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29 lines
768 B
GLSL
29 lines
768 B
GLSL
#line 1
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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struct Image {
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PrimitiveInfo info;
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vec4 st_rect;
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vec4 stretch_size; // Size of the actual image.
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};
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layout(std140) uniform Items {
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Image images[WR_MAX_PRIM_ITEMS];
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};
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void main(void) {
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Image image = images[gl_InstanceID];
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TransformVertexInfo vi = write_transform_vertex(image.info);
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vLocalRect = image.info.local_rect;
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vLocalPos = vi.local_pos;
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vec2 f = (vi.local_pos.xy - image.info.local_rect.xy) / image.info.local_rect.zw;
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vUv = mix(image.st_rect.xy,
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image.st_rect.zw,
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f);
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}
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