servo/components/script/layout_interface.rs
Patrick Walton f10c076180 profile: Make the time and memory profilers run over IPC.
Uses the `Router` abstraction inside `ipc-channel` to avoid spawning new
threads.
2015-07-24 17:02:17 -07:00

224 lines
7.9 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! The high-level interface from script to layout. Using this abstract
//! interface helps reduce coupling between these two components, and enables
//! the DOM to be placed in a separate crate from layout.
use dom::node::LayoutData;
use euclid::point::Point2D;
use euclid::rect::Rect;
use ipc_channel::ipc::{IpcReceiver, IpcSender};
use libc::uintptr_t;
use msg::compositor_msg::LayerId;
use msg::constellation_msg::{ConstellationChan, Failure, PipelineExitType, PipelineId};
use msg::constellation_msg::{WindowSizeData};
use msg::compositor_msg::Epoch;
use net_traits::image_cache_task::ImageCacheTask;
use net_traits::PendingAsyncLoad;
use profile_traits::mem::ReportsChan;
use script_traits::{ConstellationControlMsg, LayoutControlMsg, ScriptControlChan};
use script_traits::{OpaqueScriptLayoutChannel, StylesheetLoadResponder, UntrustedNodeAddress};
use std::any::Any;
use std::sync::mpsc::{channel, Receiver, Sender};
use style::animation::PropertyAnimation;
use style::media_queries::MediaQueryList;
use style::stylesheets::Stylesheet;
use url::Url;
use util::geometry::Au;
pub use dom::node::TrustedNodeAddress;
/// Asynchronous messages that script can send to layout.
pub enum Msg {
/// Adds the given stylesheet to the document.
AddStylesheet(Stylesheet, MediaQueryList),
/// Adds the given stylesheet to the document.
LoadStylesheet(Url, MediaQueryList, PendingAsyncLoad, Box<StylesheetLoadResponder+Send>),
/// Puts a document into quirks mode, causing the quirks mode stylesheet to be loaded.
SetQuirksMode,
/// Requests a reflow.
Reflow(Box<ScriptReflow>),
/// Get an RPC interface.
GetRPC(Sender<Box<LayoutRPC + Send>>),
/// Requests that the layout task render the next frame of all animations.
TickAnimations,
/// Updates the layout visible rects, affecting the area that display lists will be constructed
/// for.
SetVisibleRects(Vec<(LayerId, Rect<Au>)>),
/// Destroys layout data associated with a DOM node.
///
/// TODO(pcwalton): Maybe think about batching to avoid message traffic.
ReapLayoutData(LayoutData),
/// Requests that the layout task measure its memory usage. The resulting reports are sent back
/// via the supplied channel.
CollectReports(ReportsChan),
/// Requests that the layout task enter a quiescent state in which no more messages are
/// accepted except `ExitMsg`. A response message will be sent on the supplied channel when
/// this happens.
PrepareToExit(Sender<()>),
/// Requests that the layout task immediately shut down. There must be no more nodes left after
/// this, or layout will crash.
ExitNow(PipelineExitType),
/// Get the last epoch counter for this layout task.
GetCurrentEpoch(IpcSender<Epoch>),
/// Creates a new layout task.
///
/// This basically exists to keep the script-layout dependency one-way.
CreateLayoutTask(NewLayoutTaskInfo),
}
/// Synchronous messages that script can send to layout.
///
/// In general, you should use messages to talk to Layout. Use the RPC interface
/// if and only if the work is
///
/// 1) read-only with respect to LayoutTaskData,
/// 2) small,
/// 3) and really needs to be fast.
pub trait LayoutRPC {
/// Requests the dimensions of the content box, as in the `getBoundingClientRect()` call.
fn content_box(&self) -> ContentBoxResponse;
/// Requests the dimensions of all the content boxes, as in the `getClientRects()` call.
fn content_boxes(&self) -> ContentBoxesResponse;
/// Requests the node containing the point of interest
fn hit_test(&self, node: TrustedNodeAddress, point: Point2D<f32>) -> Result<HitTestResponse, ()>;
fn mouse_over(&self, node: TrustedNodeAddress, point: Point2D<f32>) -> Result<MouseOverResponse, ()>;
}
pub struct ContentBoxResponse(pub Rect<Au>);
pub struct ContentBoxesResponse(pub Vec<Rect<Au>>);
pub struct HitTestResponse(pub UntrustedNodeAddress);
pub struct MouseOverResponse(pub Vec<UntrustedNodeAddress>);
/// Why we're doing reflow.
