mirror of
https://github.com/servo/servo.git
synced 2025-06-28 19:13:41 +01:00
257 lines
8.3 KiB
C++
257 lines
8.3 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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// The immersive mode Servo magicleap demo
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <sys/syscall.h>
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#ifndef EGL_EGLEXT_PROTOTYPES
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#define EGL_EGLEXT_PROTOTYPES
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#endif
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#ifndef GL_GLEXT_PROTOTYPES
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#define GL_GLEXT_PROTOTYPES
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#endif
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#include <GLES3/gl3.h>
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#include <GLES3/gl3ext.h>
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#include <ml_graphics.h>
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#include <ml_head_tracking.h>
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#include <ml_perception.h>
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#include <ml_fileinfo.h>
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#include <ml_lifecycle.h>
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#include <ml_logging.h>
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#include <ml_privileges.h>
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// Constants
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const char application_name[] = "com.mozilla.servo3d";
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// A function which calls the ML logger, suitable for passing into Servo
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typedef void (*MLLogger)(MLLogLevel lvl, char* msg);
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void logger(MLLogLevel lvl, char* msg) {
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if (MLLoggingLogLevelIsEnabled(lvl)) {
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MLLoggingLog(lvl, "Servo3D", msg);
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}
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}
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// Entry points to servo
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typedef struct Opaque ServoInstance;
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extern "C" ServoInstance* init_servo(EGLContext, EGLSurface, EGLDisplay, bool landscape,
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void*, MLLogger, void*, void*, void*,
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const char* url, const char* args,
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int width, int height, float hidpi);
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extern "C" void heartbeat_servo(ServoInstance*);
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extern "C" void discard_servo(ServoInstance*);
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// The Servo3D app
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struct Servo3D {
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ServoInstance* servo;
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bool running;
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};
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// Callbacks
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static void onStop(void* app)
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{
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ML_LOG(Info, "%s: On stop called.", application_name);
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Servo3D* servo3d = (Servo3D*)app;
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servo3d->running = false;
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}
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static void onPause(void* app)
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{
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ML_LOG(Info, "%s: On pause called.", application_name);
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// Treat a pause the same as a stop
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Servo3D* servo3d = (Servo3D*)app;
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servo3d->running = false;
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}
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static void onResume(void* app)
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{
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ML_LOG(Info, "%s: On resume called.", application_name);
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}
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static void onNewInitArg(void* app)
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{
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// TODO: call servo_navigate when a new URL arrives
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ML_LOG(Info, "%s: On new init arg called.", application_name);
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}
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int main() {
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// set up graphics surface
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ML_LOG(Info, "%s: Initializing EGL.", application_name);
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EGLDisplay egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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EGLint major = 4;
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EGLint minor = 0;
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eglInitialize(egl_display, &major, &minor);
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// The GL API used should match https://github.com/servo/rust-offscreen-rendering-context/blob/fcbbb4d40dac5e969233c1519151ad5e07b7f22e/src/platform/with_egl/native_gl_context.rs#L14
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eglBindAPI(EGL_OPENGL_ES_API);
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// Should match https://github.com/servo/rust-offscreen-rendering-context/blob/fcbbb4d40dac5e969233c1519151ad5e07b7f22e/src/platform/with_egl/utils.rs#L46
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EGLint config_attribs[] = {
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 0,
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EGL_DEPTH_SIZE, 24,
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EGL_STENCIL_SIZE, 0,
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EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_NONE
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};
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EGLConfig egl_config = nullptr;
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EGLint config_size = 0;
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eglChooseConfig(egl_display, config_attribs, &egl_config, 1, &config_size);
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if (config_size < 1) {
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ML_LOG(Error, "%s: Failed to choose EGL config. (%x)", application_name, eglGetError());
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return -1;
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}
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// Should match https://github.com/servo/rust-offscreen-rendering-context/blob/fcbbb4d40dac5e969233c1519151ad5e07b7f22e/src/platform/with_egl/native_gl_context.rs#L47
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EGLint context_attribs[] = {
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EGL_CONTEXT_CLIENT_VERSION, 3,
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EGL_NONE
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};
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EGLContext egl_context = eglCreateContext(egl_display, egl_config, EGL_NO_CONTEXT, context_attribs);
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if (EGL_NO_CONTEXT == egl_context) {
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ML_LOG(Error, "%s: Failed to initialize EGL context. (%x)", application_name, eglGetError());
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return -1;
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}
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EGLint surface_attribs[] = {
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EGL_WIDTH, 1280,
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EGL_HEIGHT, 960,
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EGL_NONE
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};
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EGLSurface egl_surface = eglCreatePbufferSurface(egl_display, egl_config, surface_attribs);
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if (EGL_NO_SURFACE == egl_surface) {
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ML_LOG(Error, "%s: Failed to initialize EGL surface. (%x)", application_name, eglGetError());
