mirror of
https://github.com/servo/servo.git
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249 lines
7.8 KiB
Rust
249 lines
7.8 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! Animated types for CSS values related to effects.
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use properties::animated_properties::{Animatable, IntermediateColor};
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use properties::longhands::box_shadow::computed_value::T as ComputedBoxShadowList;
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use properties::longhands::filter::computed_value::T as ComputedFilterList;
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use properties::longhands::text_shadow::computed_value::T as ComputedTextShadowList;
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use std::cmp;
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#[cfg(not(feature = "gecko"))]
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use values::Impossible;
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use values::animated::{ToAnimatedValue, ToAnimatedZero};
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use values::computed::{Angle, Number};
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use values::computed::length::Length;
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use values::generics::effects::BoxShadow as GenericBoxShadow;
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use values::generics::effects::Filter as GenericFilter;
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use values::generics::effects::SimpleShadow as GenericSimpleShadow;
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/// An animated value for the `box-shadow` property.
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pub type BoxShadowList = ShadowList<BoxShadow>;
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/// An animated value for the `text-shadow` property.
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pub type TextShadowList = ShadowList<SimpleShadow>;
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/// An animated value for shadow lists.
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///
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/// https://drafts.csswg.org/css-transitions/#animtype-shadow-list
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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#[derive(Clone, Debug, PartialEq)]
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pub struct ShadowList<Shadow>(Vec<Shadow>);
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/// An animated value for a single `box-shadow`.
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pub type BoxShadow = GenericBoxShadow<IntermediateColor, Length, Length>;
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/// An animated value for the `filter` property.
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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#[derive(Clone, Debug, PartialEq)]
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pub struct FilterList(pub Vec<Filter>);
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/// An animated value for a single `filter`.
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#[cfg(feature = "gecko")]
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pub type Filter = GenericFilter<Angle, Number, Length, SimpleShadow>;
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/// An animated value for a single `filter`.
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#[cfg(not(feature = "gecko"))]
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pub type Filter = GenericFilter<Angle, Number, Length, Impossible>;
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/// An animated value for the `drop-shadow()` filter.
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pub type SimpleShadow = GenericSimpleShadow<IntermediateColor, Length, Length>;
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impl ToAnimatedValue for ComputedBoxShadowList {
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type AnimatedValue = BoxShadowList;
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#[inline]
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fn to_animated_value(self) -> Self::AnimatedValue {
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ShadowList(self.0.to_animated_value())
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}
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#[inline]
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fn from_animated_value(animated: Self::AnimatedValue) -> Self {
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ComputedBoxShadowList(ToAnimatedValue::from_animated_value(animated.0))
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}
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}
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impl<S> Animatable for ShadowList<S>
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where
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S: Animatable + Clone + ToAnimatedZero,
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{
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#[inline]
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fn add_weighted(
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&self,
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other: &Self,
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self_portion: f64,
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other_portion: f64,
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) -> Result<Self, ()> {
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let max_len = cmp::max(self.0.len(), other.0.len());
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let mut shadows = Vec::with_capacity(max_len);
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for i in 0..max_len {
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shadows.push(match (self.0.get(i), other.0.get(i)) {
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(Some(shadow), Some(other)) => {
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shadow.add_weighted(other, self_portion, other_portion)?
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},
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(Some(shadow), None) => {
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shadow.add_weighted(&shadow.to_animated_zero()?, self_portion, other_portion)?
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},
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(None, Some(shadow)) => {
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shadow.to_animated_zero()?.add_weighted(&shadow, self_portion, other_portion)?
