRight(LengthOrPercentage, LengthOrPercentage),
PaddingTop(LengthOrPercentage, LengthOrPercentage),
Right(LengthOrPercentageOrAuto, LengthOrPercentageOrAuto),
TextIndent(LengthOrPercentage, LengthOrPercentage),
TextShadow(TextShadowList, TextShadowList),
Top(LengthOrPercentageOrAuto, LengthOrPercentageOrAuto),
Transform(TransformList, TransformList),
VerticalAlign(VerticalAlign, VerticalAlign),
Visibility(Visibility, Visibility),
Width(LengthOrPercentageOrAuto, LengthOrPercentageOrAuto),
WordSpacing(Option<Au>, Option<Au>),
ZIndex(ZIndex, ZIndex),
}
impl AnimatedProperty {
#[inline]
fn does_not_animate(&self) -> bool {
match *self {
AnimatedProperty::Top(ref a, ref b) |
AnimatedProperty::Right(ref a, ref b) |
AnimatedProperty::Bottom(ref a, ref b) |
AnimatedProperty::Left(ref a, ref b) |
AnimatedProperty::MarginTop(ref a, ref b) |
AnimatedProperty::MarginRight(ref a, ref b) |
AnimatedProperty::MarginBottom(ref a, ref b) |
AnimatedProperty::MarginLeft(ref a, ref b) |
AnimatedProperty::Width(ref a, ref b) |
AnimatedProperty::Height(ref a, ref b) => a == b,
AnimatedProperty::MaxWidth(ref a, ref b) |
AnimatedProperty::MaxHeight(ref a, ref b) => a == b,
AnimatedProperty::MinWidth(ref a, ref b) |
AnimatedProperty::MinHeight(ref a, ref b) |
AnimatedProperty::TextIndent(ref a, ref b) => a == b,
AnimatedProperty::FontSize(ref a, ref b) |
AnimatedProperty::BorderTopWidth(ref a, ref b) |
AnimatedProperty::BorderRightWidth(ref a, ref b) |
AnimatedProperty::BorderBottomWidth(ref a, ref b) |
AnimatedProperty::BorderLeftWidth(ref a, ref b) => a == b,
AnimatedProperty::BorderTopColor(ref a, ref b) |
AnimatedProperty::BorderRightColor(ref a, ref b) |
AnimatedProperty::BorderBottomColor(ref a, ref b) |
AnimatedProperty::BorderLeftColor(ref a, ref b) |
AnimatedProperty::OutlineColor(ref a, ref b) |
AnimatedProperty::BackgroundColor(ref a, ref b) => a == b,
AnimatedProperty::PaddingTop(ref a, ref b) |
AnimatedProperty::PaddingRight(ref a, ref b) |
AnimatedProperty::PaddingBottom(ref a, ref b) |
AnimatedProperty::PaddingLeft(ref a, ref b) => a == b,
AnimatedProperty::LineHeight(ref a, ref b) => a == b,
AnimatedProperty::LetterSpacing(ref a, ref b) => a == b,
AnimatedProperty::BackgroundPosition(ref a, ref b) => a == b,
AnimatedProperty::BorderSpacing(ref a, ref b) => a == b,
AnimatedProperty::Clip(ref a, ref b) => a == b,
AnimatedProperty::Color(ref a, ref b) => a == b,
AnimatedProperty::FontWeight(ref a, ref b) => a == b,
AnimatedProperty::Opacity(ref a, ref b) => a == b,
AnimatedProperty::OutlineWidth(ref a, ref b) => a == b,
AnimatedProperty::TextShadow(ref a, ref b) => a == b,
AnimatedProperty::VerticalAlign(ref a, ref b) => a == b,
AnimatedProperty::Visibility(ref a, ref b) => a == b,
AnimatedProperty::WordSpacing(ref a, ref b) => a == b,
AnimatedProperty::ZIndex(ref a, ref b) => a == b,
AnimatedProperty::Transform(ref a, ref b) => a == b,
}
}
}
trait Interpolate: Sized {
fn interpolate(&self, other: &Self, time: f64) -> Option<Self>;
}
impl Interpolate for Au {
#[inline]
fn interpolate(&self, other: &Au, time: f64) -> Option<Au> {
Some(Au((self.0 as f64 + (other.0 as f64 - self.0 as f64) * time).round() as i32))
}
}
impl <T> Interpolate for Option<T> where T: Interpolate {
#[inline]
fn interpolate(&self, other: &Option<T>, time: f64) -> Option<Option<T>> {
match (self, other) {
