mirror of
https://github.com/servo/servo.git
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This moves the GL accelerated media setup out of `RenderingContext` which prevents making libservo dependo on the Wayland and X11 versions of surfman explicitly. This support is experimental and (honestly) a bit broken. I've confirmed that this works as well as it did before the change. The main thing here is that the configuration, which currently needs surfman types, moves to servoshell. In addition: 1. Instead of passing the information to the Constellation, the setup is stored statically. This is necessary to avoid introducing a dependency on `media` in `webrender_traits`. It's quite likely that `media` types should move to the internal embedding API to avoid this. This is preserved for a followup change. 2. The whole system of wrapping the media channels in an abstract type is removed. They could be either mpsc channels or IPC channels. This was never going to work because mpsc channels cannot be serialized and deserialized with serde. Instead this just uses IPC channels. We also have other ways of doing this kind of abstraction in Servo so we do not need another. The `mpsc` version was hard-coded to be disabled. Signed-off-by: Martin Robinson <mrobinson@igalia.com>
237 lines
8.1 KiB
Rust
237 lines
8.1 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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#![deny(unsafe_code)]
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#![allow(clippy::type_complexity)]
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mod media_thread;
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use std::sync::{Arc, Mutex};
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use euclid::default::Size2D;
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use ipc_channel::ipc::{channel, IpcReceiver, IpcSender};
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use log::warn;
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use serde::{Deserialize, Serialize};
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use servo_config::pref;
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pub use servo_media::player::context::{GlApi, GlContext, NativeDisplay, PlayerGLContext};
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use webrender_traits::{
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WebrenderExternalImageApi, WebrenderExternalImageHandlers, WebrenderExternalImageRegistry,
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WebrenderImageHandlerType, WebrenderImageSource,
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};
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use crate::media_thread::GLPlayerThread;
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/// A global version of the [`WindowGLContext`] to be shared between the embedder and the
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/// constellation. This is only okay to do because OpenGL contexts cannot be used across processes
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/// anyway.
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///
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/// This avoid having to establish a depenency on `media` in `*_traits` crates.
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static WINDOW_GL_CONTEXT: Mutex<WindowGLContext> = Mutex::new(WindowGLContext::inactive());
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/// These are the messages that the GLPlayer thread will forward to
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/// the video player which lives in htmlmediaelement
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#[derive(Debug, Deserialize, Serialize)]
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pub enum GLPlayerMsgForward {
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PlayerId(u64),
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Lock(IpcSender<(u32, Size2D<i32>, usize)>),
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Unlock(),
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}
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/// GLPlayer thread Message API
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///
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/// These are the messages that the thread will receive from the
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/// constellation, the webrender::ExternalImageHandle demultiplexor
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/// implementation, or a htmlmediaelement
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#[derive(Debug, Deserialize, Serialize)]
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pub enum GLPlayerMsg {
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/// Registers an instantiated player in DOM
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RegisterPlayer(IpcSender<GLPlayerMsgForward>),
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/// Unregisters a player's ID
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UnregisterPlayer(u64),
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/// Locks a specific texture from a player. Lock messages are used
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/// for a correct synchronization with WebRender external image
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/// API.
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///
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/// WR locks a external texture when it wants to use the shared
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/// texture contents.
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///
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/// The WR client should not change the shared texture content
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/// until the Unlock call.
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///
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/// Currently OpenGL Sync Objects are used to implement the
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/// synchronization mechanism.
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Lock(u64, IpcSender<(u32, Size2D<i32>, usize)>),
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/// Unlocks a specific texture from a player. Unlock messages are
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/// used for a correct synchronization with WebRender external
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/// image API.
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///
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/// The WR unlocks a context when it finished reading the shared
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/// texture contents.
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///
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/// Unlock messages are always sent after a Lock message.
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Unlock(u64),
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/// Frees all resources and closes the thread.
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Exit,
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}
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/// A [`PlayerGLContext`] that renders to a window. Note that if the background
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/// thread is not started for this context, then it is inactive (returning
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/// `Unknown` values in the trait implementation).
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#[derive(Clone, Debug, Deserialize, Serialize)]
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pub struct WindowGLContext {
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/// Application's GL Context
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pub context: GlContext,
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/// Application's GL Api
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pub api: GlApi,
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/// Application's native display
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pub display: NativeDisplay,
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/// A channel to the GLPlayer thread.
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pub glplayer_thread_sender: Option<IpcSender<GLPlayerMsg>>,
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}
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impl WindowGLContext {
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/// Create an inactive [`WindowGLContext`].
