servo/resources/shaders/ps_image.vs.glsl
2016-08-13 05:50:31 +10:00

32 lines
1 KiB
GLSL

#line 1
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
struct Image {
PrimitiveInfo info;
vec4 st_rect; // Location of the image texture in the texture atlas.
vec4 stretch_size; // Size of the actual image.
};
layout(std140) uniform Items {
Image images[WR_MAX_PRIM_ITEMS];
};
void main(void) {
Image image = images[gl_InstanceID];
#ifdef WR_FEATURE_TRANSFORM
TransformVertexInfo vi = write_transform_vertex(image.info);
vLocalRect = image.info.local_rect;
vLocalPos = vi.local_pos;
vStretchSize = image.stretch_size.xy;
#else
VertexInfo vi = write_vertex(image.info);
vUv = (vi.local_clamped_pos - vi.local_rect.p0) / image.stretch_size.xy;
#endif
// vUv will contain how many times this image has wrapped around the image size.
vTextureSize = image.st_rect.zw - image.st_rect.xy;
vTextureOffset = image.st_rect.xy;
}