servo/components/gfx/paint_thread.rs
Emilio Cobos Álvarez fd3a99ead3
layout: Make the stacking context take into account the children transform when calculating overflow areas.
This only works for simple translations and similar, but I want Patrick to
validate my approach.
2016-08-16 15:34:28 -07:00

799 lines
34 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! The thread that handles all painting.
use app_units::Au;
use azure::AzFloat;
use azure::azure_hl::{BackendType, Color, DrawTarget, SurfaceFormat};
use display_list::{DisplayItem, DisplayList, DisplayListTraversal};
use display_list::{LayerInfo, StackingContext, StackingContextType};
use euclid::Matrix4D;
use euclid::point::Point2D;
use euclid::rect::{Rect, TypedRect};
use euclid::size::Size2D;
use font_cache_thread::FontCacheThread;
use font_context::FontContext;
use gfx_traits::{ChromeToPaintMsg, Epoch, LayerId, LayerKind, LayerProperties};
use gfx_traits::{PaintListener, PaintRequest, StackingContextId};
use layers::layers::{BufferRequest, LayerBuffer, LayerBufferSet};
use layers::platform::surface::{NativeDisplay, NativeSurface};
use msg::constellation_msg::PipelineId;
use paint_context::PaintContext;
use profile_traits::mem;
use profile_traits::time;
use rand::{self, Rng};
use std::borrow::ToOwned;
use std::collections::HashMap;
use std::mem as std_mem;
use std::sync::Arc;
use std::sync::mpsc::{Receiver, Sender, channel};
use url::Url;
use util::geometry::ExpandToPixelBoundaries;
use util::opts;
use util::thread;
use util::thread_state;
#[derive(Clone, HeapSizeOf)]
struct PaintLayer {
/// The LayerProperties, which describe the layer in a way that the Compositor
/// can consume.
pub layer_properties: LayerProperties,
/// The StackingContextId of the StackingContext that is the immediate
/// parent of this layer. This is used to ensure applying the proper transform
/// when painting.
pub starting_stacking_context_id: StackingContextId,
/// The indices (in the DisplayList) to the first and last display item
/// that are the contents of this layer.
pub display_list_indices: Option<(usize, usize)>,
/// When painting, whether to draw the start by entering the surrounding StackingContext
/// or simply to draw the single item this PaintLayer contains.
pub single_item: bool,
/// The layer's bounds start at the overflow origin, but display items are
/// positioned relative to the stacking context bounds, so we need to
/// offset by the overflow rect (which will be in the coordinate system of
/// the stacking context bounds).
pub display_list_origin: Point2D<f32>
}
impl PaintLayer {
fn new_from_stacking_context(layer_info: &LayerInfo,
stacking_context: &StackingContext,
parent_origin: &Point2D<Au>,
transform: &Matrix4D<f32>,
perspective: &Matrix4D<f32>,
parent_id: Option<LayerId>)
-> PaintLayer {
let bounds = Rect::new(stacking_context.bounds.origin + stacking_context.overflow.origin,
stacking_context.overflow.size);
let layer_boundaries = Rect::new(
Point2D::new((parent_origin.x + bounds.min_x()).to_nearest_px() as f32,
(parent_origin.y + bounds.min_y()).to_nearest_px() as f32),
Size2D::new(bounds.size.width.to_nearest_px() as f32,
bounds.size.height.to_nearest_px() as f32));
let transform = transform.mul(&stacking_context.transform);
let perspective = perspective.mul(&stacking_context.perspective);
let establishes_3d_context = stacking_context.establishes_3d_context;
let scrolls_overflow_area = stacking_context.scrolls_overflow_area;
PaintLayer {
layer_properties: LayerProperties {
id: layer_info.layer_id,
parent_id: parent_id,
rect: layer_boundaries,
background_color: layer_info.background_color,
scroll_policy: layer_info.scroll_policy,
transform: transform,
perspective: perspective,
