servo/components/layout_2020/fragment_tree/box_fragment.rs
Martin Robinson 59f5414ca8
Split line layout into two phases (#30089)
In the first phase, we gather LineItems and then when we have enough to
form a line we turn them into Fragments. This will make it possible to
more simply implement `vertical-align` and `text-align: justify` because
we need to measure the different aspects of the candidate line and then
produce a Fragments.

This is a general refactor of the way that inline layout works, so comes
with some progressions. In addition there are some new failures.

New failures:

Some tests are now failing because only the test or reference is getting
proper line height when it wasn't before. These should be fixed in a
followup change that properly calculate line-height in more cases:

 - /_mozilla/css/list_style_position_a.html
 - /css/CSS2/floats/float-no-content-beside-001.html
 - /css/css-content/pseudo-element-inline-box.html
 - /css/css-flexbox/flexbox_flex-none-wrappable-content.html

Some tests are now failing because floats are now placed properly, but
are no longer in their inline box stacking contexts. These will be fixed
by a followup change which properly parents them:

- /css/filter-effects/filtered-inline-applies-to-float.html.ini
- /css/css-color/inline-opacity-float-child.html.ini

One test is failing due to floating point precision errors:

- /css/CSS2/floats-clear/floats-141.xht.ini

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
2023-08-11 07:19:50 +00:00

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use super::{BaseFragment, BaseFragmentInfo, CollapsedBlockMargins, Fragment};
use crate::cell::ArcRefCell;
use crate::geom::flow_relative::{Rect, Sides};
use crate::geom::{PhysicalPoint, PhysicalRect, PhysicalSides, PhysicalSize};
use gfx_traits::print_tree::PrintTree;
use servo_arc::Arc as ServoArc;
use style::computed_values::overflow_x::T as ComputedOverflow;
use style::computed_values::position::T as ComputedPosition;
use style::properties::ComputedValues;
use style::values::computed::{CSSPixelLength, Length, LengthPercentage, LengthPercentageOrAuto};
use style::Zero;
#[derive(Serialize)]
pub(crate) struct BoxFragment {
pub base: BaseFragment,
#[serde(skip_serializing)]
pub style: ServoArc<ComputedValues>,
pub children: Vec<ArcRefCell<Fragment>>,
/// From the containing blocks start corner…?
/// This might be broken when the containing block is in a different writing mode:
/// https://drafts.csswg.org/css-writing-modes/#orthogonal-flows
pub content_rect: Rect<Length>,
pub padding: Sides<Length>,
pub border: Sides<Length>,
pub margin: Sides<Length>,
/// When the `clear` property is not set to `none`, it may introduce clearance.
/// Clearance is some extra spacing that is added above the top margin,
/// so that the element doesn't overlap earlier floats in the same BFC.
/// The presence of clearance prevents the top margin from collapsing with
/// earlier margins or with the bottom margin of the parent block.
/// https://drafts.csswg.org/css2/#clearance
pub clearance: Option<Length>,
pub block_margins_collapsed_with_children: CollapsedBlockMargins,
/// The scrollable overflow of this box fragment.
pub scrollable_overflow_from_children: PhysicalRect<Length>,
/// Whether or not this box was overconstrained in the given dimension.
overconstrained: PhysicalSize<bool>,
}
impl BoxFragment {
pub fn new(
base_fragment_info: BaseFragmentInfo,
style: ServoArc<ComputedValues>,
children: Vec<Fragment>,
content_rect: Rect<Length>,
padding: Sides<Length>,
border: Sides<Length>,
margin: Sides<Length>,
clearance: Option<Length>,
block_margins_collapsed_with_children: CollapsedBlockMargins,
) -> BoxFragment {
let position = style.get_box().position;
let insets = style.get_position();
let width_overconstrained = position == ComputedPosition::Relative &&
!insets.left.is_auto() &&
!insets.right.is_auto();
let height_overconstrained = position == ComputedPosition::Relative &&
!insets.left.is_auto() &&
!insets.bottom.is_auto();
Self::new_with_overconstrained(
base_fragment_info,
style,
children,
content_rect,
padding,
border,
margin,
clearance,
block_margins_collapsed_with_children,
PhysicalSize::new(width_overconstrained, height_overconstrained),
)
}
pub fn new_with_overconstrained(
base_fragment_info: BaseFragmentInfo,
style: ServoArc<ComputedValues>,
children: Vec<Fragment>,
content_rect: Rect<Length>,
padding: Sides<Length>,
border: Sides<Length>,
margin: Sides<Length>,
clearance: Option<Length>,
block_margins_collapsed_with_children: CollapsedBlockMargins,
overconstrained: PhysicalSize<bool>,
) -> BoxFragment {
// FIXME(mrobinson, bug 25564): We should be using the containing block
// here to properly convert scrollable overflow to physical geometry.
let containing_block = PhysicalRect::zero();
let scrollable_overflow_from_children =
children.iter().fold(PhysicalRect::zero(), |acc, child| {
acc.union(&child.scrollable_overflow(&containing_block))
});
BoxFragment {
