servo/components/layout_2020/geom.rs
Martin Robinson fc31e69f79
layout: Add *very* basic support for table layout (#31121)
* layout: Add *very* basic support for table layout

This is the first step to proper table layout. It implements a naive
layout algorithm, notably only taking into account the preferred widths
of the first table row. Still, it causes some float tests to start
passing, so turn on the `layout.tables.enabled` preference for those
directories.

Co-authored-by: Oriol Brufau <obrufau@igalia.com>

* Address review comments

* Fix a crash with rowspan=0

* Turn on pref and update results for `/css/css-tables` and `/css/CSS2/tables`

---------

Co-authored-by: Oriol Brufau <obrufau@igalia.com>
2024-01-19 13:20:20 +00:00

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use std::convert::From;
use std::fmt;
use std::ops::{Add, AddAssign, Sub};
use app_units::Au;
use serde::Serialize;
use style::logical_geometry::{
BlockFlowDirection, InlineBaseDirection, PhysicalCorner, WritingMode,
};
use style::values::computed::{CSSPixelLength, Length, LengthPercentage};
use style::values::generics::length::GenericLengthPercentageOrAuto as AutoOr;
use style::Zero;
use style_traits::CSSPixel;
use crate::ContainingBlock;
pub type PhysicalPoint<U> = euclid::Point2D<U, CSSPixel>;
pub type PhysicalSize<U> = euclid::Size2D<U, CSSPixel>;
pub type PhysicalRect<U> = euclid::Rect<U, CSSPixel>;
pub type PhysicalSides<U> = euclid::SideOffsets2D<U, CSSPixel>;
pub type LengthOrAuto = AutoOr<Length>;
pub type AuOrAuto = AutoOr<Au>;
pub type LengthPercentageOrAuto<'a> = AutoOr<&'a LengthPercentage>;
#[derive(Clone, Serialize)]
pub struct LogicalVec2<T> {
pub inline: T,
pub block: T,
}
#[derive(Clone, Serialize)]
pub struct LogicalRect<T> {
pub start_corner: LogicalVec2<T>,
pub size: LogicalVec2<T>,
}
#[derive(Clone, Debug, Serialize)]
pub struct LogicalSides<T> {
pub inline_start: T,
pub inline_end: T,
pub block_start: T,
pub block_end: T,
}
impl<T: fmt::Debug> fmt::Debug for LogicalVec2<T> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
// Not using f.debug_struct on purpose here, to keep {:?} output somewhat compact
f.write_str("Vec2 { i: ")?;
self.inline.fmt(f)?;
f.write_str(", b: ")?;
self.block.fmt(f)?;
f.write_str(" }")
}
}
impl<T: Clone> LogicalVec2<T> {
pub fn from_physical_size(physical_size: &PhysicalSize<T>, mode: WritingMode) -> Self {
// https://drafts.csswg.org/css-writing-modes/#logical-to-physical
let (i, b) = if mode.is_horizontal() {
(&physical_size.width, &physical_size.height)
} else {
(&physical_size.height, &physical_size.width)
};
LogicalVec2 {
inline: i.clone(),
block: b.clone(),
}
}
}
impl<T> Add<&'_ LogicalVec2<T>> for &'_ LogicalVec2<T>
where
T: Add<Output = T> + Copy,
{
type Output = LogicalVec2<T>;
fn add(self, other: &'_ LogicalVec2<T>) -> Self::Output {
LogicalVec2 {
inline: self.inline + other.inline,
block: self.block + other.block,
}
}
}
impl<T> Sub<&'_ LogicalVec2<T>> for &'_ LogicalVec2<T>
where
T: Sub<Output = T> + Copy,
{
type Output = LogicalVec2<T>;
fn sub(self, other: &'_ LogicalVec2<T>) -> Self::Output {
LogicalVec2 {
inline: self.inline - other.inline,
block: self.block - other.block,
}
}
}
impl<T> AddAssign<&'_ LogicalVec2<T>> for LogicalVec2<T>
where
T: AddAssign<T> + Copy,
{
fn add_assign(&mut self, other: &'_ LogicalVec2<T>) {
self.inline += other.inline;
self.block += other.block;
}
}
impl<T: Zero> LogicalVec2<T> {
pub fn zero() -> Self {
Self {
inline: T::zero(),
block: T::zero(),
}
}
}
impl LogicalVec2<LengthOrAuto> {
pub fn auto_is(&self, f: impl Fn() -> Length) -> LogicalVec2<Length> {
LogicalVec2 {
inline: self.inline.auto_is(&f),
block: self.block.auto_is(&f),
}
}
}
impl LogicalVec2<LengthPercentageOrAuto<'_>> {
pub fn percentages_relative_to(
&self,
containing_block: &ContainingBlock,
) -> LogicalVec2<LengthOrAuto> {
LogicalVec2 {
inline: self
.inline