establishes_3d_context: establishes_3d_context,
scrolls_overflow_area: scrolls_overflow_area,
subpage_pipeline_id: layer_info.subpage_pipeline_id,
},
starting_stacking_context_id: stacking_context.id,
display_list_indices: None,
single_item: false,
display_list_origin: Point2D::new(stacking_context.overflow.origin.x.to_f32_px(),
stacking_context.overflow.origin.y.to_f32_px()),
}
}
fn new_for_display_item(layer_info: &LayerInfo,
item_bounds: &Rect<Au>,
parent_origin: &Point2D<Au>,
transform: &Matrix4D<f32>,
perspective: &Matrix4D<f32>,
parent_id: Option<LayerId>,
stacking_context_id: StackingContextId,
item_index: usize)
-> PaintLayer {
let bounds = item_bounds.expand_to_px_boundaries();
let layer_boundaries = Rect::new(
Point2D::new((parent_origin.x + bounds.min_x()).to_nearest_px() as f32,
(parent_origin.y + bounds.min_y()).to_nearest_px() as f32),
Size2D::new(bounds.size.width.to_nearest_px() as f32,
bounds.size.height.to_nearest_px() as f32));
PaintLayer {
layer_properties: LayerProperties {
id: layer_info.layer_id,
parent_id: parent_id,
rect: layer_boundaries,
background_color: layer_info.background_color,
scroll_policy: layer_info.scroll_policy,
transform: *transform,
perspective: *perspective,
establishes_3d_context: false,
scrolls_overflow_area: false,
subpage_pipeline_id: layer_info.subpage_pipeline_id,
},
starting_stacking_context_id: stacking_context_id,
display_list_indices: Some((item_index, item_index)),
single_item: true,
display_list_origin: Point2D::new(bounds.origin.x.to_f32_px(),
bounds.origin.y.to_f32_px()),
}
}
fn add_item(&mut self, index: usize) {
let indices = match self.display_list_indices {
Some((first, _)) => (first, index),
None => (index, index),
};
self.display_list_indices = Some(indices);
}
fn make_companion_layer(&mut self) {
self.layer_properties.id = self.layer_properties.id.companion_layer_id();
self.display_list_indices = None;
}
}
struct LayerCreator {
layers: Vec<PaintLayer>,
layer_details_stack: Vec<PaintLayer>,
current_layer: Option<PaintLayer>,
current_item_index: usize,
}
impl LayerCreator {
fn create_layers_with_display_list(display_list: &DisplayList) -> Vec<PaintLayer> {
let mut layer_creator = LayerCreator {
layers: Vec::new(),
layer_details_stack: Vec::new(),
current_layer: None,
current_item_index: 0,
};
let mut traversal = DisplayListTraversal {
display_list: display_list,
current_item_index: 0,
last_item_index: display_list.list.len(),
};
layer_creator.create_layers_for_stacking_context(&display_list.root_stacking_context,
&mut traversal,
&Point2D::zero(),
&Matrix4D::identity(),
&Matrix4D::identity());
layer_creator.layers
}
fn finalize_current_layer(&mut self) {
if let Some(current_layer) = self.current_layer.take() {
self.layers.push(current_layer);
}
}
fn current_parent_layer_id(&self) -> Option<LayerId> {
self.layer_details_stack.last().as_ref().map(|layer|
layer.layer_properties.id
)
}
fn current_parent_stacking_context_id(&self) -> StackingContextId {
self.layer_details_stack.last().unwrap().starting_stacking_context_id
}
fn create_layers_for_stacking_context<'a>(&mut self,
stacking_context: &StackingContext,
traversal: &mut DisplayListTraversal<'a>,
parent_origin: &Point2D<Au>,
transform: &Matrix4D<f32>,
perspective: &Matrix4D<f32>) {
if let Some(ref layer_info) = stacking_context.layer_info {
self.finalize_current_layer();
let new_layer = PaintLayer::new_from_stacking_context(
layer_info,
stacking_context,
parent_origin,
transform,
perspective,
self.current_parent_layer_id());
self.layer_details_stack.push(new_layer.clone());
self.current_layer = Some(new_layer);
// When there is a new layer, the transforms and origin are handled by
// the compositor, so the new transform and perspective matrices are
// just the identity.
