servo/components/gfx/platform/windows/font_template.rs
2017-01-18 13:30:58 -05:00

49 lines
1.4 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use platform::windows::font_list::{descriptor_from_atom, font_from_atom};
use servo_atoms::Atom;
use std::io;
use webrender_traits::NativeFontHandle;
#[derive(Deserialize, Serialize, Debug)]
pub struct FontTemplateData {
pub bytes: Option<Vec<u8>>,
pub identifier: Atom,
}
impl FontTemplateData {
pub fn new(identifier: Atom,
font_data: Option<Vec<u8>>) -> Result<FontTemplateData, io::Error> {
Ok(FontTemplateData {
bytes: font_data,
identifier: identifier,
})
}
pub fn bytes(&self) -> Vec<u8> {
if self.bytes.is_some() {
self.bytes.as_ref().unwrap().clone()
} else {
let font = font_from_atom(&self.identifier);
let face = font.create_font_face();
let files = face.get_files();
assert!(files.len() > 0);
files[0].get_font_file_bytes()
}
}
pub fn bytes_if_in_memory(&self) -> Option<Vec<u8>> {
self.bytes.clone()
}
pub fn native_font(&self) -> Option<NativeFontHandle> {
if self.bytes.is_none() {
Some(descriptor_from_atom(&self.identifier))
} else {
None
}
}
}