base: base_fragment_info.into(),
style,
children: children
.into_iter()
.map(|fragment| ArcRefCell::new(fragment))
.collect(),
content_rect,
padding,
border,
margin,
clearance,
block_margins_collapsed_with_children,
scrollable_overflow_from_children,
overconstrained,
}
}
pub fn scrollable_overflow(
&self,
containing_block: &PhysicalRect<Length>,
) -> PhysicalRect<Length> {
let physical_padding_rect = self
.padding_rect()
.to_physical(self.style.writing_mode, containing_block);
let content_origin = self
.content_rect
.start_corner
.to_physical(self.style.writing_mode);
physical_padding_rect.union(
&self
.scrollable_overflow_from_children
.translate(content_origin.to_vector()),
)
}
pub fn padding_rect(&self) -> Rect<Length> {
self.content_rect.inflate(&self.padding)
}
pub fn border_rect(&self) -> Rect<Length> {
self.padding_rect().inflate(&self.border)
}
pub fn print(&self, tree: &mut PrintTree) {
tree.new_level(format!(
"Box\
\nbase={:?}\
\ncontent={:?}\
\npadding rect={:?}\
\nborder rect={:?}\
\nmargin={:?}\
\nclearance={:?}\
\nscrollable_overflow={:?}\
\noverflow={:?} / {:?}",
self.base,
self.content_rect,
self.padding_rect(),
self.border_rect(),
self.margin,
self.clearance,
self.scrollable_overflow(&PhysicalRect::zero()),
self.style.get_box().overflow_x,
self.style.get_box().overflow_y,
));
for child in &self.children {
child.borrow().print(tree);
}
tree.end_level();
}
pub fn scrollable_overflow_for_parent(
&self,
containing_block: &PhysicalRect<Length>,
) -> PhysicalRect<Length> {
let mut overflow = self
.border_rect()
.to_physical(self.style.writing_mode, containing_block);
if self.style.get_box().overflow_y != ComputedOverflow::Visible &&
self.style.get_box().overflow_x != ComputedOverflow::Visible
{
return overflow;
}
// https://www.w3.org/TR/css-overflow-3/#scrollable
// Only include the scrollable overflow of a child box if it has overflow: visible.
let scrollable_overflow = self.scrollable_overflow(&containing_block);
let bottom_right = PhysicalPoint::new(
overflow.max_x().max(scrollable_overflow.max_x()),
overflow.max_y().max(scrollable_overflow.max_y()),
);
if self.style.get_box().overflow_y == ComputedOverflow::Visible {
overflow.origin.y = overflow.origin.y.min(scrollable_overflow.origin.y);
overflow.size.height = bottom_right.y - overflow.origin.y;
}
if self.style.get_box().overflow_x == ComputedOverflow::Visible {
overflow.origin.x = overflow.origin.x.min(scrollable_overflow.origin.x);
overflow.size.width = bottom_right.x - overflow.origin.x;
}
overflow
}
pub(crate) fn calculate_resolved_insets_if_positioned(
&self,
containing_block: &PhysicalRect<CSSPixelLength>,
) -> PhysicalSides<CSSPixelLength> {
let position = self.style.get_box().position;
debug_assert_ne!(
position,
ComputedPosition::Static,
"Should not call this method on statically positioned box."
);
let (cb_width, cb_height) = (containing_block.width(), containing_block.height());
let content_rect = self
.content_rect
.to_physical(self.style.writing_mode, &containing_block);
// "A resolved value special case property like top defined in another
// specification If the property applies to a positioned element and the
// resolved value of the display property is not none or contents, and
// the property is not over-constrained, then the resolved value is the
// used value. Otherwise the resolved value is the computed value."
// https://drafts.csswg.org/cssom/#resolved-values
let insets = self.style.get_position();
if position == ComputedPosition::Relative {
let get_resolved_axis =
|start: &LengthPercentageOrAuto,
end: &LengthPercentageOrAuto,
container_length: CSSPixelLength| {
let start = start.map(|v| v.percentage_relative_to(container_length));
let end = end.map(|v| v.percentage_relative_to(container_length));
match (start.non_auto(), end.non_auto()) {
(None, None) => (Length::zero(), Length::zero()),
(None, Some(end)) => (-end, end),
(Some(start), None) => (start, -start),
// This is the overconstrained case, for which the resolved insets will
// simply be the computed insets.
(Some(start), Some(end)) => (start, end),
}
};
let (left, right) = get_resolved_axis(&insets.left, &insets.right, cb_width);
let (top, bottom) = get_resolved_axis(&insets.top, &insets.bottom, cb_height);
return PhysicalSides::new(top, right, bottom, left);
}
debug_assert!(
position == ComputedPosition::Fixed || position == ComputedPosition::Absolute,
"Got unknown position."
);
let resolve = |value: &LengthPercentageOrAuto, container_length| {
value
.auto_is(LengthPercentage::zero)
.percentage_relative_to(container_length)
};
let (top, bottom) = if self.overconstrained.height {
(
resolve(&insets.top, cb_height),
resolve(&insets.bottom, cb_height),
)
} else {
(content_rect.origin.y, cb_height - content_rect.max_y())
};
let (left, right) = if self.overconstrained.width {
(
resolve(&insets.left, cb_width),
resolve(&insets.right, cb_width),
)
} else {
(content_rect.origin.x, cb_width - content_rect.max_x())
};
PhysicalSides::new(top, right, bottom, left)
}
}