//
// The origin for child layers which might be somewhere other than the
// layer origin, since layer boundaries are expanded to include overflow.
self.process_stacking_context_items(stacking_context,
traversal,
&-stacking_context.overflow.origin,
&Matrix4D::identity(),
&Matrix4D::identity());
self.finalize_current_layer();
self.layer_details_stack.pop();
return;
}
if stacking_context.context_type != StackingContextType::Real {
self.process_stacking_context_items(stacking_context,
traversal,
parent_origin,
transform,
perspective);
return;
}
self.process_stacking_context_items(stacking_context,
traversal,
&(stacking_context.bounds.origin + *parent_origin),
&transform.mul(&stacking_context.transform),
&perspective.mul(&stacking_context.perspective));
}
fn process_stacking_context_items<'a>(&mut self,
stacking_context: &StackingContext,
traversal: &mut DisplayListTraversal<'a>,
parent_origin: &Point2D<Au>,
transform: &Matrix4D<f32>,
perspective: &Matrix4D<f32>) {
for kid in stacking_context.children() {
while let Some(item) = traversal.advance(stacking_context) {
self.create_layers_for_item(item,
parent_origin,
transform,
perspective);
}
self.create_layers_for_stacking_context(kid,
traversal,
parent_origin,
transform,
perspective);
}
while let Some(item) = traversal.advance(stacking_context) {
self.create_layers_for_item(item,
parent_origin,
transform,
perspective);
}
}
fn create_layers_for_item<'a>(&mut self,
item: &DisplayItem,
parent_origin: &Point2D<Au>,
transform: &Matrix4D<f32>,
perspective: &Matrix4D<f32>) {
if let &DisplayItem::LayeredItemClass(ref layered_item) = item {
// We need to finalize the last layer here before incrementing the item
// index, otherwise this item will be placed into the parent layer.
self.finalize_current_layer();
let layer = PaintLayer::new_for_display_item(
&layered_item.layer_info,
&layered_item.item.bounds(),
parent_origin,
transform,
perspective,
self.current_parent_layer_id(),
self.current_parent_stacking_context_id(),
self.current_item_index);
self.layers.push(layer);
self.current_item_index += 1;
return;
}
// If we don't have a current layer, we are an item that belonged to a
// previous layer that was finalized by a child layer. We need to
// resurrect a copy of the original ancestor layer to ensure that this
// item is ordered on top of the child layers when painted.
if self.current_layer.is_none() {
let mut new_layer = self.layer_details_stack.pop().unwrap();
new_layer.make_companion_layer();
if new_layer.layer_properties.parent_id == None {
new_layer.layer_properties.parent_id =
Some(new_layer.layer_properties.id.original());
}
self.layer_details_stack.push(new_layer.clone());
self.current_layer = Some(new_layer);
}
if let Some(ref mut current_layer) = self.current_layer {
current_layer.add_item(self.current_item_index);
}
self.current_item_index += 1;
}
}
pub enum Msg {
FromLayout(LayoutToPaintMsg),
FromChrome(ChromeToPaintMsg),
}
#[derive(Deserialize, Serialize)]
pub enum LayoutToPaintMsg {
PaintInit(Epoch, Arc<DisplayList>),
Exit,
}
pub struct PaintThread<C> {
id: PipelineId,
_url: Url,
layout_to_paint_port: Receiver<LayoutToPaintMsg>,
chrome_to_paint_port: Receiver<ChromeToPaintMsg>,
compositor: C,
/// A channel to the time profiler.