(&Some(ref this), &Some(ref other)) => {
this.interpolate(other, time).and_then(|value| {
Some(Some(value))
})
}
(_, _) => None
}
}
}
impl Interpolate for f32 {
#[inline]
fn interpolate(&self, other: &f32, time: f64) -> Option<f32> {
Some(((*self as f64) + ((*other as f64) - (*self as f64)) * time) as f32)
}
}
impl Interpolate for f64 {
#[inline]
fn interpolate(&self, other: &f64, time: f64) -> Option<f64> {
Some(*self + (*other - *self) * time)
}
}
impl Interpolate for i32 {
#[inline]
fn interpolate(&self, other: &i32, time: f64) -> Option<i32> {
let a = *self as f64;
let b = *other as f64;
Some((a + (b - a) * time).round() as i32)
}
}
impl Interpolate for Angle {
#[inline]
fn interpolate(&self, other: &Angle, time: f64) -> Option<Angle> {
self.radians().interpolate(&other.radians(), time).map(Angle)
}
}
impl Interpolate for Visibility {
#[inline]
fn interpolate(&self, other: &Visibility, time: f64)
-> Option<Visibility> {
match (*self, *other) {
(Visibility::visible, _) | (_, Visibility::visible) => {
if time >= 0.0 && time <= 1.0 {
Some(Visibility::visible)
} else if time < 0.0 {
Some(*self)
} else {
Some(*other)
}
}
(_, _) => None,
}
}
}
impl Interpolate for ZIndex {
#[inline]
fn interpolate(&self, other: &ZIndex, time: f64)
-> Option<ZIndex> {
match (*self, *other) {
(ZIndex::Number(ref this),
ZIndex::Number(ref other)) => {
this.interpolate(other, time).and_then(|value| {
Some(ZIndex::Number(value))
})
}
(_, _) => None,
}
}
}
impl Interpolate for VerticalAlign {
#[inline]
fn interpolate(&self, other: &VerticalAlign, time: f64)
-> Option<VerticalAlign> {
match (*self, *other) {
(VerticalAlign::LengthOrPercentage(LengthOrPercentage::Length(ref this)),
VerticalAlign::LengthOrPercentage(LengthOrPercentage::Length(ref other))) => {
this.interpolate(other, time).and_then(|value| {
Some(VerticalAlign::LengthOrPercentage(LengthOrPercentage::Length(value)))
})
}
(_, _) => None,
}
}
}
impl Interpolate for BorderSpacing {
#[inline]
fn interpolate(&self, other: &BorderSpacing, time: f64)
-> Option<BorderSpacing> {
self.horizontal.interpolate(&other.horizontal, time).and_then(|horizontal| {
self.vertical.interpolate(&other.vertical, time).and_then(|vertical| {
Some(BorderSpacing { horizontal: horizontal, vertical: vertical })
})
})
}
}
impl Interpolate for RGBA {
#[inline]
fn interpolate(&self, other: &RGBA, time: f64) -> Option<RGBA> {
match (self.red.interpolate(&other.red, time),
self.green.interpolate(&other.green, time),
self.blue.interpolate(&other.blue, time),
self.alpha.interpolate(&other.alpha, time)) {
(Some(red), Some(green), Some(blue), Some(alpha)) => {
Some(RGBA { red: red, green: green, blue: blue, alpha: alpha })
}
(_, _, _, _) => None
}
}
}
impl Interpolate for Color {
#[inline]
fn interpolate(&self, other: &Color, time: f64) -> Option<Color> {
match (*self, *other) {
(Color::RGBA(ref this), Color::RGBA(ref other)) => {
this.interpolate(other, time).and_then(|value| {
Some(Color::RGBA(value))
})
}
(_, _) => None,
}
}
}
impl Interpolate for CalcLengthOrPercentage {
#[inline]
fn interpolate(&self, other: &CalcLengthOrPercentage, time: f64)
-> Option<CalcLengthOrPercentage> {
Some(CalcLengthOrPercentage {
length: self.length().interpolate(&other.length(), time),
percentage: self.percentage().interpolate(&other.percentage(), time),
})
}
}
impl Interpolate for LengthOrPercentage {
#[inline]
