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29 lines
921 B
GLSL
29 lines
921 B
GLSL
#line 1
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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struct BoxShadow {
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PrimitiveInfo info;
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vec4 color;
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vec4 border_radii_blur_radius_inverted;
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vec4 bs_rect;
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vec4 src_rect;
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};
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layout(std140) uniform Items {
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BoxShadow boxshadows[WR_MAX_PRIM_ITEMS];
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};
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void main(void) {
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BoxShadow bs = boxshadows[gl_InstanceID];
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VertexInfo vi = write_vertex(bs.info);
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vPos = vi.local_clamped_pos;
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vColor = bs.color;
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vBorderRadii = bs.border_radii_blur_radius_inverted.xy;
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vBlurRadius = bs.border_radii_blur_radius_inverted.z;
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vBoxShadowRect = vec4(bs.bs_rect.xy, bs.bs_rect.xy + bs.bs_rect.zw);
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vSrcRect = vec4(bs.src_rect.xy, bs.src_rect.xy + bs.src_rect.zw);
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vInverted = bs.border_radii_blur_radius_inverted.w;
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}
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