time_profiler_chan: time::ProfilerChan,
/// The root paint layer sent to us by the layout thread.
root_display_list: Option<Arc<DisplayList>>,
/// A map that associates LayerIds with their corresponding layers.
layer_map: HashMap<LayerId, Arc<PaintLayer>>,
/// Permission to send paint messages to the compositor
paint_permission: bool,
/// The current epoch counter is passed by the layout thread
current_epoch: Option<Epoch>,
/// Communication handles to each of the worker threads.
worker_threads: Vec<WorkerThreadProxy>,
}
// If we implement this as a function, we get borrowck errors from borrowing
// the whole PaintThread struct.
macro_rules! native_display(
($thread:expr) => (
$thread.native_display.as_ref().expect("Need a graphics context to do painting")
)
);
impl<C> PaintThread<C> where C: PaintListener + Send + 'static {
pub fn create(id: PipelineId,
url: Url,
chrome_to_paint_chan: Sender<ChromeToPaintMsg>,
layout_to_paint_port: Receiver<LayoutToPaintMsg>,
chrome_to_paint_port: Receiver<ChromeToPaintMsg>,
mut compositor: C,
font_cache_thread: FontCacheThread,
time_profiler_chan: time::ProfilerChan,
mem_profiler_chan: mem::ProfilerChan) {
thread::spawn_named(format!("PaintThread {:?}", id), move || {
thread_state::initialize(thread_state::PAINT);
PipelineId::install(id);
let native_display = compositor.native_display();
let worker_threads = WorkerThreadProxy::spawn(native_display,
font_cache_thread,
time_profiler_chan.clone());
let mut paint_thread = PaintThread {
id: id,
_url: url,
layout_to_paint_port: layout_to_paint_port,
chrome_to_paint_port: chrome_to_paint_port,
compositor: compositor,
time_profiler_chan: time_profiler_chan,
root_display_list: None,
layer_map: HashMap::new(),
paint_permission: false,
current_epoch: None,
worker_threads: worker_threads,
};
let reporter_name = format!("paint-reporter-{}", id);
mem_profiler_chan.run_with_memory_reporting(|| {
paint_thread.start();
}, reporter_name, chrome_to_paint_chan, ChromeToPaintMsg::CollectReports);
// Tell all the worker threads to shut down.
for worker_thread in &mut paint_thread.worker_threads {
worker_thread.exit()
}
});
}
#[allow(unsafe_code)]
fn start(&mut self) {
debug!("PaintThread: beginning painting loop");
loop {
let message = {
let layout_to_paint = &self.layout_to_paint_port;
let chrome_to_paint = &self.chrome_to_paint_port;
select! {
msg = layout_to_paint.recv() =>
Msg::FromLayout(msg.expect("expected message from layout")),
msg = chrome_to_paint.recv() =>
Msg::FromChrome(msg.expect("expected message from chrome"))
}
};
match message {
Msg::FromLayout(LayoutToPaintMsg::PaintInit(epoch, display_list)) => {
self.current_epoch = Some(epoch);
self.root_display_list = Some(display_list);
if self.paint_permission {
self.initialize_layers();
}
}
Msg::FromChrome(ChromeToPaintMsg::Paint(requests, frame_tree_id)) => {
if self.paint_permission && self.root_display_list.is_some() {
let mut replies = Vec::new();
for PaintRequest { buffer_requests, scale, layer_id, epoch, layer_kind }
in requests {
if self.current_epoch == Some(epoch) {
self.paint(&mut replies, buffer_requests, scale, layer_id, layer_kind);
} else {
debug!("PaintThread: Ignoring requests with epoch mismatch: {:?} != {:?}",
self.current_epoch,
epoch);
self.compositor.ignore_buffer_requests(buffer_requests);
}
}
debug!("PaintThread: returning surfaces");
self.compositor.assign_painted_buffers(self.id,
self.current_epoch.unwrap(),
replies,
frame_tree_id);
}
}
Msg::FromChrome(ChromeToPaintMsg::PaintPermissionGranted) => {
self.paint_permission = true;
if self.root_display_list.is_some() {
self.initialize_layers();
}
}
Msg::FromChrome(ChromeToPaintMsg::PaintPermissionRevoked) => {
self.paint_permission = false;
}
Msg::FromChrome(ChromeToPaintMsg::CollectReports(ref channel)) => {
// FIXME(njn): should eventually measure the paint thread.