#[derive(PartialEq, Copy, Clone, Debug)]
pub enum ReflowGoal {
/// We're reflowing in order to send a display list to the screen.
ForDisplay,
/// We're reflowing in order to satisfy a script query. No display list will be created.
ForScriptQuery,
}
/// Any query to perform with this reflow.
#[derive(PartialEq)]
pub enum ReflowQueryType {
NoQuery,
ContentBoxQuery(TrustedNodeAddress),
ContentBoxesQuery(TrustedNodeAddress),
}
/// Information needed for a reflow.
pub struct Reflow {
/// The goal of reflow: either to render to the screen or to flush layout info for script.
pub goal: ReflowGoal,
/// A clipping rectangle for the page, an enlarged rectangle containing the viewport.
pub page_clip_rect: Rect<Au>,
}
/// Information needed for a script-initiated reflow.
pub struct ScriptReflow {
/// General reflow data.
pub reflow_info: Reflow,
/// The document node.
pub document_root: TrustedNodeAddress,
/// The channel through which messages can be sent back to the script task.
pub script_chan: ScriptControlChan,
/// The current window size.
pub window_size: WindowSizeData,
/// The channel that we send a notification to.
pub script_join_chan: Sender<()>,
/// Unique identifier
pub id: u32,
/// The type of query if any to perform during this reflow.
pub query_type: ReflowQueryType,
}
/// Encapsulates a channel to the layout task.
#[derive(Clone)]
pub struct LayoutChan(pub Sender<Msg>);
impl LayoutChan {
pub fn new() -> (Receiver<Msg>, LayoutChan) {
let (chan, port) = channel();
(port, LayoutChan(chan))
}
}
/// A trait to manage opaque references to script<->layout channels without needing
/// to expose the message type to crates that don't need to know about them.
pub trait ScriptLayoutChan {
fn new(sender: Sender<Msg>, receiver: Receiver<Msg>) -> Self;
fn sender(&self) -> Sender<Msg>;
fn receiver(self) -> Receiver<Msg>;
}
impl ScriptLayoutChan for OpaqueScriptLayoutChannel {
fn new(sender: Sender<Msg>, receiver: Receiver<Msg>) -> OpaqueScriptLayoutChannel {
let inner = (box sender as Box<Any+Send>, box receiver as Box<Any+Send>);
OpaqueScriptLayoutChannel(inner)
}
fn sender(&self) -> Sender<Msg> {
let &OpaqueScriptLayoutChannel((ref sender, _)) = self;
(*sender.downcast_ref::<Sender<Msg>>().unwrap()).clone()
}
fn receiver(self) -> Receiver<Msg> {
let OpaqueScriptLayoutChannel((_, receiver)) = self;
*receiver.downcast::<Receiver<Msg>>().unwrap()
}
}
/// Type of an opaque node.
pub type OpaqueNode = uintptr_t;
/// State relating to an animation.
#[derive(Clone)]
pub struct Animation {
/// An opaque reference to the DOM node participating in the animation.
pub node: OpaqueNode,
/// A description of the property animation that is occurring.
pub property_animation: PropertyAnimation,
/// The start time of the animation, as returned by `time::precise_time_s()`.
pub start_time: f32,
/// The end time of the animation, as returned by `time::precise_time_s()`.
pub end_time: f32,
}
impl Animation {
/// Returns the duration of this animation in seconds.
#[inline]
pub fn duration(&self) -> f32 {
self.end_time - self.start_time
}
}
pub struct NewLayoutTaskInfo {
pub id: PipelineId,
pub url: Url,
pub is_parent: bool,
pub layout_pair: OpaqueScriptLayoutChannel,
pub pipeline_port: IpcReceiver<LayoutControlMsg>,
pub constellation_chan: ConstellationChan,
pub failure: Failure,
pub script_chan: Sender<ConstellationControlMsg>,
pub image_cache_task: ImageCacheTask,
pub paint_chan: Box<Any + Send>,
pub layout_shutdown_chan: Sender<()>,
}