.percentage_relative_to(containing_block.inline_size),
block: self
.block
.maybe_percentage_relative_to(containing_block.block_size.non_auto()),
}
}
}
impl LogicalVec2<Option<&'_ LengthPercentage>> {
pub fn percentages_relative_to(
&self,
containing_block: &ContainingBlock,
) -> LogicalVec2<Option<Length>> {
LogicalVec2 {
inline: self
.inline
.map(|lp| lp.percentage_relative_to(containing_block.inline_size)),
block: self.block.and_then(|lp| {
lp.maybe_percentage_relative_to(containing_block.block_size.non_auto())
}),
}
}
}
impl<T: Zero> LogicalRect<T> {
pub fn zero() -> Self {
Self {
start_corner: LogicalVec2::zero(),
size: LogicalVec2::zero(),
}
}
}
impl fmt::Debug for LogicalRect<Length> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(
f,
"Rect(i{}×b{} @ (i{},b{}))",
self.size.inline.px(),
self.size.block.px(),
self.start_corner.inline.px(),
self.start_corner.block.px(),
)
}
}
impl<T: Clone> LogicalVec2<T> {
pub fn to_physical(&self, mode: WritingMode) -> PhysicalSize<T> {
// https://drafts.csswg.org/css-writing-modes/#logical-to-physical
let (x, y) = if mode.is_horizontal() {
(&self.inline, &self.block)
} else {
(&self.block, &self.inline)
};
PhysicalSize::new(x.clone(), y.clone())
}
}
impl<T: Clone> LogicalSides<T> {
pub fn from_physical(sides: &PhysicalSides<T>, mode: WritingMode) -> Self {
// https://drafts.csswg.org/css-writing-modes/#logical-to-physical
let block_flow = mode.block_flow_direction();
let (bs, be) = match mode.block_flow_direction() {
BlockFlowDirection::TopToBottom => (&sides.top, &sides.bottom),
BlockFlowDirection::RightToLeft => (&sides.right, &sides.left),
BlockFlowDirection::LeftToRight => (&sides.left, &sides.right),
};
use BlockFlowDirection::TopToBottom;
let (is, ie) = match (block_flow, mode.inline_base_direction()) {
(TopToBottom, InlineBaseDirection::LeftToRight) => (&sides.left, &sides.right),
(TopToBottom, InlineBaseDirection::RightToLeft) => (&sides.right, &sides.left),
(_, InlineBaseDirection::LeftToRight) => (&sides.top, &sides.bottom),
(_, InlineBaseDirection::RightToLeft) => (&sides.bottom, &sides.top),
};
LogicalSides {
inline_start: is.clone(),
inline_end: ie.clone(),
block_start: bs.clone(),
block_end: be.clone(),
}
}
}
impl<T> LogicalSides<T> {
pub fn map<U>(&self, f: impl Fn(&T) -> U) -> LogicalSides<U> {
LogicalSides {
inline_start: f(&self.inline_start),
inline_end: f(&self.inline_end),
block_start: f(&self.block_start),
block_end: f(&self.block_end),
}
}
pub fn map_inline_and_block_axes<U>(
&self,
inline_f: impl Fn(&T) -> U,
block_f: impl Fn(&T) -> U,
) -> LogicalSides<U> {
LogicalSides {
inline_start: inline_f(&self.inline_start),
inline_end: inline_f(&self.inline_end),
block_start: block_f(&self.block_start),
block_end: block_f(&self.block_end),
}
}
pub fn inline_sum(&self) -> T::Output
where
T: Add + Copy,
{
self.inline_start + self.inline_end
}
pub fn block_sum(&self) -> T::Output
where
T: Add + Copy,
{
self.block_start + self.block_end
}
pub fn sum(&self) -> LogicalVec2<T::Output>
where
T: Add + Copy,
{
LogicalVec2 {
inline: self.inline_sum(),
block: self.block_sum(),
}
}
pub fn to_physical(&self, mode: WritingMode) -> PhysicalSides<T>
where
T: Clone,
{
let top;
let right;
let bottom;
let left;
if mode.is_vertical() {
if mode.is_vertical_lr() {
left = self.block_start.clone();
right = self.block_end.clone();
} else {
right = self.block_start.clone();
left = self.block_end.clone();
}
if mode.is_inline_tb() {
top = self.inline_start.clone();
bottom = self.inline_end.clone();
} else {
bottom = self.inline_start.clone();
top = self.inline_end.clone();
}
} else {
top = self.block_start.clone();
bottom = self.block_end.clone();
if mode.is_bidi_ltr() {
left = self.inline_start.clone();
right = self.inline_end.clone();
} else {
right = self.inline_start.clone();
left = self.inline_end.clone();
}
}
PhysicalSides::new(top, right, bottom, left)
}
}
impl<T> LogicalSides<T>