channel.send(Vec::new())
}
Msg::FromLayout(LayoutToPaintMsg::Exit) => {
// Ask the compositor to remove any layers it is holding for this paint thread.
// FIXME(mrobinson): This can probably move back to the constellation now.
debug!("PaintThread: Exiting.");
self.compositor.notify_paint_thread_exiting(self.id);
break;
}
Msg::FromChrome(ChromeToPaintMsg::Exit) => {
// Ask the compositor to remove any layers it is holding for this paint thread.
// FIXME(mrobinson): This can probably move back to the constellation now.
debug!("PaintThread: Exiting.");
self.compositor.notify_paint_thread_exiting(self.id);
break;
}
}
}
}
/// Paints one layer and places the painted tiles in `replies`.
fn paint(&mut self,
replies: &mut Vec<(LayerId, Box<LayerBufferSet>)>,
mut tiles: Vec<BufferRequest>,
scale: f32,
layer_id: LayerId,
layer_kind: LayerKind) {
time::profile(time::ProfilerCategory::Painting, None, self.time_profiler_chan.clone(), || {
let display_list = match self.root_display_list {
Some(ref display_list) => display_list.clone(),
None => return,
};
// Bail out if there is no appropriate layer.
let layer = match self.layer_map.get(&layer_id) {
Some(layer) => layer.clone(),
None => return,
};
// Divide up the layer into tiles and distribute them to workers via a simple round-
// robin strategy.
let tiles = std_mem::replace(&mut tiles, Vec::new());
let tile_count = tiles.len();
for (i, tile) in tiles.into_iter().enumerate() {
let thread_id = i % self.worker_threads.len();
self.worker_threads[thread_id].paint_tile(thread_id,
tile,
display_list.clone(),
layer.clone(),
scale,
layer_kind);
}
let new_buffers = (0..tile_count).map(|i| {
let thread_id = i % self.worker_threads.len();
self.worker_threads[thread_id].painted_tile_buffer()
}).collect();
let layer_buffer_set = box LayerBufferSet {
buffers: new_buffers,
};
replies.push((layer_id, layer_buffer_set));
})
}
fn initialize_layers(&mut self) {
let root_display_list = match self.root_display_list {
None => return,
Some(ref root_display_list) => root_display_list,
};
let layers = LayerCreator::create_layers_with_display_list(&root_display_list);
let properties = layers.iter().map(|layer| layer.layer_properties.clone()).collect();
self.compositor.initialize_layers_for_pipeline(self.id,
properties,
self.current_epoch.unwrap());
self.layer_map.clear();
for layer in layers.into_iter() {
self.layer_map.insert(layer.layer_properties.id, Arc::new(layer));
}
}
}
struct WorkerThreadProxy {
sender: Sender<MsgToWorkerThread>,
receiver: Receiver<MsgFromWorkerThread>,
}
impl WorkerThreadProxy {
fn spawn(native_display: Option<NativeDisplay>,
font_cache_thread: FontCacheThread,
time_profiler_chan: time::ProfilerChan)
-> Vec<WorkerThreadProxy> {
// Don't make any paint threads if we're using WebRender. They're just a waste of
// resources.
