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This fixes many rustdoc errors that occur due to raw URLs in rustdoc comments as well as unescaped Rust code that should be in backticks.
176 lines
6.6 KiB
Rust
176 lines
6.6 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use dom_struct::dom_struct;
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use webgpu::wgt::Limits;
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use GPUSupportedLimits_Binding::GPUSupportedLimitsMethods;
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use super::bindings::codegen::Bindings::WebGPUBinding::GPUSupportedLimits_Binding;
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use super::bindings::reflector::reflect_dom_object;
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use super::bindings::root::DomRoot;
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use crate::dom::bindings::reflector::Reflector;
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use crate::dom::globalscope::GlobalScope;
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#[dom_struct]
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pub struct GPUSupportedLimits {
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reflector_: Reflector,
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#[ignore_malloc_size_of = "defined in wgpu-types"]
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#[no_trace]
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limits: Limits,
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}
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impl GPUSupportedLimits {
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fn new_inherited(limits: Limits) -> Self {
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Self {
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reflector_: Reflector::new(),
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limits,
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}
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}
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pub fn new(global: &GlobalScope, limits: Limits) -> DomRoot<Self> {
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reflect_dom_object(Box::new(Self::new_inherited(limits)), global)
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}
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}
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impl GPUSupportedLimitsMethods for GPUSupportedLimits {
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxtexturedimension1d>
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fn MaxTextureDimension1D(&self) -> u32 {
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self.limits.max_texture_dimension_1d
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxtexturedimension2d>
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fn MaxTextureDimension2D(&self) -> u32 {
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self.limits.max_texture_dimension_2d
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxtexturedimension3d>
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fn MaxTextureDimension3D(&self) -> u32 {
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self.limits.max_texture_dimension_3d
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxtexturearraylayers>
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fn MaxTextureArrayLayers(&self) -> u32 {
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self.limits.max_texture_array_layers
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxbindgroups>
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fn MaxBindGroups(&self) -> u32 {
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self.limits.max_bind_groups
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxbindingsperbindgroup>
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fn MaxBindingsPerBindGroup(&self) -> u32 {
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self.limits.max_bindings_per_bind_group
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxdynamicuniformbuffersperpipelinelayout>
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fn MaxDynamicUniformBuffersPerPipelineLayout(&self) -> u32 {
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self.limits.max_dynamic_uniform_buffers_per_pipeline_layout
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxdynamicstoragebuffersperpipelinelayout>
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fn MaxDynamicStorageBuffersPerPipelineLayout(&self) -> u32 {
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self.limits.max_dynamic_storage_buffers_per_pipeline_layout
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxsampledtexturespershaderstage>
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fn MaxSampledTexturesPerShaderStage(&self) -> u32 {
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self.limits.max_sampled_textures_per_shader_stage
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxsamplerspershaderstage>
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fn MaxSamplersPerShaderStage(&self) -> u32 {
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self.limits.max_samplers_per_shader_stage
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxstoragebufferspershaderstage>
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fn MaxStorageBuffersPerShaderStage(&self) -> u32 {
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self.limits.max_storage_buffers_per_shader_stage
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxstoragetexturespershaderstage>
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fn MaxStorageTexturesPerShaderStage(&self) -> u32 {
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self.limits.max_storage_textures_per_shader_stage
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxuniformbufferspershaderstage>
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fn MaxUniformBuffersPerShaderStage(&self) -> u32 {
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self.limits.max_uniform_buffers_per_shader_stage
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxuniformbufferbindingsize>
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fn MaxUniformBufferBindingSize(&self) -> u64 {
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self.limits.max_uniform_buffer_binding_size as u64
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxstoragebufferbindingsize>
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fn MaxStorageBufferBindingSize(&self) -> u64 {
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self.limits.max_storage_buffer_binding_size as u64
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-minuniformbufferoffsetalignment>
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fn MinUniformBufferOffsetAlignment(&self) -> u32 {
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self.limits.min_uniform_buffer_offset_alignment
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-minstoragebufferoffsetalignment>
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fn MinStorageBufferOffsetAlignment(&self) -> u32 {
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self.limits.min_storage_buffer_offset_alignment
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxvertexbuffers>
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fn MaxVertexBuffers(&self) -> u32 {
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self.limits.max_vertex_buffers
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxbuffersize>
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fn MaxBufferSize(&self) -> u64 {
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self.limits.max_buffer_size
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxvertexattributes>
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fn MaxVertexAttributes(&self) -> u32 {
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self.limits.max_vertex_attributes
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxvertexbufferarraystride>
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fn MaxVertexBufferArrayStride(&self) -> u32 {
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self.limits.max_vertex_buffer_array_stride
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxinterstageshadercomponents>
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fn MaxInterStageShaderComponents(&self) -> u32 {
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self.limits.max_inter_stage_shader_components
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcomputeworkgroupstoragesize>
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fn MaxComputeWorkgroupStorageSize(&self) -> u32 {
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self.limits.max_compute_workgroup_storage_size
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcomputeinvocationsperworkgroup>
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fn MaxComputeInvocationsPerWorkgroup(&self) -> u32 {
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self.limits.max_compute_invocations_per_workgroup
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcomputeworkgroupsizex>
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fn MaxComputeWorkgroupSizeX(&self) -> u32 {
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self.limits.max_compute_workgroup_size_x
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcomputeworkgroupsizey>
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fn MaxComputeWorkgroupSizeY(&self) -> u32 {
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self.limits.max_compute_workgroup_size_y
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcomputeworkgroupsizez>
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fn MaxComputeWorkgroupSizeZ(&self) -> u32 {
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self.limits.max_compute_workgroup_size_z
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcomputeworkgroupsperdimension>
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fn MaxComputeWorkgroupsPerDimension(&self) -> u32 {
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self.limits.max_compute_workgroups_per_dimension
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}
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}
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