fn interpolate(&self, other: &LengthOrPercentage, time: f64)
-> Option<LengthOrPercentage> {
match (*self, *other) {
(LengthOrPercentage::Length(ref this),
LengthOrPercentage::Length(ref other)) => {
this.interpolate(other, time).and_then(|value| {
Some(LengthOrPercentage::Length(value))
})
}
(LengthOrPercentage::Percentage(ref this),
LengthOrPercentage::Percentage(ref other)) => {
this.interpolate(other, time).and_then(|value| {
Some(LengthOrPercentage::Percentage(value))
})
}
(this, other) => {
let this: CalcLengthOrPercentage = From::from(this);
let other: CalcLengthOrPercentage = From::from(other);
this.interpolate(&other, time).and_then(|value| {
Some(LengthOrPercentage::Calc(value))
})
}
}
}
}
impl Interpolate for LengthOrPercentageOrAuto {
#[inline]
fn interpolate(&self, other: &LengthOrPercentageOrAuto, time: f64)
-> Option<LengthOrPercentageOrAuto> {
match (*self, *other) {
(LengthOrPercentageOrAuto::Length(ref this),
LengthOrPercentageOrAuto::Length(ref other)) => {
this.interpolate(other, time).and_then(|value| {
Some(LengthOrPercentageOrAuto::Length(value))
})
}
(LengthOrPercentageOrAuto::Percentage(ref this),
LengthOrPercentageOrAuto::Percentage(ref other)) => {
this.interpolate(other, time).and_then(|value| {
Some(LengthOrPercentageOrAuto::Percentage(value))
})
}
(LengthOrPercentageOrAuto::Auto, LengthOrPercentageOrAuto::Auto) => {
Some(LengthOrPercentageOrAuto::Auto)
}
(this, other) => {
let this: Option<CalcLengthOrPercentage> = From::from(this);
let other: Option<CalcLengthOrPercentage> = From::from(other);
this.interpolate(&other, time).unwrap_or(None).and_then(|value| {
Some(LengthOrPercentageOrAuto::Calc(value))
})
}
}
}
}
impl Interpolate for LengthOrPercentageOrNone {
#[inline]
fn interpolate(&self, other: &LengthOrPercentageOrNone, time: f64)
-> Option<LengthOrPercentageOrNone> {
match (*self, *other) {
(LengthOrPercentageOrNone::Length(ref this),
LengthOrPercentageOrNone::Length(ref other)) => {
this.interpolate(other, time).and_then(|value| {
Some(LengthOrPercentageOrNone::Length(value))
})
}
(LengthOrPercentageOrNone::Percentage(ref this),
LengthOrPercentageOrNone::Percentage(ref other)) => {
this.interpolate(other, time).and_then(|value| {
Some(LengthOrPercentageOrNone::Percentage(value))
})
}
(LengthOrPercentageOrNone::None, LengthOrPercentageOrNone::None) => {
Some(LengthOrPercentageOrNone::None)
}
(_, _) => None,
}
}
}
impl Interpolate for LineHeight {
#[inline]
fn interpolate(&self, other: &LineHeight, time: f64)
-> Option<LineHeight> {
match (*self, *other) {
(LineHeight::Length(ref this),
LineHeight::Length(ref other)) => {
this.interpolate(other, time).and_then(|value| {
Some(LineHeight::Length(value))
})
}
(LineHeight::Number(ref this),
LineHeight::Number(ref other)) => {
this.interpolate(other, time).and_then(|value| {
Some(LineHeight::Number(value))
})
}
(LineHeight::Normal, LineHeight::Normal) => {
Some(LineHeight::Normal)
}
(_, _) => None,
}
}
}
/// http://dev.w3.org/csswg/css-transitions/#animtype-font-weight
impl Interpolate for FontWeight {
#[inline]
fn interpolate(&self, other: &FontWeight, time: f64)
-> Option<FontWeight> {
let a = (*self as u32) as f64;
let b = (*other as u32) as f64;
let weight = a + (b - a) * time;
Some(if weight < 150. {
FontWeight::Weight100
} else if weight < 250. {
FontWeight::Weight200
} else if weight < 350. {
