servo/resources/shaders
Glenn Watson 6b1104e7f6 Update webrender to master, including shaders.
This updates webrender to include the webgl related changes
needed for this patch. There was an additional commit in
webrender before these landed, so also copy the shaders
for that change across. There is an interface change to
webrender push_image. For now, just pass zero, which is a
no-op to this function. A follow up commit will introduce
the servo specific changes to use this new interface.
2016-09-21 08:24:59 +10:00
..
blend.fs.glsl Add WebRender integration to Servo. 2016-02-18 10:35:29 +10:00
blend.vs.glsl Add WebRender integration to Servo. 2016-02-18 10:35:29 +10:00
blur.fs.glsl Copy shaders from WR repo. 2016-08-03 10:14:42 +02:00
blur.vs.glsl Add WebRender integration to Servo. 2016-02-18 10:35:29 +10:00
box_shadow.fs.glsl Copy shaders from WR repo. 2016-08-03 10:14:42 +02:00
box_shadow.vs.glsl Add WebRender integration to Servo. 2016-02-18 10:35:29 +10:00
debug_color.fs.glsl Copy shaders from WR repo. 2016-08-03 10:14:42 +02:00
debug_color.vs.glsl Add WebRender integration to Servo. 2016-02-18 10:35:29 +10:00
debug_font.fs.glsl Copy shaders from WR repo. 2016-08-03 10:14:42 +02:00
debug_font.vs.glsl Add WebRender integration to Servo. 2016-02-18 10:35:29 +10:00
es2_common.fs.glsl Add WebRender integration to Servo. 2016-02-18 10:35:29 +10:00
es2_common.vs.glsl Copy shaders from WR repo. 2016-08-03 10:14:42 +02:00
filter.fs.glsl Add WebRender integration to Servo. 2016-02-18 10:35:29 +10:00
filter.vs.glsl Add WebRender integration to Servo. 2016-02-18 10:35:29 +10:00
gl3_common.fs.glsl compositing: Send mouse events to the right pipeline when using 2016-05-04 11:40:15 -07:00
gl3_common.vs.glsl Copy shaders from WR repo. 2016-08-03 10:14:42 +02:00
prim_shared.glsl Update webrender to master, including shaders. 2016-09-21 08:24:59 +10:00
ps_angle_gradient.fs.glsl update servo to use webrender shaders 2016-08-04 17:57:19 -07:00
ps_angle_gradient.glsl Update WR + shaders (switch to untyped UBO for CI). 2016-09-01 11:44:26 +10:00
ps_angle_gradient.vs.glsl Update WR + shaders (switch to untyped UBO for CI). 2016-09-01 11:44:26 +10:00
ps_blend.fs.glsl Copy shaders from WR repo. 2016-08-03 10:14:42 +02:00
ps_blend.glsl Copy shaders from WR repo. 2016-08-03 10:14:42 +02:00
ps_blend.vs.glsl Update webrender (prim cache changes, blend/composite shaders). 2016-09-20 10:57:48 +10:00
ps_border.fs.glsl Update webrender, gleam and associated shaders. 2016-09-15 09:07:27 +10:00
ps_border.glsl Webrender update (border anti-aliasing, primitive caching). 2016-08-31 19:43:32 +10:00
ps_border.vs.glsl Update webrender, gleam and associated shaders. 2016-09-15 09:07:27 +10:00
ps_box_shadow.fs.glsl Copy fixed box-shadow shader. 2016-08-03 10:14:46 +02:00
ps_box_shadow.glsl Copy shaders from WR repo. 2016-08-03 10:14:42 +02:00
ps_box_shadow.vs.glsl Update WR + shaders (switch to untyped UBO for CI). 2016-09-01 11:44:26 +10:00
ps_clear.fs.glsl Copy shaders from WR repo. 2016-08-03 10:14:42 +02:00
ps_clear.glsl Copy shaders from WR repo. 2016-08-03 10:14:42 +02:00
ps_clear.vs.glsl Update WR + shaders (switch to untyped UBO for CI). 2016-09-01 11:44:26 +10:00
ps_composite.fs.glsl Copy shaders from WR repo. 2016-08-03 10:14:42 +02:00
ps_composite.glsl Copy shaders from WR repo. 2016-08-03 10:14:42 +02:00
ps_composite.vs.glsl Update webrender (prim cache changes, blend/composite shaders). 2016-09-20 10:57:48 +10:00
ps_gradient.fs.glsl Update webrender, gleam and associated shaders. 2016-09-15 09:07:27 +10:00
ps_gradient.glsl Update wr + shaders for local clip rect changes. 2016-08-24 06:22:07 +10:00
ps_gradient.vs.glsl Update WR + shaders (switch to untyped UBO for CI). 2016-09-01 11:44:26 +10:00
ps_image.fs.glsl Update webrender to master, including shaders. 2016-09-21 08:24:59 +10:00
ps_image.glsl Update webrender to master, including shaders. 2016-09-21 08:24:59 +10:00
ps_image.vs.glsl Update webrender to master, including shaders. 2016-09-21 08:24:59 +10:00
ps_image_clip.fs.glsl Update webrender to master, including shaders. 2016-09-21 08:24:59 +10:00
ps_image_clip.glsl Update webrender to master, including shaders. 2016-09-21 08:24:59 +10:00
ps_image_clip.vs.glsl Update webrender to master, including shaders. 2016-09-21 08:24:59 +10:00
ps_rectangle.fs.glsl Update webrender, gleam and associated shaders. 2016-09-15 09:07:27 +10:00
ps_rectangle.glsl Copy updated WR shaders. 2016-08-13 05:50:31 +10:00
ps_rectangle.vs.glsl Update WR + shaders (switch to untyped UBO for CI). 2016-09-01 11:44:26 +10:00
ps_rectangle_clip.fs.glsl Update webrender, gleam and associated shaders. 2016-09-15 09:07:27 +10:00
ps_rectangle_clip.glsl Update webrender, gleam and associated shaders. 2016-09-15 09:07:27 +10:00
ps_rectangle_clip.vs.glsl Update webrender, gleam and associated shaders. 2016-09-15 09:07:27 +10:00
ps_text.fs.glsl Update webrender, gleam and associated shaders. 2016-09-15 09:07:27 +10:00
ps_text.glsl Update wr + shaders for local clip rect changes. 2016-08-24 06:22:07 +10:00
ps_text.vs.glsl Update webrender, gleam and associated shaders. 2016-09-15 09:07:27 +10:00
ps_text_run.fs.glsl Update webrender (various optimizations, layer fixes and antialiasing shaders). 2016-08-29 07:10:22 +10:00
ps_text_run.glsl Update webrender (various optimizations, layer fixes and antialiasing shaders). 2016-08-29 07:10:22 +10:00
ps_text_run.vs.glsl Update webrender, gleam and associated shaders. 2016-09-15 09:07:27 +10:00
shared.glsl Update webrender + shaders. 2016-08-16 11:03:15 +10:00
shared_other.glsl update servo to use webrender shaders 2016-08-04 17:57:19 -07:00