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There were two kinds of layout tracing controlled by the same debugging option: - modern layout: Functionality that dumped a JSON serialization of the layout tree before and after layout. - legacy layout: A scope based tracing that reported the process of layout in a structured way. I don't think anyone working on layout is using either of these two features. For modern layout requiring data structure to implement `serde` serialization is incredibly inconvenient and also generates a lot of extra code. We also have a more modern tracing functionality based on perfetto that we have started to use for layout and IMO it's actually being used and more robust. Signed-off-by: Martin Robinson <mrobinson@igalia.com>
47 lines
1,007 B
Rust
47 lines
1,007 B
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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#![deny(unsafe_code)]
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mod block;
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pub mod construct;
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pub mod context;
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pub mod data;
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pub mod display_list;
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mod flex;
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mod floats;
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pub mod flow;
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mod flow_list;
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pub mod flow_ref;
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mod fragment;
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mod generated_content;
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pub mod incremental;
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mod inline;
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mod linked_list;
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mod list_item;
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mod model;
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mod multicol;
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pub mod parallel;
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mod persistent_list;
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pub mod query;
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pub mod sequential;
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mod table;
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mod table_caption;
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mod table_cell;
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mod table_colgroup;
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mod table_row;
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mod table_rowgroup;
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mod table_wrapper;
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mod text;
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mod text_run;
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pub mod traversal;
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pub mod wrapper;
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// For unit tests:
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// We can't use servo_arc for everything in layout, because the Flow stuff uses
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// weak references.
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use servo_arc::Arc as ServoArc;
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pub use self::data::LayoutData;
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pub use crate::fragment::{Fragment, SpecificFragmentInfo};
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