if opts::get().use_webrender {
return vec![]
}
let thread_count = opts::get().paint_threads;
(0..thread_count).map(|_| {
let (from_worker_sender, from_worker_receiver) = channel();
let (to_worker_sender, to_worker_receiver) = channel();
let font_cache_thread = font_cache_thread.clone();
let time_profiler_chan = time_profiler_chan.clone();
thread::spawn_named("PaintWorker".to_owned(), move || {
let mut worker_thread = WorkerThread::new(from_worker_sender,
to_worker_receiver,
native_display,
font_cache_thread,
time_profiler_chan);
worker_thread.main();
});
WorkerThreadProxy {
receiver: from_worker_receiver,
sender: to_worker_sender,
}
}).collect()
}
fn paint_tile(&mut self,
thread_id: usize,
tile: BufferRequest,
display_list: Arc<DisplayList>,
paint_layer: Arc<PaintLayer>,
scale: f32,
layer_kind: LayerKind) {
let msg = MsgToWorkerThread::PaintTile(thread_id,
tile,
display_list,
paint_layer,
scale,
layer_kind);
self.sender.send(msg).unwrap()
}
fn painted_tile_buffer(&mut self) -> Box<LayerBuffer> {
match self.receiver.recv().unwrap() {
MsgFromWorkerThread::PaintedTile(layer_buffer) => layer_buffer,
}
}
fn exit(&mut self) {
self.sender.send(MsgToWorkerThread::Exit).unwrap()
}
}
struct WorkerThread {
sender: Sender<MsgFromWorkerThread>,
receiver: Receiver<MsgToWorkerThread>,
native_display: Option<NativeDisplay>,
font_context: Box<FontContext>,
time_profiler_sender: time::ProfilerChan,
}
impl WorkerThread {
fn new(sender: Sender<MsgFromWorkerThread>,
receiver: Receiver<MsgToWorkerThread>,
native_display: Option<NativeDisplay>,
font_cache_thread: FontCacheThread,
time_profiler_sender: time::ProfilerChan)
-> WorkerThread {
WorkerThread {
sender: sender,
receiver: receiver,
native_display: native_display,
font_context: box FontContext::new(font_cache_thread.clone()),
time_profiler_sender: time_profiler_sender,
}
}
fn main(&mut self) {
loop {
match self.receiver.recv().unwrap() {
MsgToWorkerThread::Exit => break,
MsgToWorkerThread::PaintTile(thread_id,
tile,
display_list,
paint_layer,
scale,
layer_kind) => {
let buffer = self.optimize_and_paint_tile(thread_id,
tile,
display_list,
paint_layer,
scale,
layer_kind);
self.sender.send(MsgFromWorkerThread::PaintedTile(buffer)).unwrap()
}
}
}
}
fn optimize_and_paint_tile(&mut self,
thread_id: usize,
mut tile: BufferRequest,
display_list: Arc<DisplayList>,
paint_layer: Arc<PaintLayer>,
scale: f32,
layer_kind: LayerKind)
-> Box<LayerBuffer> {
let size = Size2D::new(tile.screen_rect.size.width as i32,
tile.screen_rect.size.height as i32);
let mut buffer = self.create_layer_buffer(&mut tile, scale);
let draw_target = DrawTarget::new(BackendType::Skia, size, SurfaceFormat::B8G8R8A8);
{
// Build the paint context.
let mut paint_context = PaintContext {
draw_target: draw_target.clone(),
font_context: &mut self.font_context,
page_rect: TypedRect::from_untyped(&tile.page_rect.translate(&paint_layer.display_list_origin)),
screen_rect: TypedRect::from_untyped(&tile.screen_rect),
clip_rect: None,
transient_clip: None,
layer_kind: layer_kind,
subpixel_offset: Point2D::zero(),
};
// Apply the translation to paint the tile we want.
let matrix = Matrix4D::identity();
let matrix = matrix.scale(scale as AzFloat, scale as AzFloat, 1.0);
let tile_bounds = tile.page_rect.translate(&paint_layer.display_list_origin);
let matrix = matrix.translate(-tile_bounds.origin.x as AzFloat,
-tile_bounds.origin.y as AzFloat,
0.0);
// Clear the buffer.
