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The basic idea is it's safe to output an image for reftest by testing: - That the compositor doesn't have any animations active. - That the compositor is not waiting on any outstanding paint messages to arrive. - That the script tasks are "idle" and therefore won't cause reflow. - This currently means page loaded, onload fired, reftest-wait not active, first reflow triggered. - It could easily be expanded to handle pending timers etc. - That the "epoch" that the layout tasks have last laid out after script went idle, is reflected by the compositor in all visible layers for that pipeline.
205 lines
7.2 KiB
Rust
205 lines
7.2 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! The high-level interface from script to layout. Using this abstract
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//! interface helps reduce coupling between these two components, and enables
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//! the DOM to be placed in a separate crate from layout.
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use dom::node::LayoutData;
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use geom::point::Point2D;
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use geom::rect::Rect;
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use libc::uintptr_t;
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use msg::constellation_msg::{PipelineExitType, WindowSizeData};
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use msg::compositor_msg::Epoch;
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use net_traits::PendingAsyncLoad;
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use profile_traits::mem::{Reporter, ReportsChan};
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use script_traits::{ScriptControlChan, OpaqueScriptLayoutChannel, UntrustedNodeAddress};
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use script_traits::StylesheetLoadResponder;
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use std::any::Any;
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use std::sync::mpsc::{channel, Receiver, Sender};
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use style::animation::PropertyAnimation;
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use style::media_queries::MediaQueryList;
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use style::stylesheets::Stylesheet;
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use url::Url;
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use util::geometry::Au;
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pub use dom::node::TrustedNodeAddress;
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/// Asynchronous messages that script can send to layout.
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pub enum Msg {
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/// Adds the given stylesheet to the document.
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AddStylesheet(Stylesheet, MediaQueryList),
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/// Adds the given stylesheet to the document.
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LoadStylesheet(Url, MediaQueryList, PendingAsyncLoad, Box<StylesheetLoadResponder+Send>),
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/// Puts a document into quirks mode, causing the quirks mode stylesheet to be loaded.
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SetQuirksMode,
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/// Requests a reflow.
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Reflow(Box<ScriptReflow>),
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/// Get an RPC interface.
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GetRPC(Sender<Box<LayoutRPC + Send>>),
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/// Requests that the layout task render the next frame of all animations.
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TickAnimations,
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/// Destroys layout data associated with a DOM node.
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///
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/// TODO(pcwalton): Maybe think about batching to avoid message traffic.
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ReapLayoutData(LayoutData),
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/// Requests that the layout task measure its memory usage. The resulting reports are sent back
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/// via the supplied channel.
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CollectReports(ReportsChan),
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/// Requests that the layout task enter a quiescent state in which no more messages are
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/// accepted except `ExitMsg`. A response message will be sent on the supplied channel when
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/// this happens.
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PrepareToExit(Sender<()>),
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/// Requests that the layout task immediately shut down. There must be no more nodes left after
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/// this, or layout will crash.
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ExitNow(PipelineExitType),
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/// Get the last epoch counter for this layout task.
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GetCurrentEpoch(Sender<Epoch>)
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}
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/// Synchronous messages that script can send to layout.
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///
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/// In general, you should use messages to talk to Layout. Use the RPC interface
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/// if and only if the work is
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///
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/// 1) read-only with respect to LayoutTaskData,
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/// 2) small,
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/// 3) and really needs to be fast.
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pub trait LayoutRPC {
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/// Requests the dimensions of the content box, as in the `getBoundingClientRect()` call.
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fn content_box(&self) -> ContentBoxResponse;
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/// Requests the dimensions of all the content boxes, as in the `getClientRects()` call.
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fn content_boxes(&self) -> ContentBoxesResponse;
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/// Requests the node containing the point of interest
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fn hit_test(&self, node: TrustedNodeAddress, point: Point2D<f32>) -> Result<HitTestResponse, ()>;
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fn mouse_over(&self, node: TrustedNodeAddress, point: Point2D<f32>) -> Result<MouseOverResponse, ()>;
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}
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pub struct ContentBoxResponse(pub Rect<Au>);
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pub struct ContentBoxesResponse(pub Vec<Rect<Au>>);
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pub struct HitTestResponse(pub UntrustedNodeAddress);
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pub struct MouseOverResponse(pub Vec<UntrustedNodeAddress>);
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/// Why we're doing reflow.