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},
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(None, None) => unreachable!(),
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});
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}
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Ok(ShadowList(shadows))
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}
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#[inline]
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fn add(&self, other: &Self) -> Result<Self, ()> {
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Ok(ShadowList(
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self.0.iter().cloned().chain(other.0.iter().cloned()).collect(),
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))
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}
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}
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impl<S> ToAnimatedZero for ShadowList<S> {
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#[inline]
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fn to_animated_zero(&self) -> Result<Self, ()> {
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Ok(ShadowList(vec![]))
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}
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}
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impl ToAnimatedValue for ComputedTextShadowList {
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type AnimatedValue = TextShadowList;
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#[inline]
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fn to_animated_value(self) -> Self::AnimatedValue {
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ShadowList(self.0.to_animated_value())
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}
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#[inline]
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fn from_animated_value(animated: Self::AnimatedValue) -> Self {
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ComputedTextShadowList(ToAnimatedValue::from_animated_value(animated.0))
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}
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}
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impl Animatable for BoxShadow {
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#[inline]
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fn add_weighted(
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&self,
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other: &Self,
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self_portion: f64,
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other_portion: f64,
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) -> Result<Self, ()> {
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if self.inset != other.inset {
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return Err(());
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}
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Ok(BoxShadow {
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base: self.base.add_weighted(&other.base, self_portion, other_portion)?,
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spread: self.spread.add_weighted(&other.spread, self_portion, other_portion)?,
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inset: self.inset,
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})
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}
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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self.compute_squared_distance(other).map(|sd| sd.sqrt())
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}
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#[inline]
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fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
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if self.inset != other.inset {
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return Err(());
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}
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Ok(
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self.base.compute_squared_distance(&other.base)? +
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self.spread.compute_squared_distance(&other.spread)?,
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)
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}
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}
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impl ToAnimatedZero for BoxShadow {
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#[inline]
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fn to_animated_zero(&self) -> Result<Self, ()> {
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Ok(BoxShadow {
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base: self.base.to_animated_zero()?,
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spread: self.spread.to_animated_zero()?,
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inset: self.inset,
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})
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}
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}
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impl ToAnimatedValue for ComputedFilterList {
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type AnimatedValue = FilterList;
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#[cfg(not(feature = "gecko"))]
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#[inline]
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fn to_animated_value(self) -> Self::AnimatedValue {
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FilterList(self.0)
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}
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#[cfg(feature = "gecko")]
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#[inline]
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fn to_animated_value(self) -> Self::AnimatedValue {
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FilterList(self.0.to_animated_value())
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}
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#[cfg(not(feature = "gecko"))]
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#[inline]
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fn from_animated_value(animated: Self::AnimatedValue) -> Self {
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ComputedFilterList(animated.0)
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}
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#[cfg(feature = "gecko")]
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#[inline]
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fn from_animated_value(animated: Self::AnimatedValue) -> Self {
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ComputedFilterList(ToAnimatedValue::from_animated_value(animated.0))
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}
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}
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impl ToAnimatedZero for FilterList {
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#[inline]
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fn to_animated_zero(&self) -> Result<Self, ()> {
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Ok(FilterList(vec![]))
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}
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}
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impl Animatable for SimpleShadow {
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#[inline]
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fn add_weighted(&self, other: &Self, self_portion: f64, other_portion: f64) -> Result<Self, ()> {
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let color = self.color.add_weighted(&other.color, self_portion, other_portion)?;
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let horizontal = self.horizontal.add_weighted(&other.horizontal, self_portion, other_portion)?;
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let vertical = self.vertical.add_weighted(&other.vertical, self_portion, other_portion)?;
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let blur = self.blur.add_weighted(&other.blur, self_portion, other_portion)?;
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Ok(SimpleShadow {
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color: color,
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horizontal: horizontal,
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vertical: vertical,
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blur: blur,
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})
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}
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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self.compute_squared_distance(other).map(|sd| sd.sqrt())
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}
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#[inline]
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fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
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Ok(
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self.color.compute_squared_distance(&other.color)? +
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self.horizontal.compute_squared_distance(&other.horizontal)? +
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self.vertical.compute_squared_distance(&other.vertical)? +
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self.blur.compute_squared_distance(&other.blur)?
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)
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}
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}
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impl ToAnimatedZero for SimpleShadow {
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#[inline]
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fn to_animated_zero(&self) -> Result<Self, ()> {
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Ok(SimpleShadow {
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color: IntermediateColor::transparent(),
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horizontal: self.horizontal.to_animated_zero()?,
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vertical: self.vertical.to_animated_zero()?,
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blur: self.blur.to_animated_zero()?,
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})
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}
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}
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