servo/components/script/dom/webgl_extensions/ext/extshadertexturelod.rs
Josh Matthews c94d909a86
script: Limit public exports. (#34915)
* script: Restrict reexport visibility of DOM types.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* script: Mass pub->pub(crate) conversion.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* script: Hide existing dead code warnings.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Formatting.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Fix clippy warnings.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Formatting.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Fix unit tests.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Fix clippy.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* More formatting.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

---------

Signed-off-by: Josh Matthews <josh@joshmatthews.net>
2025-01-10 08:19:19 +00:00

52 lines
1.4 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use canvas_traits::webgl::WebGLVersion;
use dom_struct::dom_struct;
use super::{WebGLExtension, WebGLExtensionSpec, WebGLExtensions};
use crate::dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector};
use crate::dom::bindings::root::DomRoot;
use crate::dom::webglrenderingcontext::WebGLRenderingContext;
use crate::script_runtime::CanGc;
#[dom_struct]
pub(crate) struct EXTShaderTextureLod {
reflector_: Reflector,
}
impl EXTShaderTextureLod {
fn new_inherited() -> Self {
Self {
reflector_: Reflector::new(),
}
}
}
impl WebGLExtension for EXTShaderTextureLod {
type Extension = Self;
fn new(ctx: &WebGLRenderingContext) -> DomRoot<Self> {
reflect_dom_object(
Box::new(Self::new_inherited()),
&*ctx.global(),
CanGc::note(),
)
}
fn spec() -> WebGLExtensionSpec {
WebGLExtensionSpec::Specific(WebGLVersion::WebGL1)
}
fn is_supported(ext: &WebGLExtensions) -> bool {
// This extension is always available on desktop GL.
!ext.is_gles() || ext.supports_gl_extension("GL_EXT_shader_texture_lod")
}
fn enable(_ext: &WebGLExtensions) {}
fn name() -> &'static str {
"EXT_shader_texture_lod"
}
}