where
T: Copy,
{
pub fn start_offset(&self) -> LogicalVec2<T> {
LogicalVec2 {
inline: self.inline_start,
block: self.block_start,
}
}
}
impl LogicalSides<&'_ LengthPercentage> {
pub fn percentages_relative_to(&self, basis: Length) -> LogicalSides<Length> {
self.map(|s| s.percentage_relative_to(basis))
}
}
impl LogicalSides<LengthPercentageOrAuto<'_>> {
pub fn percentages_relative_to(&self, basis: Length) -> LogicalSides<LengthOrAuto> {
self.map(|s| s.percentage_relative_to(basis))
}
}
impl LogicalSides<LengthOrAuto> {
pub fn auto_is(&self, f: impl Fn() -> Length) -> LogicalSides<Length> {
self.map(|s| s.auto_is(&f))
}
}
impl<T> Add<&'_ LogicalSides<T>> for &'_ LogicalSides<T>
where
T: Add<Output = T> + Copy,
{
type Output = LogicalSides<T>;
fn add(self, other: &'_ LogicalSides<T>) -> Self::Output {
LogicalSides {
inline_start: self.inline_start + other.inline_start,
inline_end: self.inline_end + other.inline_end,
block_start: self.block_start + other.block_start,
block_end: self.block_end + other.block_end,
}
}
}
impl<T: Zero> LogicalSides<T> {
pub(crate) fn zero() -> LogicalSides<T> {
LogicalSides {
inline_start: T::zero(),
inline_end: T::zero(),
block_start: T::zero(),
block_end: T::zero(),
}
}
}
impl<T> LogicalRect<T> {
pub fn max_inline_position(&self) -> T
where
T: Add<Output = T> + Copy,
{
self.start_corner.inline + self.size.inline
}
pub fn max_block_position(&self) -> T
where
T: Add<Output = T> + Copy,
{
self.start_corner.block + self.size.block
}
pub fn inflate(&self, sides: &LogicalSides<T>) -> Self
where
T: Add<Output = T> + Copy,
T: Sub<Output = T> + Copy,
{
LogicalRect {
start_corner: LogicalVec2 {
inline: self.start_corner.inline - sides.inline_start,
block: self.start_corner.block - sides.block_start,
},
size: LogicalVec2 {
inline: self.size.inline + sides.inline_sum(),
block: self.size.block + sides.block_sum(),
},
}
}
pub fn deflate(&self, sides: &LogicalSides<T>) -> Self
where
T: Add<Output = T> + Copy,
T: Sub<Output = T> + Copy,
{
LogicalRect {
start_corner: LogicalVec2 {
inline: self.start_corner.inline + sides.inline_start,
block: self.start_corner.block + sides.block_start,
},
size: LogicalVec2 {
inline: self.size.inline - sides.inline_sum(),
block: self.size.block - sides.block_sum(),
},
}
}
pub fn to_physical(
&self,
mode: WritingMode,
// Will be needed for other writing modes
// FIXME: what if the containing block has a different mode?
// https://drafts.csswg.org/css-writing-modes/#orthogonal-flows
_containing_block: &PhysicalRect<T>,
) -> PhysicalRect<T>
where
T: Clone,
{
// Top-left corner
let (tl_x, tl_y) = match mode.start_start_physical_corner() {
PhysicalCorner::TopLeft => (&self.start_corner.inline, &self.start_corner.block),
_ => unimplemented!(),
};
PhysicalRect::new(
PhysicalPoint::new(tl_x.clone(), tl_y.clone()),
self.size.to_physical(mode),
)
}
}
impl From<LogicalVec2<CSSPixelLength>> for LogicalVec2<Au> {
fn from(value: LogicalVec2<CSSPixelLength>) -> Self {
LogicalVec2 {
inline: value.inline.into(),
block: value.block.into(),
}
}
}
impl From<LogicalVec2<Au>> for LogicalVec2<CSSPixelLength> {
fn from(value: LogicalVec2<Au>) -> Self {
LogicalVec2 {
inline: value.inline.into(),
block: value.block.into(),
}
}
}
impl From<LogicalRect<Au>> for LogicalRect<CSSPixelLength> {
fn from(value: LogicalRect<Au>) -> Self {
LogicalRect {
start_corner: LogicalVec2 {
inline: value.start_corner.inline.into(),
block: value.start_corner.block.into(),
},
size: LogicalVec2 {
inline: value.size.inline.into(),
block: value.size.block.into(),
},
}
}
}
impl From<LogicalRect<CSSPixelLength>> for LogicalRect<Au> {
fn from(value: LogicalRect<CSSPixelLength>) -> Self {
LogicalRect {
start_corner: LogicalVec2 {
inline: value.start_corner.inline.into(),
block: value.start_corner.block.into(),
},
size: LogicalVec2 {
inline: value.size.inline.into(),
block: value.size.block.into(),
},
}
}
}