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#[derive(PartialEq, Copy, Clone, Debug)]
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pub enum ReflowGoal {
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/// We're reflowing in order to send a display list to the screen.
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ForDisplay,
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/// We're reflowing in order to satisfy a script query. No display list will be created.
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ForScriptQuery,
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}
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/// Any query to perform with this reflow.
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#[derive(PartialEq)]
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pub enum ReflowQueryType {
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NoQuery,
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ContentBoxQuery(TrustedNodeAddress),
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ContentBoxesQuery(TrustedNodeAddress),
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}
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/// Information needed for a reflow.
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pub struct Reflow {
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/// The goal of reflow: either to render to the screen or to flush layout info for script.
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pub goal: ReflowGoal,
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/// A clipping rectangle for the page, an enlarged rectangle containing the viewport.
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pub page_clip_rect: Rect<Au>,
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}
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/// Information needed for a script-initiated reflow.
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pub struct ScriptReflow {
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/// General reflow data.
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pub reflow_info: Reflow,
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/// The document node.
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pub document_root: TrustedNodeAddress,
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/// The channel through which messages can be sent back to the script task.
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pub script_chan: ScriptControlChan,
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/// The current window size.
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pub window_size: WindowSizeData,
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/// The channel that we send a notification to.
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pub script_join_chan: Sender<()>,
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/// Unique identifier
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pub id: u32,
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/// The type of query if any to perform during this reflow.
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pub query_type: ReflowQueryType,
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}
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/// Encapsulates a channel to the layout task.
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#[derive(Clone)]
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pub struct LayoutChan(pub Sender<Msg>);
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impl LayoutChan {
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pub fn new() -> (Receiver<Msg>, LayoutChan) {
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let (chan, port) = channel();
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(port, LayoutChan(chan))
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}
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}
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impl Reporter for LayoutChan {
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// Just injects an appropriate event into the layout task's queue.
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fn collect_reports(&self, reports_chan: ReportsChan) -> bool {
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let LayoutChan(ref c) = *self;
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c.send(Msg::CollectReports(reports_chan)).is_ok()
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}
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}
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/// A trait to manage opaque references to script<->layout channels without needing
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/// to expose the message type to crates that don't need to know about them.
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pub trait ScriptLayoutChan {
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fn new(sender: Sender<Msg>, receiver: Receiver<Msg>) -> Self;
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fn sender(&self) -> Sender<Msg>;
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fn receiver(self) -> Receiver<Msg>;
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}
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impl ScriptLayoutChan for OpaqueScriptLayoutChannel {
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fn new(sender: Sender<Msg>, receiver: Receiver<Msg>) -> OpaqueScriptLayoutChannel {
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let inner = (box sender as Box<Any+Send>, box receiver as Box<Any+Send>);
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OpaqueScriptLayoutChannel(inner)
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}
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fn sender(&self) -> Sender<Msg> {
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let &OpaqueScriptLayoutChannel((ref sender, _)) = self;
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(*sender.downcast_ref::<Sender<Msg>>().unwrap()).clone()
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}
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fn receiver(self) -> Receiver<Msg> {
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let OpaqueScriptLayoutChannel((_, receiver)) = self;
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*receiver.downcast::<Receiver<Msg>>().unwrap()
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}
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}
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/// Type of an opaque node.
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pub type OpaqueNode = uintptr_t;
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/// State relating to an animation.
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#[derive(Clone)]
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pub struct Animation {
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/// An opaque reference to the DOM node participating in the animation.
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pub node: OpaqueNode,
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/// A description of the property animation that is occurring.
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pub property_animation: PropertyAnimation,
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/// The start time of the animation, as returned by `time::precise_time_s()`.
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pub start_time: f32,
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/// The end time of the animation, as returned by `time::precise_time_s()`.
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pub end_time: f32,
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}
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impl Animation {
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/// Returns the duration of this animation in seconds.
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#[inline]
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pub fn duration(&self) -> f32 {
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self.end_time - self.start_time
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}
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}
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