FontWeight::Weight300
} else if weight < 450. {
FontWeight::Weight400
} else if weight < 550. {
FontWeight::Weight500
} else if weight < 650. {
FontWeight::Weight600
} else if weight < 750. {
FontWeight::Weight700
} else if weight < 850. {
FontWeight::Weight800
} else {
FontWeight::Weight900
})
}
}
impl Interpolate for ClipRect {
#[inline]
fn interpolate(&self, other: &ClipRect, time: f64)
-> Option<ClipRect> {
match (self.top.interpolate(&other.top, time),
self.right.interpolate(&other.right, time),
self.bottom.interpolate(&other.bottom, time),
self.left.interpolate(&other.left, time)) {
(Some(top), Some(right), Some(bottom), Some(left)) => {
Some(ClipRect { top: top, right: right, bottom: bottom, left: left })
},
(_, _, _, _) => None,
}
}
}
impl Interpolate for BackgroundPosition {
#[inline]
fn interpolate(&self, other: &BackgroundPosition, time: f64)
-> Option<BackgroundPosition> {
match (self.horizontal.interpolate(&other.horizontal, time),
self.vertical.interpolate(&other.vertical, time)) {
(Some(horizontal), Some(vertical)) => {
Some(BackgroundPosition { horizontal: horizontal, vertical: vertical })
},
(_, _) => None,
}
}
}
impl Interpolate for TextShadow {
#[inline]
fn interpolate(&self, other: &TextShadow, time: f64)
-> Option<TextShadow> {
match (self.offset_x.interpolate(&other.offset_x, time),
self.offset_y.interpolate(&other.offset_y, time),
self.blur_radius.interpolate(&other.blur_radius, time),
self.color.interpolate(&other.color, time)) {
(Some(offset_x), Some(offset_y), Some(blur_radius), Some(color)) => {
Some(TextShadow { offset_x: offset_x, offset_y: offset_y, blur_radius: blur_radius, color: color })
},
(_, _, _, _) => None,
}
}
}
impl Interpolate for TextShadowList {
#[inline]
fn interpolate(&self, other: &TextShadowList, time: f64)
-> Option<TextShadowList> {
let zero = TextShadow {
offset_x: Au(0),
offset_y: Au(0),
blur_radius: Au(0),
color: Color::RGBA(RGBA {
red: 0.0, green: 0.0, blue: 0.0, alpha: 0.0
})
};
let interpolate_each = |(a, b): (&TextShadow, &TextShadow)| {
a.interpolate(b, time).unwrap()
};
Some(TextShadowList(match self.0.len().cmp(&other.0.len()) {
Ordering::Less => other.0.iter().chain(repeat(&zero)).zip(other.0.iter()).map(interpolate_each).collect(),
_ => self.0.iter().zip(other.0.iter().chain(repeat(&zero))).map(interpolate_each).collect(),
}))
}
}
/// Check if it's possible to do a direct numerical interpolation
/// between these two transform lists.
/// http://dev.w3.org/csswg/css-transforms/#transform-transform-animation
fn can_interpolate_list(from_list: &[TransformOperation],
to_list: &[TransformOperation]) -> bool {
// Lists must be equal length
if from_list.len() != to_list.len() {
return false;
}
// Each transform operation must match primitive type in other list
for (from, to) in from_list.iter().zip(to_list) {
match (from, to) {
(&TransformOperation::Matrix(..), &TransformOperation::Matrix(..)) |
(&TransformOperation::Skew(..), &TransformOperation::Skew(..)) |
(&TransformOperation::Translate(..), &TransformOperation::Translate(..)) |
(&TransformOperation::Scale(..), &TransformOperation::Scale(..)) |
(&TransformOperation::Rotate(..), &TransformOperation::Rotate(..)) |
(&TransformOperation::Perspective(..), &TransformOperation::Perspective(..)) => {}
_ => {
return false;
}
}
}
true
}
/// Interpolate two transform lists.