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pub const fn inactive() -> Self {
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WindowGLContext {
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context: GlContext::Unknown,
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api: GlApi::None,
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display: NativeDisplay::Unknown,
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glplayer_thread_sender: None,
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}
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}
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pub fn register(context: Self) {
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*WINDOW_GL_CONTEXT.lock().unwrap() = context;
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}
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pub fn get() -> Self {
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WINDOW_GL_CONTEXT.lock().unwrap().clone()
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}
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/// Sends an exit message to close the GLPlayerThread.
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pub fn exit(&self) {
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self.send(GLPlayerMsg::Exit);
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}
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#[inline]
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pub fn send(&self, message: GLPlayerMsg) {
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// Don't do anything if GL accelerated playback is disabled.
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let Some(sender) = self.glplayer_thread_sender.as_ref() else {
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return;
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};
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if let Err(error) = sender.send(message) {
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warn!("Could no longer communicate with GL accelerated media threads: {error}")
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}
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}
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pub fn initialize(display: NativeDisplay, api: GlApi, context: GlContext) {
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if matches!(display, NativeDisplay::Unknown) || matches!(context, GlContext::Unknown) {
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return;
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}
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let mut window_gl_context = WINDOW_GL_CONTEXT.lock().unwrap();
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if window_gl_context.glplayer_thread_sender.is_some() {
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warn!("Not going to initialize GL accelerated media playback more than once.");
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return;
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}
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window_gl_context.context = context;
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window_gl_context.display = display;
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window_gl_context.api = api;
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}
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pub fn initialize_image_handler(
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external_image_handlers: &mut WebrenderExternalImageHandlers,
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external_images: Arc<Mutex<WebrenderExternalImageRegistry>>,
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) {
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if !pref!(media_glvideo_enabled) {
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return;
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}
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let mut window_gl_context = WINDOW_GL_CONTEXT.lock().unwrap();
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if window_gl_context.glplayer_thread_sender.is_some() {
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warn!("Not going to initialize GL accelerated media playback more than once.");
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return;
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}
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if matches!(window_gl_context.display, NativeDisplay::Unknown) ||
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matches!(window_gl_context.context, GlContext::Unknown)
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{
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return;
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}
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let thread_sender = GLPlayerThread::start(external_images);
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let image_handler = Box::new(GLPlayerExternalImages::new(thread_sender.clone()));
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external_image_handlers.set_handler(image_handler, WebrenderImageHandlerType::Media);
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window_gl_context.glplayer_thread_sender = Some(thread_sender);
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}
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}
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impl PlayerGLContext for WindowGLContext {
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fn get_gl_context(&self) -> GlContext {
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match self.glplayer_thread_sender {
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Some(..) => self.context.clone(),
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None => GlContext::Unknown,
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}
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}
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fn get_native_display(&self) -> NativeDisplay {
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match self.glplayer_thread_sender {
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Some(..) => self.display.clone(),
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None => NativeDisplay::Unknown,
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}
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}
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fn get_gl_api(&self) -> GlApi {
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self.api.clone()
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}
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}
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/// Bridge between the webrender::ExternalImage callbacks and the
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/// GLPlayerThreads.
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struct GLPlayerExternalImages {
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// @FIXME(victor): this should be added when GstGLSyncMeta is
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// added
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//webrender_gl: Rc<dyn gl::Gl>,
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glplayer_channel: IpcSender<GLPlayerMsg>,
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// Used to avoid creating a new channel on each received WebRender
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// request.
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lock_channel: (
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IpcSender<(u32, Size2D<i32>, usize)>,
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IpcReceiver<(u32, Size2D<i32>, usize)>,
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),
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}
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impl GLPlayerExternalImages {
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fn new(sender: IpcSender<GLPlayerMsg>) -> Self {
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Self {
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glplayer_channel: sender,
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lock_channel: channel().unwrap(),
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}
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}
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}
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impl WebrenderExternalImageApi for GLPlayerExternalImages {
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fn lock(&mut self, id: u64) -> (WebrenderImageSource, Size2D<i32>) {
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// The GLPlayerMsgForward::Lock message inserts a fence in the
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// GLPlayer command queue.
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self.glplayer_channel
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.send(GLPlayerMsg::Lock(id, self.lock_channel.0.clone()))
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.unwrap();
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let (image_id, size, _gl_sync) = self.lock_channel.1.recv().unwrap();
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// The next glWaitSync call is run on the WR thread and it's
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// used to synchronize the two flows of OpenGL commands in
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// order to avoid WR using a semi-ready GLPlayer texture.
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// glWaitSync doesn't block WR thread, it affects only
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// internal OpenGL subsystem.
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//self.webrender_gl
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// .wait_sync(gl_sync as gl::GLsync, 0, gl::TIMEOUT_IGNORED);
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(WebrenderImageSource::TextureHandle(image_id), size)
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}
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fn unlock(&mut self, id: u64) {
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self.glplayer_channel.send(GLPlayerMsg::Unlock(id)).unwrap();
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}
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}
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