paint_context.clear();
// Draw the display list.
time::profile(time::ProfilerCategory::PaintingPerTile,
None,
self.time_profiler_sender.clone(), || {
if let Some((start, end)) = paint_layer.display_list_indices {
if paint_layer.single_item {
display_list.draw_item_at_index_into_context(
&mut paint_context, &matrix, start);
} else {
display_list.draw_into_context(
&mut paint_context,
&matrix,
paint_layer.starting_stacking_context_id,
start,
end);
}
}
paint_context.draw_target.flush();
});
if opts::get().show_debug_parallel_paint {
// Overlay a transparent solid color to identify the thread that
// painted this tile.
let color = THREAD_TINT_COLORS[thread_id % THREAD_TINT_COLORS.len()];
paint_context.draw_solid_color(&Rect::new(Point2D::new(Au(0), Au(0)),
Size2D::new(Au::from_px(size.width),
Au::from_px(size.height))),
color);
}
if opts::get().paint_flashing {
// Overlay a random transparent color.
let color = *rand::thread_rng().choose(&THREAD_TINT_COLORS[..]).unwrap();
paint_context.draw_solid_color(&Rect::new(Point2D::new(Au(0), Au(0)),
Size2D::new(Au::from_px(size.width),
Au::from_px(size.height))),
color);
}
}
// Extract the texture from the draw target and place it into its slot in the buffer.
// Upload it first.
draw_target.snapshot().get_data_surface().with_data(|data| {
buffer.native_surface.upload(native_display!(self), data);
debug!("painting worker thread uploading to native surface {}",
buffer.native_surface.get_id());
});
draw_target.finish();
buffer
}
fn create_layer_buffer(&mut self,
tile: &mut BufferRequest,
scale: f32)
-> Box<LayerBuffer> {
// Create an empty native surface. We mark it as not leaking
// in case it dies in transit to the compositor thread.
let width = tile.screen_rect.size.width;
let height = tile.screen_rect.size.height;
let mut native_surface = tile.native_surface.take().unwrap_or_else(|| {
NativeSurface::new(native_display!(self), Size2D::new(width as i32, height as i32))
});
native_surface.mark_wont_leak();
box LayerBuffer {
native_surface: native_surface,
rect: tile.page_rect,
screen_pos: tile.screen_rect,
resolution: scale,
painted_with_cpu: true,
content_age: tile.content_age,
}
}
}
enum MsgToWorkerThread {
Exit,
PaintTile(usize, BufferRequest, Arc<DisplayList>, Arc<PaintLayer>, f32, LayerKind),
}
enum MsgFromWorkerThread {
PaintedTile(Box<LayerBuffer>),
}
pub static THREAD_TINT_COLORS: [Color; 8] = [
Color { r: 6.0 / 255.0, g: 153.0 / 255.0, b: 198.0 / 255.0, a: 0.7 },
Color { r: 255.0 / 255.0, g: 212.0 / 255.0, b: 83.0 / 255.0, a: 0.7 },
Color { r: 116.0 / 255.0, g: 29.0 / 255.0, b: 109.0 / 255.0, a: 0.7 },
Color { r: 204.0 / 255.0, g: 158.0 / 255.0, b: 199.0 / 255.0, a: 0.7 },
Color { r: 242.0 / 255.0, g: 46.0 / 255.0, b: 121.0 / 255.0, a: 0.7 },
Color { r: 116.0 / 255.0, g: 203.0 / 255.0, b: 196.0 / 255.0, a: 0.7 },
Color { r: 255.0 / 255.0, g: 249.0 / 255.0, b: 201.0 / 255.0, a: 0.7 },
Color { r: 137.0 / 255.0, g: 196.0 / 255.0, b: 78.0 / 255.0, a: 0.7 },
];