/// http://dev.w3.org/csswg/css-transforms/#interpolation-of-transforms
fn interpolate_transform_list(from_list: &[TransformOperation],
to_list: &[TransformOperation],
time: f64) -> TransformList {
let mut result = vec!();
if can_interpolate_list(from_list, to_list) {
for (from, to) in from_list.iter().zip(to_list) {
match (from, to) {
(&TransformOperation::Matrix(from),
&TransformOperation::Matrix(_to)) => {
// TODO(gw): Implement matrix decomposition and interpolation
result.push(TransformOperation::Matrix(from));
}
(&TransformOperation::Skew(fx, fy),
&TransformOperation::Skew(tx, ty)) => {
let ix = fx.interpolate(&tx, time).unwrap();
let iy = fy.interpolate(&ty, time).unwrap();
result.push(TransformOperation::Skew(ix, iy));
}
(&TransformOperation::Translate(fx, fy, fz),
&TransformOperation::Translate(tx, ty, tz)) => {
let ix = fx.interpolate(&tx, time).unwrap();
let iy = fy.interpolate(&ty, time).unwrap();
let iz = fz.interpolate(&tz, time).unwrap();
result.push(TransformOperation::Translate(ix, iy, iz));
}
(&TransformOperation::Scale(fx, fy, fz),
&TransformOperation::Scale(tx, ty, tz)) => {
let ix = fx.interpolate(&tx, time).unwrap();
let iy = fy.interpolate(&ty, time).unwrap();
let iz = fz.interpolate(&tz, time).unwrap();
result.push(TransformOperation::Scale(ix, iy, iz));
}
(&TransformOperation::Rotate(fx, fy, fz, fa),
&TransformOperation::Rotate(_tx, _ty, _tz, _ta)) => {
// TODO(gw): Implement matrix decomposition and interpolation
result.push(TransformOperation::Rotate(fx, fy, fz, fa));
}
(&TransformOperation::Perspective(fd),
&TransformOperation::Perspective(_td)) => {
// TODO(gw): Implement matrix decomposition and interpolation
result.push(TransformOperation::Perspective(fd));
}
_ => {
// This should be unreachable due to the can_interpolate_list() call.
unreachable!();
}
}
}
} else {
// TODO(gw): Implement matrix decomposition and interpolation
result.extend_from_slice(from_list);
}
TransformList(Some(result))
}
/// Build an equivalent 'identity transform function list' based
/// on an existing transform list.
/// http://dev.w3.org/csswg/css-transforms/#none-transform-animation
fn build_identity_transform_list(list: &[TransformOperation]) -> Vec<TransformOperation> {
let mut result = vec!();
for operation in list {
match *operation {
TransformOperation::Matrix(..) => {
let identity = ComputedMatrix::identity();
result.push(TransformOperation::Matrix(identity));
}
TransformOperation::Skew(..) => {
result.push(TransformOperation::Skew(Angle(0.0), Angle(0.0)));
}
TransformOperation::Translate(..) => {
result.push(TransformOperation::Translate(LengthOrPercentage::zero(),
LengthOrPercentage::zero(),
Au(0)));
}
TransformOperation::Scale(..) => {
result.push(TransformOperation::Scale(1.0, 1.0, 1.0));
}
TransformOperation::Rotate(..) => {
result.push(TransformOperation::Rotate(0.0, 0.0, 1.0, Angle(0.0)));
}
TransformOperation::Perspective(..) => {
// http://dev.w3.org/csswg/css-transforms/#identity-transform-function
let identity = ComputedMatrix::identity();
result.push(TransformOperation::Matrix(identity));
}
}
}
result
}
impl Interpolate for TransformList {
#[inline]
fn interpolate(&self, other: &TransformList, time: f64) -> Option<TransformList> {
// http://dev.w3.org/csswg/css-transforms/#interpolation-of-transforms
let result = match (&self.0, &other.0) {
(&Some(ref from_list), &Some(ref to_list)) => {
// Two lists of transforms
interpolate_transform_list(from_list, &to_list, time)
}
(&Some(ref from_list), &None) => {
// http://dev.w3.org/csswg/css-transforms/#none-transform-animation
let to_list = build_identity_transform_list(from_list);
interpolate_transform_list(from_list, &to_list, time)
}
(&None, &Some(ref to_list)) => {
// http://dev.w3.org/csswg/css-transforms/#none-transform-animation
let from_list = build_identity_transform_list(to_list);
interpolate_transform_list(&from_list, to_list, time)
}
_ => {
// http://dev.w3.org/csswg/css-transforms/#none-none-animation
TransformList(None)
}
};
Some(result)
}
}
/// Accesses an element of an array, "wrapping around" using modular arithmetic. This is needed
/// to handle values of differing lengths according to CSS-TRANSITIONS § 2.
pub trait GetMod {
type Item;
fn get_mod(&self, i: usize) -> &Self::Item;
}
impl<T> GetMod for Vec<T> {
type Item = T;
fn get_mod(&self, i: usize) -> &T {
&(*self)[i % self.len()]
}
}