servo/components/layout_thread
Glenn Watson cbe7f09f81 Update WR (pixel snapping improvements).
This includes a WR update that improves pixel snapping. Specifically,
the non-transform shader now snaps to device pixels in world space,
rather than local space.

This makes 31 new tests pass, and adds 4 new failures.

Of the new failures:
 - The three background size tests appear to be an OSMesa accuracy
   issue. Near the bottom of the image, a small number of pixels
   are different from the reference by a value of 1.0 / 255.0. I've
   confirmed on 3 real GPUs and also on llvmpipe that the tests
   match on those devices. This would be a good case for fuzzy test
   support in WPT.
 - The other failing test appears to have unreasonable accuracy
   requirements as it also fails on Gecko and Chromium in the same
   way that the test now fails on WR.
2017-02-13 23:46:28 +01:00
..
Cargo.toml Move rust-selectors in-tree. 2017-02-07 22:53:10 -08:00
lib.rs Update WR (pixel snapping improvements). 2017-02-13 23:46:28 +01:00