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return -1;
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}
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if (!eglMakeCurrent(egl_display, egl_surface, egl_surface, egl_context)) {
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ML_LOG(Error, "%s: Failed to make EGL surface current. (%x)", application_name, eglGetError());
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return -1;
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}
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GLenum read_status = glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
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GLenum draw_status = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
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if ((read_status != GL_FRAMEBUFFER_COMPLETE) || (draw_status != GL_FRAMEBUFFER_COMPLETE)) {
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ML_LOG(Error, "%s: Incomplete GL framebuffer. (%x, %x)", application_name, read_status, draw_status);
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return -1;
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}
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ML_LOG(Info, "%s: Initialized EGL.", application_name);
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// The app
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Servo3D app = { nullptr, true };
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// let system know our app has started
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MLLifecycleCallbacks lifecycle_callbacks = {};
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lifecycle_callbacks.on_stop = onStop;
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lifecycle_callbacks.on_pause = onPause;
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lifecycle_callbacks.on_resume = onResume;
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lifecycle_callbacks.on_new_initarg = onNewInitArg;
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if (MLResult_Ok != MLLifecycleInit(&lifecycle_callbacks, &app)) {
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ML_LOG(Error, "%s: Failed to initialize lifecycle.", application_name);
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return -1;
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}
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// Get the file argument if there is one
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MLLifecycleInitArgList* arg_list = nullptr;
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const MLLifecycleInitArg* arg = nullptr;
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const char* url = "https://webvr.info/samples/03-vr-presentation.html";
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int64_t arg_list_len = 0;
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if (MLResult_Ok != MLLifecycleGetInitArgList(&arg_list)) {
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ML_LOG(Error, "%s: Failed to get init args.", application_name);
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return -1;
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}
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if (MLResult_Ok == MLLifecycleGetInitArgListLength(arg_list, &arg_list_len)) {
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if (arg_list_len) {
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if (MLResult_Ok != MLLifecycleGetInitArgByIndex(arg_list, 0, &arg)) {
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ML_LOG(Error, "%s: Failed to get init arg.", application_name);
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return -1;
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}
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if (MLResult_Ok != MLLifecycleGetInitArgUri(arg, &url)) {
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ML_LOG(Error, "%s: Failed to get init arg uri.", application_name);
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return -1;
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}
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}
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}
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// init_servo calls MLLifecycleSetReadyIndication()
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// Check privileges
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if (MLResult_Ok != MLPrivilegesStartup()) {
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ML_LOG(Error, "%s: Failed to initialize privileges.", application_name);
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return -1;
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}
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if (MLPrivilegesRequestPrivilege(MLPrivilegeID_LowLatencyLightwear) != MLPrivilegesResult_Granted) {
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ML_LOG(Error, "Privilege %d denied.", MLPrivilegeID_LowLatencyLightwear);
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return -1;
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}
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if (MLPrivilegesRequestPrivilege(MLPrivilegeID_Internet) != MLPrivilegesResult_Granted) {
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ML_LOG(Error, "Privilege %d denied.", MLPrivilegeID_Internet);
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return -1;
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}
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// initialize perception system
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MLPerceptionSettings perception_settings;
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if (MLResult_Ok != MLPerceptionInitSettings(&perception_settings)) {
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ML_LOG(Error, "%s: Failed to initialize perception.", application_name);
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}
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if (MLResult_Ok != MLPerceptionStartup(&perception_settings)) {
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ML_LOG(Error, "%s: Failed to startup perception.", application_name);
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return -1;
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}
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ML_LOG(Info, "%s: Initializing servo for %s.", application_name, url);
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// Initialize servo
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app.servo = init_servo(egl_context, egl_surface, egl_display, false,
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&app, logger, nullptr, nullptr, nullptr,
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url,
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"--pref dom.webvr.enabled --pref dom.gamepad.enabled",
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500, 500, 1.0);
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// At this point we can free the memory for the arg list, since the url isn't used after this
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MLLifecycleFreeInitArgList(&arg_list);
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// Pin the main thread to the Denver core
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// https://forum.magicleap.com/hc/en-us/community/posts/360043120832-How-many-CPUs-does-an-immersive-app-have-access-to-
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uint32_t DenverCoreAffinityMask = 1 << 2; // Denver core is CPU2
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pid_t ThreadId = gettid();
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syscall(__NR_sched_setaffinity, ThreadId, sizeof(DenverCoreAffinityMask), &DenverCoreAffinityMask);
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// Run the demo!
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ML_LOG(Info, "%s: Begin demo.", application_name);
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while (app.running) {
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ML_LOG(Debug, "%s: heartbeat.", application_name);
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heartbeat_servo(app.servo);
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// TODO: check heart_racing.
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}
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ML_LOG(Info, "%s: End demo.", application_name);
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// Shut down
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discard_servo(app.servo);
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MLPerceptionShutdown();
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eglDestroyContext(egl_display, egl_context);
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eglTerminate(egl_display);
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return 0;
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}
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