servo/components/shared/canvas/webgl_channel/mod.rs
Martin Robinson f4d3af296c Move *_traits and other shared types to shared
This is the start of the organization of types that are in their own
crates in order to break dependency cycles between other crates. The
idea here is that putting these packages into their own directory is the
first step toward cleaning them up. They have grown organically and it
is difficult to explain to new folks where to put new shared types. Many
of these crates contain more than traits or don't contain traits at all.

Notably, `script_traits` isn't touched because it is vendored from
Gecko. Eventually this will move to `third_party`.
2023-11-03 15:38:18 +00:00

149 lines
4.1 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
//! Enum wrappers to be able to select different channel implementations at runtime.
mod ipc;
mod mpsc;
use std::fmt;
use ipc_channel::ipc::IpcSender;
use ipc_channel::router::ROUTER;
use lazy_static::lazy_static;
use serde::{Deserialize, Serialize};
use servo_config::opts;
use crate::webgl::WebGLMsg;
lazy_static! {
static ref IS_MULTIPROCESS: bool = opts::multiprocess();
}
#[derive(Deserialize, Serialize)]
pub enum WebGLSender<T: Serialize> {
Ipc(ipc::WebGLSender<T>),
Mpsc(mpsc::WebGLSender<T>),
}
impl<T> Clone for WebGLSender<T>
where
T: Serialize,
{
fn clone(&self) -> Self {
match *self {
WebGLSender::Ipc(ref chan) => WebGLSender::Ipc(chan.clone()),
WebGLSender::Mpsc(ref chan) => WebGLSender::Mpsc(chan.clone()),
}
}
}
impl<T: Serialize> fmt::Debug for WebGLSender<T> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "WebGLSender(..)")
}
}
impl<T: Serialize> WebGLSender<T> {
#[inline]
pub fn send(&self, msg: T) -> WebGLSendResult {
match *self {
WebGLSender::Ipc(ref sender) => sender.send(msg).map_err(|_| ()),
WebGLSender::Mpsc(ref sender) => sender.send(msg).map_err(|_| ()),
}
}
}
pub type WebGLSendResult = Result<(), ()>;
pub enum WebGLReceiver<T>
where
T: for<'de> Deserialize<'de> + Serialize,
{
Ipc(ipc::WebGLReceiver<T>),
Mpsc(mpsc::WebGLReceiver<T>),
}
impl<T> WebGLReceiver<T>
where
T: for<'de> Deserialize<'de> + Serialize,
{
pub fn recv(&self) -> Result<T, ()> {
match *self {
WebGLReceiver::Ipc(ref receiver) => receiver.recv().map_err(|_| ()),
WebGLReceiver::Mpsc(ref receiver) => receiver.recv().map_err(|_| ()),
}
}
pub fn try_recv(&self) -> Result<T, ()> {
match *self {
WebGLReceiver::Ipc(ref receiver) => receiver.try_recv().map_err(|_| ()),
WebGLReceiver::Mpsc(ref receiver) => receiver.try_recv().map_err(|_| ()),
}
}
pub fn into_inner(self) -> crossbeam_channel::Receiver<T>
where
T: Send + 'static,
{
match self {
WebGLReceiver::Ipc(receiver) => {
ROUTER.route_ipc_receiver_to_new_crossbeam_receiver(receiver)
},
WebGLReceiver::Mpsc(receiver) => receiver.into_inner(),
}
}
}
pub fn webgl_channel<T>() -> Result<(WebGLSender<T>, WebGLReceiver<T>), ()>
where
T: for<'de> Deserialize<'de> + Serialize,
{
if *IS_MULTIPROCESS {
ipc::webgl_channel()
.map(|(tx, rx)| (WebGLSender::Ipc(tx), WebGLReceiver::Ipc(rx)))
.map_err(|_| ())
} else {
mpsc::webgl_channel().map(|(tx, rx)| (WebGLSender::Mpsc(tx), WebGLReceiver::Mpsc(rx)))
}
}
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct WebGLChan(pub WebGLSender<WebGLMsg>);
impl WebGLChan {
#[inline]
pub fn send(&self, msg: WebGLMsg) -> WebGLSendResult {
self.0.send(msg)
}
pub fn to_ipc(&self) -> IpcSender<WebGLMsg> {
match self.0 {
WebGLSender::Ipc(ref sender) => sender.clone(),
WebGLSender::Mpsc(ref mpsc_sender) => {
let (sender, receiver) =
ipc_channel::ipc::channel().expect("IPC Channel creation failed");
let mpsc_sender = mpsc_sender.clone();
ipc_channel::router::ROUTER.add_route(
receiver.to_opaque(),
Box::new(move |message| {
if let Ok(message) = message.to() {
let _ = mpsc_sender.send(message);
}
}),
);
sender
},
}
}
}
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct WebGLPipeline(pub WebGLChan);
impl WebGLPipeline {
pub fn channel(&self) -> WebGLChan {
self.0.clone()
}
}